[VS22] Caleb FlyFF

Estes são baseados em arquivos liberados por floristas. Não levo crédito algum.

Testado em:
  • Comunidade do Visual Studio 2022
  • SQL Server 2019 Padrão
  • Windows 10 e 11 Professional
Define:
[CÓDIGO]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __VER 18 //| "Versão"
#define __LOCAL_TESTS VERDADEIRO //| VERDADEIRO = Local | FALSO = Ao vivo
#define __NEUZ_IPSET __LOCAL_TESTS == VERDADEIRO ? "51.79.228.223" : "123.123.123.123"
#define __NEUZ_MSGVR "666187 " //| Versão do patch
#define __NEUZ_TITLE "Caleb Flyff" //| Título do Novo Mundo
#define __NEUZ_PHASH "kikugalanet" //| Hash da senha
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Parâmetro de início do cliente
#define __MAX_SPEED 150 //| Velocidade máxima
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define PARTY_EXP_SOLO 1 //| Ponto de exp por morte.
#define GUILD_CONTRI_KILL 1 //| Ponto de experiência por morte.
#define __UI_OPT_SKILLTOOLTIP //| Melhorias nas dicas de habilidades.
#define __FIX_FTOOL_SHOUT_SPAM //| Impede que usuários usem o ftool para shout.
#define __PARTY_EXP_SOLO //| Membros solo do grupo contribuem para a experiência do grupo.
#define __TOOLTIP_GUILD //| Melhorias nas dicas de ferramentas dos membros da guilda.
#define __GUILD_KILL_CONTRI //| Os membros da guilda contribuem para a experiência da guilda ao matar.
#define __Discord
#define __EXPERIMENTAL_HPFIX

