Newbie Spellweaver
- Joined
- Dec 4, 2009
- Messages
- 51
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- 0
Hello to all, i want ask something.
Is possible place a christmas tree in bloody ice town?
Is possible place a christmas tree in bloody ice town?
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Look in your decoded extra_obj in /root/clientfiles/encfiles and you will see they left it in the official client, but commented it out. Just remove the <!-- and --> to un-comment them, pack using the patch tool and copy extra_obj.enc to the client.
<cabal>
<version index="1" />
<extra_object world_id="1">
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_stuff id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>
<extra_entity type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>
^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.
Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).
You have duplicate "stuff IDs". Change the blue ones to 1.Dont work
Code:<cabal> <version index="1" /> <extra_object world_id="1"> <extra_stuff [COLOR="Red"]id="0"[/COLOR] filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/> <extra_stuff [COLOR="blue"]id="0"[/COLOR] filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/> <extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" [COLOR="Red"]stuff_id="0"[/COLOR]/> <extra_entity type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" [COLOR="blue"]stuff_id="0"[/COLOR] name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" /> </extra_object> </cabal>
Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.
Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).
It already snows in BI tt1:i wonder if we can add.....a snowing script
yes i have this file, but the file is in: Data/Object/object/object fx/xmas/c-mastree05.efx
I must write object\object ?
No, you just need to write as is shown even though the client files are in another 'object' folder.
If you cannot get this working still, try this enc file cos I think I uploaded the wrong one while I was testing it out:
http://www.megaupload.com/?d=OM0WQ33M
Let me know what happens and dont forget to bacup your original first!!!
You have duplicate "stuff IDs". Change the blue ones to 1.
Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.
It already snows in BI tt1:
You have duplicate "stuff IDs". Change the blue ones to 1.
Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.
It already snows in BI tt1:
Using Daman2009's second file:dont work
If it's possible it would involve hexing the client. I have no idea how to do it.and if i want to snow in Ds/GD other? what should i do?
Using Daman2009's second file:
If it's possible it would involve hexing the client. I have no idea how to do it.
Using Daman2009's second file:
If it's possible it would involve hexing the client. I have no idea how to do it.
Too bad,it would be great
<cabal>
<version index="1" />
<extra_object world_id="1">
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_stuff id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="[COLOR="Red"]2,2,2[/COLOR]" disable_cell_radius="2" stuff_id="0"/>
<extra_entity type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>