Newbie Spellweaver
- Joined
- Dec 24, 2023
- Messages
- 12
- Reaction score
- 10
Thanks!
legalEstes são baseados em arquivos liberados por floristas. Não levo crédito algum.
Testado em:
Define:
- Comunidade do Visual Studio 2022
- SQL Server 2019 Padrão
- Windows 10 e 11 Professional
[CÓDIGO]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __VER 18 //| "Versão"
#define __LOCAL_TESTS VERDADEIRO //| VERDADEIRO = Local | FALSO = Ao vivo
#define __NEUZ_IPSET __LOCAL_TESTS == VERDADEIRO ? "51.79.228.223" : "123.123.123.123"
#define __NEUZ_MSGVR "666187 " //| Versão do patch
#define __NEUZ_TITLE "Caleb Flyff" //| Título do Novo Mundo
#define __NEUZ_PHASH "kikugalanet" //| Hash da senha
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Parâmetro de início do cliente
#define __MAX_SPEED 150 //| Velocidade máxima
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define PARTY_EXP_SOLO 1 //| Ponto de exp por morte.
#define GUILD_CONTRI_KILL 1 //| Ponto de experiência por morte.
#define __UI_OPT_SKILLTOOLTIP //| Melhorias nas dicas de habilidades.
#define __FIX_FTOOL_SHOUT_SPAM //| Impede que usuários usem o ftool para shout.
#define __PARTY_EXP_SOLO //| Membros solo do grupo contribuem para a experiência do grupo.
#define __TOOLTIP_GUILD //| Melhorias nas dicas de ferramentas dos membros da guilda.
#define __GUILD_KILL_CONTRI //| Os membros da guilda contribuem para a experiência da guilda ao matar.
#define __Discord
#define __EXPERIMENTAL_HPFIX
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __ARMA_RARIDADE
#define __SISTEMA_FREEPK
#define __WBQT_GUILD_BUFFS
#definir __VIP
#define __DAILY_QUEST
#define __EXP_STOP
#define __SYS_MOUNT
#define __SFX_PATTERN
#define __GIANT_MODIFICATION
#define __NO_3RD_JOB
#define __CONEXP
#define __SystemMessage_MaxUpgrade //| Emite uma mensagem no máximo +
#define __SystemMessage_MaxLevel //| Produz uma mensagem no nível máximo
#define __ANNOUNCEITEMDROP
#define __GS_KILL_REWARD 5
#define __REWARD_GS II_CHP_RED
#define __SHOUT_COOLDOWN
#defina __HIDEPETS
#define __DEV_FREECAM
#define __SLOW_WALK_FIX //| desabilitar a troca RUn/Walk
#define __REMOVE_EFFECT_J //| Clique com o botão direito para remover os buffs Premium (J)
#define __ITEMLINK
#define __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP //| SEM queda no nível 14 acima do gap
#define __COOLDOWNSCROLL //| Tempo de Recarga Sagrado
#define __MONSTER_INFORMATION //| Banco de dados de monstros
#define __APPLY_DEBUFF_ALL //| Todos os monstros agora são afetados por Debuffs ex HC
#define __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK //| Personagens podem usar escudo usando armas de 2 mãos
#define __GLOWING_HAND //| Habilitar mãos brilhantes
#define __BUFF_VIP //| Habilitar /buff no VIP
#define __CAPTCHA
#define __CAPTCHA_V2
#define COLOR_SUCC 0xFF00C621
#define COLOR_FAIL 0xFFE10000
#define COLOR_NOR 0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP //| Pergaminho de crescimento do grupo
#define __LOG_CHAT //| verificar logs de comando
#define __FTOOL
#define __ANÚNCIO_SOMENTE_NO_CHAT
#define __BOSS_NOTICE
#define __FIX_LINKINWAR
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-
#define __FL_FARM_DISPLAY //| Sistema antigo de contador de fazenda refeito
#define __FL_GUILD_FINDER //| Localizador de Guildas
#define __FL_SWITCH_EQ //| Sistema de equipamento de comutação próprio
#define __FL_CASH_SHOP //| Doar/Votar Loja
#define __FL_PENYA_CONVERTER //| Penya "inteligente" e manual -> conversor perins
