• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

A nice source i found..

Experienced Elementalist
Joined
Nov 5, 2011
Messages
242
Reaction score
75
A source i've found flying on my desktop..

It's maybe finalcore or pixel's one idk..

Code:
/*********************************Edits by Rico***********************************/
#define __SMALL_CHANGES                        // (Kleine Fixxes & Updates)
#define __NO_SUNKIST                           // (Flyff ohne Sunkist starten)
#define __EXTENDED_ADMIN_CREATE_ITEM           // (Verbesserte Item Creation für Admins&GMs)
#define __REMOVE_MAX_RECOVER_RATE              // (Hp Bugg Fixxed)
//#define __JOB_CREATE_CHAR                      // (Jobauswahl bei Char Erstellung)
#define __INDIVIDUAL_WEAPON                    // (Individuelles Drop System)
#define __ONLINE_PLAYER                        // (Player Anzahl bei Char auswahl)
#define __BUFF_PLAYER                          // (/Buff 100% fixxed)
#define __PARTY_GS                             // (Party im Gs erlauben lassen)
#define __GRO_FIXX                             // (/awake fixx mit Penya abzug)
#define __PENYA_CONVERTER                      // (Penya in Perin umwandeln)
#define __FLYING_MASK                          // (Flügel als Masken)
/*********************************************************************************/

/********************************* EDITS *****************************************/
#define __DAY_NIGHT                            // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT                   // (Login Screen)
#define __ADDSHOPITEM                          // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET                 // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE                   // (Guild House Middle System)
#define __QUGET_SWAP_FIX                       // (MP Bug Fixed)
#define	__BS_EFFECT_LUA	                       // (V16 SFX)
#define __SCROLL_OF_UNBIND                     // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL                      // (TeleportScroll)
#define __VER >= 8                             // (Kopfgeldsystem)
#define __PROTECT_AWAKE                        // (Awaking Sichern)
#define __PETFILTER                            // (Petfilter ->Hotkey "U")
#define __PET_COLLISION                        // (Pet tut Objekte ignorieren)
#define __PET_FAST                             // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH                        // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT                         // (Bloomeffeckt verbessern)
#define __BURNOUT_SYSTEM                       // (New Kill Buff System)
#define __FLY__LVL                             // (Fly with lvl 1)
#define __DARKVADOR                            // (The Darkvador Shout On/Off)
#define __NEW_ANTIALIASING                     // (In Arbeit)                
#define __SHOPPING_CART                        // (Officiel Shoppingcard)
#define __NEW_ADV_BUTTON                       // (New Buttons)
#define __TRANSFER_AWAKE					   // (Awake Transfer per Scroll)
/*********************************************************************************/

/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER                      // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL                         // (Glowsystem from Pumaa)
/********************************************************************************/

/******************************* PVP SYSTEM *************************************/
#define	__SCORE_PVP                            // (PvP Ranking with Database)
#define	__ARENA_SEND_ITEM                      // (Items Senden fürs Killen)
#define	__ARENA_TIME
#define __PVP_KILLS_SFX
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define	__VS2003//////////////// UNWICHTIG ///////////////////////////////////////		
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef		__VER
#define		__VER 17
/********************************************************************************/

	
/******************************* VERSION V16 ************************************/
#if __VER >= 16                               // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER 
#define __3RD_LEGEND16                        // (3RD Jobklassen)
#define __CROSSBOW	                          // (Crossbox Fixxed)
#define __NO_AFTER_SKIN 
#define __NO_SUB_LANG 
#define __IMPROVE_MAP_SYSTEM 
#define __NEW_SKILL_TREE                      // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM               // (Aggro System)
#define __LOADING_SCREEN_UPDATE               // (New Loading Screen)
#define __ITEM_LINK                           // (Item Link in Arbeit)
#ifdef  __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA                     // (Baruna System)
#define __NEW_STACKABLE_AMPS                  // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL              // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16                         // (Ende Version V16)
/********************************************************************************/

/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define	__FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
#define	__SECURITY_FIXES
#define __INVISIBLE_FIX

Have fun!



pw -> 12

------I TAKE NO CREDITS!!!!-------
 
Skilled Illusionist
Joined
Jun 22, 2011
Messages
337
Reaction score
13
got a working resource with it? for the new items updates

-flying mask's
-new amps
-succes scrols
-baruna items


the resource with it would be good :D
 
Newbie Spellweaver
Joined
Aug 16, 2012
Messages
65
Reaction score
0
i use my resource "V19" but still i get errors on compiling
 
Loyal Member
Joined
Aug 1, 2011
Messages
1,122
Reaction score
153
This source looks nice. I need to check it! Thanks for re-uploading Max98 :D
 
Newbie Spellweaver
Joined
Sep 4, 2012
Messages
99
Reaction score
2
can i define only the ??

/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL // (Glowsystem from Pumaa)
 
Initiate Mage
Joined
Oct 5, 2012
Messages
1
Reaction score
0
Excuse me, I just began to learn how to manage a private server and I got the Audisbroder's server files, my question is:
Where do I need to past that code ? ^^
Sorry for my english
 
Newbie Spellweaver
Joined
Sep 4, 2012
Messages
99
Reaction score
2
I Ask .. please repz ? i need learn more ..
can i define only the ??

