WorldServer Crash

Junior Spellweaver
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anyone know how to fix this issue ?
2026/ 2/ 9 17:55:31 GetModelElem - out of range: type=5, size=1571, index=0

2026/ 2/ 9 17:55:31 CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=5 index=0 bpart=0 ÀÇ Á¤º¸°¡ ¾ø±º¿©.
 
You added it wrong, the model you trynna to add. Or you have missing texture or .o3d
 
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You added it wrong, the model you trynna to add. Or you have missing texture or .o3d
I dont think so. Because i try my old source to run the latest resource its fine. I think the problem is in the source because its always crashing my worldserver when entering in the game.
 
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I dont think so. Because i try my old source to run the latest resource its fine. I think the problem is in the source because its always crashing my worldserver when entering in the game.
I can bet you 100$ it is on resource. Error says so. Its all about models. Not because worldserver crash it is on source, there’s to many factors why it crashes but your error giving you a hint already.
 
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Code:
// Object Type

#define OT_OBJ          0
#define OT_ANI          1
#define OT_CTRL         2
#define OT_SFX          3
#define OT_ITEM         4
#define OT_MOVER        5
#define OT_REGION       6
#define OT_SHIP            7
#define OT_PATH            8

The answer to what it is, is also contained within your resources. Can you see the issue?
 
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I can bet you 100$ it is on resource. Error says so. Its all about models. Not because worldserver crash it is on source, there’s to many factors why it crashes but your error giving you a hint already.
like i said i try it to my old source with my resource no problem i can login ingame. i try it back the latest source its causing crashing my worldserver
 
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like i said i try it to my old source with my resource no problem i can login ingame. i try it back the latest source its causing crashing my worldserver
Well goodluck finding the problem. Nobody can help you with this
 
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Code:
// Object Type

#define OT_OBJ          0
#define OT_ANI          1
#define OT_CTRL         2
#define OT_SFX          3
#define OT_ITEM         4
#define OT_MOVER        5
#define OT_REGION       6
#define OT_SHIP            7
#define OT_PATH            8

The answer to what it is, is also contained within your resources. Can you see the issue?
where i can find this?
 
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It's a mover issue bro (Pet/Mob/NPC), just find the one and remove / add / fix.

Since you said the resource worked on an older source but not the newest one, are you literally talking about taking a whole resource folder from one source files and adding it to another? This ofc wouldn't work for very obvious reasons.
 
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I found it now. Because of my RecordBook system.. for now I disable the system. I reconcile it back soon.
 
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Interesting, This is the issue when people post these issues without the least bit of context besides showing an error and saying fix it.

While all responses were correct in fixing the issue, it would have been faster and more directed towards your actual issue had you said this happened before or after inserting / editing the recordbook. And also providing which file set you are using so we could better grasp how to help.

Glad you "Fixed" it. :geek:
 
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Interesting, This is the issue when people post these issues without the least bit of context besides showing an error and saying fix it.

While all responses were correct in fixing the issue, it would have been faster and more directed towards your actual issue had you said this happened before or after inserting / editing the recordbook. And also providing which file set you are using so we could better grasp how to help.

Glad you "Fixed" it. :geek:
i just disable all what i add in my v15 then the recordbook is the result., maybe the monster parameter. idk.,
 
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