[VS22] Simple FlyFF

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These buggy files are being sold by Ketchup / zOmbie. Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Download:
To view the content, you need to sign In or register.
 
Last edited:
These buggy files are being sold by Ketchup / zOmbie for 600$. With a discount if you paypal him today! Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //  
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

Being as the project is so huge, It was uploaded only to mega. If anyone else has free hosting space on a different site, feel free to upload and i will update the links. Enjoy :)

Download:

[Hidden content]
thanks
 
Be carefull @Pereotix your file was not good : see : tested with WinRar and 7zip
1735689317691 - [VS22] Simple FlyFF - RaGEZONE Forums
 
Last edited:
These buggy files are being sold by Ketchup / zOmbie for 600$. With a discount if you paypal him today! Here they are completely free! Happy New Year! Enjoy ;)

If you need help, Try following this setup guide! ->Click Here<-

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Note:
  • These files have been tested and appear to be working fine out of the box. I am however not responsible for SECURITY FIXES, added features and etc. If you want those things then you need to add them yourselves as they are NOT INCLUDED.
  • C++ 17 Standard
Defines:

Code:
#pragma once
#undef GetProp
#undef GetText
#undef DrawText

#define NEUZ_TITLE            "Simple Flyff v2"                    // Title of the window
#define NEUZ_IPSET            "127.0.0.1"                    // The main server ip.
#define NEUZ_TEST_IPSET        "127.0.0.1"                    // test server IP if there is one
#define NEUZ_CPORT            "13902"                                // Port for the Cacheserver
#define NEUZ_BHASH            "asf8r23rbskjf3"                    // Starting the application hash string
#define NEUZ_PHASH            "kikugalanet"                        // Password hash. md5(PHash + Password)
#define NEUZ_MSGVR            "df84jf4jkr01B"                        // Required Message Version for game
#define SERVER_AUTHS_FILE    "..\\Program\\Authorization.ini"    // Limit authority of players based on file read on world.

// Patcher settings
#define SERVER_ROOT            "NeuroSpace/RESCLIENT/"
#define PATCHSEVER_URL        "patcher.simpleflyff.com"
#define HOME_LINK            "https://simpleflyff.com"
#define WEB_FIRST_PAGE        "http://patcher.simpleflyff.com/test.html"
#define REGISTER_LINK        "https://simpleflyff.com/user/register"

// Game Settings
#define ENCHANT_TIME        1
#define MAX_SPEED            100
#define MAX_PING            800
#define __ENVIWAITTIME        4000
#define __FDCOUNT            10
#define    __FLOFLO_SHORTCUT_CHAT    20        //: Allows more shortcuts in the taskbar.

#define COLOR_SCRL01        0xFF3498DB // (blue)
#define COLOR_SCRL02        0xFF00FF6C // (green)
#define COLOR_SCRL03        0xFFFF5733 // (orange)
#define COLOR_SCRL04        0xFF9B00FF // (purple)
#define COLOR_SCRL05        0xFFFF006C // (pink)

#define COLOR_GAMEMASTER        0xFFFF4500        //: Gamemaster name coloring.
#define COLOR_ADMINISTRATOR     0xFFFF4500        //: Administrator name coloring.
#define COLOR_ITEM_NUMBER        0xFF07A878        //: Item count name coloring.
#define COLOR_ITEM_SHADOW        0xFF000000        //:    Item count name shadow coloring.

#define __AllowLocalhostSetting
#define __Bugtrap                                    // Bugtrap implementation to send reports
#define __NEW_FRAMESKIP
#define __NEW_FORMATS
#define __UI_IMPROVEMENTS

