[VS22] TitaniumMMO

Este é um reenvio do TitaniumMMO atualizado para funcionar no Visual Studio 2022.

Testado em:
  • Comunidade do Visual Studio 2022
  • SQL Server 2019 Padrão
  • Windows 10 e 11 Professional
Captura de tela:
View attachment 268441


Define:
[CÓDIGO]
#define NEUZ_TITLE "Titanium MMO" //| Título Neuz [OK]
#define NEUZ_PHASH "" //| Hash de senha > Banco de dados e site [OK]
#define NEUZ_MSGVR "20100412" //| Versão da mensagem Neuz > Corresponde ao Patcher [OK]
#define __AES //| Criptografia AES para cliente [OK]
#define __DISCORD_RPC //| Integração Discord RPC [OK]
#define __fmod
#define __dx9c // usando bibliotecas 9.0c.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ //| Verifique cada modelo, textura, terreno, ícones do lado do cliente. [OK]

/**************************************************** CONFIGURAÇÃO DA PORTA ****************************************************/

#define NEUZ_CPORT "5400" //| Porta Neuz de Titânio [OK]
#define SERVER_CERT_PORT 23000 //| Porta certificadora de titânio [OK]
#define SERVER_LOGIN_PORT 28000 //| Porta de login Titanium [OK]

/************************************************************ VARIÁVEIS *********************************************************/

#define __MAX_STACK 9999 //| VARIÁVEL: Pilha máxima de itens [OK]
#define __PET_SPEED 4.5f //| VARIÁVEL: Multiplicador de velocidade do animal de estimação [OK]
#define __TELEPORT_DELAY 5 //| VARIÁVEL: Atraso de teletransporte ativado em aplicativos. [OK]
#define __MAX_SPEED 200000 //| VARIÁVEL: Velocidade máxima de caminhada. [OK]
//#define MOD_MAX_SPEED 220
#define INGAMEDP_CASH_ERROR 1 //| __AEGON_INGAME_DP [OK]
#define INGAMEDP_BUYLOOTBOX 2 //| __AEGON_INGAME_DP [OK]
#define INGAMEDP_BUYSEASONPASS 3 //| __AEGON_INGAME_DP [OK]
#define INGAMEDP_BUYMOTION 4 //| __AEGON_INGAME_DP [OK]
#define INGAMEDP_BUYEMOTE 5 //| __AEGON_INGAME_DP [OK]
#define INGAMEDP_WEBSHOP 6 //| __AEGON_INGAME_DP [OK]

#define GAMEGUARD_LOG_STAT 15500 //| VARIABLE: Character Stat Tracking. [OK]
#define GAMEGUARD_LOG_ISTAT 19000 //| VARIABLE: Character Individual Stat Tracking. [OK]
#define GAMEGUARD_LOG_TSTAT 20000 //| VARIABLE: Character Total Stats Tracking. [OK]

#define __AEGON_PICKUP_PET_RANGE 20 //| range the pickup pet walks to items [OK]

//#define __SYS_STACKABLE_BEADS 43200 //| VARIABLE: Stackable Beads QOL in Minutes. [OK]

#define AUTH_NINJA_MODE AUTH_GAMEMASTER //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT "w9z$C&F)J@NcRfUj" //| Crypt Key for user logins [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y -10 //| Offset player name, guild name/logo, hp bar, etc [OK]

#define __BUYBACK_PERCENT_COST 10 //| Increased buyback cost [OK]

#define __RIDE_ACTIVATION_TIME 500 //| set ride/mount channel time overrides spec_item [OK]

#define __MAX_COLLECT_BY_IP 5 //| Max collectors per ip address [OK]

#define __AEGON_FLY_LEVEL 1 //| Level required to use board/mount [OK]

#define __MAX_ATEX 8 //| additional textures per model [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define __ANGEL_CREATION_FIX //| Angel Creation Fix [OK]
#define __ARROW_FIX //| Arrow Positioning Fix [OK]
#define __FAST_NEUZ //| Quicker loading of world maps [OK]
#define __INVENTORY_168 //| 168 Slots Inventory [OK]
#define __NEW_EXCHANGE_V19 //| V19 Exchanging [OK]
#define __V21_SIEGE_BUFFS //| Buffs upon playing Siege [OK]
#define __V16_FORMATS //| V16 Props [OK]
#define __V19_FORMATS //| V19 Props [OK]
#define __ZONE_AFFICHAGE //| Region Text on left side of screen [OK]
#define __INVENTORY_SORT //| Sorts items depending per Item-ID DESC [OK]
#define __TREASUREBOX //| Treasure Box System Fixed [OK]

#define __SYS_SCR_CANCELLATION //| Scroll of Unbinding [DEV]
#define __SYS_SCR_PARTYPOINTFREE //| Scroll of Party Amplification [DEV]
#define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth [DEV]
#define __SYS_SYS_ARMOREFFECTCHANGE //| Aura Scrolls [DEV]
#define __SYS_SYS_ITEMMODELRETURN //| Revert Transmutation Scroll [DEV]
#define __V21_PREMIUM_BATTERY //| Collect Premium Items [DEV]
#define __YS_CHATTING_BLOCKING_SYSTEM //| Spam Blocking System [DEV]

#define __3RD_LEGEND16 //| 3rd Jobs [OK]
#define __COLOSSEUM //| Colosseum System [OK]
#define __FASHION_COMBINE //| Fashion Combination System [OK]
#define __IMPROVE_MAP_SYSTEM //| Improved Map System [OK]
#define __INSTANCE_AGGRO_SYSTEM //| V17 Aggro System [OK]
#define __ITEMLINK //| Item Linking [OK]
#define __LECTURE_V17 //| V17 WndTitle Edits [OK]
#define __LOADING_SCREEN_UPDATE //| New Loading Screens [OK]

#define __NEW_SKILL_TREE //| New Skill Tree [OK]
#define __NEW_STACKABLE_AMPS //| Stackable Amps from 3 to 5. [OK]
#define __NEW_WEAPON_GLOW //| V17 Weapon Glows [OK]
#define __NO_AFTER_SKIN //| No After Skin on Textures. [OK]
#define __NO_SUB_LANG //| No second language. [OK]
#define __UPGRADE_SUCCESS_SCROLL //| Scroll IK3_ULTIMATE_UPGRADE_RATE added. [OK]
#define __WND_BUTTONS //| New Window Buttons. [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR //| Taskbar Modifications [OK]
#define __TITANIUM_OPTIONS //| Extended Options Menu for Titanium [OK]
#define __TITANIUM_THEME //| Titanium MMO Source Theme Tweaks [OK]
#define __TITANIUM_MAPS //| Maps [OK]

#define __CUSTOM_HP_BAR //| Customized HP Bar [OK]
#define __BETTER_MODEL_CACHE //| Better Model Caching [OK]
#define __SYS_LOCK_ITEM //| Lock Item System [OK]
#define __GAMEGUARD //| Security Systems [OK]
#define __PREMIUM //| Premium on SM Mode [OK]
#define __SYS_NO_SHOP_SFX //| Disabled SFX when opening a private shop [OK]
#define __SYS_PET_NO_CLICK //| Click Trough Pets [OK]
//#define __SYS_FLYING_PETS //| You can fly with pets enabled now! [OK]
#define __NEW_NIGHT //| New Day / Night System [OK]
#define __PARTY_ASSISTANT //| Party Assistance System [OK]
#define __NPCVEND_STACKBUY //| Stack Purchase system [OK]
#define __BETTER_SKILL_TOOLTIP //| Better Skill Tooltip System [OK]
#define __VENDING_NPC //| Offline Vendor [OK]
#define __SYS_GROUND_ITEM_TEXT //| Ground Items Text Overlay [OK]
#define __GIFTBOX_LIST_ITEMS //| List Gifbox Items [OK]
#define __ANARCHY_SYSTEM //| Anarchy System [OK]
#define __BADGE //| Badge System with SQL saving badges © - [OK]
#define __SYS_GUILDCOLOR //| Changes Guild Color via Scroll [OK]
#define __SWITCH_DMG_RENDER //| Option to Switch Damage Rendering [OK]
#define __GUILDFINDER //| Guild Finder with SQL [OK]
#define __SYS_MONSTER_CLASH //| Monster Clash System [OK]
#define __TASKBAR_OPEN_SITE //| Added multiple URL's in Taskbar. [OK]
#define __SYS_SANDBOX //| Sandbox System [OK]
#define __SHOPS_VISITED //| Indicator of visited vendors. [OK]
#define __TICKETS_DETAILS //| Information of connected players on channels [OK]
#define __CHECKLOAD //| Check Load Ticket - Requires V18 Ticket. [OK]
#define __CHANNELSWITCHER //| Channel Switch Ticket - Requires V18 Ticket . [OK]
#define __V18TICKET //| New Ticket Loader & Files. [OK]
#define __ACCELOGIC //| Jewelry Improvement [OK]
#define __NEW_GUILD_PERM //| New Guild Rights (Apply for Siege) on Guild Tab [OK]
#define __DMGCORRECT //| Tweaked min/max dmg | Removed miss | Block DMG Tweak [OK]
#define __TRAILS //| Custom Trails [OK]
#define __NO_PARTYSKILL_DELETE //| Party Skills will not be deleted on party leader switch [OK]
#define __SPAM_PROTECT_SKILLS //| Disabling skill in Safety Regions [OK]
#define __AFK_MONITORING //| Automatic AFK in 15 minutes [OK]
#define __SYS_NAMECOLOR //| Changes Player Name Color via Scroll [OK]
#define __STATISTICS //| Improved display of stats (H) [OK]
#define __WEAPON_MERGE //| Weapon Merge System [OK]
#define __EATPET_STATS //| Bonuses at buff-pets [OK]
#define __SINGLE_TASKBAR_SWAP //| Switch between F Keys [OK]
#define __NPC_BUFF_CLASS //| NPC Buff of Class Skills [OK]
#define __WINDOW_TITLE //| Title name in Window. [OK]
#define __ADDSHOPITEM //| AddShopItem NPC function. [OK]
#define __NO_TICKET_RESELL //| Sell expired or active tickets for 1 penya [OK]
#define __ADDTEXT_COLORED //| dwColor in AddText function [OK]
#define __ITEM_COUNT_TOOLTIP //| Item count in Tooltip [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP //| Display Item ID, IK1/2/3 as Tooltip [OK]
#define __CLIENT_LOAD_MIDDLE //| Load Window in Middle of Screen [OK]
#define __OPTIMIZE_LATENCY //| Client's latency optimized for positioning [OK]
#define __VENDOR_UPDATE //| NPC Shop Update. [OK]
#define __CHANGE_HOT_KEY //| Choice of keys [OK]
#define __NEW_COLOR_CHANGE //| Hair color when creating the character [OK]
#define __CHIP_PLAYERSHOP //| Private Shops with Penya / Perin / Red Chip / Red Perin [OK]
#define __BETTER_POCKET //| Larger Bags (B) [OK]
#define __NEW_CHANGE_JOB //| Automatic Class Change [OK]
#define __DROP_LOG //| Drop Logging on left of screen [OK]
#define __WEAPON_RARITY //| Weapon Rarity [OK]
#define __BLING_BLING //| Bling Bling Scroll [OK]
#define __BACKGROUNDRENDER //| Minimal Render for Background Task [OK]
#define __MUTEBGSOUNDS //| Mute Background Task (Sound/Music) [OK]
#define __MINIMIZEFIX //| Minimize Fix [OK]
#define __ALIASING //| Reduces Aliasing [OK]
#define __ANISOTROPIC //| Anisotropic Filtering [OK]
#define __HIDE_NPC_BUBBLES //| Hide NPC Chat Bubbles [OK]
#define __SYS_CUSTOM_TITLE //| Own User Title [OK]
#define __COMBOBOX_FIX 10 //| Fix combobox dropdown size x= max entries shown [OK]
#define __MOUNT //| Mount System [OK]
#define __SYS_PARTYFINDER //| Partyfinder [OK]
#define __SHOPS_ONLY_CONT //| Shops only in shopping continent [OK]
#define __HIDE_MONSTER_LEVEL //| Option to hide monster tag in name [OK]
#define __ALPHA_CHAT //| Option to hide chat [OK]
#define __STOP_EXP //| Option to Stop EXP [OK]
#define __WELCOME_MESSAGE //| Welcome message OnGameJoin [OK]
#define __HIDE_POWER_UPS //| Hide Powerups [OK]
#define __ADVANCED_MAIL //| Fast collect/delete mail [OK]
#define __RANGE_COLLECT_ITEM //| collect same items in a radius around the player [OK]
#define __LOOKCHANGE //| Lookchange [OK]
#define __HIDE_FASHION //| Hide Fashion System [OK]
#define __REMOVE_DURATION_ITEMS //| Duration - Right Click Remove Item [OK]
#define __AUTOLOOT_PENYA //| Penya Automatically in Inventory [OK]
#define __10MIN_CD_REGUILD //| 10 Minute Cooltime on Guild Rejoin [OK]
#define __SYS_PETFILTER //| Petfilter System [OK]
#define __MODEL_VIEW //| Model Viewer Window [OK]
#define __THREAD_UPDATE //| Quicker Database Server [OK]
#define __HEAL_SHOW //| Gain Health Display [OK]
#define __REPORT_SYSTEM //| Creates .txt files (Program\Logs\Server\.Reports). [OK]
#define __SYS_AUTO_SHOUT //| Ability to automatically shout in-game [OK]
#define __AUTO_HELPER_THREAD //| Helper Thread for auto power up and auto shout [OK]
#define __TIMER //| CD remaining instances in the teleporter [OK]
#define __ANI_WING //| Animated PARTS_MASK Wingmasks. [OK]
#define __MODEL_NPC_VIEW //| 3D Model animated in NPC Menu [OK]
#define __BLESSINGS_TRADABLE //| Blessings are Tradable now! [OK]
#define __AWAKE_MASK //| Blessings Available for Masks [OK]
#define __TELEPORTAPP_EXCEPTIONS //| Teleport System Exceptions [OK]
#define __AUTO_MAX_SKILL //| Skillpoints added automatically. [OK]
#define __ENEMY_SYSTEM //| Shows Enemy if player is not in same guild on Siege. [OK]
#define __LOOTPET_TELEPORT //| Lootpet teleports with player [OK]
#define __ACTIVE_ITEM_ICON_V17 //| Display active item checkmark [OK]
#define __MESSENGER_CTRL_EXTENTED //| Modifications on Messenger [OK]
#define __PARTYLIST_MESSENGER //| Modifications on Messenger [OK]
#define __PLAYER_LIST //| Players List [OK]
#define __BAN_SYSTEM //| /ban Command [OK]
#define __CROSSBOW //| Baruna [OK]
#define __ITEM_COOLDOWN //| Ingame items with a new cooldown time. [OK]
#define __SWITCH_EQUIP //| Switch Equipment System [OK]
#define __SHOP_SEARCH //| Shop Search Function [OK]
#define __INVENTORY_SEARCH //| Inventory Search Function [OK]
#define __GUILD_BANK_SEARCH //| Guild Search Function [OK]
#define __CHAR_CREATE_ROTATE //| You can rotate character at creation window [OK]
#define __SWING_CHANGE //| Glow Change for set (items) [OK]
#define __NEW_BUFF_FORMAT //| New Round Buffs + Option [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN //| Advanced login window with acc manager [OK]
#define __AEGON_AWAKEWINDOW //| Awake window [OK]
#define __NO_CLOSE_AWAKEWINDOW //| Awake window stays open when walking [OK]
#define __AEGON_AWAKE_COLOR //| Max awake color [OK]
#define __AEGON_PETMISTAKE //| Pet Mistake Aegon [OK]
#define __ALLOW_BERSERK_SKILLUSE //| Able to use other skills while berserk is active [OK]
#define __AEGON_MONSTER_HUNT //| Monster hunt [OK]
#define __AEGON_PUT_JEWEL_WEAP //| Place Weapons for jewel setting with Dbl Click [OK]
#define __AEGON_COUNT_DIFF_IP //| Player Count with different ip [OK]
#define __LEEAEG_SHOP_FINDER //| Shop Finder System for __PREMIUM menu [OK]
#define __AEGON_RETURN_AWAKE //| Return the last awake [OK]
#define __AEGON_CONVERT_PERIN //| penya -> perin converter single/all [OK]
#define __MOUNT_TOWN_RESTRICTION //| Restrict the usage of certain mounts in towns [OK]
#define __AEGON_TOWN_MAP //| Activate closeup map of the towns [OK]
#define __AEGON_LOOT_BOX //| Lootbox system [OK]
#define __AEGON_VIEW_INV //| View Players Inventory [OK]
#define __AEGON_INGAME_DP //| donate point access ingame [OK]
#define __AEGON_SEASON_PASS //| pvp & pve season pass [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND //| reworked heaven tower teleport wnd [OK]
#define __AEGON_QOL_STUFF //| QOL changes [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM //| Achievement System [OK] //TODO: add more types
#define __AEGON_TEX_LOAD //| Improved texture loading [OK]
#define __AEGON_2K_RES //| 2K resolution support [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE //| ingame window/fullscreen switch and client resize [OK]
#define __AEGON_LAST_ONLINE //| Last online info for guild members / friends [OK]
#define __AEGON_INGAME_TIME //| save players ingame time [OK]
#define __AEGON_DUNGEON_TELEPORT //| Dungeon teleport for admins [OK]
#define __AEGON_CRAFTING_SYSTEM //| Crafting system [OK]
#define __AEGON_TELEPORT_SHORTCUT //| Teleporter Shortcut [OK]
#define __AEGON_MAX_BUY_CHANGE //| amount able to purchase instead of 9999 [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT //| announcement bg image [OK]
#define __AEGON_HORI_SCROLLBAR //| Horizontal scrollbar [OK]
#define __AEGON_SCROLLBAR_STEP //| Set the scroll step for scrollbar buttons [OK]
#define __AEGON_SHUFFLE_DROP //| Shuffle drop index to randomize order [OK]
#define __AEGON_USEFULL_FUNCTIONS //| functions collection [OK]
#define __AEGON_CUSTOM_FONTS //| load custom fonts [OK]
#define __AEGON_FIXES //| Define to mark fixes [OK]
#define __AEGON_PVP_RANKING //| PVP Ranking System [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF //| Permanent Buff System [OK]
#define __AEGON_PREM_MOTIONS //| Unlockable Premium Motions [OK]
#define __AEGON_THEME_SWITCHER //| Theme Switch system [OK]
#define __AEGON_APNG //| animated png load/render [OK]
#define __AEGON_FONT_SWITCH //| ingame font switch without restart [OK]
#define __AEGON_BOW_FACTOR //| Bow Factor in Resource [OK]
#define __AEGON_WEBSHOP_FLAG //| Flag to mark items purchased from webshop [OK]
#define __AEGON_EMOTE_SYSTEM //| Extented Emote System [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL //| System Shout for Individual Users [OK]
//#define __AEGON_TOURNAMENT //| Tournament system [DEV] //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG //| Improved Debug for GetItemProp [OK]
#define __INCREASE_SKILL_ID_VALUE //| WORD -> DWORD [OK]
#define __SMALL_CENTERED_TASKBAR //| choose smaller taskbar when centered [OK]
#define __AEGON_FAST_SMELT_FILL //| Fill all 10 slots with one click [OK]
#define __LOG_UNKNOWN_SNAPSHOT //| Log brocken client snapshots [OK]
#define __AEGON_DELETED_CHAR_CHECK //| Check if a char got deleted when processing login [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS //| Deactivate Pets when using board/mount [OK]
#define __AEGON_AUTO_STATS //| Select one stat to be automatically upped on level up [OK]
#define __AEGON_F_TOOL //| F-Tool [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN //| Show time left to join a new guild [OK]
#define __AEGON_RM_HERO_SKILL //| Changes rm hero skill to fast assist/rm buff [OK]
#define __AEGON_OPTIONAL_SKILL_SFX //| make sfx optional to fix sfx spam (aroundbuff, etc) [OK]
#define __AEGON_SOLO_PARTY_EXP //| solo party leveling [OK]
#define __AEGON_NINJA_MODE //| serverside invisibility [OK]
#define __AEGON_FOLLOW_HOTKEY //| hotkey to follow [OK]
#define __AEGON_TIME_DIFF //| Server client time diff [OK]
#define __AEGON_IMPROVED_QUICKSELL //| filters for quick sell [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE //| Client side droprate for monster wiki [OK]
//#define __AEGON_PVP_MINIGAMES //| PvP Minigame System [OK]
#define __AEGON_IMPROVED_SHOPDESIGN //| Improved version of __SHOPDESIGN (incl. vending npc) [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE //| Staff mode that makes mobs ignore you [OK]
//#define __AEGON_BOSS_MECHANICS //| Special Boss mechanics [DEV]
#define __AEGON_MESSENGER //| Improved Messenger [OK]
#define __AEGON_MINIMIZE_WINDOWS //| Minimize window button [OK]
#define __AEGON_SPLASH_SCREEN //| Splash screen when loading neuz [OK]
#define __AEGON_MAIL_ITEM_SAVE //| proper item saving with all variables [OK]
#define __AEGON_HOTKEY_F_KEYS //| F10-F24 for hotkeys [OK]
#define __AEGON_WEAPON_MERGE_100 //| 100% success for 2h weapon merge [OK]
#define __AEGON_DB_PETFILTER //| Save petfilter in db insteaf of neuz.ini [OK]
#define __AEGON_ALWAYS_FULLSHOUT //| Always full shout without scroll [OK]
#define __AEGON_TELEPORTER //| Teleporter system [OK]
#define __AEGON_LOGOUT_CHAR_SELECT //| logout to char select option [OK]
#define __AEGON_DISABLE_ANGEL_CREATION //| Disable angel creation [OK]
#define __AEGON_MOB_ATTACK_MOUNTED //| Monsters attack mounted players [OK]
#define __AEGON_MASTER_KEEPS_SKILLS //| Master keeps skills up to 120, taskbar doesnt reset [OK]
#define __AEGON_BAG_FREE_MOVE //| freely move items in bag [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT //| CrashRpt for Neuz [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT //| Admins can teleport without the use of tickets [OK]
#define __LEESE_VIEW_SETEFFECT //| Shows set effect with Shift + Hover Item [OK]
#define __LEESE_MESSENGER_TIMER //| Timer inside messenger & shop chat © Leese [OK]
#define __LEESE_REMOVE_LVL1 //| Disabled Level 1 text for dwLimitLevel1 [OK]
#define __LEESE_NO_EVENTITEM_RESELL //| Disables the reselling of Event Items. [OK]
#define __LEESE_REMOVE_BUBBLETIME //| Removed Bubbletime from CWndStatus [OK]
#define __LEESE_CENTER_BASE_TEXT //| CWndBase Text Centered in Window [OK]
#define __PLACEHOLDER_TEXT //| Placeholder Text [OK]
#define __WIKIPEDIA_ITEMS //| Wikipedia (Items) [OK]
#define __WIKIPEDIA_TITLE //| Wikipedia (Titles) [OK]
#define __WIKIPEDIA_JOB //| Wikipedia (Classes) [OK]
#define __WIKIPEDIA_MONSTER //| Wikipedia (Monster) + Admin Create [OK]
#define __LEESE_LOADING_SPREAD //| Spread Loadingscreens on all resolutions [OK]
#define __LEESE_VENDING_RENDER //| Changed positioning of vendor title bar rendering [OK]
#define __LEESE_BADGE_HONOR_COMBINE //| Combined Honor & Badge in one window [OK]
#define __LEESE_RARITY_1000 //| Upgraded Rarity to 1000 instead of 100 [OK]
#define __LEESE_AROUND_BUFF //| Around Buff command for Staff [OK]
#define __LEESE_SM_DESC //| SM Item Description [OK]
#define __LEESE_WORLDSERVER_OPT //| WorldServer optimized list [OK]
#define __BUFF_4X_OPT //| 14x Rendering buffs instead of 7 [OK]
#define __LEESE_PARTY_REFRESH //| Party Skill Refresh OnJoin() [OK]
#define __LEESE_EVENT_REWARD //| Command to spawn Event Rewards for GM+ [OK]
#define __LEESE_STAFF_CONNECT //| Staff Connect Message [OK]
#define __LEESE_RENDER_ITEMCOUNT //| New Item Count Design [OK]
#define __LEESE_STAFF_BOLD //| Staff Bold Names (Multi Render) [OK]
#define __LEESE_GUILD_LEVEL_UP //| TextCmd_GuildStat > Nível [OK]
#define __LEESE_PARTY_LOCATION //| Localização na janela da festa [OK]
#define __LEESE_SAVE_STATUS //| Salvando WndStatus em Neuz.ini [DEV]
#define __LEESE_SECURITY_CHECKS //| Pequenas verificações de segurança [DEV]
#define __LEESE_STAFF_DUNGEON //| O administrador pode entrar na masmorra sem restrição de nível [OK]

