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- May 18, 2013
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This probably isn't the best place to ask this anymore - but has anyone here managed to attempt to port Colorado, that being assets, the map, or even the heightmap to a modern engine? It would be fun to dabble and play around in it, but not something worth investing a ton of time into it doing it alone.
I assume the biggest issues is converting the .scb / .sco models into a format unreal engine likes, while retaining material and texture information. Or trying to import the heightmap.
I assume the biggest issues is converting the .scb / .sco models into a format unreal engine likes, while retaining material and texture information. Or trying to import the heightmap.