// fixes
#define __AIO_BULK_FIX_001                            // First set of bulk fixes
#define __ANGEL_CREATION_FIX
#define __ARROW_FIX                                    // When animation speed is too fast, attack frames can skip.
#define __ATTRACTION_FIX_SKILL                        //
#define __CLEARTARGET_FIX                            // bunch of fixes for the targetting. If the mob you killed is not your target, then your target does not reset.
#define __COLLISION_FIX_PLAYER                        // Lowers player colision testing
#define __COUPLEBUFF_FIX                            // Couple buffs will only reset on level change.
#define __DARKILLUSION_FIX                            // Fixes invisibility
#define __EEL_BUG_FIX                                // Fixes uses with grilled eel.
#define __ELEMENTDMG_FIX                            // Missing dmg from multi element skills
#define __fixes                                            // kia bulk fixes
#define __FIX_DARKILLUSION
#define __FIX_DST_HEAL
#define __FIX_FEMALE
#define __FIX_GW_NOTNAME
#define __FIX_LISTBOX_LAG
#define __FIX_PET_ACTIVATE
#define __FIX_PLAYER_INVISIBLE
#define __FIX_POS_CAMERA
#define __FIX_RANGER_ROLLER
#define __FIX_REMOVESFX
#define __FIX_STAT_BUFF
#define __GAMMARESET_FIX
#define __GRILLEDEEL_FIX
#define __INCLINATION_FIX
#define __JEWEL_EQUIPMENTFIX
#define __JUMP_FIX
#define __LOGOUTFIX
#define __MAPNAME_CHANGE_FIX // todo: send mapkey hash instead.
#define __NPCPORTBUG
#define __PMA_FIX_ATKMSG
#define __POSI_BUG_FIX
#define __RangeHackFixes // Range hack fix overhaul will fix locally.
#define    __SECURITY_FIXES
#define __SLEEPING_FIX
#define __SLOW_WALK_FIX
#define __SPEEDHACK_FIX
#define __STAT_CHANGE_SYNC
#define __STAT_SYNC
#define __V16_GOALDATA_FIX
#define __V16_OBJECT_FIX
#define __GAMEGUARD

// systems
#define    __2H_SHIELD                                    // 2handed weapons with shields
#define __ACCELOGIC                                    //
#define __ADDMENU2                                    //
#define __ADDSHOPITEM                                //
#define __ADMIN_AUTH                                //
#define __ANARCHY_SYSTEM                            //
#define __APP_TELEPORTER                            // Teleporter window. (Edit: backend has been redone a bit)
#define __ATTACK_SPEED                                //
#define    __AUTO_HELPER_THREAD                        // Needed for auto shout / powerups.
#define    __AUTO_PENYA_PICKUP                            // Automatically picks up penya
#define __AUTO_SKILL_MAX                            // Skills are automatically maxed level.
#define __BlindTempFix                                //
#define    __BOLD_ITEM_COUNT                            //
#define    __BOSS_DEATH_ANNOUNCE                        // Sends a system message when a user takes down a boss.
#define    __BUYBACK                                    // Buy back system. (Edit: users' buy back information is stored for up to 5mins after dc)
#define    __BULK_PICKUP                                // AoE Pickup for same item id.
#define __BLADEDAMAGE                                //
#define __CHARACTER_INJECTION                        // Prevents injection
#define __CHEAT_ENGINE_BLOCK                        // Checks for cheatengine
#define    __CARD_BONUSES                                // Tool tip to show cardbonuses.
#define    __CMD_EXP_TOGGLE                            // A command to nerf exp. (Edited: added pet exp command)
#define    __CMD_IPLOOKUP                                // Command to whois a player's ip.
#define    __CMD_LISTITEM                                // A command to list
#define    __CMD_LISTMOBS                                //
#define    __CMD_LISTSKILL                                //
#define    __CMD_BUFFS                                    // Buff based commands
#define    __CMD_INVWIPE                                // A command to wipe your inventory.
#define    __CMD_ITEMDUPE                                // A command to copy an item and dupe it in your inventory
#define    __CMD_PANGEVENT                                // Buff pang gets better buffs
#define __CPU_UTILDOWN_060502                        // enable on client as well.
#define __CS_ON_OFF                                    // Hide cs
#define __DAILY_GIFT                                // Get a gift everyday
#define __DAILY_QUEST                                // Non-stop rotating quest system that is auto complete.
#define __DayNight                                    //
#define __DECREASE_SNAPSHOTLATENCY                    // Players send move packets twice as fast.
#define __DISCORD_RPC                                // Discord integration to show what you're playing.
#define    __ENH_REMOVEKNOCKBACK                        // Removes knockback from monsters
#define    __ENH_NOACTIONSLOTUSE                        //
#define    __ENH_NOPARTYSKILL_DELETE                    // Party skills won't be removed
#define __ENH_PETTAMER_MISTAKE                        //
#define __FAST_DIAMOND                                // fast
#define __FAST_NEUZ                                    //
#define __FASTER_NEUZ                                //
#define __FASTJOBCHANGE                                //
#define __FIX_CHEAT                                    //
#define __FL_CUSTOM_HP_BAR_V2 1                        //
#define    __FL_WEAK_STRONG                            // Element display for monsters
#define    __FL_DPS_DISPLAY                            //
#define    __FL_COLLECTING_INFO                        // Implements a window that shows the collecting chances
#define    __FLYSPEEDS                                    // Increase in flying speed.
#define    __GUILD_KILL_CONTRI
#define __IMPROVEGFX0112
#define __INVENTORY_168
#define __INVENTORY_SORTING
#define __ITEM_SEARCH
#define __LatencyChanges                            // oof kill me for doing this
#define __LatencyChanges_Test
#define __LOOKCHANGE
#define __MAP_NOTEXTURE
#define __MOD_OBJARR
#define __MOVELIKEOFFI
#define __NavBossIndicator
#define __NAMECLR_SCROLLS
#define    __NERF_BESERK                                // Users' under the influence of berserk may still cast skills.
#define    __NEW_ANNOUNCE_TYPE                            // More announcement types
#define __NEW_EXCHANGE_V19
#define __NEW_QUEST_EMOTICON_V17
#define    __NO_GUIDESYSTEM                            // Removes the Guide Pang system.
#define __NO_TICKET_RESELL
#define __NoPartyToMakeGuild
#define __NOT_WORTH_15EURO
#define    _PARTY_EXP_SOLO
#define __PetSpeedFix