/********************************************** *******MIKSIK****************************************** ***************/

#define __MIKSIK_GS_REWARD //| Alterar recompensa do Guildsiege [OK]
#define __MIKSIK_BOSSCRIT //| Edições de dano crítico do chefe [OK]
#define __MIKSIK_FLASH_WINDOW_EX //| Ícones Neuz piscando [OK]
//#define __MIKSIK_EQUALIZED_MODE //| PVP equalizado [DEV] //Todo: consertar HP Bug. Ao sair da zona temporal, seu hp exibe 1/8932 (exemplo, pois meu char de teste tinha isso)
#define __MIKSIK_NEWSTAT //| Novas estatísticas. [OK]
/******************************************************** Horário de verão *********************************************************/

#define __DST_CHANCEDROP_GOLD //| DST_CHANCEDROP e DST_GOLDDROP [OK]
#define __DST_COOLTIME_DUNGEON //| DST_COOLTIME_DUNGEON_REDUZIDO [OK]
#define __DST_CHANCEDROP_PIECE //| DST_CHANCEDROP_PIECE [OK]
#define __DST_COLLECTOR_TIME //| DST_COLLECTOR_TIME [OK]
#define __DST_PET_EXPERIENCE //| DST_PET_EXPERIENCE [OK]

/******************************************************** CORREÇÕES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR //| Jogadores não podem duplicar personagens após a exclusão [OK]
#define __FIX_RANGER_ROLLER //| Corrige a animação do Ranger [OK]
#define __FIX_SETFST //| Correção de Frameskip [OK]
#define __FIX_ANIMATE_MODEL //| Correção do modelo animado [OK]
#define __FIX_BUFFPANG_SPAM //| Anti-buff Pang Spam [OK]
#define __FIX_DST_HEAL //| Correção de correção de horário de verão [OK]
#define __FIX_NO_CHAT_CLEAR //| O chat não está mais excluindo texto. [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT //| Corrigido um buff > 60 Min, em redefinições de tempo de reconexão. [OK]
#define __FIX_GENDER_NPC //| Corrigido um bug na serialização errada de Sex [OK]
#define __FIX_BUTTON_FREEZE //| Cliente congelado corrigido em F10 e tecla Alt [OK]
#define __FIX_CHARACTER_DISCONNECT //| Correção de desconexão de personagem [OK]
#define __FIX_GUILD_OVERFLOW //| Corrigido o estouro da guilda [OK]
#define __FIX_TICK //| Atraso de 500 ms no som de equipamento [OK]
#define __FIX_EXPLOIT_PET //| Corrigir Pet Exploit 2020 [OK]
#define __FIX_REMOVESFX //| Remove SFX se o objeto for inválido. [OK]
#define __FIX_TIMER_GW //| Correção do temporizador GW - CDPClient::OnGuildCombatEnterTime [OK]
#define __FIX_TOOLTIP_INVENTORY //| Corrigida a queda de FPS ao passar o mouse sobre o inventário [OK]
#define __FIX_TEXTUREBUG //| Correção de bug de renderização de textura [OK]

#define __ITEM_ANIMATE_FIX //| Corrigida a animação de itens em armas. [OK]
#define __COLLISION_FIX_PLAYER //| Correção de colisão de jogador [OK]
#define __4TH_HIT_HACK //| Corrige o hack do 4º golpe de uma lâmina [OK]
#define __CPU_UTILDOWN_060502 //| Implementação de métodos D3D mais modernos [OK]
#define __SYS_PLAYER_SYNC //| Sincronização de estatísticas corrigida [OK]
#define __LOGOUTFIX //| Logout corrigido [OK]
#define __BAGTPFIX //| Excluir bolsa com segurança [OK]
#define __SLOW_WALK_FIX //| Correção de bugs de posição com a tecla de caminhada ("W") [OK]
#define __BLOU_EXPERIMENTAL_FIX2 //| ITransformer::IsValidStuff [OK]
#define __MOVE_LIKE_OFFI //| Mover como offi [OK]
#define __REVIVAL_FIX //| A janela Res não aparece se o jogador não estiver morto [OK]
#define __DROP_ITEM //| Pare de jogar fora Ovos e Batatas Fritas Vermelhas [OK]
#define __ALWAYS_MODEL_LIGHT //| Pequeno ajuste -> Modelos sempre iluminados [OK]
#define __SLEEPING_FIX //| Correção de sono [OK]
#define __INVISIBLE_FIX //| Invisibilidade corrigida. [OK]
#define __SECURITY_FIXES //| Correções de segurança globais. [OK]
#define __WND_BUTTONS_FIX //| Botões Wnd corrigidos. [OK]
#define __JEWEL_EQUIPMENTFIX //| Correção do equipamento Logic Jewel [OK]
#define __PSEVDORANGERFIX //| Mini-correção para rangers [OK]
#define __SFX_OPT_FIX //| Renderização SFX otimizada [OK]
#define __GH_DUPE_FIX //| Correção de Duplicação da Casa da Guilda [OK]
#define __POSI_BUG_FIX //| Correção de bug de posição. [OK]
#define __POSI_BUG_FIX_2 //| Correção de bug de posição. [OK]
#define __JUMP_FIX_2021 //| A animação de salto é alterada pela velocidade de movimento do personagem [OK]
[/CÓDIGO]



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These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268441


Defines:
Code:
#define NEUZ_TITLE            "Titanium MMO"                    //|    Neuz Title                                                [OK]
#define NEUZ_PHASH            ""                //|    Password Hash > Database & Website                        [OK]
#define NEUZ_MSGVR            "20100412"                        //|    Neuz Msg Version > Matches Patcher                        [OK]
#define __AES                                                //| AES Encryption for Client                                [OK]
#define __DISCORD_RPC                                        //| Discord RPC Integration                                    [OK]
#define __fmod
#define __dx9c    // using 9.0c libs.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ                                        //| Check every model, texture, terrain, icons client side.    [OK]

/**************************************************** PORT CONFIGURATION ****************************************************/

#define NEUZ_CPORT                "5400"                        //| Titanium Neuz Port                                        [OK]
#define SERVER_CERT_PORT        23000                        //| Titanium Certifier Port                                    [OK]
#define SERVER_LOGIN_PORT        28000                        //| Titanium Login Port                                        [OK]

/********************************************************* VARIABLES *********************************************************/

#define __MAX_STACK                9999                        //| VARIABLE: Max Item Stack                                [OK]
#define __PET_SPEED                4.5f                        //| VARIABLE: Pet Speed    Multiplier                            [OK]
#define __TELEPORT_DELAY        5                            //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __MAX_SPEED                200000                            //| VARIABLE: Max walking speed.                            [OK]
//#define MOD_MAX_SPEED            220
#define INGAMEDP_CASH_ERROR        1                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYLOOTBOX        2                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYSEASONPASS    3                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYMOTION        4                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYEMOTE        5                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_WEBSHOP        6                            //| __AEGON_INGAME_DP                                        [OK]

#define GAMEGUARD_LOG_STAT        15500                            //| VARIABLE: Character Stat Tracking.                        [OK]
#define GAMEGUARD_LOG_ISTAT        19000                        //| VARIABLE: Character Individual Stat Tracking.            [OK]
#define GAMEGUARD_LOG_TSTAT        20000                        //| VARIABLE: Character Total Stats Tracking.                [OK]

#define __AEGON_PICKUP_PET_RANGE    20                        //| range the pickup pet walks to items                        [OK]

//#define __SYS_STACKABLE_BEADS    43200                        //| VARIABLE: Stackable Beads QOL in Minutes.                [OK]

#define AUTH_NINJA_MODE        AUTH_GAMEMASTER                    //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT    "w9z$C&F)J@NcRfUj"                //| Crypt Key for user logins                                [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y    -10                    //| Offset player name, guild name/logo, hp bar, etc        [OK]

#define __BUYBACK_PERCENT_COST    10                            //| Increased buyback cost                                    [OK]

#define __RIDE_ACTIVATION_TIME    500                            //| set ride/mount channel time    overrides spec_item            [OK]

#define __MAX_COLLECT_BY_IP        5                            //| Max collectors per ip address                            [OK]    

#define __AEGON_FLY_LEVEL    1                                //| Level required to use board/mount                        [OK]

#define __MAX_ATEX 8                                        //| additional textures per model                            [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define    __ANGEL_CREATION_FIX                                //| Angel Creation Fix                                        [OK]
#define __ARROW_FIX                                            //| Arrow Positioning Fix                                    [OK]
#define    __FAST_NEUZ                                            //| Quicker loading of world maps                            [OK]
#define    __INVENTORY_168                                        //| 168 Slots Inventory                                        [OK]
#define    __NEW_EXCHANGE_V19                                    //| V19 Exchanging                                            [OK]
#define    __V21_SIEGE_BUFFS                                    //| Buffs upon playing Siege                                [OK]
#define    __V16_FORMATS                                        //| V16 Props                                                [OK]
#define    __V19_FORMATS                                        //| V19 Props                                                [OK]
#define    __ZONE_AFFICHAGE                                    //| Region Text on left side of screen                        [OK]
#define    __INVENTORY_SORT                                    //| Sorts items depending per Item-ID DESC                    [OK]
#define    __TREASUREBOX                                        //| Treasure Box System    Fixed                                [OK]

#define    __SYS_SCR_CANCELLATION                                //| Scroll of Unbinding                                        [DEV]
#define    __SYS_SCR_PARTYPOINTFREE                            //| Scroll of Party Amplification                            [DEV]
#define    __SYS_SCR_PARTYSPEEDLEVELUP                            //| Scroll of Party Growth                                    [DEV]
#define    __SYS_SYS_ARMOREFFECTCHANGE                            //| Aura Scrolls                                            [DEV]
#define    __SYS_SYS_ITEMMODELRETURN                            //| Revert Transmutation Scroll                                [DEV]
#define    __V21_PREMIUM_BATTERY                                //| Collect Premium Items                                    [DEV]
#define    __YS_CHATTING_BLOCKING_SYSTEM                        //| Spam Blocking System                                    [DEV]

#define    __3RD_LEGEND16                                        //| 3rd Jobs                                                [OK]
#define    __COLOSSEUM                                            //| Colosseum System                                        [OK]
#define    __FASHION_COMBINE                                    //| Fashion Combination System                                [OK]
#define    __IMPROVE_MAP_SYSTEM                                //| Improved Map System                                        [OK]
#define    __INSTANCE_AGGRO_SYSTEM                                //| V17 Aggro System                                        [OK]
#define    __ITEMLINK                                            //| Item Linking                                            [OK]
#define    __LECTURE_V17                                        //| V17 WndTitle Edits                                        [OK]
#define    __LOADING_SCREEN_UPDATE                                //| New Loading Screens                                        [OK]

#define    __NEW_SKILL_TREE                                    //| New Skill Tree                                            [OK]
#define    __NEW_STACKABLE_AMPS                                //| Stackable Amps from 3 to 5.                                [OK]
#define    __NEW_WEAPON_GLOW                                    //| V17 Weapon Glows                                        [OK]
#define    __NO_AFTER_SKIN                                        //| No After Skin on Textures.                                [OK]
#define    __NO_SUB_LANG                                        //| No second language.                                        [OK]
#define    __UPGRADE_SUCCESS_SCROLL                            //| Scroll IK3_ULTIMATE_UPGRADE_RATE added.                    [OK]
#define    __WND_BUTTONS                                        //| New Window Buttons.                                        [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR                                    //| Taskbar Modifications                                    [OK]
#define __TITANIUM_OPTIONS                                    //| Extended Options Menu for Titanium                        [OK]
#define __TITANIUM_THEME                                    //| Titanium MMO Source Theme Tweaks                        [OK]
#define __TITANIUM_MAPS                                        //| Maps                                                    [OK]

#define __CUSTOM_HP_BAR                                        //| Customized HP Bar                                        [OK]
#define __BETTER_MODEL_CACHE                                //| Better Model Caching                                    [OK]
#define __SYS_LOCK_ITEM                                        //| Lock Item System                                        [OK]
#define __GAMEGUARD                                            //| Security Systems                                        [OK]
#define __PREMIUM                                            //| Premium on SM Mode                                        [OK]
#define __SYS_NO_SHOP_SFX                                    //| Disabled SFX when opening a private shop                [OK]
#define __SYS_PET_NO_CLICK                                    //| Click Trough Pets                                        [OK]
//#define __SYS_FLYING_PETS                                    //| You can fly with pets enabled now!                        [OK]
#define __NEW_NIGHT                                            //| New Day / Night System                                    [OK]
#define __PARTY_ASSISTANT                                    //| Party Assistance System                                    [OK]
#define __NPCVEND_STACKBUY                                    //| Stack Purchase system                                    [OK]
#define __BETTER_SKILL_TOOLTIP                                //| Better Skill Tooltip System                                [OK]
#define __VENDING_NPC                                        //| Offline Vendor                                            [OK]
#define __SYS_GROUND_ITEM_TEXT                                //| Ground Items Text Overlay                                [OK]
#define __GIFTBOX_LIST_ITEMS                                //| List Gifbox Items                                        [OK]
#define __ANARCHY_SYSTEM                                    //| Anarchy System                                            [OK]
#define __BADGE                                                //| Badge System with SQL saving badges © -                    [OK]
#define    __SYS_GUILDCOLOR                                    //|    Changes Guild Color via Scroll                            [OK]
#define __SWITCH_DMG_RENDER                                    //| Option to Switch Damage Rendering                        [OK]
#define __GUILDFINDER                                        //| Guild Finder with SQL                                    [OK]
#define __SYS_MONSTER_CLASH                                    //| Monster Clash System                                    [OK]
#define __TASKBAR_OPEN_SITE                                    //| Added multiple URL's in Taskbar.                        [OK]
#define __SYS_SANDBOX                                        //| Sandbox System                                            [OK]
#define __SHOPS_VISITED                                        //| Indicator of visited vendors.                            [OK]
#define    __TICKETS_DETAILS                                    //| Information of connected players on channels            [OK]
#define __CHECKLOAD                                         //| Check Load Ticket - Requires V18 Ticket.                [OK]
#define __CHANNELSWITCHER                                     //| Channel Switch Ticket - Requires V18 Ticket .            [OK]
#define __V18TICKET                                         //| New Ticket Loader & Files.                                [OK]
#define __ACCELOGIC                                            //| Jewelry Improvement                                        [OK]
#define __NEW_GUILD_PERM                                    //| New Guild Rights (Apply for Siege) on Guild Tab            [OK]
#define __DMGCORRECT                                        //| Tweaked min/max dmg | Removed miss | Block DMG Tweak    [OK]
#define    __TRAILS                                            //| Custom Trails                                            [OK]
#define __NO_PARTYSKILL_DELETE                                //| Party Skills will not be deleted on party leader switch    [OK]
#define    __SPAM_PROTECT_SKILLS                                //| Disabling skill in Safety Regions                        [OK]
#define __AFK_MONITORING                                    //| Automatic AFK in 15 minutes                                [OK] 
#define    __SYS_NAMECOLOR                                        //|    Changes Player Name Color via Scroll                    [OK]
#define    __STATISTICS                                        //| Improved display of stats (H)                            [OK]
#define __WEAPON_MERGE                                        //| Weapon Merge System                                        [OK]
#define    __EATPET_STATS                                        //| Bonuses at buff-pets                                    [OK]
#define __SINGLE_TASKBAR_SWAP                                //| Switch between F Keys                                    [OK]
#define __NPC_BUFF_CLASS                                    //| NPC Buff of Class Skills                                [OK]
#define    __WINDOW_TITLE                                        //| Title name in Window.                                    [OK]
#define    __ADDSHOPITEM                                        //| AddShopItem NPC function.                                [OK]
#define __NO_TICKET_RESELL                                    //| Sell expired or active tickets for 1 penya                [OK]
#define    __ADDTEXT_COLORED                                    //| dwColor in AddText function                                [OK]
#define __ITEM_COUNT_TOOLTIP                                //| Item count in Tooltip                                    [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP                        //| Display Item ID, IK1/2/3 as Tooltip                        [OK]
#define __CLIENT_LOAD_MIDDLE                                //| Load Window in Middle of Screen                            [OK]
#define __OPTIMIZE_LATENCY                                    //|    Client's latency optimized for positioning                [OK]
#define    __VENDOR_UPDATE                                        //| NPC Shop Update.                                        [OK]
#define    __CHANGE_HOT_KEY                                    //| Choice of keys                                            [OK]
#define    __NEW_COLOR_CHANGE                                    //| Hair color when creating the character                    [OK]
#define __CHIP_PLAYERSHOP                                    //| Private Shops with Penya / Perin / Red Chip / Red Perin    [OK]
#define    __BETTER_POCKET                                        //| Larger Bags (B)                                            [OK]
#define    __NEW_CHANGE_JOB                                    //| Automatic Class Change                                    [OK]
#define    __DROP_LOG                                            //| Drop Logging on left of screen                            [OK]
#define    __WEAPON_RARITY                                        //| Weapon Rarity                                            [OK]
#define    __BLING_BLING                                        //| Bling Bling Scroll                                        [OK]
#define __BACKGROUNDRENDER                                    //| Minimal Render for Background Task                        [OK]
#define __MUTEBGSOUNDS                                        //| Mute Background Task (Sound/Music)                        [OK]
#define __MINIMIZEFIX                                        //| Minimize Fix                                            [OK]
#define    __ALIASING                                            //| Reduces Aliasing                                        [OK]
#define    __ANISOTROPIC                                        //| Anisotropic Filtering                                    [OK]
#define __HIDE_NPC_BUBBLES                                    //| Hide NPC Chat Bubbles                                    [OK]
#define    __SYS_CUSTOM_TITLE                                    //| Own User Title                                            [OK]
#define __COMBOBOX_FIX    10                                    //| Fix combobox dropdown size    x= max entries shown        [OK]
#define __MOUNT                                                //| Mount System                                            [OK]
#define    __SYS_PARTYFINDER                                    //|    Partyfinder                                                [OK]
#define __SHOPS_ONLY_CONT                                    //| Shops only in shopping continent                        [OK]
#define __HIDE_MONSTER_LEVEL                                //| Option to hide monster tag in name                        [OK]
#define __ALPHA_CHAT                                        //| Option to hide chat                                        [OK]
#define __STOP_EXP                                            //| Option to Stop EXP                                        [OK]
#define __WELCOME_MESSAGE                                    //| Welcome message OnGameJoin                              [OK]
#define __HIDE_POWER_UPS                                    //| Hide Powerups                                            [OK]
#define __ADVANCED_MAIL                                        //| Fast collect/delete mail                                [OK]
#define __RANGE_COLLECT_ITEM                                //| collect same items in a radius around the player        [OK]
#define __LOOKCHANGE                                        //| Lookchange                                                [OK]
#define __HIDE_FASHION                                        //| Hide Fashion System                                        [OK]
#define __REMOVE_DURATION_ITEMS                                //| Duration - Right Click Remove Item                        [OK]
#define __AUTOLOOT_PENYA                                    //| Penya Automatically in Inventory                        [OK]
#define __10MIN_CD_REGUILD                                    //| 10 Minute Cooltime on Guild Rejoin                        [OK]
#define    __SYS_PETFILTER                                        //| Petfilter System                                        [OK]
#define __MODEL_VIEW                                        //| Model Viewer Window                                        [OK]
#define __THREAD_UPDATE                                        //| Quicker Database Server                                    [OK]
#define    __HEAL_SHOW                                            //| Gain Health Display                                        [OK]
#define    __REPORT_SYSTEM                                        //| Creates .txt files (Program\Logs\Server\.Reports).        [OK]
#define    __SYS_AUTO_SHOUT                                    //| Ability to automatically shout in-game                     [OK]
#define    __AUTO_HELPER_THREAD                                //| Helper Thread for auto power up and auto shout            [OK]
#define __TIMER                                                //| CD remaining instances in the teleporter                [OK]
#define __ANI_WING                                            //| Animated PARTS_MASK Wingmasks.                            [OK]
#define __MODEL_NPC_VIEW                                    //| 3D Model animated in NPC Menu                            [OK]
#define __BLESSINGS_TRADABLE                                //| Blessings are Tradable now!                                [OK]
#define __AWAKE_MASK                                        //| Blessings Available for Masks                            [OK]
#define __TELEPORTAPP_EXCEPTIONS                            //| Teleport System Exceptions                                [OK]
#define __AUTO_MAX_SKILL                                    //| Skillpoints added automatically.                        [OK]
#define __ENEMY_SYSTEM                                        //| Shows Enemy if player is not in same guild on Siege.    [OK]
#define    __LOOTPET_TELEPORT                                    //| Lootpet teleports with player                            [OK]
#define __ACTIVE_ITEM_ICON_V17                                //| Display active item checkmark                            [OK]
#define    __MESSENGER_CTRL_EXTENTED                            //| Modifications on Messenger                                [OK]
#define    __PARTYLIST_MESSENGER                                //| Modifications on Messenger                                [OK]
#define    __PLAYER_LIST                                        //| Players List                                            [OK]
#define __BAN_SYSTEM                                        //| /ban Command                                            [OK] 
#define    __CROSSBOW                                            //| Baruna                                                    [OK]
#define __ITEM_COOLDOWN                                        //| Ingame items with a new cooldown time.                    [OK]
#define __SWITCH_EQUIP                                        //| Switch Equipment System                                    [OK]
#define __SHOP_SEARCH                                        //| Shop Search Function                                    [OK]
#define __INVENTORY_SEARCH                                    //| Inventory Search Function                                [OK]
#define __GUILD_BANK_SEARCH                                    //| Guild Search Function                                    [OK]
#define __CHAR_CREATE_ROTATE                                //| You can rotate character at creation window                [OK]
#define    __SWING_CHANGE                                        //| Glow Change for set (items)                                [OK]
#define __NEW_BUFF_FORMAT                                    //| New Round Buffs + Option                                [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN                                //| Advanced login window with acc manager                    [OK]
#define __AEGON_AWAKEWINDOW                                    //| Awake window                                            [OK]
#define __NO_CLOSE_AWAKEWINDOW                                //| Awake window stays open when walking                    [OK]
#define __AEGON_AWAKE_COLOR                                    //| Max awake color                                            [OK]
#define __AEGON_PETMISTAKE                                    //| Pet Mistake Aegon                                        [OK]
#define __ALLOW_BERSERK_SKILLUSE                            //| Able to use other skills while berserk is active        [OK]
#define __AEGON_MONSTER_HUNT                                //| Monster hunt                                            [OK]
#define __AEGON_PUT_JEWEL_WEAP                                //| Place Weapons for jewel setting with Dbl Click            [OK]
#define __AEGON_COUNT_DIFF_IP                                //| Player Count with different ip                            [OK]
#define __LEEAEG_SHOP_FINDER                                //| Shop Finder System for __PREMIUM menu                    [OK] 
#define __AEGON_RETURN_AWAKE                                //| Return the last awake                                    [OK]
#define __AEGON_CONVERT_PERIN                                //| penya -> perin converter single/all                        [OK]
#define __MOUNT_TOWN_RESTRICTION                            //| Restrict the usage of certain mounts in towns            [OK]
#define __AEGON_TOWN_MAP                                    //| Activate closeup map of the towns                        [OK]
#define __AEGON_LOOT_BOX                                    //| Lootbox system                                            [OK]
#define __AEGON_VIEW_INV                                    //| View Players Inventory                                    [OK]
#define __AEGON_INGAME_DP                                    //| donate point access ingame                                [OK]
#define __AEGON_SEASON_PASS                                    //| pvp & pve season pass                                    [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND                                //| reworked heaven tower teleport wnd                        [OK]
#define __AEGON_QOL_STUFF                                    //| QOL changes                                                [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM                            //| Achievement System                                        [OK] //TODO: add more types
#define __AEGON_TEX_LOAD                                    //| Improved texture loading                                [OK]
#define __AEGON_2K_RES                                        //| 2K resolution support                                    [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE                        //| ingame window/fullscreen switch and client resize        [OK]
#define __AEGON_LAST_ONLINE                                    //| Last online info for guild members / friends            [OK]
#define __AEGON_INGAME_TIME                                    //| save players ingame time                                [OK]
#define __AEGON_DUNGEON_TELEPORT                            //| Dungeon teleport for admins                                [OK]
#define __AEGON_CRAFTING_SYSTEM                                //| Crafting system                                            [OK]
#define __AEGON_TELEPORT_SHORTCUT                            //| Teleporter Shortcut                                        [OK]
#define __AEGON_MAX_BUY_CHANGE                                //| amount able to purchase instead of 9999                    [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT                        //| announcement bg image                                    [OK]
#define __AEGON_HORI_SCROLLBAR                                //| Horizontal scrollbar                                    [OK]
#define __AEGON_SCROLLBAR_STEP                                //| Set the scroll step for scrollbar buttons                [OK]
#define __AEGON_SHUFFLE_DROP                                //| Shuffle drop index to randomize    order                    [OK]
#define __AEGON_USEFULL_FUNCTIONS                            //| functions collection                                    [OK]
#define __AEGON_CUSTOM_FONTS                                //| load custom fonts                                        [OK]
#define __AEGON_FIXES                                        //| Define to mark fixes                                    [OK]
#define __AEGON_PVP_RANKING                                    //| PVP Ranking System                                        [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF                                //| Permanent Buff System                                    [OK]
#define __AEGON_PREM_MOTIONS                                //| Unlockable Premium Motions                                [OK]
#define __AEGON_THEME_SWITCHER                                //| Theme Switch system                                        [OK]
#define __AEGON_APNG                                        //| animated png load/render                                [OK]
#define __AEGON_FONT_SWITCH                                    //| ingame font switch without restart                        [OK]
#define __AEGON_BOW_FACTOR                                    //| Bow Factor in Resource                                    [OK]
#define __AEGON_WEBSHOP_FLAG                                //| Flag to mark items purchased from webshop                [OK]
#define __AEGON_EMOTE_SYSTEM                                //| Extented Emote System                                    [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL                            //| System Shout for Individual Users                        [OK]
//#define __AEGON_TOURNAMENT                                    //| Tournament system                                        [DEV]    //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG                            //| Improved Debug for GetItemProp                            [OK]
#define __INCREASE_SKILL_ID_VALUE                            //| WORD -> DWORD                                            [OK]
#define __SMALL_CENTERED_TASKBAR                            //| choose smaller taskbar when centered                    [OK]
#define __AEGON_FAST_SMELT_FILL                                //| Fill all 10 slots with one click                         [OK]
#define __LOG_UNKNOWN_SNAPSHOT                                //|    Log brocken client snapshots                            [OK]
#define __AEGON_DELETED_CHAR_CHECK                            //| Check if a char got deleted when processing login        [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS                        //| Deactivate Pets when using board/mount                    [OK]
#define __AEGON_AUTO_STATS                                    //| Select one stat to be automatically upped on level up    [OK]
#define __AEGON_F_TOOL                                        //| F-Tool                                                    [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN                    //| Show time left to join a new guild                        [OK]
#define __AEGON_RM_HERO_SKILL                                //| Changes rm hero skill to fast assist/rm buff            [OK]
#define __AEGON_OPTIONAL_SKILL_SFX                            //| make sfx optional to fix sfx spam (aroundbuff, etc)        [OK]
#define __AEGON_SOLO_PARTY_EXP                                //| solo party leveling                                        [OK]
#define __AEGON_NINJA_MODE                                    //| serverside invisibility                                    [OK]
#define __AEGON_FOLLOW_HOTKEY                                //| hotkey to follow                                        [OK]
#define __AEGON_TIME_DIFF                                    //| Server client time diff                                    [OK]
#define __AEGON_IMPROVED_QUICKSELL                            //| filters for quick sell                                    [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE                    //| Client side droprate for monster wiki                    [OK]
//#define __AEGON_PVP_MINIGAMES                                //| PvP Minigame System                                        [OK]
#define __AEGON_IMPROVED_SHOPDESIGN                            //| Improved version of __SHOPDESIGN (incl. vending npc)    [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE                        //| Staff mode that makes mobs ignore you                    [OK]
//#define __AEGON_BOSS_MECHANICS                                //| Special Boss mechanics                                    [DEV]
#define __AEGON_MESSENGER                                    //| Improved Messenger                                        [OK]
#define __AEGON_MINIMIZE_WINDOWS                            //| Minimize window button                                    [OK]
#define __AEGON_SPLASH_SCREEN                                //| Splash screen when loading neuz                            [OK]
#define __AEGON_MAIL_ITEM_SAVE                                //| proper item saving with all variables                    [OK]
#define __AEGON_HOTKEY_F_KEYS                                //| F10-F24 for hotkeys                                        [OK]
#define __AEGON_WEAPON_MERGE_100                            //| 100% success for 2h weapon merge                        [OK]
#define __AEGON_DB_PETFILTER                                //| Save petfilter in db insteaf of neuz.ini                [OK]
#define __AEGON_ALWAYS_FULLSHOUT                            //| Always full shout without scroll                        [OK]
#define __AEGON_TELEPORTER                                    //| Teleporter system                                        [OK]
#define __AEGON_LOGOUT_CHAR_SELECT                            //| logout to char select option                            [OK]
#define __AEGON_DISABLE_ANGEL_CREATION                        //| Disable angel creation                                    [OK]
#define __AEGON_MOB_ATTACK_MOUNTED                            //| Monsters attack mounted players                            [OK]
#define __AEGON_MASTER_KEEPS_SKILLS                            //| Master keeps skills up to 120, taskbar doesnt reset        [OK]
#define __AEGON_BAG_FREE_MOVE                                //| freely move items in bag                                [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT                                        //| CrashRpt for Neuz                                        [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT                            //| Admins can teleport without the use of tickets            [OK]
#define __LEESE_VIEW_SETEFFECT                                //| Shows set effect with Shift + Hover Item                [OK]
#define __LEESE_MESSENGER_TIMER                                //| Timer inside messenger & shop chat © Leese                [OK]
#define __LEESE_REMOVE_LVL1                                    //| Disabled Level 1 text for dwLimitLevel1                    [OK]
#define __LEESE_NO_EVENTITEM_RESELL                            //| Disables the reselling of Event Items.                    [OK]
#define __LEESE_REMOVE_BUBBLETIME                            //| Removed Bubbletime from CWndStatus                        [OK]
#define __LEESE_CENTER_BASE_TEXT                            //| CWndBase Text Centered in Window                        [OK]
#define __PLACEHOLDER_TEXT                                    //| Placeholder Text                                        [OK]
#define __WIKIPEDIA_ITEMS                                    //| Wikipedia (Items)                                        [OK]
#define    __WIKIPEDIA_TITLE                                    //| Wikipedia (Titles)                                        [OK]
#define    __WIKIPEDIA_JOB                                        //| Wikipedia (Classes)                                        [OK]
#define    __WIKIPEDIA_MONSTER                                    //| Wikipedia (Monster) + Admin Create                        [OK]
#define __LEESE_LOADING_SPREAD                                //| Spread Loadingscreens on all resolutions                [OK]
#define __LEESE_VENDING_RENDER                                //| Changed positioning of vendor title bar rendering        [OK]
#define __LEESE_BADGE_HONOR_COMBINE                            //| Combined Honor & Badge in one window                    [OK]
#define __LEESE_RARITY_1000                                    //| Upgraded Rarity to 1000 instead of 100                    [OK]
#define __LEESE_AROUND_BUFF                                    //| Around Buff command for Staff                            [OK]
#define __LEESE_SM_DESC                                        //| SM Item Description                                        [OK]
#define __LEESE_WORLDSERVER_OPT                                //| WorldServer optimized list                                [OK]
#define __BUFF_4X_OPT                                        //| 14x Rendering buffs instead of 7                        [OK]
#define __LEESE_PARTY_REFRESH                                //| Party Skill Refresh OnJoin()                            [OK]
#define __LEESE_EVENT_REWARD                                //| Command to spawn Event Rewards for GM+                    [OK]                            
#define __LEESE_STAFF_CONNECT                                //| Staff Connect Message                                    [OK]
#define __LEESE_RENDER_ITEMCOUNT                            //| New Item Count Design                                    [OK]
#define __LEESE_STAFF_BOLD                                    //| Staff Bold Names (Multi Render)                            [OK]
#define __LEESE_GUILD_LEVEL_UP                                //| TextCmd_GuildStat > Level                                [OK]
#define __LEESE_PARTY_LOCATION                                //| Location in Party Window                                [OK]
#define __LEESE_SAVE_STATUS                                    //| Saving WndStatus in Neuz.ini                            [DEV]
#define __LEESE_SECURITY_CHECKS                                //| Small Security Checks                                    [DEV]
#define __LEESE_STAFF_DUNGEON                                //| Admin can enter dungeon without level restriction        [OK]

