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- Jan 28, 2013
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Crash found today, on castle siege day (castle attack time) all member of guild (except GM, AGM, BM) who register on castle siege get crash client.what bugs and what crashes?
Crash found today, on castle siege day (castle attack time) all member of guild (except GM, AGM, BM) who register on castle siege get crash client.what bugs and what crashes?
How to fix Swell of Bk in party, If BK or BM Swell his party member got negative vitality or die
ok, i tested it today bug not in server, bug not in client src, bug with missing items in client... i search it todayno such bug dude
quskevel can u explain more?
what exactly did u do
ok, i tested it today bug not in server, bug not in client src, bug with missing items in client... i search it today
ok, i tested it today bug not in server, bug not in client src, bug with missing items in client... i search it today
can you give me your skype in pm? it faster way for found and fix it...no such bug dude
quskevel can u explain more?
what exactly did u do
hi all ! what bugs have these sources? only castle siege?
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how to fix offtrade soul ? gameserver crash...
if(bSetRemainMsec != FALSE)
{
time_t ttSTime; // old code = long ttSTime
time_t ttETime; // old code = long ttETime
tm tmETime;
double dResultSecond;
memset(&tmETime,0x00,sizeof(tmETime));
tmETime.tm_year = m_tmEndDate.wYear - 1900;
tmETime.tm_mon = m_tmEndDate.wMonth - 1;
tmETime.tm_mday = m_tmEndDate.wDay;
ttETime = mktime(&tmETime);
time(&ttSTime); // old code = time((time_t*)&ttSTime);
dResultSecond = difftime(ttETime,ttSTime);
this->m_iCS_REMAIN_MSEC = dResultSecond * (double)1000.0;
}
// Fix for the bug of the friendly fire in the Castle Siege event
if(g_CastleSiege.GetCastleState()==CASTLESIEGE_STATE_STARTSIEGE) {
if(lpTargetObj->Type == OBJ_USER && lpObj->Type == OBJ_USER) {
if( lpObj->GuildNumber!=0 && lpTargetObj->GuildNumber!=0 ) {
// same guild
if(lpObj->GuildNumber == lpTargetObj->GuildNumber) {
return false;
}
// same union
if(lpObj->lpGuild->GetGuildUnion()!=0) {
if(lpObj->lpGuild->GetGuildUnion()==lpTargetObj->lpGuild->GetGuildUnion()) {
return false;
}
}
}
}
}
PHP:// Fix for the bug of the friendly fire in the Castle Siege event if(g_CastleSiege.GetCastleState()==CASTLESIEGE_STATE_STARTSIEGE) { if(lpTargetObj->Type == OBJ_USER && lpObj->Type == OBJ_USER) { if( lpObj->GuildNumber!=0 && lpTargetObj->GuildNumber!=0 ) { // same guild if(lpObj->GuildNumber == lpTargetObj->GuildNumber) { return false; } // same union if(lpObj->lpGuild->GetGuildUnion()!=0) { if(lpObj->lpGuild->GetGuildUnion()==lpTargetObj->lpGuild->GetGuildUnion()) { return false; } } } } }
ObjAttack.cpp file with this update: View attachment 148185
gj on that dude but friendly fire exists in muonline from aoe spells in CS so if thats what u changed its not a bug, many have those ridiculous requests though so gj again