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Newer versions of the game.exe do not have the .ase to .smb / .smd caching routine, they require the binary form, not the ascii .ase.
You need to convert the .ase to it's binary cache form first, and then use it in a modern client... possibly the best way to do this is from the server, which has not changed, and which should see custom items before they are given to the client anyway, AFAIK.
But I have no 3D skill, so I have never done this. I can only read the code, and see how it should work. It's possible the server is only interested in maps, npcs and player meshes.
You need to convert the .ase to it's binary cache form first, and then use it in a modern client... possibly the best way to do this is from the server, which has not changed, and which should see custom items before they are given to the client anyway, AFAIK.
But I have no 3D skill, so I have never done this. I can only read the code, and see how it should work. It's possible the server is only interested in maps, npcs and player meshes.