/******************************************************** MIKSIK *********************************************************/

#define __MIKSIK_GS_REWARD                                    //| Change Guildsiege reward                                [OK]
#define __MIKSIK_BOSSCRIT                                    //| Boss critical dmg edits                                    [OK]
#define __MIKSIK_FLASH_WINDOW_EX                            //| Flashing Neuz icons                                        [OK]
//#define __MIKSIK_EQUALIZED_MODE                             //| Equalized PVP                                             [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that )
#define    __MIKSIK_NEWSTAT                                    //| New stats.                                                [OK]
/******************************************************** DST'S *********************************************************/

#define __DST_CHANCEDROP_GOLD                                //| DST_CHANCEDROP & DST_GOLDDROP                            [OK]
#define __DST_COOLTIME_DUNGEON                                //| DST_COOLTIME_DUNGEON_REDUCED                            [OK]
#define __DST_CHANCEDROP_PIECE                                //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                                //| DST_COLLECTOR_TIME                                        [OK]
#define __DST_PET_EXPERIENCE                                //| DST_PET_EXPERIENCE                                        [OK]

/******************************************************** FIXES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR                                //| Players can't dupe characters after deletion            [OK]
#define __FIX_RANGER_ROLLER                                    //| Fixes Ranger Animation                                    [OK]
#define __FIX_SETFST                                        //| Frameskip Fix                                            [OK]
#define __FIX_ANIMATE_MODEL                                    //| Animated Model Fix                                        [OK]
#define __FIX_BUFFPANG_SPAM                                    //| Anti Buff Pang Spam                                        [OK]
#define __FIX_DST_HEAL                                        //| DST Heal Fix                                            [OK]
#define __FIX_NO_CHAT_CLEAR                                    //| Chat is not deleting text anymore.                        [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT                    //| Fixed a buff > 60 Min, on reconnection time resets.        [OK]
#define __FIX_GENDER_NPC                                    //| Fixed a bug on wrong serializing from Sex                [OK]
#define __FIX_BUTTON_FREEZE                                    //| Fixed Freezing Client on F10 and Alt key                [OK]
#define __FIX_CHARACTER_DISCONNECT                            //| Character Disconnect Fix                                [OK]
#define __FIX_GUILD_OVERFLOW                                //| Fixed Guild Overflow                                    [OK]
#define __FIX_TICK                                            //| 500ms Delay on Equip Sound                                [OK]
#define __FIX_EXPLOIT_PET                                    //| Fix Pet Exploit 2020                                    [OK]
#define __FIX_REMOVESFX                                        //| Removes SFX if object is invalid.                        [OK]
#define __FIX_TIMER_GW                                        //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime        [OK]
#define __FIX_TOOLTIP_INVENTORY                                //| Fixed FPS drop when mouse over inventory                [OK]
#define __FIX_TEXTUREBUG                                    //| Texture Rendering Bugfix                                [OK]

#define __ITEM_ANIMATE_FIX                                    //| Fixed Item Animation on Weapons.                        [OK]
#define __COLLISION_FIX_PLAYER                                //| Player Collision Fix                                    [OK]
#define __4TH_HIT_HACK                                        //| Fixes the 4th hit hack of a blade                        [OK]
#define __CPU_UTILDOWN_060502                                //| Implementation of more modern D3D Methods                [OK]
#define    __SYS_PLAYER_SYNC                                    //|    Fixed Stat Sync                                            [OK]
#define __LOGOUTFIX                                            //| Logout Fixed                                            [OK]
#define __BAGTPFIX                                            //| Safe Delete Bag                                            [OK]
#define __SLOW_WALK_FIX                                        //| Correction of position bugs with the walk key ("W")        [OK]
#define __BLOU_EXPERIMENTAL_FIX2                            //| ITransformer::IsValidStuff                                [OK]
#define __MOVE_LIKE_OFFI                                    //| Move like offi                                            [OK]
#define __REVIVAL_FIX                                        //| Res window doesn't appear if player isn't dead            [OK]
#define    __DROP_ITEM                                            //| Stop throwing away Eggs & Red Chips                        [OK]
#define __ALWAYS_MODEL_LIGHT                                //| Small Tweak -> Models always enlighted                    [OK]
#define    __SLEEPING_FIX                                        //| Sleeping Fix                                            [OK]
#define    __INVISIBLE_FIX                                        //| Invisibility Fixed.                                        [OK]
#define    __SECURITY_FIXES                                    //| Global Security Fixes.                                    [OK]
#define    __WND_BUTTONS_FIX                                    //| Wnd Buttons Fixed.                                        [OK]
#define __JEWEL_EQUIPMENTFIX                                //| Logic Jewel Equipment Fix                                [OK]
#define __PSEVDORANGERFIX                                    //| Mini-fix for rangers                                    [OK]
#define __SFX_OPT_FIX                                        //| Rendering SFX Optimized                                    [OK]
#define __GH_DUPE_FIX                                        //| Guild House Duping Fix                                    [OK]
#define __POSI_BUG_FIX                                        //| Position Bugfix.                                        [OK]
#define __POSI_BUG_FIX_2                                    //| Position Bugfix.                                        [OK]
#define __JUMP_FIX_2021                                        //| Jumping Ani is altered by move speed of the char        [OK]


Download:
[Hidden content]
Ty so much
 
These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268441


Defines:
Code:
#define NEUZ_TITLE            "Titanium MMO"                    //|    Neuz Title                                                [OK]
#define NEUZ_PHASH            ""                //|    Password Hash > Database & Website                        [OK]
#define NEUZ_MSGVR            "20100412"                        //|    Neuz Msg Version > Matches Patcher                        [OK]
#define __AES                                                //| AES Encryption for Client                                [OK]
#define __DISCORD_RPC                                        //| Discord RPC Integration                                    [OK]
#define __fmod
#define __dx9c    // using 9.0c libs.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ                                        //| Check every model, texture, terrain, icons client side.    [OK]

/**************************************************** PORT CONFIGURATION ****************************************************/

#define NEUZ_CPORT                "5400"                        //| Titanium Neuz Port                                        [OK]
#define SERVER_CERT_PORT        23000                        //| Titanium Certifier Port                                    [OK]
#define SERVER_LOGIN_PORT        28000                        //| Titanium Login Port                                        [OK]

/********************************************************* VARIABLES *********************************************************/

#define __MAX_STACK                9999                        //| VARIABLE: Max Item Stack                                [OK]
#define __PET_SPEED                4.5f                        //| VARIABLE: Pet Speed    Multiplier                            [OK]
#define __TELEPORT_DELAY        5                            //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __MAX_SPEED                200000                            //| VARIABLE: Max walking speed.                            [OK]
//#define MOD_MAX_SPEED            220
#define INGAMEDP_CASH_ERROR        1                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYLOOTBOX        2                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYSEASONPASS    3                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYMOTION        4                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYEMOTE        5                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_WEBSHOP        6                            //| __AEGON_INGAME_DP                                        [OK]

#define GAMEGUARD_LOG_STAT        15500                            //| VARIABLE: Character Stat Tracking.                        [OK]
#define GAMEGUARD_LOG_ISTAT        19000                        //| VARIABLE: Character Individual Stat Tracking.            [OK]
#define GAMEGUARD_LOG_TSTAT        20000                        //| VARIABLE: Character Total Stats Tracking.                [OK]

#define __AEGON_PICKUP_PET_RANGE    20                        //| range the pickup pet walks to items                        [OK]

//#define __SYS_STACKABLE_BEADS    43200                        //| VARIABLE: Stackable Beads QOL in Minutes.                [OK]

#define AUTH_NINJA_MODE        AUTH_GAMEMASTER                    //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT    "w9z$C&F)J@NcRfUj"                //| Crypt Key for user logins                                [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y    -10                    //| Offset player name, guild name/logo, hp bar, etc        [OK]

#define __BUYBACK_PERCENT_COST    10                            //| Increased buyback cost                                    [OK]

#define __RIDE_ACTIVATION_TIME    500                            //| set ride/mount channel time    overrides spec_item            [OK]

#define __MAX_COLLECT_BY_IP        5                            //| Max collectors per ip address                            [OK]    

#define __AEGON_FLY_LEVEL    1                                //| Level required to use board/mount                        [OK]

#define __MAX_ATEX 8                                        //| additional textures per model                            [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define    __ANGEL_CREATION_FIX                                //| Angel Creation Fix                                        [OK]
#define __ARROW_FIX                                            //| Arrow Positioning Fix                                    [OK]
#define    __FAST_NEUZ                                            //| Quicker loading of world maps                            [OK]
#define    __INVENTORY_168                                        //| 168 Slots Inventory                                        [OK]
#define    __NEW_EXCHANGE_V19                                    //| V19 Exchanging                                            [OK]
#define    __V21_SIEGE_BUFFS                                    //| Buffs upon playing Siege                                [OK]
#define    __V16_FORMATS                                        //| V16 Props                                                [OK]
#define    __V19_FORMATS                                        //| V19 Props                                                [OK]
#define    __ZONE_AFFICHAGE                                    //| Region Text on left side of screen                        [OK]
#define    __INVENTORY_SORT                                    //| Sorts items depending per Item-ID DESC                    [OK]
#define    __TREASUREBOX                                        //| Treasure Box System    Fixed                                [OK]

#define    __SYS_SCR_CANCELLATION                                //| Scroll of Unbinding                                        [DEV]
#define    __SYS_SCR_PARTYPOINTFREE                            //| Scroll of Party Amplification                            [DEV]
#define    __SYS_SCR_PARTYSPEEDLEVELUP                            //| Scroll of Party Growth                                    [DEV]
#define    __SYS_SYS_ARMOREFFECTCHANGE                            //| Aura Scrolls                                            [DEV]
#define    __SYS_SYS_ITEMMODELRETURN                            //| Revert Transmutation Scroll                                [DEV]
#define    __V21_PREMIUM_BATTERY                                //| Collect Premium Items                                    [DEV]
#define    __YS_CHATTING_BLOCKING_SYSTEM                        //| Spam Blocking System                                    [DEV]

#define    __3RD_LEGEND16                                        //| 3rd Jobs                                                [OK]
#define    __COLOSSEUM                                            //| Colosseum System                                        [OK]
#define    __FASHION_COMBINE                                    //| Fashion Combination System                                [OK]
#define    __IMPROVE_MAP_SYSTEM                                //| Improved Map System                                        [OK]
#define    __INSTANCE_AGGRO_SYSTEM                                //| V17 Aggro System                                        [OK]
#define    __ITEMLINK                                            //| Item Linking                                            [OK]
#define    __LECTURE_V17                                        //| V17 WndTitle Edits                                        [OK]
#define    __LOADING_SCREEN_UPDATE                                //| New Loading Screens                                        [OK]

#define    __NEW_SKILL_TREE                                    //| New Skill Tree                                            [OK]
#define    __NEW_STACKABLE_AMPS                                //| Stackable Amps from 3 to 5.                                [OK]
#define    __NEW_WEAPON_GLOW                                    //| V17 Weapon Glows                                        [OK]
#define    __NO_AFTER_SKIN                                        //| No After Skin on Textures.                                [OK]
#define    __NO_SUB_LANG                                        //| No second language.                                        [OK]
#define    __UPGRADE_SUCCESS_SCROLL                            //| Scroll IK3_ULTIMATE_UPGRADE_RATE added.                    [OK]
#define    __WND_BUTTONS                                        //| New Window Buttons.                                        [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR                                    //| Taskbar Modifications                                    [OK]
#define __TITANIUM_OPTIONS                                    //| Extended Options Menu for Titanium                        [OK]
#define __TITANIUM_THEME                                    //| Titanium MMO Source Theme Tweaks                        [OK]
#define __TITANIUM_MAPS                                        //| Maps                                                    [OK]

