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These are a re-upload of TitaniumMMO upgraded to work on Visual Studio 2022.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268441
Defines:
Code:#define NEUZ_TITLE "Titanium MMO" //| Neuz Title [OK] #define NEUZ_PHASH "" //| Password Hash > Database & Website [OK] #define NEUZ_MSGVR "20100412" //| Neuz Msg Version > Matches Patcher [OK] #define __AES //| AES Encryption for Client [OK] #define __DISCORD_RPC //| Discord RPC Integration [OK] #define __fmod #define __dx9c // using 9.0c libs. #define D3DXFX_LARGEADDRESS_HANDLE //#define __DEBUG_NEUZ //| Check every model, texture, terrain, icons client side. [OK] /**************************************************** PORT CONFIGURATION ****************************************************/ #define NEUZ_CPORT "5400" //| Titanium Neuz Port [OK] #define SERVER_CERT_PORT 23000 //| Titanium Certifier Port [OK] #define SERVER_LOGIN_PORT 28000 //| Titanium Login Port [OK] /********************************************************* VARIABLES *********************************************************/ #define __MAX_STACK 9999 //| VARIABLE: Max Item Stack [OK] #define __PET_SPEED 4.5f //| VARIABLE: Pet Speed Multiplier [OK] #define __TELEPORT_DELAY 5 //| VARIABLE: Teleport delay on on apps. [OK] #define __MAX_SPEED 200000 //| VARIABLE: Max walking speed. [OK] //#define MOD_MAX_SPEED 220 #define INGAMEDP_CASH_ERROR 1 //| __AEGON_INGAME_DP [OK] #define INGAMEDP_BUYLOOTBOX 2 //| __AEGON_INGAME_DP [OK] #define INGAMEDP_BUYSEASONPASS 3 //| __AEGON_INGAME_DP [OK] #define INGAMEDP_BUYMOTION 4 //| __AEGON_INGAME_DP [OK] #define INGAMEDP_BUYEMOTE 5 //| __AEGON_INGAME_DP [OK] #define INGAMEDP_WEBSHOP 6 //| __AEGON_INGAME_DP [OK] #define GAMEGUARD_LOG_STAT 15500 //| VARIABLE: Character Stat Tracking. [OK] #define GAMEGUARD_LOG_ISTAT 19000 //| VARIABLE: Character Individual Stat Tracking. [OK] #define GAMEGUARD_LOG_TSTAT 20000 //| VARIABLE: Character Total Stats Tracking. [OK] #define __AEGON_PICKUP_PET_RANGE 20 //| range the pickup pet walks to items [OK] //#define __SYS_STACKABLE_BEADS 43200 //| VARIABLE: Stackable Beads QOL in Minutes. [OK] #define AUTH_NINJA_MODE AUTH_GAMEMASTER //| auth needed for ninja mode #define __AEGON_LOGIN_CRYPT "w9z$C&F)J@NcRfUj" //| Crypt Key for user logins [OK] #define __AEGON_OFFSET_PLAYER_NAME_Y -10 //| Offset player name, guild name/logo, hp bar, etc [OK] #define __BUYBACK_PERCENT_COST 10 //| Increased buyback cost [OK] #define __RIDE_ACTIVATION_TIME 500 //| set ride/mount channel time overrides spec_item [OK] #define __MAX_COLLECT_BY_IP 5 //| Max collectors per ip address [OK] #define __AEGON_FLY_LEVEL 1 //| Level required to use board/mount [OK] #define __MAX_ATEX 8 //| additional textures per model [OK] /********************************************************* SYSTEMS **********************************************************/ //#define __PLAYER_SPEED #define __ANGEL_CREATION_FIX //| Angel Creation Fix [OK] #define __ARROW_FIX //| Arrow Positioning Fix [OK] #define __FAST_NEUZ //| Quicker loading of world maps [OK] #define __INVENTORY_168 //| 168 Slots Inventory [OK] #define __NEW_EXCHANGE_V19 //| V19 Exchanging [OK] #define __V21_SIEGE_BUFFS //| Buffs upon playing Siege [OK] #define __V16_FORMATS //| V16 Props [OK] #define __V19_FORMATS //| V19 Props [OK] #define __ZONE_AFFICHAGE //| Region Text on left side of screen [OK] #define __INVENTORY_SORT //| Sorts items depending per Item-ID DESC [OK] #define __TREASUREBOX //| Treasure Box System Fixed [OK] #define __SYS_SCR_CANCELLATION //| Scroll of Unbinding [DEV] #define __SYS_SCR_PARTYPOINTFREE //| Scroll of Party Amplification [DEV] #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth [DEV] #define __SYS_SYS_ARMOREFFECTCHANGE //| Aura Scrolls [DEV] #define __SYS_SYS_ITEMMODELRETURN //| Revert Transmutation Scroll [DEV] #define __V21_PREMIUM_BATTERY //| Collect Premium Items [DEV] #define __YS_CHATTING_BLOCKING_SYSTEM //| Spam Blocking System [DEV] #define __3RD_LEGEND16 //| 3rd Jobs [OK] #define __COLOSSEUM //| Colosseum System [OK] #define __FASHION_COMBINE //| Fashion Combination System [OK] #define __IMPROVE_MAP_SYSTEM //| Improved Map System [OK] #define __INSTANCE_AGGRO_SYSTEM //| V17 Aggro System [OK] #define __ITEMLINK //| Item Linking [OK] #define __LECTURE_V17 //| V17 WndTitle Edits [OK] #define __LOADING_SCREEN_UPDATE //| New Loading Screens [OK] #define __NEW_SKILL_TREE //| New Skill Tree [OK] #define __NEW_STACKABLE_AMPS //| Stackable Amps from 3 to 5. [OK] #define __NEW_WEAPON_GLOW //| V17 Weapon Glows [OK] #define __NO_AFTER_SKIN //| No After Skin on Textures. [OK] #define __NO_SUB_LANG //| No second language. [OK] #define __UPGRADE_SUCCESS_SCROLL //| Scroll IK3_ULTIMATE_UPGRADE_RATE added. [OK] #define __WND_BUTTONS //| New Window Buttons. [OK] /************************************************* TITANIUM MMO SYSTEMS **************************************************/ #define __TITANIUM_TASKBAR //| Taskbar Modifications [OK] #define __TITANIUM_OPTIONS //| Extended Options Menu for Titanium [OK] #define __TITANIUM_THEME //| Titanium MMO Source Theme Tweaks [OK] #define __TITANIUM_MAPS //| Maps [OK] #define __CUSTOM_HP_BAR //| Customized HP Bar [OK] #define __BETTER_MODEL_CACHE //| Better Model Caching [OK] #define __SYS_LOCK_ITEM //| Lock Item System [OK] #define __GAMEGUARD //| Security Systems [OK] #define __PREMIUM //| Premium on SM Mode [OK] #define __SYS_NO_SHOP_SFX //| Disabled SFX when opening a private shop [OK] #define __SYS_PET_NO_CLICK //| Click Trough Pets [OK] //#define __SYS_FLYING_PETS //| You can fly with pets enabled now! [OK] #define __NEW_NIGHT //| New Day / Night System [OK] #define __PARTY_ASSISTANT //| Party Assistance System [OK] #define __NPCVEND_STACKBUY //| Stack Purchase system [OK] #define __BETTER_SKILL_TOOLTIP //| Better Skill Tooltip System [OK] #define __VENDING_NPC //| Offline Vendor [OK] #define __SYS_GROUND_ITEM_TEXT //| Ground Items Text Overlay [OK] #define __GIFTBOX_LIST_ITEMS //| List Gifbox Items [OK] #define __ANARCHY_SYSTEM //| Anarchy System [OK] #define __BADGE //| Badge System with SQL saving badges © - [OK] #define __SYS_GUILDCOLOR //| Changes Guild Color via Scroll [OK] #define __SWITCH_DMG_RENDER //| Option to Switch Damage Rendering [OK] #define __GUILDFINDER //| Guild Finder with SQL [OK] #define __SYS_MONSTER_CLASH //| Monster Clash System [OK] #define __TASKBAR_OPEN_SITE //| Added multiple URL's in Taskbar. [OK] #define __SYS_SANDBOX //| Sandbox System [OK] #define __SHOPS_VISITED //| Indicator of visited vendors. [OK] #define __TICKETS_DETAILS //| Information of connected players on channels [OK] #define __CHECKLOAD //| Check Load Ticket - Requires V18 Ticket. [OK] #define __CHANNELSWITCHER //| Channel Switch Ticket - Requires V18 Ticket . [OK] #define __V18TICKET //| New Ticket Loader & Files. [OK] #define __ACCELOGIC //| Jewelry Improvement [OK] #define __NEW_GUILD_PERM //| New Guild Rights (Apply for Siege) on Guild Tab [OK] #define __DMGCORRECT //| Tweaked min/max dmg | Removed miss | Block DMG Tweak [OK] #define __TRAILS //| Custom Trails [OK] #define __NO_PARTYSKILL_DELETE //| Party Skills will not be deleted on party leader switch [OK] #define __SPAM_PROTECT_SKILLS //| Disabling skill in Safety Regions [OK] #define __AFK_MONITORING //| Automatic AFK in 15 minutes [OK] #define __SYS_NAMECOLOR //| Changes Player Name Color via Scroll [OK] #define __STATISTICS //| Improved display of stats (H) [OK] #define __WEAPON_MERGE //| Weapon Merge System [OK] #define __EATPET_STATS //| Bonuses at buff-pets [OK] #define __SINGLE_TASKBAR_SWAP //| Switch between F Keys [OK] #define __NPC_BUFF_CLASS //| NPC Buff of Class Skills [OK] #define __WINDOW_TITLE //| Title name in Window. [OK] #define __ADDSHOPITEM //| AddShopItem NPC function. [OK] #define __NO_TICKET_RESELL //| Sell expired or active tickets for 1 penya [OK] #define __ADDTEXT_COLORED //| dwColor in AddText function [OK] #define __ITEM_COUNT_TOOLTIP //| Item count in Tooltip [OK] #define __STAFF_ITEM_IDANDIK_TOOLTIP //| Display Item ID, IK1/2/3 as Tooltip [OK] #define __CLIENT_LOAD_MIDDLE //| Load Window in Middle of Screen [OK] #define __OPTIMIZE_LATENCY //| Client's latency optimized for positioning [OK] #define __VENDOR_UPDATE //| NPC Shop Update. [OK] #define __CHANGE_HOT_KEY //| Choice of keys [OK] #define __NEW_COLOR_CHANGE //| Hair color when creating the character [OK] #define __CHIP_PLAYERSHOP //| Private Shops with Penya / Perin / Red Chip / Red Perin [OK] #define __BETTER_POCKET //| Larger Bags (B) [OK] #define __NEW_CHANGE_JOB //| Automatic Class Change [OK] #define __DROP_LOG //| Drop Logging on left of screen [OK] #define __WEAPON_RARITY //| Weapon Rarity [OK] #define __BLING_BLING //| Bling Bling Scroll [OK] #define __BACKGROUNDRENDER //| Minimal Render for Background Task [OK] #define __MUTEBGSOUNDS //| Mute Background Task (Sound/Music) [OK] #define __MINIMIZEFIX //| Minimize Fix [OK] #define __ALIASING //| Reduces Aliasing [OK] #define __ANISOTROPIC //| Anisotropic Filtering [OK] #define __HIDE_NPC_BUBBLES //| Hide NPC Chat Bubbles [OK] #define __SYS_CUSTOM_TITLE //| Own User Title [OK] #define __COMBOBOX_FIX 10 //| Fix combobox dropdown size x= max entries shown [OK] #define __MOUNT //| Mount System [OK] #define __SYS_PARTYFINDER //| Partyfinder [OK] #define __SHOPS_ONLY_CONT //| Shops only in shopping continent [OK] #define __HIDE_MONSTER_LEVEL //| Option to hide monster tag in name [OK] #define __ALPHA_CHAT //| Option to hide chat [OK] #define __STOP_EXP //| Option to Stop EXP [OK] #define __WELCOME_MESSAGE //| Welcome message OnGameJoin [OK] #define __HIDE_POWER_UPS //| Hide Powerups [OK] #define __ADVANCED_MAIL //| Fast collect/delete mail [OK] #define __RANGE_COLLECT_ITEM //| collect same items in a radius around the player [OK] #define __LOOKCHANGE //| Lookchange [OK] #define __HIDE_FASHION //| Hide Fashion System [OK] #define __REMOVE_DURATION_ITEMS //| Duration - Right Click Remove Item [OK] #define __AUTOLOOT_PENYA //| Penya Automatically in Inventory [OK] #define __10MIN_CD_REGUILD //| 10 Minute Cooltime on Guild Rejoin [OK] #define __SYS_PETFILTER //| Petfilter System [OK] #define __MODEL_VIEW //| Model Viewer Window [OK] #define __THREAD_UPDATE //| Quicker Database Server [OK] #define __HEAL_SHOW //| Gain Health Display [OK] #define __REPORT_SYSTEM //| Creates .txt files (Program\Logs\Server\.Reports). [OK] #define __SYS_AUTO_SHOUT //| Ability to automatically shout in-game [OK] #define __AUTO_HELPER_THREAD //| Helper Thread for auto power up and auto shout [OK] #define __TIMER //| CD remaining instances in the teleporter [OK] #define __ANI_WING //| Animated PARTS_MASK Wingmasks. [OK] #define __MODEL_NPC_VIEW //| 3D Model animated in NPC Menu [OK] #define __BLESSINGS_TRADABLE //| Blessings are Tradable now! [OK] #define __AWAKE_MASK //| Blessings Available for Masks [OK] #define __TELEPORTAPP_EXCEPTIONS //| Teleport System Exceptions [OK] #define __AUTO_MAX_SKILL //| Skillpoints added automatically. [OK] #define __ENEMY_SYSTEM //| Shows Enemy if player is not in same guild on Siege. [OK] #define __LOOTPET_TELEPORT //| Lootpet teleports with player [OK] #define __ACTIVE_ITEM_ICON_V17 //| Display active item checkmark [OK] #define __MESSENGER_CTRL_EXTENTED //| Modifications on Messenger [OK] #define __PARTYLIST_MESSENGER //| Modifications on Messenger [OK] #define __PLAYER_LIST //| Players List [OK] #define __BAN_SYSTEM //| /ban Command [OK] #define __CROSSBOW //| Baruna [OK] #define __ITEM_COOLDOWN //| Ingame items with a new cooldown time. [OK] #define __SWITCH_EQUIP //| Switch Equipment System [OK] #define __SHOP_SEARCH //| Shop Search Function [OK] #define __INVENTORY_SEARCH //| Inventory Search Function [OK] #define __GUILD_BANK_SEARCH //| Guild Search Function [OK] #define __CHAR_CREATE_ROTATE //| You can rotate character at creation window [OK] #define __SWING_CHANGE //| Glow Change for set (items) [OK] #define __NEW_BUFF_FORMAT //| New Round Buffs + Option [OK] /******************************************************** AEGON *********************************************************/ #define __AEGON_ADVANCED_LOGIN //| Advanced login window with acc manager [OK] #define __AEGON_AWAKEWINDOW //| Awake window [OK] #define __NO_CLOSE_AWAKEWINDOW //| Awake window stays open when walking [OK] #define __AEGON_AWAKE_COLOR //| Max awake color [OK] #define __AEGON_PETMISTAKE //| Pet Mistake Aegon [OK] #define __ALLOW_BERSERK_SKILLUSE //| Able to use other skills while berserk is active [OK] #define __AEGON_MONSTER_HUNT //| Monster hunt [OK] #define __AEGON_PUT_JEWEL_WEAP //| Place Weapons for jewel setting with Dbl Click [OK] #define __AEGON_COUNT_DIFF_IP //| Player Count with different ip [OK] #define __LEEAEG_SHOP_FINDER //| Shop Finder System for __PREMIUM menu [OK] #define __AEGON_RETURN_AWAKE //| Return the last awake [OK] #define __AEGON_CONVERT_PERIN //| penya -> perin converter single/all [OK] #define __MOUNT_TOWN_RESTRICTION //| Restrict the usage of certain mounts in towns [OK] #define __AEGON_TOWN_MAP //| Activate closeup map of the towns [OK] #define __AEGON_LOOT_BOX //| Lootbox system [OK] #define __AEGON_VIEW_INV //| View Players Inventory [OK] #define __AEGON_INGAME_DP //| donate point access ingame [OK] #define __AEGON_SEASON_PASS //| pvp & pve season pass [DEV] // TODO: pvp points #define __NEW_HEAVEN_TOWER_WND //| reworked heaven tower teleport wnd [OK] #define __AEGON_QOL_STUFF //| QOL changes [OK] #define __AEGON_ACHIEVEMENT_SYSTEM //| Achievement System [OK] //TODO: add more types #define __AEGON_TEX_LOAD //| Improved texture loading [OK] #define __AEGON_2K_RES //| 2K resolution support [OK] #define __AEGON_FULLSCREEN_AND_RESIZE //| ingame window/fullscreen switch and client resize [OK] #define __AEGON_LAST_ONLINE //| Last online info for guild members / friends [OK] #define __AEGON_INGAME_TIME //| save players ingame time [OK] #define __AEGON_DUNGEON_TELEPORT //| Dungeon teleport for admins [OK] #define __AEGON_CRAFTING_SYSTEM //| Crafting system [OK] #define __AEGON_TELEPORT_SHORTCUT //| Teleporter Shortcut [OK] #define __AEGON_MAX_BUY_CHANGE //| amount able to purchase instead of 9999 [OK] #define __AEGON_ADVANCED_ANNOUNCEMENT //| announcement bg image [OK] #define __AEGON_HORI_SCROLLBAR //| Horizontal scrollbar [OK] #define __AEGON_SCROLLBAR_STEP //| Set the scroll step for scrollbar buttons [OK] #define __AEGON_SHUFFLE_DROP //| Shuffle drop index to randomize order [OK] #define __AEGON_USEFULL_FUNCTIONS //| functions collection [OK] #define __AEGON_CUSTOM_FONTS //| load custom fonts [OK] #define __AEGON_FIXES //| Define to mark fixes [OK] #define __AEGON_PVP_RANKING //| PVP Ranking System [OK] //TODO: better window #define __AEGON_PERMANENT_BUFF //| Permanent Buff System [OK] #define __AEGON_PREM_MOTIONS //| Unlockable Premium Motions [OK] #define __AEGON_THEME_SWITCHER //| Theme Switch system [OK] #define __AEGON_APNG //| animated png load/render [OK] #define __AEGON_FONT_SWITCH //| ingame font switch without restart [OK] #define __AEGON_BOW_FACTOR //| Bow Factor in Resource [OK] #define __AEGON_WEBSHOP_FLAG //| Flag to mark items purchased from webshop [OK] #define __AEGON_EMOTE_SYSTEM //| Extented Emote System [OK] #define __LEEAEG_SYSTEM_INDIVIDUAL //| System Shout for Individual Users [OK] //#define __AEGON_TOURNAMENT //| Tournament system [DEV] //TODO: everything #define __AEGON_GETITEMPROP_DEBUG //| Improved Debug for GetItemProp [OK] #define __INCREASE_SKILL_ID_VALUE //| WORD -> DWORD [OK] #define __SMALL_CENTERED_TASKBAR //| choose smaller taskbar when centered [OK] #define __AEGON_FAST_SMELT_FILL //| Fill all 10 slots with one click [OK] #define __LOG_UNKNOWN_SNAPSHOT //| Log brocken client snapshots [OK] #define __AEGON_DELETED_CHAR_CHECK //| Check if a char got deleted when processing login [OK] #define __AEGON_AUTO_DEACTIVATE_PETS //| Deactivate Pets when using board/mount [OK] #define __AEGON_AUTO_STATS //| Select one stat to be automatically upped on level up [OK] #define __AEGON_F_TOOL //| F-Tool [OK] #define __AEGON_SHOW_GUILD_JOIN_COUNTDOWN //| Show time left to join a new guild [OK] #define __AEGON_RM_HERO_SKILL //| Changes rm hero skill to fast assist/rm buff [OK] #define __AEGON_OPTIONAL_SKILL_SFX //| make sfx optional to fix sfx spam (aroundbuff, etc) [OK] #define __AEGON_SOLO_PARTY_EXP //| solo party leveling [OK] #define __AEGON_NINJA_MODE //| serverside invisibility [OK] #define __AEGON_FOLLOW_HOTKEY //| hotkey to follow [OK] #define __AEGON_TIME_DIFF //| Server client time diff [OK] #define __AEGON_IMPROVED_QUICKSELL //| filters for quick sell [OK] #define __AEGON_CLIENTSIDE_PIECE_DROPRATE //| Client side droprate for monster wiki [OK] //#define __AEGON_PVP_MINIGAMES //| PvP Minigame System [OK] #define __AEGON_IMPROVED_SHOPDESIGN //| Improved version of __SHOPDESIGN (incl. vending npc) [OK] #define __AEGON_STAFF_MOB_IGNORE_MODE //| Staff mode that makes mobs ignore you [OK] //#define __AEGON_BOSS_MECHANICS //| Special Boss mechanics [DEV] #define __AEGON_MESSENGER //| Improved Messenger [OK] #define __AEGON_MINIMIZE_WINDOWS //| Minimize window button [OK] #define __AEGON_SPLASH_SCREEN //| Splash screen when loading neuz [OK] #define __AEGON_MAIL_ITEM_SAVE //| proper item saving with all variables [OK] #define __AEGON_HOTKEY_F_KEYS //| F10-F24 for hotkeys [OK] #define __AEGON_WEAPON_MERGE_100 //| 100% success for 2h weapon merge [OK] #define __AEGON_DB_PETFILTER //| Save petfilter in db insteaf of neuz.ini [OK] #define __AEGON_ALWAYS_FULLSHOUT //| Always full shout without scroll [OK] #define __AEGON_TELEPORTER //| Teleporter system [OK] #define __AEGON_LOGOUT_CHAR_SELECT //| logout to char select option [OK] #define __AEGON_DISABLE_ANGEL_CREATION //| Disable angel creation [OK] #define __AEGON_MOB_ATTACK_MOUNTED //| Monsters attack mounted players [OK] #define __AEGON_MASTER_KEEPS_SKILLS //| Master keeps skills up to 120, taskbar doesnt reset [OK] #define __AEGON_BAG_FREE_MOVE //| freely move items in bag [OK] #if defined(__CLIENT) && (defined(__LOCALSERVER) || defined(__TESTSERVER) || defined(__LIVESERVER)) #define __CRASH_REPORT //| CrashRpt for