Newbie Spellweaver
- Joined
- Dec 5, 2020
- Messages
- 39
- Reaction score
- 5
18.2 is now out and fixes 2 issues.
The tooltip was made much narrower from 300 to 220 due to many complaints it was to wide.
Cell & Rankashu have been removed from spawning in game as they create a world crash. Both npc's have been rendered useless since pre-v15 anyways.
You can see this here:You must be registered to see links
You can download 18.2 from my original post :w00t:
Thanks for this Ketchup. what should we change to apply the fix on the previous v18.1?
MaDa_Cell
{
setting
{
SetOutput( false );
AddMenu( MMI_DIALOG );
SetImage
(
IDS_CHARACTER_INC_000397
);
m_szDialog= "MaDa_Cell.txt";
}
SetName
(
IDS_CHARACTER_INC_000398
);
}
MaDa_Rankashu
{
setting
{
SetOutput( false );
AddMenu( MMI_DIALOG );
SetImage
(
IDS_CHARACTER_INC_000399
);
m_szDialog= "MaDa_Rankashu.txt";
}
SetName
(
IDS_CHARACTER_INC_000400
);
}
Character.inc (Change these 2 npc's to reflect this):
Code:MaDa_Cell { setting { SetOutput( false ); AddMenu( MMI_DIALOG ); SetImage ( IDS_CHARACTER_INC_000397 ); m_szDialog= "MaDa_Cell.txt"; } SetName ( IDS_CHARACTER_INC_000398 ); } MaDa_Rankashu { setting { SetOutput( false ); AddMenu( MMI_DIALOG ); SetImage ( IDS_CHARACTER_INC_000399 ); m_szDialog= "MaDa_Rankashu.txt"; } SetName ( IDS_CHARACTER_INC_000400 ); }
& https://forum.ragezone.com/f457/vs22-v18-2-a-1203918-post9117727/#post9117727
^ 18.2
-----------------------------------------------------
-------------------- Function -----------------------
-----------------------------------------------------
dofile( ".\\LuaFunc\\ColosseumFunc.lua" )
-----------------------------------------------------
-------------------- Settings -----------------------
-----------------------------------------------------
StartWaitTime = MIN(5)
WaitAfterStage = SEC(30)
LowStages = 12
HardStages = 9
-----------------------------------------------------
-------------------- Monsters -----------------------
-----------------------------------------------------
AddMonster(MONSTER_LOW, "MI_COLOBANG_1", MIN(1), 1)
AddMonster(MONSTER_LOW, "MI_COLOWAGJAK_1", MIN(1), 2)
AddMonster(MONSTER_LOW, "MI_COLOREDMANTIS_1", MIN(1), 3)
AddMonster(MONSTER_LOW, "MI_COLOJACKTHEHAMMER_1", MIN(1), 4)
AddMonster(MONSTER_LOW, "MI_COLOBERKRO_1", MIN(1), 5)
AddMonster(MONSTER_LOW, "MI_COLOHOWBOW_1", MIN(1), 6)
AddMonster(MONSTER_LOW, "MI_COLOSTIMEWORK_1", MIN(1), 7)
AddMonster(MONSTER_LOW, "MI_COLOGRIMONG_1", MIN(1), 8)
AddMonster(MONSTER_LOW, "MI_COLOGRREUNG_1", MIN(2), 9)
AddMonster(MONSTER_LOW, "MI_COLOLUIA_1", MIN(3), 10)
AddMonster(MONSTER_LOW, "MI_COLOGONGRI_1", MIN(3), 11)
AddMonster(MONSTER_LOW_BOSS, "MI_COLOKEREUN_1", MIN(10), 12)
AddMonster(MONSTER_HARD, "MI_COLOBIGFOOT_1", MIN(30), 1)
AddMonster(MONSTER_HARD, "MI_COLOLYCANOS_1", MIN(30), 2)
AddMonster(MONSTER_HARD, "MI_COLOLUCIFER_1", MIN(41), 3)
AddMonster(MONSTER_HARD, "MI_COLOSOULVAMPAIN_1", MIN(27), 4)
AddMonster(MONSTER_HARD, "MI_COLOTUTTLEKING_1", MIN(9), 5)
AddMonster(MONSTER_HARD, "MI_COLOSKELGENERAL_1", MIN(38), 6)
AddMonster(MONSTER_HARD, "MI_COLOSKELDEVIL_1", MIN(41), 7)
AddMonster(MONSTER_HARD, "MI_COLORYCANBARGA_1", MIN(120), 8)
AddMonster(MONSTER_LOW_HARD, "MI_COLOANGRYBEHEMOTH_1", MIN(120), 9)
Hope y'all gonna appreciate that man as well.Retail like Colosseum.lua for those who want it.