#define __CUSTOM_HP_BAR                                        //| Customized HP Bar                                        [OK]
#define __BETTER_MODEL_CACHE                                //| Better Model Caching                                    [OK]
#define __SYS_LOCK_ITEM                                        //| Lock Item System                                        [OK]
#define __GAMEGUARD                                            //| Security Systems                                        [OK]
#define __PREMIUM                                            //| Premium on SM Mode                                        [OK]
#define __SYS_NO_SHOP_SFX                                    //| Disabled SFX when opening a private shop                [OK]
#define __SYS_PET_NO_CLICK                                    //| Click Trough Pets                                        [OK]
//#define __SYS_FLYING_PETS                                    //| You can fly with pets enabled now!                        [OK]
#define __NEW_NIGHT                                            //| New Day / Night System                                    [OK]
#define __PARTY_ASSISTANT                                    //| Party Assistance System                                    [OK]
#define __NPCVEND_STACKBUY                                    //| Stack Purchase system                                    [OK]
#define __BETTER_SKILL_TOOLTIP                                //| Better Skill Tooltip System                                [OK]
#define __VENDING_NPC                                        //| Offline Vendor                                            [OK]
#define __SYS_GROUND_ITEM_TEXT                                //| Ground Items Text Overlay                                [OK]
#define __GIFTBOX_LIST_ITEMS                                //| List Gifbox Items                                        [OK]
#define __ANARCHY_SYSTEM                                    //| Anarchy System                                            [OK]
#define __BADGE                                                //| Badge System with SQL saving badges © -                    [OK]
#define    __SYS_GUILDCOLOR                                    //|    Changes Guild Color via Scroll                            [OK]
#define __SWITCH_DMG_RENDER                                    //| Option to Switch Damage Rendering                        [OK]
#define __GUILDFINDER                                        //| Guild Finder with SQL                                    [OK]
#define __SYS_MONSTER_CLASH                                    //| Monster Clash System                                    [OK]
#define __TASKBAR_OPEN_SITE                                    //| Added multiple URL's in Taskbar.                        [OK]
#define __SYS_SANDBOX                                        //| Sandbox System                                            [OK]
#define __SHOPS_VISITED                                        //| Indicator of visited vendors.                            [OK]
#define    __TICKETS_DETAILS                                    //| Information of connected players on channels            [OK]
#define __CHECKLOAD                                         //| Check Load Ticket - Requires V18 Ticket.                [OK]
#define __CHANNELSWITCHER                                     //| Channel Switch Ticket - Requires V18 Ticket .            [OK]
#define __V18TICKET                                         //| New Ticket Loader & Files.                                [OK]
#define __ACCELOGIC                                            //| Jewelry Improvement                                        [OK]
#define __NEW_GUILD_PERM                                    //| New Guild Rights (Apply for Siege) on Guild Tab            [OK]
#define __DMGCORRECT                                        //| Tweaked min/max dmg | Removed miss | Block DMG Tweak    [OK]
#define    __TRAILS                                            //| Custom Trails                                            [OK]
#define __NO_PARTYSKILL_DELETE                                //| Party Skills will not be deleted on party leader switch    [OK]
#define    __SPAM_PROTECT_SKILLS                                //| Disabling skill in Safety Regions                        [OK]
#define __AFK_MONITORING                                    //| Automatic AFK in 15 minutes                                [OK] 
#define    __SYS_NAMECOLOR                                        //|    Changes Player Name Color via Scroll                    [OK]
#define    __STATISTICS                                        //| Improved display of stats (H)                            [OK]
#define __WEAPON_MERGE                                        //| Weapon Merge System                                        [OK]
#define    __EATPET_STATS                                        //| Bonuses at buff-pets                                    [OK]
#define __SINGLE_TASKBAR_SWAP                                //| Switch between F Keys                                    [OK]
#define __NPC_BUFF_CLASS                                    //| NPC Buff of Class Skills                                [OK]
#define    __WINDOW_TITLE                                        //| Title name in Window.                                    [OK]
#define    __ADDSHOPITEM                                        //| AddShopItem NPC function.                                [OK]
#define __NO_TICKET_RESELL                                    //| Sell expired or active tickets for 1 penya                [OK]
#define    __ADDTEXT_COLORED                                    //| dwColor in AddText function                                [OK]
#define __ITEM_COUNT_TOOLTIP                                //| Item count in Tooltip                                    [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP                        //| Display Item ID, IK1/2/3 as Tooltip                        [OK]
#define __CLIENT_LOAD_MIDDLE                                //| Load Window in Middle of Screen                            [OK]
#define __OPTIMIZE_LATENCY                                    //|    Client's latency optimized for positioning                [OK]
#define    __VENDOR_UPDATE                                        //| NPC Shop Update.                                        [OK]
#define    __CHANGE_HOT_KEY                                    //| Choice of keys                                            [OK]
#define    __NEW_COLOR_CHANGE                                    //| Hair color when creating the character                    [OK]
#define __CHIP_PLAYERSHOP                                    //| Private Shops with Penya / Perin / Red Chip / Red Perin    [OK]
#define    __BETTER_POCKET                                        //| Larger Bags (B)                                            [OK]
#define    __NEW_CHANGE_JOB                                    //| Automatic Class Change                                    [OK]
#define    __DROP_LOG                                            //| Drop Logging on left of screen                            [OK]
#define    __WEAPON_RARITY                                        //| Weapon Rarity                                            [OK]
#define    __BLING_BLING                                        //| Bling Bling Scroll                                        [OK]
#define __BACKGROUNDRENDER                                    //| Minimal Render for Background Task                        [OK]
#define __MUTEBGSOUNDS                                        //| Mute Background Task (Sound/Music)                        [OK]
#define __MINIMIZEFIX                                        //| Minimize Fix                                            [OK]
#define    __ALIASING                                            //| Reduces Aliasing                                        [OK]
#define    __ANISOTROPIC                                        //| Anisotropic Filtering                                    [OK]
#define __HIDE_NPC_BUBBLES                                    //| Hide NPC Chat Bubbles                                    [OK]
#define    __SYS_CUSTOM_TITLE                                    //| Own User Title                                            [OK]
#define __COMBOBOX_FIX    10                                    //| Fix combobox dropdown size    x= max entries shown        [OK]
#define __MOUNT                                                //| Mount System                                            [OK]
#define    __SYS_PARTYFINDER                                    //|    Partyfinder                                                [OK]
#define __SHOPS_ONLY_CONT                                    //| Shops only in shopping continent                        [OK]
#define __HIDE_MONSTER_LEVEL                                //| Option to hide monster tag in name                        [OK]
#define __ALPHA_CHAT                                        //| Option to hide chat                                        [OK]
#define __STOP_EXP                                            //| Option to Stop EXP                                        [OK]
#define __WELCOME_MESSAGE                                    //| Welcome message OnGameJoin                              [OK]
#define __HIDE_POWER_UPS                                    //| Hide Powerups                                            [OK]
#define __ADVANCED_MAIL                                        //| Fast collect/delete mail                                [OK]
#define __RANGE_COLLECT_ITEM                                //| collect same items in a radius around the player        [OK]
#define __LOOKCHANGE                                        //| Lookchange                                                [OK]
#define __HIDE_FASHION                                        //| Hide Fashion System                                        [OK]
#define __REMOVE_DURATION_ITEMS                                //| Duration - Right Click Remove Item                        [OK]
#define __AUTOLOOT_PENYA                                    //| Penya Automatically in Inventory                        [OK]
#define __10MIN_CD_REGUILD                                    //| 10 Minute Cooltime on Guild Rejoin                        [OK]
#define    __SYS_PETFILTER                                        //| Petfilter System                                        [OK]
#define __MODEL_VIEW                                        //| Model Viewer Window                                        [OK]
#define __THREAD_UPDATE                                        //| Quicker Database Server                                    [OK]
#define    __HEAL_SHOW                                            //| Gain Health Display                                        [OK]
#define    __REPORT_SYSTEM                                        //| Creates .txt files (Program\Logs\Server\.Reports).        [OK]
#define    __SYS_AUTO_SHOUT                                    //| Ability to automatically shout in-game                     [OK]
#define    __AUTO_HELPER_THREAD                                //| Helper Thread for auto power up and auto shout            [OK]
#define __TIMER                                                //| CD remaining instances in the teleporter                [OK]
#define __ANI_WING                                            //| Animated PARTS_MASK Wingmasks.                            [OK]
#define __MODEL_NPC_VIEW                                    //| 3D Model animated in NPC Menu                            [OK]
#define __BLESSINGS_TRADABLE                                //| Blessings are Tradable now!                                [OK]
#define __AWAKE_MASK                                        //| Blessings Available for Masks                            [OK]
#define __TELEPORTAPP_EXCEPTIONS                            //| Teleport System Exceptions                                [OK]
#define __AUTO_MAX_SKILL                                    //| Skillpoints added automatically.                        [OK]
#define __ENEMY_SYSTEM                                        //| Shows Enemy if player is not in same guild on Siege.    [OK]
#define    __LOOTPET_TELEPORT                                    //| Lootpet teleports with player                            [OK]
#define __ACTIVE_ITEM_ICON_V17                                //| Display active item checkmark                            [OK]
#define    __MESSENGER_CTRL_EXTENTED                            //| Modifications on Messenger                                [OK]
#define    __PARTYLIST_MESSENGER                                //| Modifications on Messenger                                [OK]
#define    __PLAYER_LIST                                        //| Players List                                            [OK]
#define __BAN_SYSTEM                                        //| /ban Command                                            [OK] 
#define    __CROSSBOW                                            //| Baruna                                                    [OK]
#define __ITEM_COOLDOWN                                        //| Ingame items with a new cooldown time.                    [OK]
#define __SWITCH_EQUIP                                        //| Switch Equipment System                                    [OK]
#define __SHOP_SEARCH                                        //| Shop Search Function                                    [OK]
#define __INVENTORY_SEARCH                                    //| Inventory Search Function                                [OK]
#define __GUILD_BANK_SEARCH                                    //| Guild Search Function                                    [OK]
#define __CHAR_CREATE_ROTATE                                //| You can rotate character at creation window                [OK]
#define    __SWING_CHANGE                                        //| Glow Change for set (items)                                [OK]
#define __NEW_BUFF_FORMAT                                    //| New Round Buffs + Option                                [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN                                //| Advanced login window with acc manager                    [OK]
#define __AEGON_AWAKEWINDOW                                    //| Awake window                                            [OK]
#define __NO_CLOSE_AWAKEWINDOW                                //| Awake window stays open when walking                    [OK]
#define __AEGON_AWAKE_COLOR                                    //| Max awake color                                            [OK]
#define __AEGON_PETMISTAKE                                    //| Pet Mistake Aegon                                        [OK]
#define __ALLOW_BERSERK_SKILLUSE                            //| Able to use other skills while berserk is active        [OK]
#define __AEGON_MONSTER_HUNT                                //| Monster hunt                                            [OK]
#define __AEGON_PUT_JEWEL_WEAP                                //| Place Weapons for jewel setting with Dbl Click            [OK]
#define __AEGON_COUNT_DIFF_IP                                //| Player Count with different ip                            [OK]
#define __LEEAEG_SHOP_FINDER                                //| Shop Finder System for __PREMIUM menu                    [OK] 
#define __AEGON_RETURN_AWAKE                                //| Return the last awake                                    [OK]
#define __AEGON_CONVERT_PERIN                                //| penya -> perin converter single/all                        [OK]
#define __MOUNT_TOWN_RESTRICTION                            //| Restrict the usage of certain mounts in towns            [OK]
#define __AEGON_TOWN_MAP                                    //| Activate closeup map of the towns                        [OK]
#define __AEGON_LOOT_BOX                                    //| Lootbox system                                            [OK]
#define __AEGON_VIEW_INV                                    //| View Players Inventory                                    [OK]
#define __AEGON_INGAME_DP                                    //| donate point access ingame                                [OK]
#define __AEGON_SEASON_PASS                                    //| pvp & pve season pass                                    [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND                                //| reworked heaven tower teleport wnd                        [OK]
#define __AEGON_QOL_STUFF                                    //| QOL changes                                                [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM                            //| Achievement System                                        [OK] //TODO: add more types
#define __AEGON_TEX_LOAD                                    //| Improved texture loading                                [OK]
#define __AEGON_2K_RES                                        //| 2K resolution support                                    [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE                        //| ingame window/fullscreen switch and client resize        [OK]
#define __AEGON_LAST_ONLINE                                    //| Last online info for guild members / friends            [OK]
#define __AEGON_INGAME_TIME                                    //| save players ingame time                                [OK]
#define __AEGON_DUNGEON_TELEPORT                            //| Dungeon teleport for admins                                [OK]
#define __AEGON_CRAFTING_SYSTEM                                //| Crafting system                                            [OK]
#define __AEGON_TELEPORT_SHORTCUT                            //| Teleporter Shortcut                                        [OK]
#define __AEGON_MAX_BUY_CHANGE                                //| amount able to purchase instead of 9999                    [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT                        //| announcement bg image                                    [OK]
#define __AEGON_HORI_SCROLLBAR                                //| Horizontal scrollbar                                    [OK]
#define __AEGON_SCROLLBAR_STEP                                //| Set the scroll step for scrollbar buttons                [OK]
#define __AEGON_SHUFFLE_DROP                                //| Shuffle drop index to randomize    order                    [OK]
#define __AEGON_USEFULL_FUNCTIONS                            //| functions collection                                    [OK]
#define __AEGON_CUSTOM_FONTS                                //| load custom fonts                                        [OK]
#define __AEGON_FIXES                                        //| Define to mark fixes                                    [OK]
#define __AEGON_PVP_RANKING                                    //| PVP Ranking System                                        [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF                                //| Permanent Buff System                                    [OK]
#define __AEGON_PREM_MOTIONS                                //| Unlockable Premium Motions                                [OK]
#define __AEGON_THEME_SWITCHER                                //| Theme Switch system                                        [OK]
#define __AEGON_APNG                                        //| animated png load/render                                [OK]
#define __AEGON_FONT_SWITCH                                    //| ingame font switch without restart                        [OK]
#define __AEGON_BOW_FACTOR                                    //| Bow Factor in Resource                                    [OK]
#define __AEGON_WEBSHOP_FLAG                                //| Flag to mark items purchased from webshop                [OK]
#define __AEGON_EMOTE_SYSTEM                                //| Extented Emote System                                    [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL                            //| System Shout for Individual Users                        [OK]
//#define __AEGON_TOURNAMENT                                    //| Tournament system                                        [DEV]    //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG                            //| Improved Debug for GetItemProp                            [OK]
#define __INCREASE_SKILL_ID_VALUE                            //| WORD -> DWORD                                            [OK]
#define __SMALL_CENTERED_TASKBAR                            //| choose smaller taskbar when centered                    [OK]
#define __AEGON_FAST_SMELT_FILL                                //| Fill all 10 slots with one click                         [OK]
#define __LOG_UNKNOWN_SNAPSHOT                                //|    Log brocken client snapshots                            [OK]
#define __AEGON_DELETED_CHAR_CHECK                            //| Check if a char got deleted when processing login        [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS                        //| Deactivate Pets when using board/mount                    [OK]
#define __AEGON_AUTO_STATS                                    //| Select one stat to be automatically upped on level up    [OK]
#define __AEGON_F_TOOL                                        //| F-Tool                                                    [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN                    //| Show time left to join a new guild                        [OK]
#define __AEGON_RM_HERO_SKILL                                //| Changes rm hero skill to fast assist/rm buff            [OK]
#define __AEGON_OPTIONAL_SKILL_SFX                            //| make sfx optional to fix sfx spam (aroundbuff, etc)        [OK]
#define __AEGON_SOLO_PARTY_EXP                                //| solo party leveling                                        [OK]
#define __AEGON_NINJA_MODE                                    //| serverside invisibility                                    [OK]
#define __AEGON_FOLLOW_HOTKEY                                //| hotkey to follow                                        [OK]
#define __AEGON_TIME_DIFF                                    //| Server client time diff                                    [OK]
#define __AEGON_IMPROVED_QUICKSELL                            //| filters for quick sell                                    [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE                    //| Client side droprate for monster wiki                    [OK]
//#define __AEGON_PVP_MINIGAMES                                //| PvP Minigame System                                        [OK]
#define __AEGON_IMPROVED_SHOPDESIGN                            //| Improved version of __SHOPDESIGN (incl. vending npc)    [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE                        //| Staff mode that makes mobs ignore you                    [OK]
//#define __AEGON_BOSS_MECHANICS                                //| Special Boss mechanics                                    [DEV]
#define __AEGON_MESSENGER                                    //| Improved Messenger                                        [OK]
#define __AEGON_MINIMIZE_WINDOWS                            //| Minimize window button                                    [OK]
#define __AEGON_SPLASH_SCREEN                                //| Splash screen when loading neuz                            [OK]
#define __AEGON_MAIL_ITEM_SAVE                                //| proper item saving with all variables                    [OK]
#define __AEGON_HOTKEY_F_KEYS                                //| F10-F24 for hotkeys                                        [OK]
#define __AEGON_WEAPON_MERGE_100                            //| 100% success for 2h weapon merge                        [OK]
#define __AEGON_DB_PETFILTER                                //| Save petfilter in db insteaf of neuz.ini                [OK]
#define __AEGON_ALWAYS_FULLSHOUT                            //| Always full shout without scroll                        [OK]
#define __AEGON_TELEPORTER                                    //| Teleporter system                                        [OK]
#define __AEGON_LOGOUT_CHAR_SELECT                            //| logout to char select option                            [OK]
#define __AEGON_DISABLE_ANGEL_CREATION                        //| Disable angel creation                                    [OK]
#define __AEGON_MOB_ATTACK_MOUNTED                            //| Monsters attack mounted players                            [OK]
#define __AEGON_MASTER_KEEPS_SKILLS                            //| Master keeps skills up to 120, taskbar doesnt reset        [OK]
#define __AEGON_BAG_FREE_MOVE                                //| freely move items in bag                                [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT                                        //| CrashRpt for Neuz                                        [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT                            //| Admins can teleport without the use of tickets            [OK]
#define __LEESE_VIEW_SETEFFECT                                //| Shows set effect with Shift + Hover Item                [OK]
#define __LEESE_MESSENGER_TIMER                                //| Timer inside messenger & shop chat © Leese                [OK]
#define __LEESE_REMOVE_LVL1                                    //| Disabled Level 1 text for dwLimitLevel1                    [OK]
#define __LEESE_NO_EVENTITEM_RESELL                            //| Disables the reselling of Event Items.                    [OK]
#define __LEESE_REMOVE_BUBBLETIME                            //| Removed Bubbletime from CWndStatus                        [OK]
#define __LEESE_CENTER_BASE_TEXT                            //| CWndBase Text Centered in Window                        [OK]
#define __PLACEHOLDER_TEXT                                    //| Placeholder Text                                        [OK]
#define __WIKIPEDIA_ITEMS                                    //| Wikipedia (Items)                                        [OK]
#define    __WIKIPEDIA_TITLE                                    //| Wikipedia (Titles)                                        [OK]
#define    __WIKIPEDIA_JOB                                        //| Wikipedia (Classes)                                        [OK]
#define    __WIKIPEDIA_MONSTER                                    //| Wikipedia (Monster) + Admin Create                        [OK]
#define __LEESE_LOADING_SPREAD                                //| Spread Loadingscreens on all resolutions                [OK]
#define __LEESE_VENDING_RENDER                                //| Changed positioning of vendor title bar rendering        [OK]
#define __LEESE_BADGE_HONOR_COMBINE                            //| Combined Honor & Badge in one window                    [OK]
#define __LEESE_RARITY_1000                                    //| Upgraded Rarity to 1000 instead of 100                    [OK]
#define __LEESE_AROUND_BUFF                                    //| Around Buff command for Staff                            [OK]
#define __LEESE_SM_DESC                                        //| SM Item Description                                        [OK]
#define __LEESE_WORLDSERVER_OPT                                //| WorldServer optimized list                                [OK]
#define __BUFF_4X_OPT                                        //| 14x Rendering buffs instead of 7                        [OK]
#define __LEESE_PARTY_REFRESH                                //| Party Skill Refresh OnJoin()                            [OK]
#define __LEESE_EVENT_REWARD                                //| Command to spawn Event Rewards for GM+                    [OK]                            
#define __LEESE_STAFF_CONNECT                                //| Staff Connect Message                                    [OK]
#define __LEESE_RENDER_ITEMCOUNT                            //| New Item Count Design                                    [OK]
#define __LEESE_STAFF_BOLD                                    //| Staff Bold Names (Multi Render)                            [OK]
#define __LEESE_GUILD_LEVEL_UP                                //| TextCmd_GuildStat > Level                                [OK]
#define __LEESE_PARTY_LOCATION                                //| Location in Party Window                                [OK]
#define __LEESE_SAVE_STATUS                                    //| Saving WndStatus in Neuz.ini                            [DEV]
#define __LEESE_SECURITY_CHECKS                                //| Small Security Checks                                    [DEV]
#define __LEESE_STAFF_DUNGEON                                //| Admin can enter dungeon without level restriction        [OK]

/******************************************************** MIKSIK *********************************************************/

#define __MIKSIK_GS_REWARD                                    //| Change Guildsiege reward                                [OK]
#define __MIKSIK_BOSSCRIT                                    //| Boss critical dmg edits                                    [OK]
#define __MIKSIK_FLASH_WINDOW_EX                            //| Flashing Neuz icons                                        [OK]
//#define __MIKSIK_EQUALIZED_MODE                             //| Equalized PVP                                             [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that )
#define    __MIKSIK_NEWSTAT                                    //| New stats.                                                [OK]
/******************************************************** DST'S *********************************************************/

#define __DST_CHANCEDROP_GOLD                                //| DST_CHANCEDROP & DST_GOLDDROP                            [OK]
#define __DST_COOLTIME_DUNGEON                                //| DST_COOLTIME_DUNGEON_REDUCED                            [OK]
#define __DST_CHANCEDROP_PIECE                                //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                                //| DST_COLLECTOR_TIME                                        [OK]
#define __DST_PET_EXPERIENCE                                //| DST_PET_EXPERIENCE                                        [OK]

/******************************************************** FIXES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR                                //| Players can't dupe characters after deletion            [OK]
#define __FIX_RANGER_ROLLER                                    //| Fixes Ranger Animation                                    [OK]
#define __FIX_SETFST                                        //| Frameskip Fix                                            [OK]
#define __FIX_ANIMATE_MODEL                                    //| Animated Model Fix                                        [OK]
#define __FIX_BUFFPANG_SPAM                                    //| Anti Buff Pang Spam                                        [OK]
#define __FIX_DST_HEAL                                        //| DST Heal Fix                                            [OK]
#define __FIX_NO_CHAT_CLEAR                                    //| Chat is not deleting text anymore.                        [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT                    //| Fixed a buff > 60 Min, on reconnection time resets.        [OK]
#define __FIX_GENDER_NPC                                    //| Fixed a bug on wrong serializing from Sex                [OK]
#define __FIX_BUTTON_FREEZE                                    //| Fixed Freezing Client on F10 and Alt key                [OK]
#define __FIX_CHARACTER_DISCONNECT                            //| Character Disconnect Fix                                [OK]
#define __FIX_GUILD_OVERFLOW                                //| Fixed Guild Overflow                                    [OK]
#define __FIX_TICK                                            //| 500ms Delay on Equip Sound                                [OK]
#define __FIX_EXPLOIT_PET                                    //| Fix Pet Exploit 2020                                    [OK]
#define __FIX_REMOVESFX                                        //| Removes SFX if object is invalid.                        [OK]
#define __FIX_TIMER_GW                                        //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime        [OK]
#define __FIX_TOOLTIP_INVENTORY                                //| Fixed FPS drop when mouse over inventory                [OK]
#define __FIX_TEXTUREBUG                                    //| Texture Rendering Bugfix                                [OK]

#define __ITEM_ANIMATE_FIX                                    //| Fixed Item Animation on Weapons.                        [OK]
#define __COLLISION_FIX_PLAYER                                //| Player Collision Fix                                    [OK]
#define __4TH_HIT_HACK                                        //| Fixes the 4th hit hack of a blade                        [OK]
#define __CPU_UTILDOWN_060502                                //| Implementation of more modern D3D Methods                [OK]
#define    __SYS_PLAYER_SYNC                                    //|    Fixed Stat Sync                                            [OK]
#define __LOGOUTFIX                                            //| Logout Fixed                                            [OK]
#define __BAGTPFIX                                            //| Safe Delete Bag                                            [OK]
#define __SLOW_WALK_FIX                                        //| Correction of position bugs with the walk key ("W")        [OK]
#define __BLOU_EXPERIMENTAL_FIX2                            //| ITransformer::IsValidStuff                                [OK]
#define __MOVE_LIKE_OFFI                                    //| Move like offi                                            [OK]
#define __REVIVAL_FIX                                        //| Res window doesn't appear if player isn't dead            [OK]
#define    __DROP_ITEM                                            //| Stop throwing away Eggs & Red Chips                        [OK]
#define __ALWAYS_MODEL_LIGHT                                //| Small Tweak -> Models always enlighted                    [OK]
#define    __SLEEPING_FIX                                        //| Sleeping Fix                                            [OK]
#define    __INVISIBLE_FIX                                        //| Invisibility Fixed.                                        [OK]
#define    __SECURITY_FIXES                                    //| Global Security Fixes.                                    [OK]
#define    __WND_BUTTONS_FIX                                    //| Wnd Buttons Fixed.                                        [OK]
#define __JEWEL_EQUIPMENTFIX                                //| Logic Jewel Equipment Fix                                [OK]
#define __PSEVDORANGERFIX                                    //| Mini-fix for rangers                                    [OK]
#define __SFX_OPT_FIX                                        //| Rendering SFX Optimized                                    [OK]
#define __GH_DUPE_FIX                                        //| Guild House Duping Fix                                    [OK]
#define __POSI_BUG_FIX                                        //| Position Bugfix.                                        [OK]
#define __POSI_BUG_FIX_2                                    //| Position Bugfix.                                        [OK]
#define __JUMP_FIX_2021                                        //| Jumping Ani is altered by move speed of the char        [OK]


Download:
[Hidden content]
thanks brother
 
Thank you.
But
SQL Server 2019 Do I have to use this?
Is it possible to use a lower version than this?

I only have SQL Server 20.2 version.

