Web-Based MMORPG

None at all.. :D

Anyway, all this talk about browser based MMORPG got me thinking 'why the hell not?', so I talked with a few friends (one studies Artificial Intelligence, the other ICT) and started work on one myself. Will take at least a couple'a months before its playable (seeing how we plan this baby to be roughly as big as MuOnline to start), but you'll know it when the time comes ;)

Btw, any of you know a GOOD webbased-java coder?
 
Mmmm, thought about that, but I don't know anyone who's good enough at flash to do something like that.. I do know someone who's good enough at JAVA on the other hand... Will have to work on this point a bit more, I know :)

Anyway, already figured out a way to insert an AI that can move the monsters around AND be fast enough not to lag the server (I'm estimating it should be able to keep track of about 400 mobs), what the client has to be able to do is recieve 2 sets of coordinates and let a monster of certain type move between them. And ofcourse send player data each move.

For the first test I probably just use php for that stuff though, untill I get someone to fix a nice webclient :)
 
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john_d said:
http://qdragonknight.askmrq.com/

try that i found it on my server.. lolz

Bugs when it tries to send a verification e-mail ;)

Anyway, difficulty level? I'm guessing only RPG here? :)

And ofcourse class.. Volamir is going to have a progressive class select system where you start as a kind'a commoner and each few levels you get to choose what subclass you want to be (or to be more precise, you can choose a quest to become a subclass ;)).

All that is still undeveloped ofcourse.. I just enhanced the session handler and rewrite engine to be a lot more efficient as well as adding a page-cache feauture, so it'll now lets you log in and go to either a character select screen or the battlefield - both of which aren't working yet, but at least its progress :D
 
Flash is soo easy. BTW, you have to understand the basic concepts and relationships between what sholud happen and what you want to happen in a trigger or event. Base it off fantasy genre and run from there.
 
if i was to be paid like 10k to make a RPG web base ,..

here is my setup.

Using Cron job to do Random Encounters ( Monsters Moves, Treasures, mostly AI stuff )
Create a Flash Front End with layering, then make the connect VBS using FS command, and since i dont like to program in VBS, i will make VBS send all the FS commands to a JS event caputure, then using AJAX or something send POST or GET data to a server side script PHP / ASP that is database driven,..

or ....

u can jsut buy flash com,. lolz
 
john_d said:
if i was to be paid like 10k to make a RPG web base ,..

here is my setup.

Using Cron job to do Random Encounters ( Monsters Moves, Treasures, mostly AI stuff )
Create a Flash Front End with layering, then make the connect VBS using FS command, and since i dont like to program in VBS, i will make VBS send all the FS commands to a JS event caputure, then using AJAX or something send POST or GET data to a server side script PHP / ASP that is database driven,..

or ....

u can jsut buy flash com,. lolz

I've considered cron jobs for random encounters, but thats not a viable option on a windows system. Instead I'll use command-line PHP. Works just as well, only without OS dependancy :) Also, by default CLI-PHP doesn't have timeouts which is rather usefull seeing how they have to keep running for weeks on end :D

AJAX is something I'm still considering, but it kind'a depends on the exact form of the webclient. In any case I'll use PHP for serverside scripting (and maybe also client-database connectivity, but that again depends on the client) :)

Current status is basic functions of the login-form and character select pages are done :D Too bad I barely have time these days thanks to a series of exams next few weeks :(
 
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isnt there any better one then www.barafranca.nl, cuz I cant enter utopia cuz my webbrowser @ my "work" (:p) blocks all 'game,porn,...' sites, some of the webbased games I can play but not much of them..
 
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