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __ARMA_RARIDADE
#define __SISTEMA_FREEPK
#define __WBQT_GUILD_BUFFS
#definir __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade //| Emite uma mensagem no máximo +
#define __SystemMessage_MaxLevel //| Produz uma mensagem no nível máximo
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD 5
#define __REWARD_GS II_CHP_RED
#define __SHOUT_COOLDOWN
#defina __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX //| desabilitar a troca RUn/Walk
#define __REMOVE_EFFECT_J //| Clique com o botão direito para remover os buffs Premium (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP //| SEM queda no nível 14 acima do gap
#define __COOLDOWNSCROLL //| Tempo de Recarga Sagrado
#define __MONSTER_INFORMATION //| Banco de dados de monstros
#define __APPLY_DEBUFF_ALL //| Todos os monstros agora são afetados por Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK //| Personagens podem usar escudo usando armas de 2 mãos
#define __GLOWING_HAND //| Habilitar mãos brilhantes
#define __BUFF_VIP //| Habilitar /buff no VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP //| Pergaminho de crescimento do grupo
#define __LOG_CHAT //| verificar logs de comando
#define __FTOOL
#define __ANÚNCIO_SOMENTE_NO_CHAT
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __FL_FARM_DISPLAY //| Sistema antigo de contador de fazenda refeito
#define __FL_GUILD_FINDER //| Localizador de Guildas
#define __FL_SWITCH_EQ //| Sistema de equipamento de comutação próprio
#define __FL_CASH_SHOP //| Doar/Votar Loja
#define __FL_PENYA_CONVERTER //| Penya "inteligente" e manual -> conversor perins
#define __FL_NEW_BOXES //| Caixas com capacidade de selecionar itens
#define __FL_VENDORS 1 //| Fornecedores Offline v3
#define __FL_PARTY_FINDER //| Localizador de festas
#define __FL_SOLO_DUNGEONS //| Masmorras solo
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| Sistema para converter itens para moeda específica
#define __FL_TELEPORT //| Sistema Teleportador
#define __FL_FFA //| Sistema FFA
#define __FL_DAILY_REWARDS //| [TODO: Notificar jogadores online] Recompensas diárias
#define __FL_GW_STATUE_V2 //| Estátua de Guilda e MvP v2
#define __FL_PET_FILTER //| Novo petfilter com mais filtros + possibilidade de saquear itens na bolsa + predefinições
#define __FL_SHOP_SEARCH //| Sistema de busca de lojas
#define __FL_DPS_DISPLAY //| Exibição DPS
#define __FL_SAVE_MESSAGES //| Salvar todas as mensagens privadas enquanto o cliente estiver ativo
#define __FL_CONSUMABLES_STORAGE //| Novo contêiner de itens para power-ups/consumíveis
#define __FL_DUNGEON_TREASURE //| Sistema de tesouro de masmorra
#define __FL_BATTLE_PASS //| Sistema de Passe de Batalha
#define __FL_BOXES_V2 //| Pré-visualização da caixa e abertura em massa
#define __FL_PARTY_SORT //| Classificação de partes
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Trocador de Elemento Rápido
#define __FL_EQUALIZED_MODE //| [TODO: retrabalho para otimizar a memória] Sistema equalizado
#define __MODEL_HIDEFASH //| [Somente código principal] Ocultar opção de moda
#define __MODEL_CHANGE //| [Somente código principal] Mudança de modelo
#ifdef __CLIENTE
#define __MODEL_CACHE 2 //| Cache do modelo NaNo
#fimse
#define __MODEL_VIEW //| Visualizador de modelo público
#define __CONTAINER_RCLICKS //| Clique com o botão direito para transferir itens entre inventário <--> contêineres
#define __CONTAINER_SORTING //| TODO: recodificar este sistema para evitar pacotes-spam + torná-lo universal para todos os contêineres. Versão v21 - explorável
#define __INVENTORY_168_SLOTS //| 168 Slots no inventário
#define __INVENTORY_RESIZE //| Redimensionamento de inventário
#define __WIKI_ITEMS_V2 //| Baseado no wiki público, mas reescrito com mais filtros etc.
#define __JOB_CHANGE //| Trocador de emprego público com algumas edições, não use outros trocadores de emprego se você não sabe o que faz
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-
#define __FL_FIX_USELESS_LOGS //| Desabilitar logs inúteis
#define __FL_FIX_SHORTCUTCRASH //| Correção relacionada a itemelem desconhecido em dados globalshortcut
#define __FL_FIX_LOADING //| Não permitir iniciar uma nova instância enquanto a janela antiga não estiver completamente carregada
#define __FL_FIX_PLAYERDATA //| Várias correções para playerdata
#define __FL_FIX_IK2BUFF2 //| Agora é possível adicionar estatísticas em itens IK2_BUFF2
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| Remoção adequada do tempo de espera da guilda
#define __FL_FIX_IDCHANGE_EXPLOIT //| Correções definidas para exploit que permitem alterar a ID do personagem e ser convidado para qualquer mensageiro/guilda/grupo sem convite
#define __FL_FIX_MEMORY_LEAKS //| Algum código para evitar possíveis vazamentos de memória do cliente
#define __FL_FIX_PARTYFIXES //| 3-4 correções para o sistema de festas
#define __FL_FIX_BLADEHACK //| Correção do hack do Blade + outro código para teste
#define __FL_FIX_MAILVALUES //| Valores ausentes adicionados (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| Barra de tarefas estática no centro + alternar teclas F1-F9 + efeitos de clique etc.
#define __FL_UPDATE_REAGGRO //| Re-aggro por qualquer tipo de dano + outras atualizações
#define __FL_UPDATE_CHATTING //| CD no lado do servidor mundial + possibilidade de usar o botão PARA BAIXO para ver a próxima mensagem no histórico
#define __FL_UPDATE_LORDEVENT //| Evento Penya no sistema lord
#define __FL_UPDATE_READSTAFF //| Leitura aprimorada de caracteres admin/gm do arquivo.
#define __FL_UPDATE_PROJECTILES //| Aumenta a velocidade da maioria dos projéteis
#define __FL_UPDATE_GROUNDITEMS //| Renderização de nomes para itens terrestres com algumas atualizações adicionais
#define __AIO //| Trechos aleatórios para acesso rápido
#define __AIO_NEUZAPP //| Trechos aleatórios para acesso rápido (Neuz)
#define __AIO_PETS //| Trechos aleatórios para acesso rápido (Pets)
#define __AIO_ADMIN_THINGS //| Trechos aleatórios para acesso rápido (Equipe)
#define __AIO_POSI_RELATED //| Todas as modificações de teste que de alguma forma estão relacionadas ao movimento/posição/lançamento/etc.
#define __FIX_SQL_INJECTS //| Proteções contra texto quebrado que pode causar injeção de SQL ou apenas problemas relacionados a SQL
#define __FIX_SRLZ_STATS //| Serializa algum DST world->client quando o objeto é adicionado na visualização
#define __FIX_NPC_GENDER //| Correção para NPC personalizado masculino
#define __FIX_STUNBUG //| [Somente código principal] Correções definidas contra stun-bug
#define __NPC_SETVENDORTYPE //| Definir tipo de vendedor para NPC
#define __NPC_ADDSHOPITEM //| AdicionarShopItem para NPC
#define __NPC_ADDMENU2 //| AdicionarMenu2 para NPC
#define __TEST_ANISOTROPIC //| Alguma Anisotropia aleatória
#define __TEST_ANTIALIASING //| Algum Antialiasing aleatório
#define __TEST_PACKET_CRYPT //| Alguma Criptografia de Pacote aleatória
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
#define __V21_NAVIGATOR //| Navegador de arquivos v21
#define __V21_SOME_DUNGEON_FIXES //| Algumas correções de masmorras dos arquivos v21 + minhas próprias edições sob este "define"
#define __V21_CLOSE_EXISTING_CONNECTION //| Na verdade, deve corrigir um problema raro quando você não consegue desconectar sua própria conta
#define __MINIDUMP //| gerador .dmp (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
//#define __BUGSPLAT //| Placa de insetos
//#define __VALID_CONNECTION_CONFORMATION //| De Lykan src
//#define __AI_SYSTEM //| SOMENTE para fins de teste
//#define __Anarquia
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
[/CÓDIGO]