Neuz [OK] #endif /******************************************************** LEESE *********************************************************/ #define __LEESE_NOTICKET_TELEPORT //| Admins can teleport without the use of tickets [OK] #define __LEESE_VIEW_SETEFFECT //| Shows set effect with Shift + Hover Item [OK] #define __LEESE_MESSENGER_TIMER //| Timer inside messenger & shop chat © Leese [OK] #define __LEESE_REMOVE_LVL1 //| Disabled Level 1 text for dwLimitLevel1 [OK] #define __LEESE_NO_EVENTITEM_RESELL //| Disables the reselling of Event Items. [OK] #define __LEESE_REMOVE_BUBBLETIME //| Removed Bubbletime from CWndStatus [OK] #define __LEESE_CENTER_BASE_TEXT //| CWndBase Text Centered in Window [OK] #define __PLACEHOLDER_TEXT //| Placeholder Text [OK] #define __WIKIPEDIA_ITEMS //| Wikipedia (Items) [OK] #define __WIKIPEDIA_TITLE //| Wikipedia (Titles) [OK] #define __WIKIPEDIA_JOB //| Wikipedia (Classes) [OK] #define __WIKIPEDIA_MONSTER //| Wikipedia (Monster) + Admin Create [OK] #define __LEESE_LOADING_SPREAD //| Spread Loadingscreens on all resolutions [OK] #define __LEESE_VENDING_RENDER //| Changed positioning of vendor title bar rendering [OK] #define __LEESE_BADGE_HONOR_COMBINE //| Combined Honor & Badge in one window [OK] #define __LEESE_RARITY_1000 //| Upgraded Rarity to 1000 instead of 100 [OK] #define __LEESE_AROUND_BUFF //| Around Buff command for Staff [OK] #define __LEESE_SM_DESC //| SM Item Description [OK] #define __LEESE_WORLDSERVER_OPT //| WorldServer optimized list [OK] #define __BUFF_4X_OPT //| 14x Rendering buffs instead of 7 [OK] #define __LEESE_PARTY_REFRESH //| Party Skill Refresh OnJoin() [OK] #define __LEESE_EVENT_REWARD //| Command to spawn Event Rewards for GM+ [OK] #define __LEESE_STAFF_CONNECT //| Staff Connect Message [OK] #define __LEESE_RENDER_ITEMCOUNT //| New Item Count Design [OK] #define __LEESE_STAFF_BOLD //| Staff Bold Names (Multi Render) [OK] #define __LEESE_GUILD_LEVEL_UP //| TextCmd_GuildStat > Level [OK] #define __LEESE_PARTY_LOCATION //| Location in Party Window [OK] #define __LEESE_SAVE_STATUS //| Saving WndStatus in Neuz.ini [DEV] #define __LEESE_SECURITY_CHECKS //| Small Security Checks [DEV] #define __LEESE_STAFF_DUNGEON //| Admin can enter dungeon without level restriction [OK] /******************************************************** MIKSIK *********************************************************/ #define __MIKSIK_GS_REWARD //| Change Guildsiege reward [OK] #define __MIKSIK_BOSSCRIT //| Boss critical dmg edits [OK] #define __MIKSIK_FLASH_WINDOW_EX //| Flashing Neuz icons [OK] //#define __MIKSIK_EQUALIZED_MODE //| Equalized PVP [DEV] //Todo: fix HP Bug. When leaving Temporal zone your hp Displays 1/8932 ( Example since my test char had that ) #define __MIKSIK_NEWSTAT //| New stats. [OK] /******************************************************** DST'S *********************************************************/ #define __DST_CHANCEDROP_GOLD //| DST_CHANCEDROP & DST_GOLDDROP [OK] #define __DST_COOLTIME_DUNGEON //| DST_COOLTIME_DUNGEON_REDUCED [OK] #define __DST_CHANCEDROP_PIECE //| DST_CHANCEDROP_PIECE [OK] #define __DST_COLLECTOR_TIME //| DST_COLLECTOR_TIME [OK] #define __DST_PET_EXPERIENCE //| DST_PET_EXPERIENCE [OK] /******************************************************** FIXES *********************************************************/ #define __FIX_DUPE_ITEM_CHAR //| Players can't dupe characters after deletion [OK] #define __FIX_RANGER_ROLLER //| Fixes Ranger Animation [OK] #define __FIX_SETFST //| Frameskip Fix [OK] #define __FIX_ANIMATE_MODEL //| Animated Model Fix [OK] #define __FIX_BUFFPANG_SPAM //| Anti Buff Pang Spam [OK] #define __FIX_DST_HEAL //| DST Heal Fix [OK] #define __FIX_NO_CHAT_CLEAR //| Chat is not deleting text anymore. [OK] #define __FIX_RESET_BUFFTIME_ON_RECONNECT //| Fixed a buff > 60 Min, on reconnection time resets. [OK] #define __FIX_GENDER_NPC //| Fixed a bug on wrong serializing from Sex [OK] #define __FIX_BUTTON_FREEZE //| Fixed Freezing Client on F10 and Alt key [OK] #define __FIX_CHARACTER_DISCONNECT //| Character Disconnect Fix [OK] #define __FIX_GUILD_OVERFLOW //| Fixed Guild Overflow [OK] #define __FIX_TICK //| 500ms Delay on Equip Sound [OK] #define __FIX_EXPLOIT_PET //| Fix Pet Exploit 2020 [OK] #define __FIX_REMOVESFX //| Removes SFX if object is invalid. [OK] #define __FIX_TIMER_GW //| GW Timer Fix - CDPClient::OnGuildCombatEnterTime [OK] #define __FIX_TOOLTIP_INVENTORY //| Fixed FPS drop when mouse over inventory [OK] #define __FIX_TEXTUREBUG //| Texture Rendering Bugfix [OK] #define __ITEM_ANIMATE_FIX //| Fixed Item Animation on Weapons. [OK] #define __COLLISION_FIX_PLAYER //| Player Collision Fix [OK] #define __4TH_HIT_HACK //| Fixes the 4th hit hack of a blade [OK] #define __CPU_UTILDOWN_060502 //| Implementation of more modern D3D Methods [OK] #define __SYS_PLAYER_SYNC //| Fixed Stat Sync [OK] #define __LOGOUTFIX //| Logout Fixed [OK] #define __BAGTPFIX //| Safe Delete Bag [OK] #define __SLOW_WALK_FIX //| Correction of position bugs with the walk key ("W") [OK] #define __BLOU_EXPERIMENTAL_FIX2 //| ITransformer::IsValidStuff [OK] #define __MOVE_LIKE_OFFI //| Move like offi [OK] #define __REVIVAL_FIX //| Res window doesn't appear if player isn't dead [OK] #define __DROP_ITEM //| Stop throwing away Eggs & Red Chips [OK] #define __ALWAYS_MODEL_LIGHT //| Small Tweak -> Models always enlighted [OK] #define __SLEEPING_FIX //| Sleeping Fix [OK] #define __INVISIBLE_FIX //| Invisibility Fixed. [OK] #define __SECURITY_FIXES //| Global Security Fixes. [OK] #define __WND_BUTTONS_FIX //| Wnd Buttons Fixed. [OK] #define __JEWEL_EQUIPMENTFIX //| Logic Jewel Equipment Fix [OK] #define __PSEVDORANGERFIX //| Mini-fix for rangers [OK] #define __SFX_OPT_FIX //| Rendering SFX Optimized [OK] #define __GH_DUPE_FIX //| Guild House Duping Fix [OK] #define __POSI_BUG_FIX //| Position Bugfix. [OK] #define __POSI_BUG_FIX_2 //| Position Bugfix. [OK] #define __JUMP_FIX_2021 //| Jumping Ani is altered by move speed of the char [OK]
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