#define __FL_NEW_BOXES //| Caixas com capacidade de selecionar itens
#define __FL_VENDORS 1 //| Fornecedores Offline v3
#define __FL_PARTY_FINDER //| Localizador de festas
#define __FL_SOLO_DUNGEONS //| Masmorras solo
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| Sistema para converter itens para moeda específica
#define __FL_TELEPORT //| Sistema Teleportador
#define __FL_FFA //| Sistema FFA
#define __FL_DAILY_REWARDS //| [TODO: Notificar jogadores online] Recompensas diárias
#define __FL_GW_STATUE_V2 //| Estátua de Guilda e MvP v2
#define __FL_PET_FILTER //| Novo petfilter com mais filtros + possibilidade de saquear itens na bolsa + predefinições
#define __FL_SHOP_SEARCH //| Sistema de busca de lojas
#define __FL_DPS_DISPLAY //| Exibição DPS
#define __FL_SAVE_MESSAGES //| Salvar todas as mensagens privadas enquanto o cliente estiver ativo
#define __FL_CONSUMABLES_STORAGE //| Novo contêiner de itens para power-ups/consumíveis
#define __FL_DUNGEON_TREASURE //| Sistema de tesouro de masmorra
#define __FL_BATTLE_PASS //| Sistema de Passe de Batalha
#define __FL_BOXES_V2 //| Pré-visualização da caixa e abertura em massa
#define __FL_PARTY_SORT //| Classificação de partes
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Trocador de Elemento Rápido
#define __FL_EQUALIZED_MODE //| [TODO: retrabalho para otimizar a memória] Sistema equalizado
#define __MODEL_HIDEFASH //| [Somente código principal] Ocultar opção de moda
#define __MODEL_CHANGE //| [Somente código principal] Mudança de modelo
#ifdef __CLIENTE
#define __MODEL_CACHE 2 //| Cache do modelo NaNo
#fimse
#define __MODEL_VIEW //| Visualizador de modelo público
#define __CONTAINER_RCLICKS //| Clique com o botão direito para transferir itens entre inventário <--> contêineres
#define __CONTAINER_SORTING //| TODO: recodificar este sistema para evitar pacotes-spam + torná-lo universal para todos os contêineres. Versão v21 - explorável
#define __INVENTORY_168_SLOTS //| 168 Slots no inventário
#define __INVENTORY_RESIZE //| Redimensionamento de inventário
#define __WIKI_ITEMS_V2 //| Baseado no wiki público, mas reescrito com mais filtros etc.
#define __JOB_CHANGE //| Trocador de emprego público com algumas edições, não use outros trocadores de emprego se você não sabe o que faz
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-
#define __FL_FIX_USELESS_LOGS //| Desabilitar logs inúteis
#define __FL_FIX_SHORTCUTCRASH //| Correção relacionada a itemelem desconhecido em dados globalshortcut
#define __FL_FIX_LOADING //| Não permitir iniciar uma nova instância enquanto a janela antiga não estiver completamente carregada
#define __FL_FIX_PLAYERDATA //| Várias correções para playerdata
#define __FL_FIX_IK2BUFF2 //| Agora é possível adicionar estatísticas em itens IK2_BUFF2
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| Remoção adequada do tempo de espera da guilda
#define __FL_FIX_IDCHANGE_EXPLOIT //| Correções definidas para exploit que permitem alterar a ID do personagem e ser convidado para qualquer mensageiro/guilda/grupo sem convite
#define __FL_FIX_MEMORY_LEAKS //| Algum código para evitar possíveis vazamentos de memória do cliente
#define __FL_FIX_PARTYFIXES //| 3-4 correções para o sistema de festas
#define __FL_FIX_BLADEHACK //| Correção do hack do Blade + outro código para teste
#define __FL_FIX_MAILVALUES //| Valores ausentes adicionados (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| Barra de tarefas estática no centro + alternar teclas F1-F9 + efeitos de clique etc.