Download:
[Conteúdo oculto]

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Discórdia: _aisaka
legal

Erro ao compilar o VS2022 Poreotix

Erro C2143 erro de sintaxe: ',' faltando antes de '<' Certificador C:\Usuários\Buzz Lightyear\Desktop\Caleb\Source\Source\_Common\DefineCommon.h 78
 
Last edited:
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                          //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "51.79.228.223" : "123.123.123.123" 
#define __NEUZ_MSGVR "666187 "              //| Patch Version
#define __NEUZ_TITLE "Caleb Flyff"                      //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                  //| Password hash
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define __MAX_SPEED  150                            //| Max speed
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define PARTY_EXP_SOLO      1                           //| Exp point per kill.
#define GUILD_CONTRI_KILL   1                           //| Exp point per kill.
#define __UI_OPT_SKILLTOOLTIP                           //| Skill tooltip improvements.
#define __FIX_FTOOL_SHOUT_SPAM                          //| Blocks users from using ftool for shout.
#define __PARTY_EXP_SOLO                                //| Solo party members contribute to party exp.
#define __TOOLTIP_GUILD                                 //| Guild member tooltip improvements.
#define __GUILD_KILL_CONTRI                             //| Guild members contribute to guild exp on kill.
#define __Discord
#define __EXPERIMENTAL_HPFIX

