Hey everyone,
I’m finally releasing Valhalla, a MapleStory v28 private server source written from the ground up in Golang. Some people in the scene may remember older versions of the project, but it was never really in a condition where someone could run a full server on it. After a lot of work, that’s no longer the case.
Over the past several months we’ve added a huge number of features, fixed long-standing issues, and reached a point where the entire project is stable enough for real use. At this point, Valhalla is a complete v28 server that people can actually build on or run as-is.
Credit goes to Hucaru for starting the project and laying the groundwork. None of this would exist without his initial effort, and he’s still involved today.
Here’s a quick overview of the meaningful gameplay features that are already finished:
Skills and combat:
If you want to set it up, the project supports three different deployment approaches: pre-built binaries, docker compose, and Kubernetes. Instructions can be found here:
The source is available here:
If you find bugs or want features added, feel free to open issues or pull requests. I’ve put a lot of time into getting this into a usable state, and I’d like to see the community build on it.
I’m finally releasing Valhalla, a MapleStory v28 private server source written from the ground up in Golang. Some people in the scene may remember older versions of the project, but it was never really in a condition where someone could run a full server on it. After a lot of work, that’s no longer the case.
Over the past several months we’ve added a huge number of features, fixed long-standing issues, and reached a point where the entire project is stable enough for real use. At this point, Valhalla is a complete v28 server that people can actually build on or run as-is.
Credit goes to Hucaru for starting the project and laying the groundwork. None of this would exist without his initial effort, and he’s still involved today.
Here’s a quick overview of the meaningful gameplay features that are already finished:
Skills and combat:
- Most job skills fully implemented, including buffs, summons, and skill-specific logic
- Bosses with proper HP bars
- Monsters with working skills, status effects, and on-death summons
- Proper drop tables and item behaviors
- Cash items fully functional (AP/SP resets, smegas, teleport rocks, style items, pets, etc.)
- Shops, storage, stylist NPCs
- Scripted NPCs with hot-reloading for development
- Working cash shop including purchases with multiple currencies
- Party system including invites, exp split, party HP bars, and party chat
- Buddy list with online/offline sync, map find, and whisper routing
- Guild system including ranks, emblem, notices, and proper member sync
- Communication window for party invites, trade requests, whispers, and more
- Working Boats(with CRog Invasion)
- Reactors
- Quest system fully working, including quest requirements, progression, and rewards
- Minigames
- Fully working trade system
- Pets with item pickup and functionality
- Cash items like super megaphones and pet commands
If you want to set it up, the project supports three different deployment approaches: pre-built binaries, docker compose, and Kubernetes. Instructions can be found here:
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The source is available here:
To view the content, you need to sign in or register
If you find bugs or want features added, feel free to open issues or pull requests. I’ve put a lot of time into getting this into a usable state, and I’d like to see the community build on it.