Code:----------------------------------------------------- -------------------- Function ----------------------- ----------------------------------------------------- dofile( ".\\LuaFunc\\ColosseumFunc.lua" ) ----------------------------------------------------- -------------------- Settings ----------------------- ----------------------------------------------------- StartWaitTime = MIN(5) WaitAfterStage = SEC(30) LowStages = 12 HardStages = 9 ----------------------------------------------------- -------------------- Monsters ----------------------- ----------------------------------------------------- AddMonster(MONSTER_LOW, "MI_COLOBANG_1", MIN(1), 1) AddMonster(MONSTER_LOW, "MI_COLOWAGJAK_1", MIN(1), 2) AddMonster(MONSTER_LOW, "MI_COLOREDMANTIS_1", MIN(1), 3) AddMonster(MONSTER_LOW, "MI_COLOJACKTHEHAMMER_1", MIN(1), 4) AddMonster(MONSTER_LOW, "MI_COLOBERKRO_1", MIN(1), 5) AddMonster(MONSTER_LOW, "MI_COLOHOWBOW_1", MIN(1), 6) AddMonster(MONSTER_LOW, "MI_COLOSTIMEWORK_1", MIN(1), 7) AddMonster(MONSTER_LOW, "MI_COLOGRIMONG_1", MIN(1), 8) AddMonster(MONSTER_LOW, "MI_COLOGRREUNG_1", MIN(2), 9) AddMonster(MONSTER_LOW, "MI_COLOLUIA_1", MIN(3), 10) AddMonster(MONSTER_LOW, "MI_COLOGONGRI_1", MIN(3), 11) AddMonster(MONSTER_LOW_BOSS, "MI_COLOKEREUN_1", MIN(10), 12) AddMonster(MONSTER_HARD, "MI_COLOBIGFOOT_1", MIN(30), 1) AddMonster(MONSTER_HARD, "MI_COLOLYCANOS_1", MIN(30), 2) AddMonster(MONSTER_HARD, "MI_COLOLUCIFER_1", MIN(41), 3) AddMonster(MONSTER_HARD, "MI_COLOSOULVAMPAIN_1", MIN(27), 4) AddMonster(MONSTER_HARD, "MI_COLOTUTTLEKING_1", MIN(9), 5) AddMonster(MONSTER_HARD, "MI_COLOSKELGENERAL_1", MIN(38), 6) AddMonster(MONSTER_HARD, "MI_COLOSKELDEVIL_1", MIN(41), 7) AddMonster(MONSTER_HARD, "MI_COLORYCANBARGA_1", MIN(120), 8) AddMonster(MONSTER_LOW_HARD, "MI_COLOANGRYBEHEMOTH_1", MIN(120), 9)
This will be included with 18.3 when it's released eventully, not soon tho.
WorldServer opens and then closes, leaving no error or log.
Can help?
have u modified the files? if yes, u need to check again what you've modified, im pretty sure this file is fully working out of the box as Ketchup said in his thread if u dont modified anything, im using his files since VS19 and never get crash if i dont modified the files, i just got a lot of error system after i modified the files for sure because my poor copy/paste things or the system have bugWorldServer opens and then closes, leaving no error or log.
