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- Jun 16, 2010
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The same things you look at when you're interviewing for any job.
Does the person really want the job? This is easy to tell at the application stage. First, throw out anybodies application with bad grammar, spelling or general literacy. Its not difficult to proof read, or run a spell checker over an application. If they're not capable of speaking literate English, they're probably not capable of expressing themselves correctly to players. We've probably all been frustrated by an indian call-centre right? It's just unprofessional to have staff posting around the forums that can't spell.
How long is the application? If its short, they probably haven't put a huge amount of effort into it. On a similar note, if they've just reposted their application from last time jobs were available, then they probably don't want it enough.
Why is this important? If someone doesn't really want the job, they probably won't stick around for long. It's in your interests to have a team working together for as long as possible to build up their rapport, and so you don't have to train lots of people. Consistency is good.
Then look for professionalism. Is the application formal? What about their other posts when they're giving support in Player to Player (or similar sections). Do they post in various colours and fonts which aren't the forums default? Do they spam, troll, flame or insult new people? All of these are probably things you don't want your staff doing in public, as it smears the image of the whole staff team. On a similar note, you don't want staff who frankly just look like complete retards.
Staff in general should be able to compose their business in a cool, mature, disengaged and professional manner. They shouldn't take things personally or let emotions interfere with their jobs, and should aim to provide excellent service to everyone regardless of the situation or personal opinion. You should be able to trust them, but still place restrictions on their access. Importantly, they should understand why these restrictions are in place, and that it's not because you don't trust them.
Dedication in terms of time is kinda important too. You don't want staff who put 12 hours a day in, but at the same time you'd like to see them every now and then.
I agree with Sephern & Adler. And personally I wouldn't care if they had ever played EFlyff or private servers, any customer service/quality assurance experience and workplace social skills would do as long as they make effort to learn enough about the game to be an informative, beneficial staff member. You have to remain aloof, professional, loyal, but also friendly, unbiased & open-minded. But my own personal rule would be no one under 18. I've seen too many servers with 14 year old kids spamming in notice or giving their friends items, etc... Basically; if you aren't even old enough to get a job, I don't need you as staff for my server.
Also agree with getting background checks. I'd like to know their 'motive', as you would say, for wanting to come to your server and how they think they could benefit the staff as well as the community. I probably wouldn't want to hire anyone (as a GM) if I didn't know a little about them. I'd probably wait until I knew them for a while so you can get a full grip on their personality and how they interact with your staff and players.
They'd have to be able to work well with a team, but also not feel too pressured working alone. And follow all of your rules the same as any player would. Pretty much like getting a job in the real world, it shouldn't be done for 'fun' necessarily, but because you want to accomplish something or utilize skills you may have pertaining to community management and sociology. (Though that does not mean they shouldn't at least enjoy what they do, all work and no play can be stressful to anyone.)
Really good thread, BTW