#define __FL_UPDATE_REAGGRO //| Re-aggro por qualquer tipo de dano + outras atualizações
#define __FL_UPDATE_CHATTING //| CD no lado do servidor mundial + possibilidade de usar o botão PARA BAIXO para ver a próxima mensagem no histórico
#define __FL_UPDATE_LORDEVENT //| Evento Penya no sistema lord
#define __FL_UPDATE_READSTAFF //| Leitura aprimorada de caracteres admin/gm do arquivo.
#define __FL_UPDATE_PROJECTILES //| Aumenta a velocidade da maioria dos projéteis
#define __FL_UPDATE_GROUNDITEMS //| Renderização de nomes para itens terrestres com algumas atualizações adicionais
#define __AIO //| Trechos aleatórios para acesso rápido
#define __AIO_NEUZAPP //| Trechos aleatórios para acesso rápido (Neuz)
#define __AIO_PETS //| Trechos aleatórios para acesso rápido (Pets)
#define __AIO_ADMIN_THINGS //| Trechos aleatórios para acesso rápido (Equipe)
#define __AIO_POSI_RELATED //| Todas as modificações de teste que de alguma forma estão relacionadas ao movimento/posição/lançamento/etc.
#define __FIX_SQL_INJECTS //| Proteções contra texto quebrado que pode causar injeção de SQL ou apenas problemas relacionados a SQL
#define __FIX_SRLZ_STATS //| Serializa algum DST world->client quando o objeto é adicionado na visualização
#define __FIX_NPC_GENDER //| Correção para NPC personalizado masculino
#define __FIX_STUNBUG //| [Somente código principal] Correções definidas contra stun-bug
#define __NPC_SETVENDORTYPE //| Definir tipo de vendedor para NPC
#define __NPC_ADDSHOPITEM //| AdicionarShopItem para NPC
#define __NPC_ADDMENU2 //| AdicionarMenu2 para NPC
#define __TEST_ANISOTROPIC //| Alguma Anisotropia aleatória
#define __TEST_ANTIALIASING //| Algum Antialiasing aleatório
#define __TEST_PACKET_CRYPT //| Alguma Criptografia de Pacote aleatória
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
#define __V21_NAVIGATOR //| Navegador de arquivos v21
#define __V21_SOME_DUNGEON_FIXES //| Algumas correções de masmorras dos arquivos v21 + minhas próprias edições sob este "define"
#define __V21_CLOSE_EXISTING_CONNECTION //| Na verdade, deve corrigir um problema raro quando você não consegue desconectar sua própria conta
#define __MINIDUMP //| gerador .dmp (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
//#define __BUGSPLAT //| Placa de insetos
//#define __VALID_CONNECTION_CONFORMATION //| De Lykan src
//#define __AI_SYSTEM //| SOMENTE para fins de teste
//#define __Anarquia
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-
[/CÓDIGO]
Download:
[Conteúdo oculto]
Precisar de ajuda?
Discórdia: _aisaka
WkwkwkwkwThese are based on florist released files. I take no credit.
Tested On:
Defines:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "51.79.228.223" : "123.123.123.123" #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //| Exp point per kill. #define GUILD_CONTRI_KILL 1 //| Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //| Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //| Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //| Solo party members contribute to party exp. #define __TOOLTIP_GUILD //| Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //| Guild members contribute to guild exp on kill. #define __Discord #define __EXPERIMENTAL_HPFIX //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __WBQT_GUILD_BUFFS #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN #define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 14 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
Need Help?
Discord: _aisaka
These are based on florist released files. I take no credit.
Tested On:
Defines:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
Well florist sold a lot of his v2 source and snippets. I was someone who brought stuff, i'm not happy to see all the leaks. This scene needs to be better.These are based on florist released files. I take no credit.
Tested On:
Defines:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
Thank youThese are based on florist released files. I take no credit.
Tested On:
Defines:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
Thnk oyuThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]