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09:04:56.668 ERROR[main]: - Java Compiler MANDATORY_WARNING: mw.engines.geo.GeoEngine涓殑getZ(int,int,float,float,float)宸茶繃鏃?Source: /E:/AION30/gameserve/./data/scripts/system/handlers/admincommands/Geo.javaLine: 45Column: 3209:04:56.696 ERROR[main]: - Java Compiler MANDATORY_WARNING: mw.engines.geo.GeoHelper涓殑getZ(com.ne.gs.model.gameobjects.VisibleObject)宸茶繃鏃?Source: /E:/AION30/gameserve/./data/scripts/system/handlers/admincommands/Gps.javaLine: 27Column: 4409:04:57.062 ERROR[main]: - Java Compiler MANDATORY_WARNING: mw.engines.geo.GeoEngine涓殑getZ(int,int,float,float)宸茶繃鏃?Source: /E:/AION30/gameserve/./data/scripts/system/handlers/admincommands/Warp.javaLine: 54Column: 23
Do you have a geodate for this build?
Yes, this is geo fileYou mean geo this file aion.mwg
ALeKsIuS
Hello, man.
I have a question, quest id="1006" name="Ascension" After this quest is completed,
my game character upgraded to level 55 and I don't want to suddenly upgrade to such a high level,
which will cause me not to enjoy the game process slowly.
I don't know where and how to change this setting,
can you help me with a solution or method for this setting?
Thank you very much.
hi, custom.properties
change gameserver.secondclasslevel = 55 to 0
hi, custom.properties
change gameserver.secondclasslevel = 55 to 0
Thank you very much for sharing this simulator.
My friend and I would like to set up a LAN server to play the game.
I would like to ask you, the publisher, if I can get permission?
One more question,
is it not possible to set the flight mode for the full map on this server side?
I have set it on the server side and client side separately, both have no effect.
I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.
By the way,
there are several good versions of GEO in China.
Those developers use [A* algorithm] to implement the in-game pathfinding mode.
It seems that the algorithm is different from yours.Their attack mode is smoother.
And your GEO is more like NPCs following the path of the attacker's footsteps?
The NPC's position is sometimes misplaced.
See if I can possibly provide some videos later to use as a reference.
Have a nice day.
Currently, they are all closed source with license to use.
My intention is just to provide an idea of a good pathfinding system thatMaybe it will be helpful, maybe, I don't know.
If I can collect this system and also get the developer's authorization and permission, I will share it free of charge.
If they have better geo in china why you not share here example files for investigation to us ?
Thank you very much for sharing this simulator.
My friend and I would like to set up a LAN server to play the game.
I would like to ask you, the publisher, if I can get permission?
One more question,
is it not possible to set the flight mode for the full map on this server side?
I have set it on the server side and client side separately, both have no effect.
I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.
By the way,
there are several good versions of GEO in China.
Those developers use [A* algorithm] to implement the in-game pathfinding mode.
It seems that the algorithm is different from yours.Their attack mode is smoother.
And your GEO is more like NPCs following the path of the attacker's footsteps?
The NPC's position is sometimes misplaced.
See if I can possibly provide some videos later to use as a reference.
Have a nice day.
Thank you very much for sharing this simulator.
My friend and I would like to set up a LAN server to play the game.
I would like to ask you, the publisher, if I can get permission?
One more question,
is it not possible to set the flight mode for the full map on this server side?
I have set it on the server side and client side separately, both have no effect.
I am from China.I have set up many AION simulators, and you do have a unique algorithm for this GEO.
By the way,
there are several good versions of GEO in China.
Those developers use [A* algorithm] to implement the in-game pathfinding mode.
It seems that the algorithm is different from yours.Their attack mode is smoother.
And your GEO is more like NPCs following the path of the attacker's footsteps?
The NPC's position is sometimes misplaced.
See if I can possibly provide some videos later to use as a reference.
Have a nice day.
[video]https://www.bilibili.com/video/BV1cg411L7V2/[/video]
AION Simulator A Star Pathfinder
[video]https://www.bilibili.com/video/BV19m4y1U7A6/[/video]
Algorithm Demonstration
[video]https://www.bilibili.com/video/BV1DD4y1c7k4/[/video]
pathfinding Duka terrain demo
I just want to recommend a good idea, per se.Maybe it helps, maybe it doesn't, I don't know.I was only involved in the developer's testing and did not have access to the files. And I can't publish it without the developer's permission, can I?
I don't like repeating that many time but if Chines Brother copied to another place someone files without asking then its ok ? i think its more then not nice . Specially in title write "find in internet" without any credits for owner . This guy he is member here and he knows what he doing and from where he took it . There is Also Rbson 1 click 5.8 as well there . Someone ask . Off course not .
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