- Joined
- Nov 5, 2011
- Messages
- 242
- Reaction score
- 75
A source i've found flying on my desktop..
It's maybe finalcore or pixel's one idk..
Have fun!
pw -> 12
------I TAKE NO CREDITS!!!!-------
It's maybe finalcore or pixel's one idk..
Code:
/*********************************Edits by Rico***********************************/
#define __SMALL_CHANGES // (Kleine Fixxes & Updates)
#define __NO_SUNKIST // (Flyff ohne Sunkist starten)
#define __EXTENDED_ADMIN_CREATE_ITEM // (Verbesserte Item Creation für Admins&GMs)
#define __REMOVE_MAX_RECOVER_RATE // (Hp Bugg Fixxed)
//#define __JOB_CREATE_CHAR // (Jobauswahl bei Char Erstellung)
#define __INDIVIDUAL_WEAPON // (Individuelles Drop System)
#define __ONLINE_PLAYER // (Player Anzahl bei Char auswahl)
#define __BUFF_PLAYER // (/Buff 100% fixxed)
#define __PARTY_GS // (Party im Gs erlauben lassen)
#define __GRO_FIXX // (/awake fixx mit Penya abzug)
#define __PENYA_CONVERTER // (Penya in Perin umwandeln)
#define __FLYING_MASK // (Flügel als Masken)
/*********************************************************************************/
/********************************* EDITS *****************************************/
#define __DAY_NIGHT // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT // (Login Screen)
#define __ADDSHOPITEM // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE // (Guild House Middle System)
#define __QUGET_SWAP_FIX // (MP Bug Fixed)
#define __BS_EFFECT_LUA // (V16 SFX)
#define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL // (TeleportScroll)
#define __VER >= 8 // (Kopfgeldsystem)
#define __PROTECT_AWAKE // (Awaking Sichern)
#define __PETFILTER // (Petfilter ->Hotkey "U")
#define __PET_COLLISION // (Pet tut Objekte ignorieren)
#define __PET_FAST // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT // (Bloomeffeckt verbessern)
#define __BURNOUT_SYSTEM // (New Kill Buff System)
#define __FLY__LVL // (Fly with lvl 1)
#define __DARKVADOR // (The Darkvador Shout On/Off)
#define __NEW_ANTIALIASING // (In Arbeit)
#define __SHOPPING_CART // (Officiel Shoppingcard)
#define __NEW_ADV_BUTTON // (New Buttons)
#define __TRANSFER_AWAKE // (Awake Transfer per Scroll)
/*********************************************************************************/
/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL // (Glowsystem from Pumaa)
/********************************************************************************/
/******************************* PVP SYSTEM *************************************/
#define __SCORE_PVP // (PvP Ranking with Database)
#define __ARENA_SEND_ITEM // (Items Senden fürs Killen)
#define __ARENA_TIME
#define __PVP_KILLS_SFX
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define __VS2003//////////////// UNWICHTIG ///////////////////////////////////////
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef __VER
#define __VER 17
/********************************************************************************/
/******************************* VERSION V16 ************************************/
#if __VER >= 16 // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16 // (3RD Jobklassen)
#define __CROSSBOW // (Crossbox Fixxed)
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM // (Aggro System)
#define __LOADING_SCREEN_UPDATE // (New Loading Screen)
#define __ITEM_LINK // (Item Link in Arbeit)
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA // (Baruna System)
#define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16 // (Ende Version V16)
/********************************************************************************/
/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
#define __SECURITY_FIXES
#define __INVISIBLE_FIX
Have fun!
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pw -> 12
------I TAKE NO CREDITS!!!!-------