Newbie Spellweaver
- Joined
- Jul 3, 2023
- Messages
- 18
- Reaction score
- 2
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First time entering the map ok
Resurrection after death at the map boundary
What went wrong with the inquiry code?
post your server logssFirst time entering the map ok
Resurrection after death at the map boundary
What went wrong with the inquiry code?
There are resurrection points, and I have also reestablished themНo spawn point for Player, check in you studio. Open game map and add Player Spawn point in map
maybe she has them, but you need to delete them and put them down again.
are you accessing the server via Studio.exe ?There are resurrection points, and I have also reestablished them
No, I entered the game normally, and the resurrection point is valid.are you accessing the server via Studio.exe ?
您是通过 Studio.exe 访问服务器吗?
you need to see how the Fast Respawn system in ZMMO code worksNo, I entered the game normally, and the resurrection point is valid.
But when I die in the game and quickly resurrect, I will be born outside the map.
yeah I forgot need to check the character respawn system on the maps too.
best way is to disable respawn button on hud,dont use it and check this later.
This button is to access the world GI to get items.
你需要看看 ZMMO 代码中的快速重生系统是如何工作的
我不明白你为什么在没有 C++ 知识的情况下使用其他源代码?您将如何修复服务器错误?
地图上有安全区吗?
[附件=完整]238263[/附件]
I'm sorry but I don't have a WarZ server on my gaming computer to check this file. I have no desire to do this.Dodgers_V1.zip - AnonFiles
anonfiles.com
Why are other maps okaydon't use the debugger if you don't know anything about the code.
i understand you are new here, you prefer to use this source instead of clean source use the best and fastest way no need to sit and think, just turn them off.
I tried it, but it still has a problemcheck all spawn points delete and recreate them and save and try.
on the map that you have a problem spawning.
<?xml version="1.0"?>to check all player spawn points on that map go to that map folder and go to ServerData.xml.
May I ask what these two options determineView attachment 238266
I'm sorry but I don't have a WarZ server on my gaming computer to check this file. I have no desire to do this.
you have to figure out how to fix it.
I always specify "NEUTRAL"<?xml version="1.0"?>
<!--Server data-->
<server_objects>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="15.5673" y="108.2395" z="313.5570" />
<gameObject hash="238583672" PhysEnable="true" MinQuality="1" BulletPierceable="0" DisableShadows="true" CollisionPlayerOnly="true" />
<baseControlPoint spawnType="1" numSpawnPoints="16">
<point0 x="15.072" y="108.29" z="323.472" dir="0" />
<point1 x="46.7887" y="108.297" z="278.716" dir="0" />
<point2 x="74.2494" y="108.29" z="94.8739" dir="0" />
<point3 x="12.8172" y="108.29" z="395.423" dir="0" />
<point4 x="108.935" y="108.29" z="369.188" dir="0" />
<point5 x="168.533" y="108.29" z="377.698" dir="0" />
<point6 x="228.403" y="108.297" z="257.117" dir="0" />
<point7 x="344.103" y="100.1" z="223.637" dir="0" />
<point8 x="356.799" y="108.029" z="476.081" dir="0" />
<point9 x="473.13" y="121.223" z="160.744" dir="0" />
<point10 x="467.333" y="129.176" z="193.526" dir="0" />
<point11 x="489.224" y="139.705" z="220.576" dir="0" />
<point12 x="404.034" y="129.176" z="321.83" dir="0" />
<point13 x="412.169" y="139.417" z="311.933" dir="0" />
<point14 x="451.566" y="132.997" z="246.498" dir="0" />
<point15 x="406.003" y="108.993" z="172.823" dir="0" />
</baseControlPoint>
</object>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="344.2036" y="100.0000" z="231.8646" />
<gameObject hash="2163594714" PhysEnable="true" MinQuality="1" BulletPierceable="0" />
<baseControlPoint spawnType="1" numSpawnPoints="15">
<point0 x="269.359" y="108.092" z="475.28" dir="90" />
<point1 x="298.887" y="132.997" z="122.953" dir="0" />
<point2 x="230.111" y="108.283" z="88.8544" dir="0" />
<point3 x="173.649" y="108.29" z="91.049" dir="0" />
<point4 x="110.589" y="108.29" z="83.194" dir="0" />
<point5 x="36.5542" y="108.092" z="123.948" dir="0" />
<point6 x="31.1772" y="108.29" z="460.901" dir="180" />
<point7 x="210.765" y="108.29" z="476.656" dir="0" />
<point8 x="5.43869" y="108.291" z="433.363" dir="0" />
<point9 x="465.823" y="139.416" z="216.819" dir="0" />
<point10 x="463.533" y="139.46" z="267.533" dir="0" />
<point11 x="336.436" y="132.997" z="123.991" dir="0" />
<point12 x="395.379" y="132.997" z="157.433" dir="0" />
<point13 x="418.648" y="143.231" z="169.828" dir="0" />
<point14 x="406.642" y="143.231" z="306.253" dir="0" />
</baseControlPoint>
</object>
</server_objects>
May I ask what these two options determine
what is the differenceI always specify "NEUTRAL"
never specifiedwhat is the difference
I only established one resurrection point, why did I resurrect in different locations after my death.never specified
The black dots are the resurrection pointsnever specified