I'm using this
 
These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268441


Defines:
Code:
#define NEUZ_TITLE            "Titanium MMO"                    //|    Neuz Title                                                [OK]
#define NEUZ_PHASH            ""                //|    Password Hash > Database & Website                        [OK]
#define NEUZ_MSGVR            "20100412"                        //|    Neuz Msg Version > Matches Patcher                        [OK]
#define __AES                                                //| AES Encryption for Client                                [OK]
#define __DISCORD_RPC                                        //| Discord RPC Integration                                    [OK]
#define __fmod
#define __dx9c    // using 9.0c libs.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ                                        //| Check every model, texture, terrain, icons client side.    [OK]

/**************************************************** PORT CONFIGURATION ****************************************************/

#define NEUZ_CPORT                "5400"                        //| Titanium Neuz Port                                        [OK]
#define SERVER_CERT_PORT        23000                        //| Titanium Certifier Port                                    [OK]
#define SERVER_LOGIN_PORT        28000                        //| Titanium Login Port                                        [OK]

/********************************************************* VARIABLES *********************************************************/

#define __MAX_STACK                9999                        //| VARIABLE: Max Item Stack                                [OK]
#define __PET_SPEED                4.5f                        //| VARIABLE: Pet Speed    Multiplier                            [OK]
#define __TELEPORT_DELAY        5                            //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __MAX_SPEED                200000                            //| VARIABLE: Max walking speed.                            [OK]
//#define MOD_MAX_SPEED            220
#define INGAMEDP_CASH_ERROR        1                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYLOOTBOX        2                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYSEASONPASS    3                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYMOTION        4                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYEMOTE        5                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_WEBSHOP        6                            //| __AEGON_INGAME_DP                                        [OK]

#define GAMEGUARD_LOG_STAT        15500                            //| VARIABLE: Character Stat Tracking.                        [OK]
#define GAMEGUARD_LOG_ISTAT        19000                        //| VARIABLE: Character Individual Stat Tracking.            [OK]
#define GAMEGUARD_LOG_TSTAT        20000                        //| VARIABLE: Character Total Stats Tracking.                [OK]

#define __AEGON_PICKUP_PET_RANGE    20                        //| range the pickup pet walks to items                        [OK]

//#define __SYS_STACKABLE_BEADS    43200                        //| VARIABLE: Stackable Beads QOL in Minutes.                [OK]

#define AUTH_NINJA_MODE        AUTH_GAMEMASTER                    //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT    "w9z$C&F)J@NcRfUj"                //| Crypt Key for user logins                                [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y    -10                    //| Offset player name, guild name/logo, hp bar, etc        [OK]

#define __BUYBACK_PERCENT_COST    10                            //| Increased buyback cost                                    [OK]

#define __RIDE_ACTIVATION_TIME    500                            //| set ride/mount channel time    overrides spec_item            [OK]

#define __MAX_COLLECT_BY_IP        5                            //| Max collectors per ip address                            [OK]    

#define __AEGON_FLY_LEVEL    1                                //| Level required to use board/mount                        [OK]

#define __MAX_ATEX 8                                        //| additional textures per model                            [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define    __ANGEL_CREATION_FIX                                //| Angel Creation Fix                                        [OK]
#define __ARROW_FIX                                            //| Arrow Positioning Fix                                    [OK]
#define    __FAST_NEUZ                                            //| Quicker loading of world maps                            [OK]
#define    __INVENTORY_168                                        //| 168 Slots Inventory                                        [OK]
#define    __NEW_EXCHANGE_V19                                    //| V19 Exchanging                                            [OK]
#define    __V21_SIEGE_BUFFS                                    //| Buffs upon playing Siege                                [OK]
#define    __V16_FORMATS                                        //| V16 Props                                                [OK]
#define    __V19_FORMATS                                        //| V19 Props                                                [OK]
#define    __ZONE_AFFICHAGE                                    //| Region Text on left side of screen                        [OK]
#define    __INVENTORY_SORT                                    //| Sorts items depending per Item-ID DESC                    [OK]
#define    __TREASUREBOX                                        //| Treasure Box System    Fixed                                [OK]

#define    __SYS_SCR_CANCELLATION                                //| Scroll of Unbinding                                        [DEV]
#define    __SYS_SCR_PARTYPOINTFREE                            //| Scroll of Party Amplification                            [DEV]
#define    __SYS_SCR_PARTYSPEEDLEVELUP                            //| Scroll of Party Growth                                    [DEV]
#define    __SYS_SYS_ARMOREFFECTCHANGE                            //| Aura Scrolls                                            [DEV]
#define    __SYS_SYS_ITEMMODELRETURN                            //| Revert Transmutation Scroll                                [DEV]
#define    __V21_PREMIUM_BATTERY                                //| Collect Premium Items                                    [DEV]
#define    __YS_CHATTING_BLOCKING_SYSTEM                        //| Spam Blocking System                                    [DEV]

#define    __3RD_LEGEND16                                        //| 3rd Jobs                                                [OK]
#define    __COLOSSEUM                                            //| Colosseum System                                        [OK]
#define    __FASHION_COMBINE                                    //| Fashion Combination System                                [OK]
#define    __IMPROVE_MAP_SYSTEM                                //| Improved Map System                                        [OK]
#define    __INSTANCE_AGGRO_SYSTEM                                //| V17 Aggro System                                        [OK]
#define    __ITEMLINK                                            //| Item Linking                                            [OK]
#define    __LECTURE_V17                                        //| V17 WndTitle Edits                                        [OK]
#define    __LOADING_SCREEN_UPDATE                                //| New Loading Screens                                        [OK]

#define    __NEW_SKILL_TREE                                    //| New Skill Tree                                            [OK]
#define    __NEW_STACKABLE_AMPS                                //| Stackable Amps from 3 to 5.                                [OK]
#define    __NEW_WEAPON_GLOW                                    //| V17 Weapon Glows                                        [OK]
#define    __NO_AFTER_SKIN                                        //| No After Skin on Textures.                                [OK]
#define    __NO_SUB_LANG                                        //| No second language.                                        [OK]
#define    __UPGRADE_SUCCESS_SCROLL                            //| Scroll IK3_ULTIMATE_UPGRADE_RATE added.                    [OK]
#define    __WND_BUTTONS                                        //| New Window Buttons.                                        [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR                                    //| Taskbar Modifications                                    [OK]
#define __TITANIUM_OPTIONS                                    //| Extended Options Menu for Titanium                        [OK]
#define __TITANIUM_THEME                                    //| Titanium MMO Source Theme Tweaks                        [OK]
#define __TITANIUM_MAPS                                        //| Maps                                                    [OK]

#define __CUSTOM_HP_BAR                                        //| Customized HP Bar                                        [OK]
#define __BETTER_MODEL_CACHE                                //| Better Model Caching                                    [OK]
#define __SYS_LOCK_ITEM                                        //| Lock Item System                                        [OK]
#define __GAMEGUARD                                            //| Security Systems                                        [OK]
#define __PREMIUM                                            //| Premium on SM Mode                                        [OK]
#define __SYS_NO_SHOP_SFX                                    //| Disabled SFX when opening a private shop                [OK]
#define __SYS_PET_NO_CLICK                                    //| Click Trough Pets                                        [OK]
//#define __SYS_FLYING_PETS                                    //| You can fly with pets enabled now!                        [OK]
#define __NEW_NIGHT                                            //| New Day / Night System                                    [OK]
#define __PARTY_ASSISTANT                                    //| Party Assistance System                                    [OK]
#define __NPCVEND_STACKBUY                                    //| Stack Purchase system                                    [OK]
#define __BETTER_SKILL_TOOLTIP                                //| Better Skill Tooltip System                                [OK]
#define __VENDING_NPC                                        //| Offline Vendor                                            [OK]
#define __SYS_GROUND_ITEM_TEXT                                //| Ground Items Text Overlay                                [OK]
#define __GIFTBOX_LIST_ITEMS                                //| List Gifbox Items                                        [OK]
#define __ANARCHY_SYSTEM                                    //| Anarchy System                                            [OK]
#define __BADGE                                                //| Badge System with SQL saving badges © -                    [OK]
#define    __SYS_GUILDCOLOR                                    //|    Changes Guild Color via Scroll                            [OK]
#define __SWITCH_DMG_RENDER                                    //| Option to Switch Damage Rendering                        [OK]
#define __GUILDFINDER                                        //| Guild Finder with SQL                                    [OK]
#define __SYS_MONSTER_CLASH                                    //| Monster Clash System                                    [OK]
#define __TASKBAR_OPEN_SITE                                    //| Added multiple URL's in Taskbar.                        [OK]
#define __SYS_SANDBOX                                        //| Sandbox System                                            [OK]
#define __SHOPS_VISITED                                        //| Indicator of visited vendors.                            [OK]
#define    __TICKETS_DETAILS                                    //| Information of connected players on channels            [OK]
#define __CHECKLOAD                                         //| Check Load Ticket - Requires V18 Ticket.                [OK]
#define __CHANNELSWITCHER                                     //| Channel Switch Ticket - Requires V18 Ticket .            [OK]
#define __V18TICKET                                         //| New Ticket Loader & Files.                                [OK]
#define __ACCELOGIC                                            //| Jewelry Improvement                                        [OK]
#define __NEW_GUILD_PERM                                    //| New Guild Rights (Apply for Siege) on Guild Tab            [OK]
#define __DMGCORRECT                                        //| Tweaked min/max dmg | Removed miss | Block DMG Tweak    [OK]
#define    __TRAILS                                            //| Custom Trails                                            [OK]
#define __NO_PARTYSKILL_DELETE                                //| Party Skills will not be deleted on party leader switch    [OK]
#define    __SPAM_PROTECT_SKILLS                                //| Disabling skill in Safety Regions                        [OK]
#define __AFK_MONITORING                                    //| Automatic AFK in 15 minutes                                [OK] 
#define    __SYS_NAMECOLOR                                        //|    Changes Player Name Color via Scroll                    [OK]
#define    __STATISTICS                                        //| Improved display of stats (H)                            [OK]
#define __WEAPON_MERGE                                        //| Weapon Merge System                                        [OK]
#define    __EATPET_STATS                                        //| Bonuses at buff-pets                                    [OK]
#define __SINGLE_TASKBAR_SWAP                                //| Switch between F Keys                                    [OK]
#define __NPC_BUFF_CLASS                                    //| NPC Buff of Class Skills                                [OK]
#define    __WINDOW_TITLE                                        //| Title name in Window.                                    [OK]
#define    __ADDSHOPITEM                                        //| AddShopItem NPC function.                                [OK]
#define __NO_TICKET_RESELL                                    //| Sell expired or active tickets for 1 penya                [OK]
#define    __ADDTEXT_COLORED                                    //| dwColor in AddText function                                [OK]
#define __ITEM_COUNT_TOOLTIP                                //| Item count in Tooltip                                    [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP                        //| Display Item ID, IK1/2/3 as Tooltip                        [OK]
#define __CLIENT_LOAD_MIDDLE                                //| Load Window in Middle of Screen                            [OK]
#define __OPTIMIZE_LATENCY                                    //|    Client's latency optimized for positioning                [OK]
#define    __VENDOR_UPDATE                                        //| NPC Shop Update.                                        [OK]
#define    __CHANGE_HOT_KEY                                    //| Choice of keys                                            [OK]
#define    __NEW_COLOR_CHANGE                                    //| Hair color when creating the character                    [OK]
#define __CHIP_PLAYERSHOP                                    //| Private Shops with Penya / Perin / Red Chip / Red Perin    [OK]
#define    __BETTER_POCKET                                        //| Larger Bags (B)                                            [OK]
#define    __NEW_CHANGE_JOB                                    //| Automatic Class Change                                    [OK]
#define    __DROP_LOG                                            //| Drop Logging on left of screen                            [OK]
#define    __WEAPON_RARITY                                        //| Weapon Rarity                                            [OK]
#define    __BLING_BLING                                        //| Bling Bling Scroll                                        [OK]
#define __BACKGROUNDRENDER                                    //| Minimal Render for Background Task                        [OK]
#define __MUTEBGSOUNDS                                        //| Mute Background Task (Sound/Music)                        [OK]
#define __MINIMIZEFIX                                        //| Minimize Fix                                            [OK]
#define    __ALIASING                                            //| Reduces Aliasing                                        [OK]
#define    __ANISOTROPIC                                        //| Anisotropic Filtering                                    [OK]
#define __HIDE_NPC_BUBBLES                                    //| Hide NPC Chat Bubbles                                    [OK]
#define    __SYS_CUSTOM_TITLE                                    //| Own User Title                                            [OK]
#define __COMBOBOX_FIX    10                                    //| Fix combobox dropdown size    x= max entries shown        [OK]
#define __MOUNT                                                //| Mount System                                            [OK]
#define    __SYS_PARTYFINDER                                    //|    Partyfinder                                                [OK]
#define __SHOPS_ONLY_CONT                                    //| Shops only in shopping continent                        [OK]
#define __HIDE_MONSTER_LEVEL                                //| Option to hide monster tag in name                        [OK]
#define __ALPHA_CHAT                                        //| Option to hide chat                                        [OK]
#define __STOP_EXP                                            //| Option to Stop EXP                                        [OK]
#define __WELCOME_MESSAGE                                    //| Welcome message OnGameJoin                              [OK]
#define __HIDE_POWER_UPS                                    //| Hide Powerups                                            [OK]
#define __ADVANCED_MAIL                                        //| Fast collect/delete mail                                [OK]
#define __RANGE_COLLECT_ITEM                                //| collect same items in a radius around the player        [OK]
#define __LOOKCHANGE                                        //| Lookchange                                                [OK]
#define __HIDE_FASHION                                        //| Hide Fashion System                                        [OK]
#define __REMOVE_DURATION_ITEMS                                //| Duration - Right Click Remove Item                        [OK]
#define __AUTOLOOT_PENYA                                    //| Penya Automatically in Inventory                        [OK]
#define __10MIN_CD_REGUILD                                    //| 10 Minute Cooltime on Guild Rejoin                        [OK]
#define    __SYS_PETFILTER                                        //| Petfilter System                                        [OK]
#define __MODEL_VIEW                                        //| Model Viewer Window                                        [OK]
#define __THREAD_UPDATE                                        //| Quicker Database Server                                    [OK]
#define    __HEAL_SHOW                                            //| Gain Health Display                                        [OK]
#define    __REPORT_SYSTEM                                        //| Creates .txt files (Program\Logs\Server\.Reports).        [OK]
#define    __SYS_AUTO_SHOUT                                    //| Ability to automatically shout in-game                     [OK]
#define    __AUTO_HELPER_THREAD                                //| Helper Thread for auto power up and auto shout            [OK]
#define __TIMER                                                //| CD remaining instances in the teleporter                [OK]
#define __ANI_WING                                            //| Animated PARTS_MASK Wingmasks.                            [OK]
#define __MODEL_NPC_VIEW                                    //| 3D Model animated in NPC Menu                            [OK]
#define __BLESSINGS_TRADABLE                                //| Blessings are Tradable now!                                [OK]
#define __AWAKE_MASK                                        //| Blessings Available for Masks                            [OK]
#define __TELEPORTAPP_EXCEPTIONS                            //| Teleport System Exceptions                                [OK]
#define __AUTO_MAX_SKILL                                    //| Skillpoints added automatically.                        [OK]
#define __ENEMY_SYSTEM                                        //| Shows Enemy if player is not in same guild on Siege.    [OK]
#define    __LOOTPET_TELEPORT                                    //| Lootpet teleports with player                            [OK]
#define __ACTIVE_ITEM_ICON_V17                                //| Display active item checkmark                            [OK]
#define    __MESSENGER_CTRL_EXTENTED                            //| Modifications on Messenger                                [OK]
#define    __PARTYLIST_MESSENGER                                //| Modifications on Messenger                                [OK]
#define    __PLAYER_LIST                                        //| Players List                                            [OK]
#define __BAN_SYSTEM                                        //| /ban Command                                            [OK] 
#define    __CROSSBOW                                            //| Baruna                                                    [OK]
#define __ITEM_COOLDOWN                                        //| Ingame items with a new cooldown time.                    [OK]
#define __SWITCH_EQUIP                                        //| Switch Equipment System                                    [OK]
#define __SHOP_SEARCH                                        //| Shop Search Function                                    [OK]
#define __INVENTORY_SEARCH                                    //| Inventory Search Function                                [OK]
#define __GUILD_BANK_SEARCH                                    //| Guild Search Function                                    [OK]
#define __CHAR_CREATE_ROTATE                                //| You can rotate character at creation window                [OK]
#define    __SWING_CHANGE                                        //| Glow Change for set (items)                                [OK]
#define __NEW_BUFF_FORMAT                                    //| New Round Buffs + Option                                [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN                                //| Advanced login window with acc manager                    [OK]
#define __AEGON_AWAKEWINDOW                                    //| Awake window                                            [OK]
#define __NO_CLOSE_AWAKEWINDOW                                //| Awake window stays open when walking                    [OK]
#define __AEGON_AWAKE_COLOR                                    //| Max awake color                                            [OK]
#define __AEGON_PETMISTAKE                                    //| Pet Mistake Aegon                                        [OK]
#define __ALLOW_BERSERK_SKILLUSE                            //| Able to use other skills while berserk is active        [OK]
#define __AEGON_MONSTER_HUNT                                //| Monster hunt                                            [OK]
#define __AEGON_PUT_JEWEL_WEAP                                //| Place Weapons for jewel setting with Dbl Click            [OK]
#define __AEGON_COUNT_DIFF_IP                                //| Player Count with different ip                            [OK]
#define __LEEAEG_SHOP_FINDER                                //| Shop Finder System for __PREMIUM menu                    [OK] 
#define __AEGON_RETURN_AWAKE                                //| Return the last awake                                    [OK]
#define __AEGON_CONVERT_PERIN                                //| penya -> perin converter single/all                        [OK]
#define __MOUNT_TOWN_RESTRICTION                            //| Restrict the usage of certain mounts in towns            [OK]
#define __AEGON_TOWN_MAP                                    //| Activate closeup map of the towns                        [OK]
#define __AEGON_LOOT_BOX                                    //| Lootbox system                                            [OK]
#define __AEGON_VIEW_INV                                    //| View Players Inventory                                    [OK]
#define __AEGON_INGAME_DP                                    //| donate point access ingame                                [OK]
#define __AEGON_SEASON_PASS                                    //| pvp & pve season pass                                    [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND                                //| reworked heaven tower teleport wnd                        [OK]
#define __AEGON_QOL_STUFF                                    //| QOL changes                                                [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM                            //| Achievement System                                        [OK] //TODO: add more types
#define __AEGON_TEX_LOAD                                    //| Improved texture loading                                [OK]
#define __AEGON_2K_RES                                        //| 2K resolution support                                    [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE                        //| ingame window/fullscreen switch and client resize        [OK]
#define __AEGON_LAST_ONLINE                                    //| Last online info for guild members / friends            [OK]
#define __AEGON_INGAME_TIME                                    //| save players ingame time                                [OK]
#define __AEGON_DUNGEON_TELEPORT                            //| Dungeon teleport for admins                                [OK]
#define __AEGON_CRAFTING_SYSTEM                                //| Crafting system                                            [OK]
#define __AEGON_TELEPORT_SHORTCUT                            //| Teleporter Shortcut                                        [OK]
#define __AEGON_MAX_BUY_CHANGE                                //| amount able to purchase instead of 9999                    [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT                        //| announcement bg image                                    [OK]
#define __AEGON_HORI_SCROLLBAR                                //| Horizontal scrollbar                                    [OK]
#define __AEGON_SCROLLBAR_STEP                                //| Set the scroll step for scrollbar buttons                [OK]
#define __AEGON_SHUFFLE_DROP                                //| Shuffle drop index to randomize    order                    [OK]
#define __AEGON_USEFULL_FUNCTIONS                            //| functions collection                                    [OK]
#define __AEGON_CUSTOM_FONTS                                //| load custom fonts                                        [OK]
#define __AEGON_FIXES                                        //| Define to mark fixes                                    [OK]
#define __AEGON_PVP_RANKING                                    //| PVP Ranking System                                        [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF                                //| Permanent Buff System                                    [OK]
#define __AEGON_PREM_MOTIONS                                //| Unlockable Premium Motions                                [OK]
#define __AEGON_THEME_SWITCHER                                //| Theme Switch system                                        [OK]
#define __AEGON_APNG                                        //| animated png load/render                                [OK]
#define __AEGON_FONT_SWITCH                                    //| ingame font switch without restart                        [OK]
#define __AEGON_BOW_FACTOR                                    //| Bow Factor in Resource                                    [OK]
#define __AEGON_WEBSHOP_FLAG                                //| Flag to mark items purchased from webshop                [OK]
#define __AEGON_EMOTE_SYSTEM                                //| Extented Emote System                                    [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL                            //| System Shout for Individual Users                        [OK]
//#define __AEGON_TOURNAMENT                                    //| Tournament system                                        [DEV]    //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG                            //| Improved Debug for GetItemProp                            [OK]
#define __INCREASE_SKILL_ID_VALUE                            //| WORD -> DWORD                                            [OK]
#define __SMALL_CENTERED_TASKBAR                            //| choose smaller taskbar when centered                    [OK]
#define __AEGON_FAST_SMELT_FILL                                //| Fill all 10 slots with one click                         [OK]
#define __LOG_UNKNOWN_SNAPSHOT                                //|    Log brocken client snapshots                            [OK]
#define __AEGON_DELETED_CHAR_CHECK                            //| Check if a char got deleted when processing login        [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS                        //| Deactivate Pets when using board/mount                    [OK]
#define __AEGON_AUTO_STATS                                    //| Select one stat to be automatically upped on level up    [OK]
#define __AEGON_F_TOOL                                        //| F-Tool                                                    [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN                    //| Show time left to join a new guild                        [OK]
#define __AEGON_RM_HERO_SKILL                                //| Changes rm hero skill to fast assist/rm buff            [OK]
#define __AEGON_OPTIONAL_SKILL_SFX                            //| make sfx optional to fix sfx spam (aroundbuff, etc)        [OK]
#define __AEGON_SOLO_PARTY_EXP                                //| solo party leveling                                        [OK]
#define __AEGON_NINJA_MODE                                    //| serverside invisibility                                    [OK]
#define __AEGON_FOLLOW_HOTKEY                                //| hotkey to follow                                        [OK]
#define __AEGON_TIME_DIFF                                    //| Server client time diff                                    [OK]
#define __AEGON_IMPROVED_QUICKSELL                            //| filters for quick sell                                    [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE                    //| Client side droprate for monster wiki                    [OK]
//#define __AEGON_PVP_MINIGAMES                                //| PvP Minigame System                                        [OK]
#define __AEGON_IMPROVED_SHOPDESIGN                            //| Improved version of __SHOPDESIGN (incl. vending npc)    [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE                        //| Staff mode that makes mobs ignore you                    [OK]
//#define __AEGON_BOSS_MECHANICS                                //| Special Boss mechanics                                    [DEV]
#define __AEGON_MESSENGER                                    //| Improved Messenger                                        [OK]
#define __AEGON_MINIMIZE_WINDOWS                            //| Minimize window button                                    [OK]
#define __AEGON_SPLASH_SCREEN                                //| Splash screen when loading neuz                            [OK]
#define __AEGON_MAIL_ITEM_SAVE                                //| proper item saving with all variables                    [OK]
#define __AEGON_HOTKEY_F_KEYS                                //| F10-F24 for hotkeys                                        [OK]
#define __AEGON_WEAPON_MERGE_100                            //| 100% success for 2h weapon merge                        [OK]
#define __AEGON_DB_PETFILTER                                //| Save petfilter in db insteaf of neuz.ini                [OK]
#define __AEGON_ALWAYS_FULLSHOUT                            //| Always full shout without scroll                        [OK]
#define __AEGON_TELEPORTER                                    //| Teleporter system                                        [OK]
#define __AEGON_LOGOUT_CHAR_SELECT                            //| logout to char select option                            [OK]
#define __AEGON_DISABLE_ANGEL_CREATION                        //| Disable angel creation                                    [OK]
#define __AEGON_MOB_ATTACK_MOUNTED                            //| Monsters attack mounted players                            [OK]
#define __AEGON_MASTER_KEEPS_SKILLS                            //| Master keeps skills up to 120, taskbar doesnt reset        [OK]
#define __AEGON_BAG_FREE_MOVE                                //| freely move items in bag                                [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT                                        //| CrashRpt for Neuz                                        [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT                            //| Admins can teleport without the use of tickets            [OK]
#define __LEESE_VIEW_SETEFFECT                                //| Shows set effect with Shift + Hover Item                [OK]
#define __LEESE_MESSENGER_TIMER                                //| Timer inside messenger & shop chat © Leese                [OK]
#define __LEESE_REMOVE_LVL1                                    //| Disabled Level 1 text for dwLimitLevel1                    [OK]
#define __LEESE_NO_EVENTITEM_RESELL                            //| Disables the reselling of Event Items.                    [OK]
#define __LEESE_REMOVE_BUBBLETIME                            //| Removed Bubbletime from CWndStatus                        [OK]
#define __LEESE_CENTER_BASE_TEXT                            //| CWndBase Text Centered in Window                        [OK]
#define __PLACEHOLDER_TEXT                                    //| Placeholder Text                                        [OK]
#define __WIKIPEDIA_ITEMS                                    //| Wikipedia (Items)                                        [OK]
#define    __WIKIPEDIA_TITLE                                    //| Wikipedia (Titles)                                        [OK]
#define    __WIKIPEDIA_JOB                                        //| Wikipedia (Classes)                                        [OK]
#define    __WIKIPEDIA_MONSTER                                    //| Wikipedia (Monster) + Admin Create                        [OK]
#define __LEESE_LOADING_SPREAD                                //| Spread Loadingscreens on all resolutions                [OK]
#define __LEESE_VENDING_RENDER                                //| Changed positioning of vendor title bar rendering        [OK]
#define __LEESE_BADGE_HONOR_COMBINE                            //| Combined Honor & Badge in one window                    [OK]
#define __LEESE_RARITY_1000                                    //| Upgraded Rarity to 1000 instead of 100                    [OK]
#define __LEESE_AROUND_BUFF                                    //| Around Buff command for Staff                            [OK]
#define __LEESE_SM_DESC                                        //| SM Item Description                                        [OK]
#define __LEESE_WORLDSERVER_OPT                                //| WorldServer optimized list                                [OK]
#define __BUFF_4X_OPT                                        //| 14x Rendering buffs instead of 7                        [OK]
#define __LEESE_PARTY_REFRESH                                //| Party Skill Refresh OnJoin()                            [OK]
#define __LEESE_EVENT_REWARD                                //| Command to spawn Event Rewards for GM+                    [OK]                            
#define __LEESE_STAFF_CONNECT                                //| Staff Connect Message                                    [OK]
#define __LEESE_RENDER_ITEMCOUNT                            //| New Item Count Design                                    [OK]
#define __LEESE_STAFF_BOLD                                    //| Staff Bold Names (Multi Render)                            [OK]
#define __LEESE_GUILD_LEVEL_UP                                //| TextCmd_GuildStat > Level                                [OK]
#define __LEESE_PARTY_LOCATION                                //| Location in Party Window                                [OK]
#define __LEESE_SAVE_STATUS                                    //| Saving WndStatus in Neuz.ini                            [DEV]
#define __LEESE_SECURITY_CHECKS                                //| Small Security Checks                                    [DEV]
#define __LEESE_STAFF_DUNGEON                                //| Admin can enter dungeon without level restriction        [OK]

