Over rock and under tree
- Joined
- Jul 20, 2011
- Messages
- 568
- Reaction score
- 347
"Woodlands" i made for 'exterior' render studies.. It was inspired on a forest by a friend but mostly inspired by some artworks from a book called "A Free Spirit: In Irish Art"..
It was supposed to be only 'full 3d' trees but my PC just could not handle it XDD..
(first test render for the little stones positioning (positioning logistics) and procedural clouds ('procedural' 3d volume creating formula..)
(testing with the 'transparency trees')
Edit: Yeah, the tree.. that one with a more clear hue... It is sucky really.. i will improve it or remove it... XDD
Will 'lvl it up' tomorrow XDD =D..
Edit: It is 'briefly' explained... but it is probably the 'most hardware intense' render i have ever made XDD... (if it were with the full 3d 'fill' trees (some 'not so too good trees (game type)' that i was using.. but each one of those trees was like 90k polys XDD).. I just had to use the 'transparency' ('sprite' (2,5D) technique) trees or not make it at all.. (XD)
Edit:
Some little corrections and texture on ground..and little boy fishing..
It was supposed to be only 'full 3d' trees but my PC just could not handle it XDD..
(first test render for the little stones positioning (positioning logistics) and procedural clouds ('procedural' 3d volume creating formula..)
(testing with the 'transparency trees')
Edit: Yeah, the tree.. that one with a more clear hue... It is sucky really.. i will improve it or remove it... XDD
Will 'lvl it up' tomorrow XDD =D..
Edit: It is 'briefly' explained... but it is probably the 'most hardware intense' render i have ever made XDD... (if it were with the full 3d 'fill' trees (some 'not so too good trees (game type)' that i was using.. but each one of those trees was like 90k polys XDD).. I just had to use the 'transparency' ('sprite' (2,5D) technique) trees or not make it at all.. (XD)
Edit:
Some little corrections and texture on ground..and little boy fishing..
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