[VS22] Blouflash V15

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These are released clean v15 files by Blouflash updated to VS22.

Tested On:
  • Visual Studio 2022
  • SQL Server 2019
  • Windows 11
Changes
  • boost has been removed.
  • ffl dump has been removed.
  • Lua was upgraded to version 5.3.3.
  • Unused projects within the source have been removed.
  • Cursors are no longer loaded from the project.
  • Ingame Guild ranking at Juria is working.
  • Common file added for easier access to some settings.
Download:

 
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Since I started using these files as a base in 2022 (or rather, a slightly updated version by .SoulSeller, which is actually almost identical except for a couple of structural changes - you can read about them on another forum and apply them yourself), I decided to share a small bugfix. This was perhaps the only real custom bug (unrelated to official flyff code) in the several years I've been working with these files. The bug is related to a small upsie by the original creator (Blouflash), who later tried to fix his own mistake but didn't quite succeed.

You can find the fix in this archive under the definition __blouflash_fuckup_fix

Download -

A small note from me: This is the best base for those who genuinely want to start from a clean v15 source on their own, without relying on random half-baked builds from Zombie (aka Ketchup) and other garbage...
 
Since I started using these files as a base in 2022 (or rather, a slightly updated version by .SoulSeller, which is actually almost identical except for a couple of structural changes - you can read about them on another forum and apply them yourself), I decided to share a small bugfix. This was perhaps the only real custom bug (unrelated to official flyff code) in the several years I've been working with these files. The bug is related to a small upsie by the original creator (Blouflash), who later tried to fix his own mistake but didn't quite succeed.

You can find the fix in this archive under the definition __blouflash_fuckup_fix

Download -

A small note from me: This is the best base for those who genuinely want to start from a clean v15 source on their own, without relying on random half-baked builds from Zombie (aka Ketchup) and other garbage...
thought you guys friends. last time you both team up to ban me in his website for your released files lol

ps: but yea blouflash all the way. most almost perfect base source to start on.
 
thought you guys friends. last time you both team up to ban me in his website for your released files lol

ps: but yea blouflash all the way. most almost perfect base source to start on.
This guy with his shitty attitude and mental issues will never have "friends", only ass lickers. But that's not what this thread is about, so it doesn't really matter.
 
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thanks!

Since I started using these files as a base in 2022 (or rather, a slightly updated version by .SoulSeller, which is actually almost identical except for a couple of structural changes - you can read about them on another forum and apply them yourself), I decided to share a small bugfix. This was perhaps the only real custom bug (unrelated to official flyff code) in the several years I've been working with these files. The bug is related to a small upsie by the original creator (Blouflash), who later tried to fix his own mistake but didn't quite succeed.

You can find the fix in this archive under the definition __blouflash_fuckup_fix

Download -

A small note from me: This is the best base for those who genuinely want to start from a clean v15 source on their own, without relying on random half-baked builds from Zombie (aka Ketchup) and other garbage...


Genuine Question:
What makes this base different from Zombie's V15 base?
 
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thanks!




Genuine Question:
What makes this base different from Zombie's V15 base?
More convenient files structure (without duplicated .h files which used by source & resource), no any useless garbage added, no possible hidden “surprises”. Also maybe compiler options/configuration, but I never compared them. It’s always better to use work of the guy who have real programming knowledges, rather than work of the guy who can only copy paste stuff (often, almost always - pretty poorly).

But, still, i would recommend to find version by .SoulSeller because it's even better to deal with. Sadly i don't have original archive so i can't reupload it. Hope someone someday will find it on his drive so Aisaka (Poreotix) can slightly update it and post here.
 
Last edited:
Since I started using these files as a base in 2022 (or rather, a slightly updated version by .SoulSeller, which is actually almost identical except for a couple of structural changes - you can read about them on another forum and apply them yourself), I decided to share a small bugfix. This was perhaps the only real custom bug (unrelated to official flyff code) in the several years I've been working with these files. The bug is related to a small upsie by the original creator (Blouflash), who later tried to fix his own mistake but didn't quite succeed.

You can find the fix in this archive under the definition __blouflash_fuckup_fix

Download -

A small note from me: This is the best base for those who genuinely want to start from a clean v15 source on their own, without relying on random half-baked builds from Zombie (aka Ketchup) and other garbage...
I have a little question. I am currently developing the source from [VS22] FlyFF v18 posted by Poreotix. Should I continue with it or start over with [VS22] Blouflash V15?
 
I am also using the FlyFF v18 (really v17) posted. I guess it depends on how far you are into your projects and if you have fixed all the issues within the Flyff v18 by ketchup. I will say there is a suspicious reason ketchup releases a new "Base" every few months. And lately has become a money grab.

V15 tho is a for sure way to start fresh and build the server the way you want it. and fix any issues that arise along the way. You will know everything wrong with your source and it will be your own fault if its bugged in the end. :ROFLMAO:

But, you will need to fix and secure any set of files you download no matter the source. If you are content with your knowledge you can make the worst files stable. just keep your eyes open. ;)
 
I am also using the FlyFF v18 (really v17) posted. I guess it depends on how far you are into your projects and if you have fixed all the issues within the Flyff v18 by ketchup. I will say there is a suspicious reason ketchup releases a new "Base" every few months. And lately has become a money grab.

V15 tho is a for sure way to start fresh and build the server the way you want it. and fix any issues that arise along the way. You will know everything wrong with your source and it will be your own fault if its bugged in the end. :ROFLMAO:

But, you will need to fix and secure any set of files you download no matter the source. If you are content with your knowledge you can make the worst files stable. just keep your eyes open. ;)
Ok I will continue to work on it. For V18, it ultimately depends on our fix. Thanks for the great advice.
🔥 🔥 🔥 🔥 🔥 🔥
 
1>F:\Blouflash VS22 V15\Source\_Common\SecretRoom.cpp(871,46): error C2872: “binary_function”: Unclear symbols
 
These are released clean v15 files by Blouflash updated to VS22. Much more stable than ketchups files.

Tested On:
  • Visual Studio 2022
  • SQL Server 2019
  • Windows 11
Changes
  • boost has been removed.
  • ffl dump has been removed.
  • Lua was upgraded to version 5.3.3.
  • Unused projects within the source have been removed.
  • Cursors are no longer loaded from the project.
  • Ingame Guild ranking at Juria is working.
  • Common file added for easier access to some settings.
Download:

[Hidden content]
Thx but look like your link are dead for some reason. 🤔
 

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Ok I will continue to work on it. For V18, it ultimately depends on our fix. Thanks for the great advice.
🔥 🔥 🔥 🔥 🔥 🔥
With all respect to Poreotix I can’t recommend to use any of ketchup bases, just because they are all trash. I would recommend to start on v15, ideally, by .SoulSeller. it’s just my opinion based on my own experience tbh.
Just look at this “fixes” in ketchup files, you might understand why I calling them trash in every my message:
unknown - [VS22] Blouflash V15 - RaGEZONE Forums


And yea it’s just one example. There is more reasons to do so, and they all pretty objective :/
 
With all respect to Poreotix I can’t recommend to use any of ketchup bases, just because they are all trash. I would recommend to start on v15, ideally, by .SoulSeller. it’s just my opinion based on my own experience tbh.
Just look at this “fixes” in ketchup files, you might understand why I calling them trash in every my message:
View attachment 279369

And yea it’s just one example. There is more reasons to do so, and they all pretty objective :/
That's such a sloppy fix, haha.

Looks like I’ll have to start all over again, after studying and developing with that file for three months.:cry::cry:
 
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