Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

WZ 2 Questions.

Newbie Spellweaver
Joined
Jan 19, 2014
Messages
39
Reaction score
2
Hello everyone,
My first question is: I'm trying to add to my v83 server v148 mobs but it doesn't seem to work, I tried adding "Empress Cygnus" mob, what I basically did is coping the XML of the mob from the v148 mob.wz (which I already encrypted it to v83) and then I added it to the v83 mob.wz but it didn't work.

My second question is: I'm trying to add a new background for awhile now but I don't understand how to
do it, I added my new background to "Back" inside the Map.wz but I don't know how to use it afterwards,
I tried using "Background Editor" but I couldn't open it.

Any idea how? :eek:
 
<3
Joined
Feb 4, 2011
Messages
481
Reaction score
123
Hello everyone,
My first question is: I'm trying to add to my v83 server v148 mobs but it doesn't seem to work, I tried adding "Empress Cygnus" mob, what I basically did is coping the XML of the mob from the v148 mob.wz (which I already encrypted it to v83) and then I added it to the v83 mob.wz but it didn't work.

More info please. With the information you've given I can only assume a few things:
1) No String.wz info.
2) You forgot to dump XMLs and place server's wz folder.
3) Mob skills. You forgot to get it.
4) You forgot the boss HP icon in UI.wz.

How does it not work?
 
Newbie Spellweaver
Joined
Jan 19, 2014
Messages
39
Reaction score
2
More info please. With the information you've given I can only assume a few things:
1) No String.wz info.
2) You forgot to dump XMLs and place server's wz folder.
3) Mob skills. You forgot to get it.
4) You forgot the boss HP icon in UI.wz.

How does it not work?

1) I didn't add the string.wz info is it necessary?
2) I made it private server XML and added it to the source file.
3) Mob skills? If you mean putting the mob XML inside the mob.wz then I did it.
4) Is it necessary? If it is where can I find it?

Sorry for the noob questions. :p
 
Last edited:
<3
Joined
Feb 4, 2011
Messages
481
Reaction score
123
1) I didn't add the string.wz info is it necessary?
2) I made it private server XML and added it to the source file.
3) Mob skills? If you mean putting the mob XML inside the mob.wz then I did it.
4) Is it necessary? If it is where can I find it?

Sorry for the noob questions. :p

1. I believe so.
2) Perfect.
3) Without the appropriate mob skills, you'll disconnect when the mob uses that skill.
4) Scratch that. It is not necessary. It will still work without the boss HP bar. It is just that the mob won't have the boss HP bar.

Check if you have the Sound.wz info for the mobs. I believe that is required.
 
Newbie Spellweaver
Joined
Jan 19, 2014
Messages
39
Reaction score
2
1. I believe so.
2) Perfect.
3) Without the appropriate mob skills, you'll disconnect when the mob uses that skill.
4) Scratch that. It is not necessary. It will still work without the boss HP bar. It is just that the mob won't have the boss HP bar.

Check if you have the Sound.wz info for the mobs. I believe that is required.

What do you mean by "Without the appropriate mob skills, you'll disconnect when the mob uses that skill."
is it in the skill.wz or something?
 
Junior Spellweaver
Joined
Oct 6, 2009
Messages
196
Reaction score
10
string for the names isn't necessary indeed (or at least back in v62 it wasn't. however, for bosses you do need to add some others things like the HP bar. don't exactly remember what things you have to add.

edit: oh didn't read dynamiks reply.
some mobs have their own skills/mechanics they use especially bosses. if those aren't coded in you will just dc when it uses those skills. the images of those skills aren't in skill.wz iirc, don't really remember where they are tho.
 
Newbie Spellweaver
Joined
Jan 19, 2014
Messages
39
Reaction score
2
string for the names isn't necessary indeed (or at least back in v62 it wasn't. however, for bosses you do need to add some others things like the HP bar. don't exactly remember what things you have to add.

edit: oh didn't read dynamiks reply.
some mobs have their own skills/mechanics they use especially bosses. if those aren't coded in you will just dc when it uses those skills. the images of those skills aren't in skill.wz iirc, don't really remember where they are tho.

Is it all the bosses? can I like add a normal mob using mob.wz only?
 
Junior Spellweaver
Joined
Oct 6, 2009
Messages
196
Reaction score
10
Is it all the bosses? can I like add a normal mob using mob.wz only?

you probably can (well back in v62 you could.) i would advice you to edit the string.wz aswell otherwise they won't have names.
might be different for some mobs.
 
Newbie Spellweaver
Joined
Jan 19, 2014
Messages
39
Reaction score
2
you probably can (well back in v62 you could.) i would advice you to edit the string.wz aswell otherwise they won't have names.
might be different for some mobs.

Well I'll try doing mob.wz and string.wz hopefully it will work.
Thanks for helping guys!
 
<3
Joined
Feb 4, 2011
Messages
481
Reaction score
123
What do you mean by "Without the appropriate mob skills, you'll disconnect when the mob uses that skill."
is it in the skill.wz or something?

MobSkill.img in Skill.wz.

PS: Some mob skills are not coded in the client so they will not work. Example: Zombify effect was not in v62. So remove that mob skill from the mob. It won't work even if you add the MobSkill.img.
 
Back
Top