/******************************************************** MIKSIK *********************************************************/

#define __MIKSIK_GS_REWARD                                    //| Change Guildsiege reward                                [OK]
#define __MIKSIK_BOSSCRIT                                    //| Boss critical dmg edits                                    [OK]
#define __MIKSIK_FLASH_WINDOW_EX                            //| Flashing Neuz icons                                        [OK]
//#define __MIKSIK_EQUALIZED_MODE                             //| Equalized PVP                                             [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that )
#define    __MIKSIK_NEWSTAT                                    //| New stats.                                                [OK]
/******************************************************** DST'S *********************************************************/

#define __DST_CHANCEDROP_GOLD                                //| DST_CHANCEDROP & DST_GOLDDROP                            [OK]
#define __DST_COOLTIME_DUNGEON                                //| DST_COOLTIME_DUNGEON_REDUCED                            [OK]
#define __DST_CHANCEDROP_PIECE                                //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                                //| DST_COLLECTOR_TIME                                        [OK]
#define __DST_PET_EXPERIENCE                                //| DST_PET_EXPERIENCE                                        [OK]

/******************************************************** FIXES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR                                //| Players can't dupe characters after deletion            [OK]
#define __FIX_RANGER_ROLLER                                    //| Fixes Ranger Animation                                    [OK]
#define __FIX_SETFST                                        //| Frameskip Fix                                            [OK]
#define __FIX_ANIMATE_MODEL                                    //| Animated Model Fix                                        [OK]
#define __FIX_BUFFPANG_SPAM                                    //| Anti Buff Pang Spam                                        [OK]
#define __FIX_DST_HEAL                                        //| DST Heal Fix                                            [OK]
#define __FIX_NO_CHAT_CLEAR                                    //| Chat is not deleting text anymore.                        [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT                    //| Fixed a buff > 60 Min, on reconnection time resets.        [OK]
#define __FIX_GENDER_NPC                                    //| Fixed a bug on wrong serializing from Sex                [OK]
#define __FIX_BUTTON_FREEZE                                    //| Fixed Freezing Client on F10 and Alt key                [OK]
#define __FIX_CHARACTER_DISCONNECT                            //| Character Disconnect Fix                                [OK]
#define __FIX_GUILD_OVERFLOW                                //| Fixed Guild Overflow                                    [OK]
#define __FIX_TICK                                            //| 500ms Delay on Equip Sound                                [OK]
#define __FIX_EXPLOIT_PET                                    //| Fix Pet Exploit 2020                                    [OK]
#define __FIX_REMOVESFX                                        //| Removes SFX if object is invalid.                        [OK]
#define __FIX_TIMER_GW                                        //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime        [OK]
#define __FIX_TOOLTIP_INVENTORY                                //| Fixed FPS drop when mouse over inventory                [OK]
#define __FIX_TEXTUREBUG                                    //| Texture Rendering Bugfix                                [OK]

#define __ITEM_ANIMATE_FIX                                    //| Fixed Item Animation on Weapons.                        [OK]
#define __COLLISION_FIX_PLAYER                                //| Player Collision Fix                                    [OK]
#define __4TH_HIT_HACK                                        //| Fixes the 4th hit hack of a blade                        [OK]
#define __CPU_UTILDOWN_060502                                //| Implementation of more modern D3D Methods                [OK]
#define    __SYS_PLAYER_SYNC                                    //|    Fixed Stat Sync                                            [OK]
#define __LOGOUTFIX                                            //| Logout Fixed                                            [OK]
#define __BAGTPFIX                                            //| Safe Delete Bag                                            [OK]
#define __SLOW_WALK_FIX                                        //| Correction of position bugs with the walk key ("W")        [OK]
#define __BLOU_EXPERIMENTAL_FIX2                            //| ITransformer::IsValidStuff                                [OK]
#define __MOVE_LIKE_OFFI                                    //| Move like offi                                            [OK]
#define __REVIVAL_FIX                                        //| Res window doesn't appear if player isn't dead            [OK]
#define    __DROP_ITEM                                            //| Stop throwing away Eggs & Red Chips                        [OK]
#define __ALWAYS_MODEL_LIGHT                                //| Small Tweak -> Models always enlighted                    [OK]
#define    __SLEEPING_FIX                                        //| Sleeping Fix                                            [OK]
#define    __INVISIBLE_FIX                                        //| Invisibility Fixed.                                        [OK]
#define    __SECURITY_FIXES                                    //| Global Security Fixes.                                    [OK]
#define    __WND_BUTTONS_FIX                                    //| Wnd Buttons Fixed.                                        [OK]
#define __JEWEL_EQUIPMENTFIX                                //| Logic Jewel Equipment Fix                                [OK]
#define __PSEVDORANGERFIX                                    //| Mini-fix for rangers                                    [OK]
#define __SFX_OPT_FIX                                        //| Rendering SFX Optimized                                    [OK]
#define __GH_DUPE_FIX                                        //| Guild House Duping Fix                                    [OK]
#define __POSI_BUG_FIX                                        //| Position Bugfix.                                        [OK]
#define __POSI_BUG_FIX_2                                    //| Position Bugfix.                                        [OK]
#define __JUMP_FIX_2021                                        //| Jumping Ani is altered by move speed of the char        [OK]


Download:
[Hidden content]
OMG THanks!
 
These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268441


Defines:
Code:
#define NEUZ_TITLE            "Titanium MMO"                    //|    Neuz Title                                                [OK]
#define NEUZ_PHASH            ""                //|    Password Hash > Database & Website                        [OK]
#define NEUZ_MSGVR            "20100412"                        //|    Neuz Msg Version > Matches Patcher                        [OK]
#define __AES                                                //| AES Encryption for Client                                [OK]
#define __DISCORD_RPC                                        //| Discord RPC Integration                                    [OK]
#define __fmod
#define __dx9c    // using 9.0c libs.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ                                        //| Check every model, texture, terrain, icons client side.    [OK]

/**************************************************** PORT CONFIGURATION ****************************************************/

#define NEUZ_CPORT                "5400"                        //| Titanium Neuz Port                                        [OK]
#define SERVER_CERT_PORT        23000                        //| Titanium Certifier Port                                    [OK]
#define SERVER_LOGIN_PORT        28000                        //| Titanium Login Port                                        [OK]

/********************************************************* VARIABLES *********************************************************/

#define __MAX_STACK                9999                        //| VARIABLE: Max Item Stack                                [OK]
#define __PET_SPEED                4.5f                        //| VARIABLE: Pet Speed    Multiplier                            [OK]
#define __TELEPORT_DELAY        5                            //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __MAX_SPEED                200000                            //| VARIABLE: Max walking speed.                            [OK]
//#define MOD_MAX_SPEED            220
#define INGAMEDP_CASH_ERROR        1                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYLOOTBOX        2                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYSEASONPASS    3                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYMOTION        4                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYEMOTE        5                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_WEBSHOP        6                            //| __AEGON_INGAME_DP                                        [OK]

#define GAMEGUARD_LOG_STAT        15500                            //| VARIABLE: Character Stat Tracking.                        [OK]
#define GAMEGUARD_LOG_ISTAT        19000                        //| VARIABLE: Character Individual Stat Tracking.            [OK]
#define GAMEGUARD_LOG_TSTAT        20000                        //| VARIABLE: Character Total Stats Tracking.                [OK]

#define __AEGON_PICKUP_PET_RANGE    20                        //| range the pickup pet walks to items                        [OK]

//#define __SYS_STACKABLE_BEADS    43200                        //| VARIABLE: Stackable Beads QOL in Minutes.                [OK]

#define AUTH_NINJA_MODE        AUTH_GAMEMASTER                    //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT    "w9z$C&F)J@NcRfUj"                //| Crypt Key for user logins                                [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y    -10                    //| Offset player name, guild name/logo, hp bar, etc        [OK]

#define __BUYBACK_PERCENT_COST    10                            //| Increased buyback cost                                    [OK]

#define __RIDE_ACTIVATION_TIME    500                            //| set ride/mount channel time    overrides spec_item            [OK]

#define __MAX_COLLECT_BY_IP        5                            //| Max collectors per ip address                            [OK]    

#define __AEGON_FLY_LEVEL    1                                //| Level required to use board/mount                        [OK]

#define __MAX_ATEX 8                                        //| additional textures per model                            [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define    __ANGEL_CREATION_FIX                                //| Angel Creation Fix                                        [OK]
#define __ARROW_FIX                                            //| Arrow Positioning Fix                                    [OK]
#define    __FAST_NEUZ                                            //| Quicker loading of world maps                            [OK]
#define    __INVENTORY_168                                        //| 168 Slots Inventory                                        [OK]
#define    __NEW_EXCHANGE_V19                                    //| V19 Exchanging                                            [OK]
#define    __V21_SIEGE_BUFFS                                    //| Buffs upon playing Siege                                [OK]
#define    __V16_FORMATS                                        //| V16 Props                                                [OK]
#define    __V19_FORMATS                                        //| V19 Props                                                [OK]
#define    __ZONE_AFFICHAGE                                    //| Region Text on left side of screen                        [OK]
#define    __INVENTORY_SORT                                    //| Sorts items depending per Item-ID DESC                    [OK]
#define    __TREASUREBOX                                        //| Treasure Box System    Fixed                                [OK]

#define    __SYS_SCR_CANCELLATION                                //| Scroll of Unbinding                                        [DEV]
#define    __SYS_SCR_PARTYPOINTFREE                            //| Scroll of Party Amplification                            [DEV]
#define    __SYS_SCR_PARTYSPEEDLEVELUP                            //| Scroll of Party Growth                                    [DEV]
#define    __SYS_SYS_ARMOREFFECTCHANGE                            //| Aura Scrolls                                            [DEV]
#define    __SYS_SYS_ITEMMODELRETURN                            //| Revert Transmutation Scroll                                [DEV]
#define    __V21_PREMIUM_BATTERY                                //| Collect Premium Items                                    [DEV]
#define    __YS_CHATTING_BLOCKING_SYSTEM                        //| Spam Blocking System                                    [DEV]

#define    __3RD_LEGEND16                                        //| 3rd Jobs                                                [OK]
#define    __COLOSSEUM                                            //| Colosseum System                                        [OK]
#define    __FASHION_COMBINE                                    //| Fashion Combination System                                [OK]
#define    __IMPROVE_MAP_SYSTEM                                //| Improved Map System                                        [OK]
#define    __INSTANCE_AGGRO_SYSTEM                                //| V17 Aggro System                                        [OK]
#define    __ITEMLINK                                            //| Item Linking                                            [OK]
#define    __LECTURE_V17                                        //| V17 WndTitle Edits                                        [OK]
#define    __LOADING_SCREEN_UPDATE                                //| New Loading Screens                                        [OK]

#define    __NEW_SKILL_TREE                                    //| New Skill Tree                                            [OK]
#define    __NEW_STACKABLE_AMPS                                //| Stackable Amps from 3 to 5.                                [OK]
#define    __NEW_WEAPON_GLOW                                    //| V17 Weapon Glows                                        [OK]
#define    __NO_AFTER_SKIN                                        //| No After Skin on Textures.                                [OK]
#define    __NO_SUB_LANG                                        //| No second language.                                        [OK]
#define    __UPGRADE_SUCCESS_SCROLL                            //| Scroll IK3_ULTIMATE_UPGRADE_RATE added.                    [OK]
#define    __WND_BUTTONS                                        //| New Window Buttons.                                        [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR                                    //| Taskbar Modifications                                    [OK]
#define __TITANIUM_OPTIONS                                    //| Extended Options Menu for Titanium                        [OK]
#define __TITANIUM_THEME                                    //| Titanium MMO Source Theme Tweaks                        [OK]
#define __TITANIUM_MAPS                                        //| Maps                                                    [OK]

#define __CUSTOM_HP_BAR                                        //| Customized HP Bar                                        [OK]
#define __BETTER_MODEL_CACHE                                //| Better Model Caching                                    [OK]
#define __SYS_LOCK_ITEM                                        //| Lock Item System                                        [OK]
#define __GAMEGUARD                                            //| Security Systems                                        [OK]
#define __PREMIUM                                            //| Premium on SM Mode                                        [OK]
#define __SYS_NO_SHOP_SFX                                    //| Disabled SFX when opening a private shop                [OK]
#define __SYS_PET_NO_CLICK                                    //| Click Trough Pets                                        [OK]
//#define __SYS_FLYING_PETS                                    //| You can fly with pets enabled now!                        [OK]
#define __NEW_NIGHT                                            //| New Day / Night System                                    [OK]
#define __PARTY_ASSISTANT                                    //| Party Assistance System                                    [OK]
#define __NPCVEND_STACKBUY                                    //| Stack Purchase system                                    [OK]
#define __BETTER_SKILL_TOOLTIP                                //| Better Skill Tooltip System                                [OK]
#define __VENDING_NPC                                        //| Offline Vendor                                            [OK]
#define __SYS_GROUND_ITEM_TEXT                                //| Ground Items Text Overlay                                [OK]
#define __GIFTBOX_LIST_ITEMS                                //| List Gifbox Items                                        [OK]
#define __ANARCHY_SYSTEM                                    //| Anarchy System                                            [OK]
#define __BADGE                                                //| Badge System with SQL saving badges © -                    [OK]
#define    __SYS_GUILDCOLOR                                    //|    Changes Guild Color via Scroll                            [OK]
#define __SWITCH_DMG_RENDER                                    //| Option to Switch Damage Rendering                        [OK]
#define __GUILDFINDER                                        //| Guild Finder with SQL                                    [OK]
#define __SYS_MONSTER_CLASH                                    //| Monster Clash System                                    [OK]
#define __TASKBAR_OPEN_SITE                                    //| Added multiple URL's in Taskbar.                        [OK]
#define __SYS_SANDBOX                                        //| Sandbox System                                            [OK]
#define __SHOPS_VISITED                                        //| Indicator of visited vendors.                            [OK]
#define    __TICKETS_DETAILS                                    //| Information of connected players on channels            [OK]
#define __CHECKLOAD                                         //| Check Load Ticket - Requires V18 Ticket.                [OK]
#define __CHANNELSWITCHER                                     //| Channel Switch Ticket - Requires V18 Ticket .            [OK]
#define __V18TICKET                                         //| New Ticket Loader & Files.                                [OK]
#define __ACCELOGIC                                            //| Jewelry Improvement                                        [OK]
#define __NEW_GUILD_PERM                                    //| New Guild Rights (Apply for Siege) on Guild Tab            [OK]
#define __DMGCORRECT                                        //| Tweaked min/max dmg | Removed miss | Block DMG Tweak    [OK]
#define    __TRAILS                                            //| Custom Trails                                            [OK]
#define __NO_PARTYSKILL_DELETE                                //| Party Skills will not be deleted on party leader switch    [OK]
#define    __SPAM_PROTECT_SKILLS                                //| Disabling skill in Safety Regions                        [OK]
#define __AFK_MONITORING                                    //| Automatic AFK in 15 minutes                                [OK] 
#define    __SYS_NAMECOLOR                                        //|    Changes Player Name Color via Scroll                    [OK]
#define    __STATISTICS                                        //| Improved display of stats (H)                            [OK]
#define __WEAPON_MERGE                                        //| Weapon Merge System                                        [OK]
#define    __EATPET_STATS                                        //| Bonuses at buff-pets                                    [OK]
#define __SINGLE_TASKBAR_SWAP                                //| Switch between F Keys                                    [OK]
#define __NPC_BUFF_CLASS                                    //| NPC Buff of Class Skills                                [OK]
#define    __WINDOW_TITLE                                        //| Title name in Window.                                    [OK]
#define    __ADDSHOPITEM                                        //| AddShopItem NPC function.                                [OK]
#define __NO_TICKET_RESELL                                    //| Sell expired or active tickets for 1 penya                [OK]
#define    __ADDTEXT_COLORED                                    //| dwColor in AddText function                                [OK]
#define __ITEM_COUNT_TOOLTIP                                //| Item count in Tooltip                                    [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP                        //| Display Item ID, IK1/2/3 as Tooltip                        [OK]
#define __CLIENT_LOAD_MIDDLE                                //| Load Window in Middle of Screen                            [OK]
#define __OPTIMIZE_LATENCY                                    //|    Client's latency optimized for positioning                [OK]
#define    __VENDOR_UPDATE                                        //| NPC Shop Update.                                        [OK]
#define    __CHANGE_HOT_KEY                                    //| Choice of keys                                            [OK]
#define    __NEW_COLOR_CHANGE                                    //| Hair color when creating the character                    [OK]
#define __CHIP_PLAYERSHOP                                    //| Private Shops with Penya / Perin / Red Chip / Red Perin    [OK]
#define    __BETTER_POCKET                                        //| Larger Bags (B)                                            [OK]
#define    __NEW_CHANGE_JOB                                    //| Automatic Class Change                                    [OK]
#define    __DROP_LOG                                            //| Drop Logging on left of screen                            [OK]
#define    __WEAPON_RARITY                                        //| Weapon Rarity                                            [OK]
#define    __BLING_BLING                                        //| Bling Bling Scroll                                        [OK]
#define __BACKGROUNDRENDER                                    //| Minimal Render for Background Task                        [OK]
#define __MUTEBGSOUNDS                                        //| Mute Background Task (Sound/Music)                        [OK]
#define __MINIMIZEFIX                                        //| Minimize Fix                                            [OK]
#define    __ALIASING                                            //| Reduces Aliasing                                        [OK]
#define    __ANISOTROPIC                                        //| Anisotropic Filtering                                    [OK]
#define __HIDE_NPC_BUBBLES                                    //| Hide NPC Chat Bubbles                                    [OK]
#define    __SYS_CUSTOM_TITLE                                    //| Own User Title                                            [OK]
#define __COMBOBOX_FIX    10                                    //| Fix combobox dropdown size    x= max entries shown        [OK]
#define __MOUNT                                                //| Mount System                                            [OK]
#define    __SYS_PARTYFINDER                                    //|    Partyfinder                                                [OK]
#define __SHOPS_ONLY_CONT                                    //| Shops only in shopping continent                        [OK]
#define __HIDE_MONSTER_LEVEL                                //| Option to hide monster tag in name                        [OK]
#define __ALPHA_CHAT                                        //| Option to hide chat                                        [OK]
#define __STOP_EXP                                            //| Option to Stop EXP                                        [OK]
#define __WELCOME_MESSAGE                                    //| Welcome message OnGameJoin                              [OK]
#define __HIDE_POWER_UPS                                    //| Hide Powerups                                            [OK]
#define __ADVANCED_MAIL                                        //| Fast collect/delete mail                                [OK]
#define __RANGE_COLLECT_ITEM                                //| collect same items in a radius around the player        [OK]
#define __LOOKCHANGE                                        //| Lookchange                                                [OK]
#define __HIDE_FASHION                                        //| Hide Fashion System                                        [OK]
#define __REMOVE_DURATION_ITEMS                                //| Duration - Right Click Remove Item                        [OK]
#define __AUTOLOOT_PENYA                                    //| Penya Automatically in Inventory                        [OK]
#define __10MIN_CD_REGUILD                                    //| 10 Minute Cooltime on Guild Rejoin                        [OK]
#define    __SYS_PETFILTER                                        //| Petfilter System                                        [OK]
#define __MODEL_VIEW                                        //| Model Viewer Window                                        [OK]
#define __THREAD_UPDATE                                        //| Quicker Database Server                                    [OK]
#define    __HEAL_SHOW                                            //| Gain Health Display                                        [OK]
#define    __REPORT_SYSTEM                                        //| Creates .txt files (Program\Logs\Server\.Reports).        [OK]
#define    __SYS_AUTO_SHOUT                                    //| Ability to automatically shout in-game                     [OK]
#define    __AUTO_HELPER_THREAD                                //| Helper Thread for auto power up and auto shout            [OK]
#define __TIMER                                                //| CD remaining instances in the teleporter                [OK]
#define __ANI_WING                                            //| Animated PARTS_MASK Wingmasks.                            [OK]
#define __MODEL_NPC_VIEW                                    //| 3D Model animated in NPC Menu                            [OK]
#define __BLESSINGS_TRADABLE                                //| Blessings are Tradable now!                                [OK]
#define __AWAKE_MASK                                        //| Blessings Available for Masks                            [OK]
#define __TELEPORTAPP_EXCEPTIONS                            //| Teleport System Exceptions                                [OK]
#define __AUTO_MAX_SKILL                                    //| Skillpoints added automatically.                        [OK]
#define __ENEMY_SYSTEM                                        //| Shows Enemy if player is not in same guild on Siege.    [OK]
#define    __LOOTPET_TELEPORT                                    //| Lootpet teleports with player                            [OK]
#define __ACTIVE_ITEM_ICON_V17                                //| Display active item checkmark                            [OK]
#define    __MESSENGER_CTRL_EXTENTED                            //| Modifications on Messenger                                [OK]
#define    __PARTYLIST_MESSENGER                                //| Modifications on Messenger                                [OK]
#define    __PLAYER_LIST                                        //| Players List                                            [OK]
#define __BAN_SYSTEM                                        //| /ban Command                                            [OK] 
#define    __CROSSBOW                                            //| Baruna                                                    [OK]
#define __ITEM_COOLDOWN                                        //| Ingame items with a new cooldown time.                    [OK]
#define __SWITCH_EQUIP                                        //| Switch Equipment System                                    [OK]
#define __SHOP_SEARCH                                        //| Shop Search Function                                    [OK]
#define __INVENTORY_SEARCH                                    //| Inventory Search Function                                [OK]
#define __GUILD_BANK_SEARCH                                    //| Guild Search Function                                    [OK]
#define __CHAR_CREATE_ROTATE                                //| You can rotate character at creation window                [OK]
#define    __SWING_CHANGE                                        //| Glow Change for set (items)                                [OK]
#define __NEW_BUFF_FORMAT                                    //| New Round Buffs + Option                                [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN                                //| Advanced login window with acc manager                    [OK]
#define __AEGON_AWAKEWINDOW                                    //| Awake window                                            [OK]
#define __NO_CLOSE_AWAKEWINDOW                                //| Awake window stays open when walking                    [OK]
#define __AEGON_AWAKE_COLOR                                    //| Max awake color                                            [OK]
#define __AEGON_PETMISTAKE                                    //| Pet Mistake Aegon                                        [OK]
#define __ALLOW_BERSERK_SKILLUSE                            //| Able to use other skills while berserk is active        [OK]
#define __AEGON_MONSTER_HUNT                                //| Monster hunt                                            [OK]
#define __AEGON_PUT_JEWEL_WEAP                                //| Place Weapons for jewel setting with Dbl Click            [OK]
#define __AEGON_COUNT_DIFF_IP                                //| Player Count with different ip                            [OK]
#define __LEEAEG_SHOP_FINDER                                //| Shop Finder System for __PREMIUM menu                    [OK] 
#define __AEGON_RETURN_AWAKE                                //| Return the last awake                                    [OK]
#define __AEGON_CONVERT_PERIN                                //| penya -> perin converter single/all                        [OK]
#define __MOUNT_TOWN_RESTRICTION                            //| Restrict the usage of certain mounts in towns            [OK]
#define __AEGON_TOWN_MAP                                    //| Activate closeup map of the towns                        [OK]
#define __AEGON_LOOT_BOX                                    //| Lootbox system                                            [OK]
#define __AEGON_VIEW_INV                                    //| View Players Inventory                                    [OK]
#define __AEGON_INGAME_DP                                    //| donate point access ingame                                [OK]
#define __AEGON_SEASON_PASS                                    //| pvp & pve season pass                                    [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND                                //| reworked heaven tower teleport wnd                        [OK]
#define __AEGON_QOL_STUFF                                    //| QOL changes                                                [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM                            //| Achievement System                                        [OK] //TODO: add more types
#define __AEGON_TEX_LOAD                                    //| Improved texture loading                                [OK]
#define __AEGON_2K_RES                                        //| 2K resolution support                                    [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE                        //| ingame window/fullscreen switch and client resize        [OK]
#define __AEGON_LAST_ONLINE                                    //| Last online info for guild members / friends            [OK]
#define __AEGON_INGAME_TIME                                    //| save players ingame time                                [OK]
#define __AEGON_DUNGEON_TELEPORT                            //| Dungeon teleport for admins                                [OK]
#define __AEGON_CRAFTING_SYSTEM                                //| Crafting system                                            [OK]
#define __AEGON_TELEPORT_SHORTCUT                            //| Teleporter Shortcut                                        [OK]
#define __AEGON_MAX_BUY_CHANGE                                //| amount able to purchase instead of 9999                    [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT                        //| announcement bg image                                    [OK]
#define __AEGON_HORI_SCROLLBAR                                //| Horizontal scrollbar                                    [OK]
#define __AEGON_SCROLLBAR_STEP                                //| Set the scroll step for scrollbar buttons                [OK]
#define __AEGON_SHUFFLE_DROP                                //| Shuffle drop index to randomize    order                    [OK]
#define __AEGON_USEFULL_FUNCTIONS                            //| functions collection                                    [OK]
#define __AEGON_CUSTOM_FONTS                                //| load custom fonts                                        [OK]
#define __AEGON_FIXES                                        //| Define to mark fixes                                    [OK]
#define __AEGON_PVP_RANKING                                    //| PVP Ranking System                                        [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF                                //| Permanent Buff System                                    [OK]
#define __AEGON_PREM_MOTIONS                                //| Unlockable Premium Motions                                [OK]
#define __AEGON_THEME_SWITCHER                                //| Theme Switch system                                        [OK]
#define __AEGON_APNG                                        //| animated png load/render                                [OK]
#define __AEGON_FONT_SWITCH                                    //| ingame font switch without restart                        [OK]
#define __AEGON_BOW_FACTOR                                    //| Bow Factor in Resource                                    [OK]
#define __AEGON_WEBSHOP_FLAG                                //| Flag to mark items purchased from webshop                [OK]
#define __AEGON_EMOTE_SYSTEM                                //| Extented Emote System                                    [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL                            //| System Shout for Individual Users                        [OK]
//#define __AEGON_TOURNAMENT                                    //| Tournament system                                        [DEV]    //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG                            //| Improved Debug for GetItemProp                            [OK]
#define __INCREASE_SKILL_ID_VALUE                            //| WORD -> DWORD                                            [OK]
#define __SMALL_CENTERED_TASKBAR                            //| choose smaller taskbar when centered                    [OK]
#define __AEGON_FAST_SMELT_FILL                                //| Fill all 10 slots with one click                         [OK]
#define __LOG_UNKNOWN_SNAPSHOT                                //|    Log brocken client snapshots                            [OK]
#define __AEGON_DELETED_CHAR_CHECK                            //| Check if a char got deleted when processing login        [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS                        //| Deactivate Pets when using board/mount                    [OK]
#define __AEGON_AUTO_STATS                                    //| Select one stat to be automatically upped on level up    [OK]
#define __AEGON_F_TOOL                                        //| F-Tool                                                    [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN                    //| Show time left to join a new guild                        [OK]
#define __AEGON_RM_HERO_SKILL                                //| Changes rm hero skill to fast assist/rm buff            [OK]
#define __AEGON_OPTIONAL_SKILL_SFX                            //| make sfx optional to fix sfx spam (aroundbuff, etc)        [OK]
#define __AEGON_SOLO_PARTY_EXP                                //| solo party leveling                                        [OK]
#define __AEGON_NINJA_MODE                                    //| serverside invisibility                                    [OK]
#define __AEGON_FOLLOW_HOTKEY                                //| hotkey to follow                                        [OK]
#define __AEGON_TIME_DIFF                                    //| Server client time diff                                    [OK]
#define __AEGON_IMPROVED_QUICKSELL                            //| filters for quick sell                                    [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE                    //| Client side droprate for monster wiki                    [OK]
//#define __AEGON_PVP_MINIGAMES                                //| PvP Minigame System                                        [OK]
#define __AEGON_IMPROVED_SHOPDESIGN                            //| Improved version of __SHOPDESIGN (incl. vending npc)    [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE                        //| Staff mode that makes mobs ignore you                    [OK]
//#define __AEGON_BOSS_MECHANICS                                //| Special Boss mechanics                                    [DEV]
#define __AEGON_MESSENGER                                    //| Improved Messenger                                        [OK]
#define __AEGON_MINIMIZE_WINDOWS                            //| Minimize window button                                    [OK]
#define __AEGON_SPLASH_SCREEN                                //| Splash screen when loading neuz                            [OK]
#define __AEGON_MAIL_ITEM_SAVE                                //| proper item saving with all variables                    [OK]
#define __AEGON_HOTKEY_F_KEYS                                //| F10-F24 for hotkeys                                        [OK]
#define __AEGON_WEAPON_MERGE_100                            //| 100% success for 2h weapon merge                        [OK]
#define __AEGON_DB_PETFILTER                                //| Save petfilter in db insteaf of neuz.ini                [OK]
#define __AEGON_ALWAYS_FULLSHOUT                            //| Always full shout without scroll                        [OK]
#define __AEGON_TELEPORTER                                    //| Teleporter system                                        [OK]
#define __AEGON_LOGOUT_CHAR_SELECT                            //| logout to char select option                            [OK]
#define __AEGON_DISABLE_ANGEL_CREATION                        //| Disable angel creation                                    [OK]
#define __AEGON_MOB_ATTACK_MOUNTED                            //| Monsters attack mounted players                            [OK]
#define __AEGON_MASTER_KEEPS_SKILLS                            //| Master keeps skills up to 120, taskbar doesnt reset        [OK]
#define __AEGON_BAG_FREE_MOVE                                //| freely move items in bag                                [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT                                        //| CrashRpt for Neuz                                        [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT                            //| Admins can teleport without the use of tickets            [OK]
#define __LEESE_VIEW_SETEFFECT                                //| Shows set effect with Shift + Hover Item                [OK]
#define __LEESE_MESSENGER_TIMER                                //| Timer inside messenger & shop chat © Leese                [OK]
#define __LEESE_REMOVE_LVL1                                    //| Disabled Level 1 text for dwLimitLevel1                    [OK]
#define __LEESE_NO_EVENTITEM_RESELL                            //| Disables the reselling of Event Items.                    [OK]
#define __LEESE_REMOVE_BUBBLETIME                            //| Removed Bubbletime from CWndStatus                        [OK]
#define __LEESE_CENTER_BASE_TEXT                            //| CWndBase Text Centered in Window                        [OK]
#define __PLACEHOLDER_TEXT                                    //| Placeholder Text                                        [OK]
#define __WIKIPEDIA_ITEMS                                    //| Wikipedia (Items)                                        [OK]
#define    __WIKIPEDIA_TITLE                                    //| Wikipedia (Titles)                                        [OK]
#define    __WIKIPEDIA_JOB                                        //| Wikipedia (Classes)                                        [OK]
#define    __WIKIPEDIA_MONSTER                                    //| Wikipedia (Monster) + Admin Create                        [OK]
#define __LEESE_LOADING_SPREAD                                //| Spread Loadingscreens on all resolutions                [OK]
#define __LEESE_VENDING_RENDER                                //| Changed positioning of vendor title bar rendering        [OK]
#define __LEESE_BADGE_HONOR_COMBINE                            //| Combined Honor & Badge in one window                    [OK]
#define __LEESE_RARITY_1000                                    //| Upgraded Rarity to 1000 instead of 100                    [OK]
#define __LEESE_AROUND_BUFF                                    //| Around Buff command for Staff                            [OK]
#define __LEESE_SM_DESC                                        //| SM Item Description                                        [OK]
#define __LEESE_WORLDSERVER_OPT                                //| WorldServer optimized list                                [OK]
#define __BUFF_4X_OPT                                        //| 14x Rendering buffs instead of 7                        [OK]
#define __LEESE_PARTY_REFRESH                                //| Party Skill Refresh OnJoin()                            [OK]
#define __LEESE_EVENT_REWARD                                //| Command to spawn Event Rewards for GM+                    [OK]                            
#define __LEESE_STAFF_CONNECT                                //| Staff Connect Message                                    [OK]
#define __LEESE_RENDER_ITEMCOUNT                            //| New Item Count Design                                    [OK]
#define __LEESE_STAFF_BOLD                                    //| Staff Bold Names (Multi Render)                            [OK]
#define __LEESE_GUILD_LEVEL_UP                                //| TextCmd_GuildStat > Level                                [OK]
#define __LEESE_PARTY_LOCATION                                //| Location in Party Window                                [OK]
#define __LEESE_SAVE_STATUS                                    //| Saving WndStatus in Neuz.ini                            [DEV]
#define __LEESE_SECURITY_CHECKS                                //| Small Security Checks                                    [DEV]
#define __LEESE_STAFF_DUNGEON                                //| Admin can enter dungeon without level restriction        [OK]