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __WEAPON_RARITY
#define __FREEPK_SYSTEM
#define __WBQT_GUILD_BUFFS
#define __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade                  //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD                5
#define __REWARD_GS     II_CHP_RED
#define __SHOUT_COOLDOWN
#define __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX                             //| disable RUn/Walk switch
#define __REMOVE_EFFECT_J                           //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP                         //| NO Drop on Level 14 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                       //| Monster Database
#define __APPLY_DEBUFF_ALL                          //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK                         //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                              //| Enabl glowing hands
#define __BUFF_VIP                                  //| Enable /buff on VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC  0xFF00C621
#define COLOR_FAIL  0xFFE10000
#define COLOR_NOR   0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                 //| Scroll of Party Growth
#define __LOG_CHAT                                  //| check command Logs
#define __FTOOL
#define __ANNOUNCE_ON_CHAT_ONLY
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FARM_DISPLAY                           //| Remade old farm counter system
#define __FL_GUILD_FINDER                           //| Guild Finder
#define __FL_SWITCH_EQ                              //| Self made switch equipment system
#define __FL_CASH_SHOP                              //| Donate/Vote Shop
#define __FL_PENYA_CONVERTER                        //| "Smart" and manual penya -> perins converter
#define __FL_NEW_BOXES                              //| Boxes with ability to select item
#define __FL_VENDORS 1                              //| Offline Vendors v3
#define __FL_PARTY_FINDER                           //| Party Finder
#define __FL_SOLO_DUNGEONS                          //| Solo dungeons
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency
#define __FL_TELEPORT                               //| Teleporter System
#define __FL_FFA                                    //| FFA system
#define __FL_DAILY_REWARDS                          //| [TODO: Notify Online Players] Daily Rewards
#define __FL_GW_STATUE_V2                           //| Guild and MvP Statue v2
#define __FL_PET_FILTER                             //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System
#define __FL_DPS_DISPLAY                            //| DPS Display
#define __FL_SAVE_MESSAGES                          //| Save all private messages while client is active
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                       //| Dungeon treasure system
#define __FL_BATTLE_PASS                            //| Battle Pass System
#define __FL_BOXES_V2                               //| Box Preview & Bulk Opening
#define __FL_PARTY_SORT                             //| Party Sorting
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG   //| Fast Element Changer
#define __FL_EQUALIZED_MODE                         //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option
#define __MODEL_CHANGE                              //| [Main code only] Model Change
#ifdef __CLIENT
#define __MODEL_CACHE 2                             //| NaNo Model Cache
#endif
#define __MODEL_VIEW                                //| Public model viewer
#define __CONTAINER_RCLICKS                         //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                         //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                       //| 168 Slots in inventory
#define __INVENTORY_RESIZE                          //| Inventory Resize
#define __WIKI_ITEMS_V2                             //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FIX_USELESS_LOGS                       //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                      //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely
#define __FL_FIX_PLAYERDATA                         //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                           //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN              //| Proper guild cooldown removal
#define __FL_FIX_IDCHANGE_EXPLOIT                   //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                       //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                         //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                          //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                         //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                         //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                         //| Re-aggro by any kind of damage + other updates
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                       //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                       //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                     //| Increase most projectiles speed
#define __FL_UPDATE_GROUNDITEMS                     //| Name rendering for ground items with some additional updates
#define __AIO                                       //| Random snippets for quick access
#define __AIO_NEUZAPP                               //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                  //| Random snippets for quick access (Pets)
#define __AIO_ADMIN_THINGS                          //| Random snippets for quick access (Staff)
#define __AIO_POSI_RELATED                          //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                           //| Protections against broken text which can cause sql inject or just sql related problems
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC
#define __FIX_STUNBUG                               //| [Main code only] Defined fixes against stun-bug
#define __NPC_SETVENDORTYPE                         //| SetVenderType for NPC
#define __NPC_ADDSHOPITEM                           //| AddShopItem for NPC
#define __NPC_ADDMENU2                              //| AddMenu2 for NPC
#define __TEST_ANISOTROPIC                          //| Some random Anisotropy
#define __TEST_ANTIALIASING                         //| Some random Antialiasing
#define __TEST_PACKET_CRYPT                         //| Some random Packet Cryptage
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __V21_NAVIGATOR                             //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION             //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                  //| .dmp generator (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION           //| From Lykan src
//#define __AI_SYSTEM                               //| For testing purposes ONLY
//#define __Anarchy
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