Can help?
have u modified the files? if yes, u need to check again what you've modified, im pretty sure this file is fully working out of the box as Ketchup said in his thread if u dont modified anything, im using his files since VS19 and never get crash if i dont modified the files, i just got a lot of error system after i modified the files for sure because my poor copy/paste things or the system have bug
Hey i have problems with saving inventory...
2022/ 4/14 20:50:48CQuery::BindParameter - result : -1, ThreadID : 199002022/ 4/14 20:50:48CQuery::BindParameter - result : -1, ThreadID : 199002022/ 4/14 20:50:48CQuery::BindParameter - result : -1, ThreadID : 199002022/ 4/14 20:50:48CQuery::BindParameter - result : -1, ThreadID : 199002022/ 4/14 20:50:48SavePlayer(Luckiee) - 64th bindparam error - 199002022/ 4/14 20:50:48try DB Reconnect... - ThreadId : 199002022/ 4/14 20:50:48DB Reconnect Success! - ThreadId : 19900
i already looked in source and disabled 168 slot inv ... but does not help with the problem... maybe someone can help me?
when i want to use awakening augmentation to replace the awakening of pet (or raise pet),here is message box notice that :You can only register a weapon, armor piece, or pet with 2 or more awakenings on it. so how i can solve it ? thank you!
if (nSize > 1 && nRandomOptionKind == CRandomOptionProperty::eAwakening)
CRandomOptionProperty::eSystemPet
CRandomOptionProperty::eEatPet
thanks sir,i had added .now the pet can put in the box ,but if click the start there is not change.Try editing this line in WndField.cpp
Code:if (nSize > 1 && nRandomOptionKind == CRandomOptionProperty::eAwakening)
by adding these to it
Code:CRandomOptionProperty::eSystemPet CRandomOptionProperty::eEatPet
and see what happens.
if (nSize > 1 && nRandomOptionKind == CRandomOptionProperty::eAwakening || CRandomOptionProperty::eSystemPet || CRandomOptionProperty::eEatPet)
how to solve the freeze client problem when pressing alt key?
Try double checking to see if it handles differently on the Worldserver. It may need another modification on worldserver.thanks sir,i had added .now the pet can put in the box ,but if click the start there is not change.
the code what i add is this
Code:if (nSize > 1 && nRandomOptionKind == CRandomOptionProperty::eAwakening || CRandomOptionProperty::eSystemPet || CRandomOptionProperty::eEatPet)
It's based on a windows message being sent on the alt key press. This can be handled in d3dapp.cpp.
use search function as it's been answered multiple times.
Severity Code Description Project File Line Suppression State
Error C2061 syntax error: identifier 'CUser' CoreServer C:\Work\server files\vs22-v18.2\K18.2\Source\Source\_Common\Colosseum.h 23
Error C2143 syntax error: missing ';' before '*' CoreServer C:\Work\server files\vs22-v18.2\K18.2\Source\Source\_Common\Colosseum.h 25
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int CoreServer C:\Work\server files\vs22-v18.2\K18.2\Source\Source\_Common\Colosseum.h 25
Error C2238 unexpected token(s) preceding ';' CoreServer C:\Work\server files\vs22-v18.2\K18.2\Source\Source\_Common\Colosseum.h 25
Error C2061 syntax error: identifier 'CUser' CoreServer C:\Work\server files\vs22-v18.2\K18.2\Source\Source\_Common\Colosseum.h 54
#define __3RD_LEGEND16
#define __BARUNA_PIERCING
#define __CROSSBOW
#define __DEBUG_SALT
#define __FASHION_COMBINE
#define __IMPROVE_MAP_SYSTEM
#define __INSTANCE_AGGRO_SYSTEM
#define __INVISIBLE_FIX
#define __ITEMLINK
#define __LECTURE_V17
#define __LOADING_SCREEN_UPDATE
#define __NEW_ITEM_VARUNA
#define __NEW_SKILL_TREE
#define __NEW_WEAPON_GLOW
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __SECURITY_FIXES
#define __UPGRADE_SUCCESS_SCROLL
#define __WND_BUTTONS
#define __WND_BUTTONS_FIX
#define __COLOSSEUM