/******************************************************** MIKSIK *********************************************************/

#define __MIKSIK_GS_REWARD                                    //| Change Guildsiege reward                                [OK]
#define __MIKSIK_BOSSCRIT                                    //| Boss critical dmg edits                                    [OK]
#define __MIKSIK_FLASH_WINDOW_EX                            //| Flashing Neuz icons                                        [OK]
//#define __MIKSIK_EQUALIZED_MODE                             //| Equalized PVP                                             [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that )
#define    __MIKSIK_NEWSTAT                                    //| New stats.                                                [OK]
/******************************************************** DST'S *********************************************************/

#define __DST_CHANCEDROP_GOLD                                //| DST_CHANCEDROP & DST_GOLDDROP                            [OK]
#define __DST_COOLTIME_DUNGEON                                //| DST_COOLTIME_DUNGEON_REDUCED                            [OK]
#define __DST_CHANCEDROP_PIECE                                //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                                //| DST_COLLECTOR_TIME                                        [OK]
#define __DST_PET_EXPERIENCE                                //| DST_PET_EXPERIENCE                                        [OK]

/******************************************************** FIXES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR                                //| Players can't dupe characters after deletion            [OK]
#define __FIX_RANGER_ROLLER                                    //| Fixes Ranger Animation                                    [OK]
#define __FIX_SETFST                                        //| Frameskip Fix                                            [OK]
#define __FIX_ANIMATE_MODEL                                    //| Animated Model Fix                                        [OK]
#define __FIX_BUFFPANG_SPAM                                    //| Anti Buff Pang Spam                                        [OK]
#define __FIX_DST_HEAL                                        //| DST Heal Fix                                            [OK]
#define __FIX_NO_CHAT_CLEAR                                    //| Chat is not deleting text anymore.                        [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT                    //| Fixed a buff > 60 Min, on reconnection time resets.        [OK]
#define __FIX_GENDER_NPC                                    //| Fixed a bug on wrong serializing from Sex                [OK]
#define __FIX_BUTTON_FREEZE                                    //| Fixed Freezing Client on F10 and Alt key                [OK]
#define __FIX_CHARACTER_DISCONNECT                            //| Character Disconnect Fix                                [OK]
#define __FIX_GUILD_OVERFLOW                                //| Fixed Guild Overflow                                    [OK]
#define __FIX_TICK                                            //| 500ms Delay on Equip Sound                                [OK]
#define __FIX_EXPLOIT_PET                                    //| Fix Pet Exploit 2020                                    [OK]
#define __FIX_REMOVESFX                                        //| Removes SFX if object is invalid.                        [OK]
#define __FIX_TIMER_GW                                        //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime        [OK]
#define __FIX_TOOLTIP_INVENTORY                                //| Fixed FPS drop when mouse over inventory                [OK]
#define __FIX_TEXTUREBUG                                    //| Texture Rendering Bugfix                                [OK]

#define __ITEM_ANIMATE_FIX                                    //| Fixed Item Animation on Weapons.                        [OK]
#define __COLLISION_FIX_PLAYER                                //| Player Collision Fix                                    [OK]
#define __4TH_HIT_HACK                                        //| Fixes the 4th hit hack of a blade                        [OK]
#define __CPU_UTILDOWN_060502                                //| Implementation of more modern D3D Methods                [OK]
#define    __SYS_PLAYER_SYNC                                    //|    Fixed Stat Sync                                            [OK]
#define __LOGOUTFIX                                            //| Logout Fixed                                            [OK]
#define __BAGTPFIX                                            //| Safe Delete Bag                                            [OK]
#define __SLOW_WALK_FIX                                        //| Correction of position bugs with the walk key ("W")        [OK]
#define __BLOU_EXPERIMENTAL_FIX2                            //| ITransformer::IsValidStuff                                [OK]
#define __MOVE_LIKE_OFFI                                    //| Move like offi                                            [OK]
#define __REVIVAL_FIX                                        //| Res window doesn't appear if player isn't dead            [OK]
#define    __DROP_ITEM                                            //| Stop throwing away Eggs & Red Chips                        [OK]
#define __ALWAYS_MODEL_LIGHT                                //| Small Tweak -> Models always enlighted                    [OK]
#define    __SLEEPING_FIX                                        //| Sleeping Fix                                            [OK]
#define    __INVISIBLE_FIX                                        //| Invisibility Fixed.                                        [OK]
#define    __SECURITY_FIXES                                    //| Global Security Fixes.                                    [OK]
#define    __WND_BUTTONS_FIX                                    //| Wnd Buttons Fixed.                                        [OK]
#define __JEWEL_EQUIPMENTFIX                                //| Logic Jewel Equipment Fix                                [OK]
#define __PSEVDORANGERFIX                                    //| Mini-fix for rangers                                    [OK]
#define __SFX_OPT_FIX                                        //| Rendering SFX Optimized                                    [OK]
#define __GH_DUPE_FIX                                        //| Guild House Duping Fix                                    [OK]
#define __POSI_BUG_FIX                                        //| Position Bugfix.                                        [OK]
#define __POSI_BUG_FIX_2                                    //| Position Bugfix.                                        [OK]
#define __JUMP_FIX_2021                                        //| Jumping Ani is altered by move speed of the char        [OK]


Download:
[Hidden content]
Thanks for the files! <3
 
These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268441


Defines:
Code:
#define NEUZ_TITLE            "Titanium MMO"                    //|    Neuz Title                                                [OK]
#define NEUZ_PHASH            ""                //|    Password Hash > Database & Website                        [OK]
#define NEUZ_MSGVR            "20100412"                        //|    Neuz Msg Version > Matches Patcher                        [OK]
#define __AES                                                //| AES Encryption for Client                                [OK]
#define __DISCORD_RPC                                        //| Discord RPC Integration                                    [OK]
#define __fmod
#define __dx9c    // using 9.0c libs.
#define D3DXFX_LARGEADDRESS_HANDLE

//#define __DEBUG_NEUZ                                        //| Check every model, texture, terrain, icons client side.    [OK]

/**************************************************** PORT CONFIGURATION ****************************************************/

#define NEUZ_CPORT                "5400"                        //| Titanium Neuz Port                                        [OK]
#define SERVER_CERT_PORT        23000                        //| Titanium Certifier Port                                    [OK]
#define SERVER_LOGIN_PORT        28000                        //| Titanium Login Port                                        [OK]

/********************************************************* VARIABLES *********************************************************/

#define __MAX_STACK                9999                        //| VARIABLE: Max Item Stack                                [OK]
#define __PET_SPEED                4.5f                        //| VARIABLE: Pet Speed    Multiplier                            [OK]
#define __TELEPORT_DELAY        5                            //| VARIABLE: Teleport delay on on apps.                    [OK]
#define __MAX_SPEED                200000                            //| VARIABLE: Max walking speed.                            [OK]
//#define MOD_MAX_SPEED            220
#define INGAMEDP_CASH_ERROR        1                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYLOOTBOX        2                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYSEASONPASS    3                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYMOTION        4                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_BUYEMOTE        5                            //| __AEGON_INGAME_DP                                        [OK]
#define INGAMEDP_WEBSHOP        6                            //| __AEGON_INGAME_DP                                        [OK]

#define GAMEGUARD_LOG_STAT        15500                            //| VARIABLE: Character Stat Tracking.                        [OK]
#define GAMEGUARD_LOG_ISTAT        19000                        //| VARIABLE: Character Individual Stat Tracking.            [OK]
#define GAMEGUARD_LOG_TSTAT        20000                        //| VARIABLE: Character Total Stats Tracking.                [OK]

#define __AEGON_PICKUP_PET_RANGE    20                        //| range the pickup pet walks to items                        [OK]

//#define __SYS_STACKABLE_BEADS    43200                        //| VARIABLE: Stackable Beads QOL in Minutes.                [OK]

#define AUTH_NINJA_MODE        AUTH_GAMEMASTER                    //| auth needed for ninja mode

#define __AEGON_LOGIN_CRYPT    "w9z$C&F)J@NcRfUj"                //| Crypt Key for user logins                                [OK]

#define __AEGON_OFFSET_PLAYER_NAME_Y    -10                    //| Offset player name, guild name/logo, hp bar, etc        [OK]

#define __BUYBACK_PERCENT_COST    10                            //| Increased buyback cost                                    [OK]

#define __RIDE_ACTIVATION_TIME    500                            //| set ride/mount channel time    overrides spec_item            [OK]

#define __MAX_COLLECT_BY_IP        5                            //| Max collectors per ip address                            [OK]    

#define __AEGON_FLY_LEVEL    1                                //| Level required to use board/mount                        [OK]

#define __MAX_ATEX 8                                        //| additional textures per model                            [OK]

/********************************************************* SYSTEMS **********************************************************/
//#define __PLAYER_SPEED
#define    __ANGEL_CREATION_FIX                                //| Angel Creation Fix                                        [OK]
#define __ARROW_FIX                                            //| Arrow Positioning Fix                                    [OK]
#define    __FAST_NEUZ                                            //| Quicker loading of world maps                            [OK]
#define    __INVENTORY_168                                        //| 168 Slots Inventory                                        [OK]
#define    __NEW_EXCHANGE_V19                                    //| V19 Exchanging                                            [OK]
#define    __V21_SIEGE_BUFFS                                    //| Buffs upon playing Siege                                [OK]
#define    __V16_FORMATS                                        //| V16 Props                                                [OK]
#define    __V19_FORMATS                                        //| V19 Props                                                [OK]
#define    __ZONE_AFFICHAGE                                    //| Region Text on left side of screen                        [OK]
#define    __INVENTORY_SORT                                    //| Sorts items depending per Item-ID DESC                    [OK]
#define    __TREASUREBOX                                        //| Treasure Box System    Fixed                                [OK]

#define    __SYS_SCR_CANCELLATION                                //| Scroll of Unbinding                                        [DEV]
#define    __SYS_SCR_PARTYPOINTFREE                            //| Scroll of Party Amplification                            [DEV]
#define    __SYS_SCR_PARTYSPEEDLEVELUP                            //| Scroll of Party Growth                                    [DEV]
#define    __SYS_SYS_ARMOREFFECTCHANGE                            //| Aura Scrolls                                            [DEV]
#define    __SYS_SYS_ITEMMODELRETURN                            //| Revert Transmutation Scroll                                [DEV]
#define    __V21_PREMIUM_BATTERY                                //| Collect Premium Items                                    [DEV]
#define    __YS_CHATTING_BLOCKING_SYSTEM                        //| Spam Blocking System                                    [DEV]

#define    __3RD_LEGEND16                                        //| 3rd Jobs                                                [OK]
#define    __COLOSSEUM                                            //| Colosseum System                                        [OK]
#define    __FASHION_COMBINE                                    //| Fashion Combination System                                [OK]
#define    __IMPROVE_MAP_SYSTEM                                //| Improved Map System                                        [OK]
#define    __INSTANCE_AGGRO_SYSTEM                                //| V17 Aggro System                                        [OK]
#define    __ITEMLINK                                            //| Item Linking                                            [OK]
#define    __LECTURE_V17                                        //| V17 WndTitle Edits                                        [OK]
#define    __LOADING_SCREEN_UPDATE                                //| New Loading Screens                                        [OK]

#define    __NEW_SKILL_TREE                                    //| New Skill Tree                                            [OK]
#define    __NEW_STACKABLE_AMPS                                //| Stackable Amps from 3 to 5.                                [OK]
#define    __NEW_WEAPON_GLOW                                    //| V17 Weapon Glows                                        [OK]
#define    __NO_AFTER_SKIN                                        //| No After Skin on Textures.                                [OK]
#define    __NO_SUB_LANG                                        //| No second language.                                        [OK]
#define    __UPGRADE_SUCCESS_SCROLL                            //| Scroll IK3_ULTIMATE_UPGRADE_RATE added.                    [OK]
#define    __WND_BUTTONS                                        //| New Window Buttons.                                        [OK]

/************************************************* TITANIUM MMO SYSTEMS **************************************************/

#define __TITANIUM_TASKBAR                                    //| Taskbar Modifications                                    [OK]
#define __TITANIUM_OPTIONS                                    //| Extended Options Menu for Titanium                        [OK]
#define __TITANIUM_THEME                                    //| Titanium MMO Source Theme Tweaks                        [OK]
#define __TITANIUM_MAPS                                        //| Maps                                                    [OK]