#define    __PetChanges                                // FL_PET_STUFF, __PetChanges, __PET_EXP_MOBS, PETFILTER

#define __PARTY_FIND
#define __PERIN_CONVERTER
#define    __PERM_EXTRABAGS                            // Extra bags are permanently on and enabled for users.
#define    __PICKUP_QUALITY_ANNOUNCE                    //
#define __PETNERF_DUNGY
#define __PLAYER_LIST
#define    __PVP_POINTS_PER_KILL
#define    __QUICK_SELL                                // Quickly sell all blue armor and weapons to the npc.
#define __RANDOMOPTION_RETRY
#define __RemoveFullShout
#define __RemoveGaugePower // wands should work with auto attack now as well
//#define    __REFRESHER
#define __SERVERS_AUTHORIZE
#define __ShiftSetEffect
#define __SmeltSafety2 // fast upgrade changes.
#define __STATISTICS
#define __SYS_GLYPH
#define __SYS_SCR_CANCELLATION
#define __SYS_SCR_PARTYPOINTFREE
#define __SYS_SCR_PARTYSPEEDLEVELUP
#define __SYS_SYS_ARMOREFFECTCHANGE
#define __SYS_SYS_ITEMMODELRETURN
#define    __SYS_PARTYFULLEXP                            // Gives full exp no matter what
#define    __SYS_AUTO_POWER_UPS                        // Auto powerup activation for players.
//#define    __SYS_AUTO_SHOUT                        // Auto shouting for players.
#define    __SystemMessage_MaxLevel                    // Sends a system message when a user achieves the maximum level.
#define    __SYS_SCR_NEWACTIVITION
#define __SFX_PATTERN
#define    __TOOLTIP_GUILD                                // Adds more indepth tooltips to guild members
#define    __TOOLTIP_PARTY                                // Adds tooltips to the party skills
#define __TASKBAR_1920
#define __TIMER
#define __TREASUREBOX
#define    __UI_OPT_TASKBARLOCK                        //
#define    __UI_OPT_GUILDINVITEDECLINE
#define    __UI_OPT_SKILLTOOLTIP
#define    __UPGRADE_ANNOUNCE                            // Sends messages when a user upgrades an item to full.
#define __V19_RHISIS_TRAIL
#define __V21_GM_COMMANDS
#define __V21_LEVELUP_SFX
#define __V21NetLib                                    // Updeated network code from the newer source.
//#define __V21_PREMIUM_BATTERY
#define __VENDOR_UPDATE
#define __VIPS
#define    __WIKIPEDIA_MONSTER                            // Wiki for in-game monsters.
#define    __WIKIPEDIA_MONSTER_DROPLIST                // Displays a drop list with animations for monsters from the wiki.
#define __YSMOOTH_OBJ
#define __ZONE_AFFICHAGE

// WIP
#define __KiaOptions // __Anisotropy, __Antialiasing, __FarPlane,
#define __KiaBalance // Rebalancing of game but semi-flyff like.
//#define __KiaGM // commands rework todo
#define __KiaOptions_wnd // wip
//#define __V21_Movement                            // Updated player movement from the newer source

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Thanks! It's great. And I can also learn some code and make some modifications to it.
 
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