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Discord: _aisaka
Wkwkwkwkw
 
Thank you for the selflessness of the experts, who have allowed us novices to enjoy flying around. Sincerely thank you
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]

These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223    
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                               
#define __FREEPK_SYSTEM                              
#define __VIP                                      
#define __DAILY_QUEST                              
#define __EXP_STOP                                  
#define __SYS_MOUNT                                 
#define __SFX_PATTERN                              
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                             
#define __CONEXP                                  
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                         
#define __GS_KILL_REWARD                5          
#define __REWARD_GS        II_CHP_RED                  
#define __SHOUT_COOLDOWN                          
#define __HIDEPETS                                   
#define __DEV_FREECAM                              
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                 
#define __FIXED_ITEMLINK                        
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                          
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                              
#define __CAPTCHA_V2                         
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                               
#define __ANNOUNCE_ON_CHAT_ONLY             
#define __BOSS_NOTICE                        
#define __FIX_LINKINWAR                          
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM             
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                        
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                  
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                      
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                       
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter     
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                    
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                              
#define __FL_PARTY_FINDER                            //| Party Finder                                                                  
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                     
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency  
#define __FL_TELEPORT                                //| Teleporter System                                                                  
#define __FL_FFA                                    //| FFA system                                                                            
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards      
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                              
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets 
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                   
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                        
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active     
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables 
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                              
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                                
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                               
#define __FL_PARTY_SORT                                //| Party Sorting                                                                     
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer             
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option          
#define __MODEL_CHANGE                                //| [Main code only] Model Change             

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer  
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize        
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc 
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do              
                                                                                                                                                                                  
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                 
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs 
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely  
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal    
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates  
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file. 
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed  
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates  
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz) 
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)   
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)   
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc 
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems  
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC  
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug  
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC  
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC 
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC       
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy 
#define __TEST_ANTIALIASING                            //| Some random Antialiasing   
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                  
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Well florist sold a lot of his v2 source and snippets. I was someone who brought stuff, i'm not happy to see all the leaks. This scene needs to be better.
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223    
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                               
#define __FREEPK_SYSTEM                              
#define __VIP                                      
#define __DAILY_QUEST                              
#define __EXP_STOP                                  
#define __SYS_MOUNT                                 
#define __SFX_PATTERN                              
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                             
#define __CONEXP                                  
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                         
#define __GS_KILL_REWARD                5          
#define __REWARD_GS        II_CHP_RED                  
#define __SHOUT_COOLDOWN                          
#define __HIDEPETS                                   
#define __DEV_FREECAM                              
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                 
#define __FIXED_ITEMLINK                        
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                          
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                              
#define __CAPTCHA_V2                         
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                               
#define __ANNOUNCE_ON_CHAT_ONLY             
#define __BOSS_NOTICE                        
#define __FIX_LINKINWAR                          
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM             
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                        
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                  
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                      
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                       
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter     
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                    
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                              
#define __FL_PARTY_FINDER                            //| Party Finder                                                                  
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                     
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency  
#define __FL_TELEPORT                                //| Teleporter System                                                                  
#define __FL_FFA                                    //| FFA system                                                                            
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards      
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                              
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets 
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                   
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                        
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active     
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables 
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                              
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                                
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                               
#define __FL_PARTY_SORT                                //| Party Sorting                                                                     
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer             
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option          
#define __MODEL_CHANGE                                //| [Main code only] Model Change             

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer  
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize        
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc 
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do              
                                                                                                                                                                                  
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                 
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs 
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely  
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal    
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates  
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file. 
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed  
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates  
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz) 
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)   
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)   
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc 
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems  
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC  
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug  
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC  
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC 
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC       
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy 
#define __TEST_ANTIALIASING                            //| Some random Antialiasing   
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                  
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thank you
 
are these files bug and exploit free?

so many great systems thanks for the work to the Guy Florist.

But i wonder if everything works without beeing exploitable.

Nonetheless thanks for the release, some nice systems i want to include my files into
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thnk oyu
 
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