#define __CUSTOM_HP_BAR                                        //| Customized HP Bar                                        [OK]
#define __BETTER_MODEL_CACHE                                //| Better Model Caching                                    [OK]
#define __SYS_LOCK_ITEM                                        //| Lock Item System                                        [OK]
#define __GAMEGUARD                                            //| Security Systems                                        [OK]
#define __PREMIUM                                            //| Premium on SM Mode                                        [OK]
#define __SYS_NO_SHOP_SFX                                    //| Disabled SFX when opening a private shop                [OK]
#define __SYS_PET_NO_CLICK                                    //| Click Trough Pets                                        [OK]
//#define __SYS_FLYING_PETS                                    //| You can fly with pets enabled now!                        [OK]
#define __NEW_NIGHT                                            //| New Day / Night System                                    [OK]
#define __PARTY_ASSISTANT                                    //| Party Assistance System                                    [OK]
#define __NPCVEND_STACKBUY                                    //| Stack Purchase system                                    [OK]
#define __BETTER_SKILL_TOOLTIP                                //| Better Skill Tooltip System                                [OK]
#define __VENDING_NPC                                        //| Offline Vendor                                            [OK]
#define __SYS_GROUND_ITEM_TEXT                                //| Ground Items Text Overlay                                [OK]
#define __GIFTBOX_LIST_ITEMS                                //| List Gifbox Items                                        [OK]
#define __ANARCHY_SYSTEM                                    //| Anarchy System                                            [OK]
#define __BADGE                                                //| Badge System with SQL saving badges © -                    [OK]
#define    __SYS_GUILDCOLOR                                    //|    Changes Guild Color via Scroll                            [OK]
#define __SWITCH_DMG_RENDER                                    //| Option to Switch Damage Rendering                        [OK]
#define __GUILDFINDER                                        //| Guild Finder with SQL                                    [OK]
#define __SYS_MONSTER_CLASH                                    //| Monster Clash System                                    [OK]
#define __TASKBAR_OPEN_SITE                                    //| Added multiple URL's in Taskbar.                        [OK]
#define __SYS_SANDBOX                                        //| Sandbox System                                            [OK]
#define __SHOPS_VISITED                                        //| Indicator of visited vendors.                            [OK]
#define    __TICKETS_DETAILS                                    //| Information of connected players on channels            [OK]
#define __CHECKLOAD                                         //| Check Load Ticket - Requires V18 Ticket.                [OK]
#define __CHANNELSWITCHER                                     //| Channel Switch Ticket - Requires V18 Ticket .            [OK]
#define __V18TICKET                                         //| New Ticket Loader & Files.                                [OK]
#define __ACCELOGIC                                            //| Jewelry Improvement                                        [OK]
#define __NEW_GUILD_PERM                                    //| New Guild Rights (Apply for Siege) on Guild Tab            [OK]
#define __DMGCORRECT                                        //| Tweaked min/max dmg | Removed miss | Block DMG Tweak    [OK]
#define    __TRAILS                                            //| Custom Trails                                            [OK]
#define __NO_PARTYSKILL_DELETE                                //| Party Skills will not be deleted on party leader switch    [OK]
#define    __SPAM_PROTECT_SKILLS                                //| Disabling skill in Safety Regions                        [OK]
#define __AFK_MONITORING                                    //| Automatic AFK in 15 minutes                                [OK] 
#define    __SYS_NAMECOLOR                                        //|    Changes Player Name Color via Scroll                    [OK]
#define    __STATISTICS                                        //| Improved display of stats (H)                            [OK]
#define __WEAPON_MERGE                                        //| Weapon Merge System                                        [OK]
#define    __EATPET_STATS                                        //| Bonuses at buff-pets                                    [OK]
#define __SINGLE_TASKBAR_SWAP                                //| Switch between F Keys                                    [OK]
#define __NPC_BUFF_CLASS                                    //| NPC Buff of Class Skills                                [OK]
#define    __WINDOW_TITLE                                        //| Title name in Window.                                    [OK]
#define    __ADDSHOPITEM                                        //| AddShopItem NPC function.                                [OK]
#define __NO_TICKET_RESELL                                    //| Sell expired or active tickets for 1 penya                [OK]
#define    __ADDTEXT_COLORED                                    //| dwColor in AddText function                                [OK]
#define __ITEM_COUNT_TOOLTIP                                //| Item count in Tooltip                                    [OK]
#define __STAFF_ITEM_IDANDIK_TOOLTIP                        //| Display Item ID, IK1/2/3 as Tooltip                        [OK]
#define __CLIENT_LOAD_MIDDLE                                //| Load Window in Middle of Screen                            [OK]
#define __OPTIMIZE_LATENCY                                    //|    Client's latency optimized for positioning                [OK]
#define    __VENDOR_UPDATE                                        //| NPC Shop Update.                                        [OK]
#define    __CHANGE_HOT_KEY                                    //| Choice of keys                                            [OK]
#define    __NEW_COLOR_CHANGE                                    //| Hair color when creating the character                    [OK]
#define __CHIP_PLAYERSHOP                                    //| Private Shops with Penya / Perin / Red Chip / Red Perin    [OK]
#define    __BETTER_POCKET                                        //| Larger Bags (B)                                            [OK]
#define    __NEW_CHANGE_JOB                                    //| Automatic Class Change                                    [OK]
#define    __DROP_LOG                                            //| Drop Logging on left of screen                            [OK]
#define    __WEAPON_RARITY                                        //| Weapon Rarity                                            [OK]
#define    __BLING_BLING                                        //| Bling Bling Scroll                                        [OK]
#define __BACKGROUNDRENDER                                    //| Minimal Render for Background Task                        [OK]
#define __MUTEBGSOUNDS                                        //| Mute Background Task (Sound/Music)                        [OK]
#define __MINIMIZEFIX                                        //| Minimize Fix                                            [OK]
#define    __ALIASING                                            //| Reduces Aliasing                                        [OK]
#define    __ANISOTROPIC                                        //| Anisotropic Filtering                                    [OK]
#define __HIDE_NPC_BUBBLES                                    //| Hide NPC Chat Bubbles                                    [OK]
#define    __SYS_CUSTOM_TITLE                                    //| Own User Title                                            [OK]
#define __COMBOBOX_FIX    10                                    //| Fix combobox dropdown size    x= max entries shown        [OK]
#define __MOUNT                                                //| Mount System                                            [OK]
#define    __SYS_PARTYFINDER                                    //|    Partyfinder                                                [OK]
#define __SHOPS_ONLY_CONT                                    //| Shops only in shopping continent                        [OK]
#define __HIDE_MONSTER_LEVEL                                //| Option to hide monster tag in name                        [OK]
#define __ALPHA_CHAT                                        //| Option to hide chat                                        [OK]
#define __STOP_EXP                                            //| Option to Stop EXP                                        [OK]
#define __WELCOME_MESSAGE                                    //| Welcome message OnGameJoin                              [OK]
#define __HIDE_POWER_UPS                                    //| Hide Powerups                                            [OK]
#define __ADVANCED_MAIL                                        //| Fast collect/delete mail                                [OK]
#define __RANGE_COLLECT_ITEM                                //| collect same items in a radius around the player        [OK]
#define __LOOKCHANGE                                        //| Lookchange                                                [OK]
#define __HIDE_FASHION                                        //| Hide Fashion System                                        [OK]
#define __REMOVE_DURATION_ITEMS                                //| Duration - Right Click Remove Item                        [OK]
#define __AUTOLOOT_PENYA                                    //| Penya Automatically in Inventory                        [OK]
#define __10MIN_CD_REGUILD                                    //| 10 Minute Cooltime on Guild Rejoin                        [OK]
#define    __SYS_PETFILTER                                        //| Petfilter System                                        [OK]
#define __MODEL_VIEW                                        //| Model Viewer Window                                        [OK]
#define __THREAD_UPDATE                                        //| Quicker Database Server                                    [OK]
#define    __HEAL_SHOW                                            //| Gain Health Display                                        [OK]
#define    __REPORT_SYSTEM                                        //| Creates .txt files (Program\Logs\Server\.Reports).        [OK]
#define    __SYS_AUTO_SHOUT                                    //| Ability to automatically shout in-game                     [OK]
#define    __AUTO_HELPER_THREAD                                //| Helper Thread for auto power up and auto shout            [OK]
#define __TIMER                                                //| CD remaining instances in the teleporter                [OK]
#define __ANI_WING                                            //| Animated PARTS_MASK Wingmasks.                            [OK]
#define __MODEL_NPC_VIEW                                    //| 3D Model animated in NPC Menu                            [OK]
#define __BLESSINGS_TRADABLE                                //| Blessings are Tradable now!                                [OK]
#define __AWAKE_MASK                                        //| Blessings Available for Masks                            [OK]
#define __TELEPORTAPP_EXCEPTIONS                            //| Teleport System Exceptions                                [OK]
#define __AUTO_MAX_SKILL                                    //| Skillpoints added automatically.                        [OK]
#define __ENEMY_SYSTEM                                        //| Shows Enemy if player is not in same guild on Siege.    [OK]
#define    __LOOTPET_TELEPORT                                    //| Lootpet teleports with player                            [OK]
#define __ACTIVE_ITEM_ICON_V17                                //| Display active item checkmark                            [OK]
#define    __MESSENGER_CTRL_EXTENTED                            //| Modifications on Messenger                                [OK]
#define    __PARTYLIST_MESSENGER                                //| Modifications on Messenger                                [OK]
#define    __PLAYER_LIST                                        //| Players List                                            [OK]
#define __BAN_SYSTEM                                        //| /ban Command                                            [OK] 
#define    __CROSSBOW                                            //| Baruna                                                    [OK]
#define __ITEM_COOLDOWN                                        //| Ingame items with a new cooldown time.                    [OK]
#define __SWITCH_EQUIP                                        //| Switch Equipment System                                    [OK]
#define __SHOP_SEARCH                                        //| Shop Search Function                                    [OK]
#define __INVENTORY_SEARCH                                    //| Inventory Search Function                                [OK]
#define __GUILD_BANK_SEARCH                                    //| Guild Search Function                                    [OK]
#define __CHAR_CREATE_ROTATE                                //| You can rotate character at creation window                [OK]
#define    __SWING_CHANGE                                        //| Glow Change for set (items)                                [OK]
#define __NEW_BUFF_FORMAT                                    //| New Round Buffs + Option                                [OK]

/******************************************************** AEGON *********************************************************/

#define __AEGON_ADVANCED_LOGIN                                //| Advanced login window with acc manager                    [OK]
#define __AEGON_AWAKEWINDOW                                    //| Awake window                                            [OK]
#define __NO_CLOSE_AWAKEWINDOW                                //| Awake window stays open when walking                    [OK]
#define __AEGON_AWAKE_COLOR                                    //| Max awake color                                            [OK]
#define __AEGON_PETMISTAKE                                    //| Pet Mistake Aegon                                        [OK]
#define __ALLOW_BERSERK_SKILLUSE                            //| Able to use other skills while berserk is active        [OK]
#define __AEGON_MONSTER_HUNT                                //| Monster hunt                                            [OK]
#define __AEGON_PUT_JEWEL_WEAP                                //| Place Weapons for jewel setting with Dbl Click            [OK]
#define __AEGON_COUNT_DIFF_IP                                //| Player Count with different ip                            [OK]
#define __LEEAEG_SHOP_FINDER                                //| Shop Finder System for __PREMIUM menu                    [OK] 
#define __AEGON_RETURN_AWAKE                                //| Return the last awake                                    [OK]
#define __AEGON_CONVERT_PERIN                                //| penya -> perin converter single/all                        [OK]
#define __MOUNT_TOWN_RESTRICTION                            //| Restrict the usage of certain mounts in towns            [OK]
#define __AEGON_TOWN_MAP                                    //| Activate closeup map of the towns                        [OK]
#define __AEGON_LOOT_BOX                                    //| Lootbox system                                            [OK]
#define __AEGON_VIEW_INV                                    //| View Players Inventory                                    [OK]
#define __AEGON_INGAME_DP                                    //| donate point access ingame                                [OK]
#define __AEGON_SEASON_PASS                                    //| pvp & pve season pass                                    [DEV] // TODO: pvp points
#define __NEW_HEAVEN_TOWER_WND                                //| reworked heaven tower teleport wnd                        [OK]
#define __AEGON_QOL_STUFF                                    //| QOL changes                                                [OK]
#define __AEGON_ACHIEVEMENT_SYSTEM                            //| Achievement System                                        [OK] //TODO: add more types
#define __AEGON_TEX_LOAD                                    //| Improved texture loading                                [OK]
#define __AEGON_2K_RES                                        //| 2K resolution support                                    [OK]
#define __AEGON_FULLSCREEN_AND_RESIZE                        //| ingame window/fullscreen switch and client resize        [OK]
#define __AEGON_LAST_ONLINE                                    //| Last online info for guild members / friends            [OK]
#define __AEGON_INGAME_TIME                                    //| save players ingame time                                [OK]
#define __AEGON_DUNGEON_TELEPORT                            //| Dungeon teleport for admins                                [OK]
#define __AEGON_CRAFTING_SYSTEM                                //| Crafting system                                            [OK]
#define __AEGON_TELEPORT_SHORTCUT                            //| Teleporter Shortcut                                        [OK]
#define __AEGON_MAX_BUY_CHANGE                                //| amount able to purchase instead of 9999                    [OK]
#define __AEGON_ADVANCED_ANNOUNCEMENT                        //| announcement bg image                                    [OK]
#define __AEGON_HORI_SCROLLBAR                                //| Horizontal scrollbar                                    [OK]
#define __AEGON_SCROLLBAR_STEP                                //| Set the scroll step for scrollbar buttons                [OK]
#define __AEGON_SHUFFLE_DROP                                //| Shuffle drop index to randomize    order                    [OK]
#define __AEGON_USEFULL_FUNCTIONS                            //| functions collection                                    [OK]
#define __AEGON_CUSTOM_FONTS                                //| load custom fonts                                        [OK]
#define __AEGON_FIXES                                        //| Define to mark fixes                                    [OK]
#define __AEGON_PVP_RANKING                                    //| PVP Ranking System                                        [OK] //TODO: better window
#define __AEGON_PERMANENT_BUFF                                //| Permanent Buff System                                    [OK]
#define __AEGON_PREM_MOTIONS                                //| Unlockable Premium Motions                                [OK]
#define __AEGON_THEME_SWITCHER                                //| Theme Switch system                                        [OK]
#define __AEGON_APNG                                        //| animated png load/render                                [OK]
#define __AEGON_FONT_SWITCH                                    //| ingame font switch without restart                        [OK]
#define __AEGON_BOW_FACTOR                                    //| Bow Factor in Resource                                    [OK]
#define __AEGON_WEBSHOP_FLAG                                //| Flag to mark items purchased from webshop                [OK]
#define __AEGON_EMOTE_SYSTEM                                //| Extented Emote System                                    [OK]
#define __LEEAEG_SYSTEM_INDIVIDUAL                            //| System Shout for Individual Users                        [OK]
//#define __AEGON_TOURNAMENT                                    //| Tournament system                                        [DEV]    //TODO: everything
#define __AEGON_GETITEMPROP_DEBUG                            //| Improved Debug for GetItemProp                            [OK]
#define __INCREASE_SKILL_ID_VALUE                            //| WORD -> DWORD                                            [OK]
#define __SMALL_CENTERED_TASKBAR                            //| choose smaller taskbar when centered                    [OK]
#define __AEGON_FAST_SMELT_FILL                                //| Fill all 10 slots with one click                         [OK]
#define __LOG_UNKNOWN_SNAPSHOT                                //|    Log brocken client snapshots                            [OK]
#define __AEGON_DELETED_CHAR_CHECK                            //| Check if a char got deleted when processing login        [OK]
#define __AEGON_AUTO_DEACTIVATE_PETS                        //| Deactivate Pets when using board/mount                    [OK]
#define __AEGON_AUTO_STATS                                    //| Select one stat to be automatically upped on level up    [OK]
#define __AEGON_F_TOOL                                        //| F-Tool                                                    [OK]
#define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN                    //| Show time left to join a new guild                        [OK]
#define __AEGON_RM_HERO_SKILL                                //| Changes rm hero skill to fast assist/rm buff            [OK]
#define __AEGON_OPTIONAL_SKILL_SFX                            //| make sfx optional to fix sfx spam (aroundbuff, etc)        [OK]
#define __AEGON_SOLO_PARTY_EXP                                //| solo party leveling                                        [OK]
#define __AEGON_NINJA_MODE                                    //| serverside invisibility                                    [OK]
#define __AEGON_FOLLOW_HOTKEY                                //| hotkey to follow                                        [OK]
#define __AEGON_TIME_DIFF                                    //| Server client time diff                                    [OK]
#define __AEGON_IMPROVED_QUICKSELL                            //| filters for quick sell                                    [OK]
#define __AEGON_CLIENTSIDE_PIECE_DROPRATE                    //| Client side droprate for monster wiki                    [OK]
//#define __AEGON_PVP_MINIGAMES                                //| PvP Minigame System                                        [OK]
#define __AEGON_IMPROVED_SHOPDESIGN                            //| Improved version of __SHOPDESIGN (incl. vending npc)    [OK]
#define __AEGON_STAFF_MOB_IGNORE_MODE                        //| Staff mode that makes mobs ignore you                    [OK]
//#define __AEGON_BOSS_MECHANICS                                //| Special Boss mechanics                                    [DEV]
#define __AEGON_MESSENGER                                    //| Improved Messenger                                        [OK]
#define __AEGON_MINIMIZE_WINDOWS                            //| Minimize window button                                    [OK]
#define __AEGON_SPLASH_SCREEN                                //| Splash screen when loading neuz                            [OK]
#define __AEGON_MAIL_ITEM_SAVE                                //| proper item saving with all variables                    [OK]
#define __AEGON_HOTKEY_F_KEYS                                //| F10-F24 for hotkeys                                        [OK]
#define __AEGON_WEAPON_MERGE_100                            //| 100% success for 2h weapon merge                        [OK]
#define __AEGON_DB_PETFILTER                                //| Save petfilter in db insteaf of neuz.ini                [OK]
#define __AEGON_ALWAYS_FULLSHOUT                            //| Always full shout without scroll                        [OK]
#define __AEGON_TELEPORTER                                    //| Teleporter system                                        [OK]
#define __AEGON_LOGOUT_CHAR_SELECT                            //| logout to char select option                            [OK]
#define __AEGON_DISABLE_ANGEL_CREATION                        //| Disable angel creation                                    [OK]
#define __AEGON_MOB_ATTACK_MOUNTED                            //| Monsters attack mounted players                            [OK]
#define __AEGON_MASTER_KEEPS_SKILLS                            //| Master keeps skills up to 120, taskbar doesnt reset        [OK]
#define __AEGON_BAG_FREE_MOVE                                //| freely move items in bag                                [OK]

#if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER))
#define __CRASH_REPORT                                        //| CrashRpt for Neuz                                        [OK]
#endif

/******************************************************** LEESE *********************************************************/

#define __LEESE_NOTICKET_TELEPORT                            //| Admins can teleport without the use of tickets            [OK]
#define __LEESE_VIEW_SETEFFECT                                //| Shows set effect with Shift + Hover Item                [OK]
#define __LEESE_MESSENGER_TIMER                                //| Timer inside messenger & shop chat © Leese                [OK]
#define __LEESE_REMOVE_LVL1                                    //| Disabled Level 1 text for dwLimitLevel1                    [OK]
#define __LEESE_NO_EVENTITEM_RESELL                            //| Disables the reselling of Event Items.                    [OK]
#define __LEESE_REMOVE_BUBBLETIME                            //| Removed Bubbletime from CWndStatus                        [OK]
#define __LEESE_CENTER_BASE_TEXT                            //| CWndBase Text Centered in Window                        [OK]
#define __PLACEHOLDER_TEXT                                    //| Placeholder Text                                        [OK]
#define __WIKIPEDIA_ITEMS                                    //| Wikipedia (Items)                                        [OK]
#define    __WIKIPEDIA_TITLE                                    //| Wikipedia (Titles)                                        [OK]
#define    __WIKIPEDIA_JOB                                        //| Wikipedia (Classes)                                        [OK]
#define    __WIKIPEDIA_MONSTER                                    //| Wikipedia (Monster) + Admin Create                        [OK]
#define __LEESE_LOADING_SPREAD                                //| Spread Loadingscreens on all resolutions                [OK]
#define __LEESE_VENDING_RENDER                                //| Changed positioning of vendor title bar rendering        [OK]
#define __LEESE_BADGE_HONOR_COMBINE                            //| Combined Honor & Badge in one window                    [OK]
#define __LEESE_RARITY_1000                                    //| Upgraded Rarity to 1000 instead of 100                    [OK]
#define __LEESE_AROUND_BUFF                                    //| Around Buff command for Staff                            [OK]
#define __LEESE_SM_DESC                                        //| SM Item Description                                        [OK]
#define __LEESE_WORLDSERVER_OPT                                //| WorldServer optimized list                                [OK]
#define __BUFF_4X_OPT                                        //| 14x Rendering buffs instead of 7                        [OK]
#define __LEESE_PARTY_REFRESH                                //| Party Skill Refresh OnJoin()                            [OK]
#define __LEESE_EVENT_REWARD                                //| Command to spawn Event Rewards for GM+                    [OK]                            
#define __LEESE_STAFF_CONNECT                                //| Staff Connect Message                                    [OK]
#define __LEESE_RENDER_ITEMCOUNT                            //| New Item Count Design                                    [OK]
#define __LEESE_STAFF_BOLD                                    //| Staff Bold Names (Multi Render)                            [OK]
#define __LEESE_GUILD_LEVEL_UP                                //| TextCmd_GuildStat > Level                                [OK]
#define __LEESE_PARTY_LOCATION                                //| Location in Party Window                                [OK]
#define __LEESE_SAVE_STATUS                                    //| Saving WndStatus in Neuz.ini                            [DEV]
#define __LEESE_SECURITY_CHECKS                                //| Small Security Checks                                    [DEV]
#define __LEESE_STAFF_DUNGEON                                //| Admin can enter dungeon without level restriction        [OK]

/******************************************************** MIKSIK *********************************************************/

#define __MIKSIK_GS_REWARD                                    //| Change Guildsiege reward                                [OK]
#define __MIKSIK_BOSSCRIT                                    //| Boss critical dmg edits                                    [OK]
#define __MIKSIK_FLASH_WINDOW_EX                            //| Flashing Neuz icons                                        [OK]
//#define __MIKSIK_EQUALIZED_MODE                             //| Equalized PVP                                             [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that )
#define    __MIKSIK_NEWSTAT                                    //| New stats.                                                [OK]
/******************************************************** DST'S *********************************************************/

#define __DST_CHANCEDROP_GOLD                                //| DST_CHANCEDROP & DST_GOLDDROP                            [OK]
#define __DST_COOLTIME_DUNGEON                                //| DST_COOLTIME_DUNGEON_REDUCED                            [OK]
#define __DST_CHANCEDROP_PIECE                                //| DST_CHANCEDROP_PIECE                                    [OK]
#define __DST_COLLECTOR_TIME                                //| DST_COLLECTOR_TIME                                        [OK]
#define __DST_PET_EXPERIENCE                                //| DST_PET_EXPERIENCE                                        [OK]

/******************************************************** FIXES *********************************************************/

#define __FIX_DUPE_ITEM_CHAR                                //| Players can't dupe characters after deletion            [OK]
#define __FIX_RANGER_ROLLER                                    //| Fixes Ranger Animation                                    [OK]
#define __FIX_SETFST                                        //| Frameskip Fix                                            [OK]
#define __FIX_ANIMATE_MODEL                                    //| Animated Model Fix                                        [OK]
#define __FIX_BUFFPANG_SPAM                                    //| Anti Buff Pang Spam                                        [OK]
#define __FIX_DST_HEAL                                        //| DST Heal Fix                                            [OK]
#define __FIX_NO_CHAT_CLEAR                                    //| Chat is not deleting text anymore.                        [OK]
#define __FIX_RESET_BUFFTIME_ON_RECONNECT                    //| Fixed a buff > 60 Min, on reconnection time resets.        [OK]
#define __FIX_GENDER_NPC                                    //| Fixed a bug on wrong serializing from Sex                [OK]
#define __FIX_BUTTON_FREEZE                                    //| Fixed Freezing Client on F10 and Alt key                [OK]
#define __FIX_CHARACTER_DISCONNECT                            //| Character Disconnect Fix                                [OK]
#define __FIX_GUILD_OVERFLOW                                //| Fixed Guild Overflow                                    [OK]
#define __FIX_TICK                                            //| 500ms Delay on Equip Sound                                [OK]
#define __FIX_EXPLOIT_PET                                    //| Fix Pet Exploit 2020                                    [OK]
#define __FIX_REMOVESFX                                        //| Removes SFX if object is invalid.                        [OK]
#define __FIX_TIMER_GW                                        //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime        [OK]
#define __FIX_TOOLTIP_INVENTORY                                //| Fixed FPS drop when mouse over inventory                [OK]
#define __FIX_TEXTUREBUG                                    //| Texture Rendering Bugfix                                [OK]

#define __ITEM_ANIMATE_FIX                                    //| Fixed Item Animation on Weapons.                        [OK]
#define __COLLISION_FIX_PLAYER                                //| Player Collision Fix                                    [OK]
#define __4TH_HIT_HACK                                        //| Fixes the 4th hit hack of a blade                        [OK]
#define __CPU_UTILDOWN_060502                                //| Implementation of more modern D3D Methods                [OK]
#define    __SYS_PLAYER_SYNC                                    //|    Fixed Stat Sync                                            [OK]
#define __LOGOUTFIX                                            //| Logout Fixed                                            [OK]
#define __BAGTPFIX                                            //| Safe Delete Bag                                            [OK]
#define __SLOW_WALK_FIX                                        //| Correction of position bugs with the walk key ("W")        [OK]
#define __BLOU_EXPERIMENTAL_FIX2                            //| ITransformer::IsValidStuff                                [OK]
#define __MOVE_LIKE_OFFI                                    //| Move like offi                                            [OK]
#define __REVIVAL_FIX                                        //| Res window doesn't appear if player isn't dead            [OK]
#define    __DROP_ITEM                                            //| Stop throwing away Eggs & Red Chips                        [OK]
#define __ALWAYS_MODEL_LIGHT                                //| Small Tweak -> Models always enlighted                    [OK]
#define    __SLEEPING_FIX                                        //| Sleeping Fix                                            [OK]
#define    __INVISIBLE_FIX                                        //| Invisibility Fixed.                                        [OK]
#define    __SECURITY_FIXES                                    //| Global Security Fixes.                                    [OK]
#define    __WND_BUTTONS_FIX                                    //| Wnd Buttons Fixed.                                        [OK]
#define __JEWEL_EQUIPMENTFIX                                //| Logic Jewel Equipment Fix                                [OK]
#define __PSEVDORANGERFIX                                    //| Mini-fix for rangers                                    [OK]
#define __SFX_OPT_FIX                                        //| Rendering SFX Optimized                                    [OK]
#define __GH_DUPE_FIX                                        //| Guild House Duping Fix                                    [OK]
#define __POSI_BUG_FIX                                        //| Position Bugfix.                                        [OK]
#define __POSI_BUG_FIX_2                                    //| Position Bugfix.                                        [OK]
#define __JUMP_FIX_2021                                        //| Jumping Ani is altered by move speed of the char        [OK]


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