writeField Function (adding and editing PT fields)

Code:
[...]
#define old_dun_2                    old_dun_1                       + fieldOffset
#define old_dun_3                    old_dun_2                       + fieldOffset
//----- New field name               last filed name                 + offset from last field
//----- #define new_field            old_dun_3                       + fieldOffset
did you define name of filed in writeGlobalField.h?

As you can see there is example there, you should add
#define new_field old_dun_3 + fieldOffset
if this is your new map.

if you adding more than follow pattern:
New field name last filed name + offset from last (+ fieldOffset)

if this will not fix problem than post your changes/files.
 
kind, when not mecho in the C + + with himself compile normally.. by itself care add map already of the error: S

@@
Another one doubts. Because the dll is bugando the chat? players sent me PM and stayed everything in koreano oO
 
Hi, i tried to do it in my files, but it's not working.

I got exe before my character appears in the city :(:
i thought i did everything right, so i'll provide my exe and dll here.

Can someone, please, tell me where i made the mistake and what i should do to fix?
 

Attachments

Hi, i tried to do it in my files, but it's not working.

I got exe before my character appears in the city :(:
i thought i did everything right, so i'll provide my exe and dll here.

Can someone, please, tell me where i made the mistake and what i should do to fix?
I don't know what you modify in your client but my AV detect trojan inside and I don't even check things like that from user with one post.
If you are looking for help than upload your clean game.exe or check again if addresses that you changed in source are correct.
 
I don't know what you modify in your client but my AV detect trojan inside and I don't even check things like that from user with one post.
If you are looking for help than upload your clean game.exe or check again if addresses that you changed in source are correct.

Impossible o_O
I use NOD32 and checked twice, it's clean... But i understand your preocupation. I'll post some Screens, can you see if there's anything wrong?

Sorry for any inconvenience!
 

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I don't know what you modify in your client but my AV detect trojan inside and I don't even check things like that from user with one post.
If you are looking for help than upload your clean game.exe or check again if addresses that you changed in source are correct.
I'm very surprised, as EmpDev originally PMed me with their server executable, and it was I who suggested they use a generic game.exe which they can share publicly.

writeClientField.dll shows clean, but game.exe flags several A/V. (I guess the "clean" client wasn't as clean as you initially thought. suggests 25% of AV scanners identify something malicious.
Backdoor/Win32.Xyligan.gen
Trojan.Agent.IRC
TrojWare.Win32.Trojan.Generic.~FFO
Win32.HLLW.Shepher.2
Virus.Win32.Agent!IK
Win32/Xuligan.B
Virus.Win32.Agent
Backdoor/Xyligan.su
Medium Risk Malware
Suspicious
Mal/Agent-Y​
Where did you find this game.exe? :lol: (if it's linked somewhere here, we should note that it is potentially dangerous to use as a base)

--- EDIT ---

Found the screenies difficult to see and compare as attachments. There's a way to embed them but I'm not expert with that so I just hosted. XD
WHZKS - writeField Function (adding and editing PT fields) - RaGEZONE Forums

mFwR9 - writeField Function (adding and editing PT fields) - RaGEZONE Forums


XL4Ir - writeField Function (adding and editing PT fields) - RaGEZONE Forums
 
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Claims to be EmpirePristonTale, but it's based on QF1873, with two extra sections. .iadjust (initialised data) and .cadjust (additional code). They seem to be custom WindowMode code. :wink:

Could this be because the executable has simply been modified too many times and it's structure is getting out of shape?
 
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I agree. The offsets will be the same as QF1873 which is the last download on the OP .

Does making the same changes to that client (and no others) also produce the same problem EmpDev?

Essentially we are suspecting this development conflicts with another in your client. :wink: (over simplified explanation)
 
I agree. The offsets will be the same as QF1873 which is the last download on the OP .

Does making the same changes to that client (and no others) also produce the same problem EmpDev?

Essentially we are suspecting this development conflicts with another in your client. :wink: (over simplified explanation)

Yeah, it's a QF1873 modified client, downloaded here, i don't remember where, but it was a no-xtrap version.

I try the same client without modifications and got exe aswell...

Also, i tried to download now the game provided by Vormav at the end of this guide and i got a runtime error... Should this be related?
 
Try version I am using now test kPT 2.0.6 xtrap disable

(work just fine for me)

I'm a little worried that pplz telling me they get runtime error (details plz?) from my .exe and I can run them just fine. Maybe some other YD dlls in main game folder are needed too.

So anyone can try and tell me if this game run fine?
 
Try version I am using now test kPT 2.0.6 xtrap disable

(work just fine for me)

I'm a little worried that pplz telling me they get runtime error (details plz?) from my .exe and I can run them just fine. Maybe some other YD dlls in main game folder are needed too.

So anyone can try and tell me if this game run fine?

Runtime again...

Sorry, but i don't know how to post attachments as bobs did :blushing:
 

Attachments

  • Vormav - writeField Function (adding and editing PT fields) - RaGEZONE Forums
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Vormav - writeField Function (adding and editing PT fields) - RaGEZONE Forums
Code:
[PLAIN][img]http://forum.ragezone.com/attachments/f399/90932-writefield-function-adding-editing-pt-vormav.jpg[/img][/PLAIN]
--- EDIT ---

Try the attached game.exe (called [EmpDev]Fix.exe so that I can tell what I'm working on :lol:)
 

Attachments

Last edited:
--- EDIT ---

Try the attached game.exe (called [EmpDev]Fix.exe so that I can tell what I'm working on :lol:)

Exe too... Since i'm in a Win7 x64, i tried to run this in my XP x86... But i got the same thing...

So, i suppose that's not a problem with my PC, right?
 
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