/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL // (Glowsystem from Pumaa)
 
Newbie Spellweaver
Joined
Jul 10, 2011
Messages
23
Reaction score
3
Features... English Translation

:/ ********************************* Edits by Rico ************* ********************** /
# Define __ SMALL_CHANGES / / (Small Fixx & Updates)
# Define __ NO_SUNKIST / / (Flyff without Sunkist start)
# Define __ EXTENDED_ADMIN_CREATE_ITEM / / (Enhanced Item Creation for Admins & GMs)
# Define __ REMOVE_MAX_RECOVER_RATE / / (Hp Bug fixed)
# Define __ JOB_CREATE_CHAR / / (job selection at Char creation)
# Define __ INDIVIDUAL_WEAPON / / (Custom Drop System)
# Define __ ONLINE_PLAYER / / (Number of players in char selection)
# Define __ BUFF_PLAYER / / (Buff 100% fixxed)
# Define __ PARTY_GS / / (allowing party at G's leave)
# Define __ GRO_FIXX / / (awake fix deliver with Penya)
# Define __ PENYA_CONVERTER / / (Penya convert Perin)
# Define __ FLYING_MASK / / (wing as masks)
/ ************************************************* ******************************** /

/ ********************************* EDITS *************** ************************** /
# Define __ DAY_NIGHT / / (Day / Night System -> System Offi)
# Define __ FLYFF_INITPAGE_EXT / / (login screen)
# Define __ ADDSHOPITEM / / (Individual Items in the shop)
# Define __ BARUNA_JEWELL_SOCKET / / (Baruna Piercing)
# Define __ GUILD_HOUSE_MIDDLE / / (Guild House middleware system)
# Define __ QUGET_SWAP_FIX / / (MP Bug Fixed)
# Define __ BS_EFFECT_LUA / / (V16 SFX)
# Define __ SCROLL_OF_UNBIND / / (soul bondage remove)
# Define __ TELEPORT_SCROLL / / (Teleport Scroll)
# Define __ VER> = 8 / / (bounty system)
# Define __ PROTECT_AWAKE / / (Awaking Save)
# Define __ PETFILTER / / (Petfilter -> hotkey 'U')
# Define __ PET_COLLISION / / (Pet does ignore objects)
# Define __ PET_FAST / / (set speed of Pets)
# Define __ EMOTION_CRASH / / (Fix for crash that Emotions)
# Define __ BLOOM_EFFEKT / / (Improve Bloom Effect)
# Define __ BURNOUT_SYSTEM / / (New Kill Buff System)
# Define __ FLY__LVL / / (Fly with lvl 1)
# Define __ DARKVADOR / / (The Darkvador Shout On / Off)
# Define __ NEW_ANTIALIASING / / (In progress)
# Define __ SHOPPING_CART / / (Official Shopping Card)
# Define __ NEW_ADV_BUTTON / / (New button)
# Define __ TRANSFER_AWAKE / / (Awake transfer per scroll)
/ ********************************* Pumaaa *************** ************************* /
# Define __ PMA_PARTYFINDER / / (Party Finder from Pumaa)
# Define __ PMA_GLOW_COL / / (Glowsystem from Pumaa)
******************************* /

/ ******************************* PVP SYSTEM **************** ********************* /
# Define __ SCORE_PVP / / (PvP ranking with Database)
# Define __ ARENA_SEND_ITEM / / (Send items for Kill')
# Define __ ARENA_TIME
# Define __ PVP_KILLS_SFX
******************************* /
# If (_MSC_VER> 1200) / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# Define __ VS2003 / / / / / / / / / / / / / / / / UNIMPORTANT / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# Endif / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / /
# Undef __ VER
# Define __ VER 17
******************************* /


/ ******************************* VERSION V16 **************** ******************** /
# If __ VER> = 16 / / (version V16 beginning)
# Define __ GUILD_COLOR
# Define __ NEW_PROP_PARAMETER
# Define __ 3RD_LEGEND16 / / (3RD Job Classes)
# Define __ CROSSBOW / / (Crossbox fixed)
# Define __ NO_AFTER_SKIN
# Define __ NO_SUB_LANG
# Define __ IMPROVE_MAP_SYSTEM
# Define __ NEW_SKILL_TREE / / (New skill tree)
# Define __ INSTANCE_AGGRO_SYSTEM / / (aggro system)
# Define __ LOADING_SCREEN_UPDATE / / (New Loading Screen)
# Define __ ITEM_LINK / / (in Work Item Link)
# Ifdef __ NEW_PROP_PARAMETER
# Define __ NEW_ITEM_VARUNA / / (Baruna system)
# Define __ NEW_STACKABLE_AMPS / / (New Stackable Amplis 5x)
# Define __ UPGRADE_SUCCESS_SCROLL / / (New Upgrade Scroll)
# Endif / / __ NEW_PROP_PARAMETER
# Endif / / __ VER> = 16 / / (end version V16)
/ **************************** VERSION V17 ******************* # If __ VER> = 17
# Define __ FASHION_COMBINE
# Define __ NEW_WEAPON_GLOW
# Define __ BARUNA_PIERCING
# Define __ COLOSSEUM
# Define __ BAHARA_AGGRO_SYSTEM
# Endif / / __ VER> = 17
# Define __ SECURITY_FIXES
# Define __ INVISIBLE_FIX
:
 
Back
Top