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Christmas Tree

Newbie Spellweaver
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Hello to all, i want ask something.
Is possible place a christmas tree in bloody ice town?
 
The Dinosaur
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If course it is, they do it in official. It's done using extra_obj.enc and it's pretty obvious how to enable it if you look at a decoded copy but you will need centos 5 to use the patch tool to pack it again after editing.

This is already in my xmas release ;)
 
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The Dinosaur
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Look in your decoded extra_obj in /root/clientfiles/encfiles and you will see they left it in the official client, but commented it out. Just remove the <!-- and --> to un-comment them, pack using the patch tool and copy extra_obj.enc to the client.
 
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Skilled Illusionist
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Ok here you guys are...

Just copy and overwrite your file, don't forget to make BACKUPS FIRST!

I think also, there is the model for the CHARM bloke in bloody ice too but he is not active...yet! :)

 
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Look in your decoded extra_obj in /root/clientfiles/encfiles and you will see they left it in the official client, but commented it out. Just remove the <!-- and --> to un-comment them, pack using the patch tool and copy extra_obj.enc to the client.

Dont work :(

Code:
<cabal>
	<version	index="1"	/>
		<extra_object world_id="1">
			<extra_stuff		id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
			<extra_stuff		id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
		
			<extra_entity  type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>
			<extra_entity  type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
	</extra_object>	
</cabal>
 
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Skilled Illusionist
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^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.

Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).
 
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Newbie Spellweaver
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^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.

Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).

yes i have this file, but the file is in: Data/Object/object/object fx/xmas/c-mastree05.efx
I must write object\object ?
 
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The Dinosaur
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Dont work :(

Code:
<cabal>
	<version	index="1"	/>
		<extra_object world_id="1">
			<extra_stuff		[COLOR="Red"]id="0"[/COLOR] filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
			<extra_stuff		[COLOR="blue"]id="0"[/COLOR] filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
		
			<extra_entity  type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" [COLOR="Red"]stuff_id="0"[/COLOR]/>
			<extra_entity  type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" [COLOR="blue"]stuff_id="0"[/COLOR] name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
	</extra_object>	
</cabal>
You have duplicate "stuff IDs". Change the blue ones to 1.

^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.

Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).
Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.
i wonder if we can add.....a snowing script
It already snows in BI :eek:tt1:
 
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Skilled Illusionist
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yes i have this file, but the file is in: Data/Object/object/object fx/xmas/c-mastree05.efx
I must write object\object ?

No, you just need to write as is shown even though the client files are in another 'object' folder.
If you cannot get this working still, try this enc file cos I think I uploaded the wrong one while I was testing it out:



Let me know what happens and dont forget to bacup your original first!!! :thumbup1:
 
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Newbie Spellweaver
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No, you just need to write as is shown even though the client files are in another 'object' folder.
If you cannot get this working still, try this enc file cos I think I uploaded the wrong one while I was testing it out:



Let me know what happens and dont forget to bacup your original first!!! :thumbup1:

dont work
 
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Newbie Spellweaver
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You have duplicate "stuff IDs". Change the blue ones to 1.


Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.

It already snows in BI :eek:tt1:

Dont work :(
 
Last edited:
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The Dinosaur
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dont work
Using Daman2009's second file:
Zer00 - Christmas Tree - RaGEZONE Forums


and if i want to snow in Ds/GD other?:D what should i do?
If it's possible it would involve hexing the client. I have no idea how to do it.
 
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Newbie Spellweaver
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Too bad,it would be great :)

Code:
<cabal>
	<version	index="1"	/>
		<extra_object world_id="1">
			<extra_stuff		id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
			<extra_stuff		id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
		
			<extra_entity  type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="[COLOR="Red"]2,2,2[/COLOR]" disable_cell_radius="2" stuff_id="0"/>
			<extra_entity  type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
	</extra_object>	
</cabal>

Try this ;)
 
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Junior Spellweaver
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Could somebody fill me in on how some of the fields work? Such as Max/Rotate/Pos/Scale?
 
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