- Joined
- Oct 2, 2012
- Messages
- 43
- Reaction score
- 8
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Introduction:
this is the updated source from the [Release] Ep10 Source Code (No More Selling ) and [Release]Tyranny Source ( TOWER WARS ), the only thing missing in this release is GUI so let's all hope that finally someone can share the GUI and finally stop the reselling of the source code and GUI
Features:
-New Interface(GS)
-Tower Wars
-AP Detection
-Wrapper
-ItemSort
-ETC
Credits:
To all who worked on this project
Reference:
http://forum.ragezone.com/f528/ep10-source-code-selling-1119746/
http://forum.ragezone.com/f528/tyranny-source-tower-wars-1123297/
PS:
It's ironic how Dev teams worked so hard with the updates and one mole just rat it out flat on just wanting some extra profit it's so unbearable to watch.
Link:You must be registered to see links
Fixes:
Mapslist:
Comment:
GUI(FINALLY):
PET SUMMON:
How to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.
View attachment 159946
I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.
Sorry I'm bad english :bawling:
guys! anyone knows how to put number on the middle of each inventory page button? 1, 2, 3, 4, 5 number like that?
Edit in InventoryWindow.cpp or InventoryWindow.h
Source > RanClientUILib > Interface > ......
Tsukaima your problem is too easyHow to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.
View attachment 159946
I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.
Sorry I'm bad english :bawling:
guys! anyone knows how to put number on the middle of each inventory page button? 1, 2, 3, 4, 5 number like that?
@Tsukaima your problem is too easy
because you are using emulator all item or function using database are bug try it on VMWARE
PET CARD SKILL etc are bug on emulator
yes sir i fix but not fully fix aligning
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Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT6"><WINDOW_POS X="263" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT7"><WINDOW_POS X="313" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_VEHICLE_LIST_SLOT8"><WINDOW_POS X="363" Y="380" W="35" H="35"/><TEXTURE SizeY="128" SizeX="256">GUI_Inven_Slots.dds</TEXTURE><TEXTURE_POS X="70" Y="35" W="35" H="35"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_PAGE_NUMBER"><WINDOW_POS X="158" Y="353" W="33" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_PRE_PAGE_BUTTON_NORMAL"><WINDOW_POS X="149" Y="351" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="99" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_NEXT_PAGE_BUTTON_NORMAL"><WINDOW_POS X="182" Y="351" W="19" H="15"/><TEXTURE SizeX="256" SizeY="128">Gui_Attend_Record.dds</TEXTURE><TEXTURE_POS X="156" Y="74" W="19" H="15" /></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_POINT_SHOP_LIST_BUY_BUTTON"><TYPE Type="1"/><WINDOW_POS X="370" Y="460" W="80" H="18" /></CONTROL><!-- End Modify -->
<!-- Modify by Danny Castillo --><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX_TEXT"><WINDOW_POS X="22" Y="350" W="200" H="15"/></CONTROL><CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX"><WINDOW_POS X="5" Y="350" W="15" H="15"/><TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE><TEXTURE_POS X="55" Y="14" W="14" H="14" /></CONTROL> <CONTROL Local="Common" Id="CHARACTER_WINDOW_VEHICLE_ANIMATION_CHECKBOX_ON"><WINDOW_POS X="0" Y="0" W="14" H="14"/><TEXTURE SizeX="128" SizeY="128">InGame_Description.dds</TEXTURE><TEXTURE_POS X="69" Y="14" W="14" H="14" /></CONTROL><!-- Modify by Danny Castillo End -->
open InventoryPage.cpp
find
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::BLACK );
change
m_ButtonText->AddText ( ID2GAMEWORD ( "NEW_INVENTORY_BUTTON_SLOT", i ), NS_UITEXTCOLOR::WHITE );
save and rebuild
How to fix StartPoint Card , BackPoint Card and BacktoSchool Card is not work.
View attachment 159946
I check in ItemEditor and maplist.ini and Level.rcc is no problem. I don't know why.
Sorry I'm bad english :bawling:
MAP = [1] [innerzone_01.lev] [0,0] [0] [1,0,0,0,1,1,0,0,0,0,0] [SG_Campus1F] [ran07.ogg] [loading_032.dds] [0][0][0][0][0][COLOR="#FF0000"][1][/COLOR][0]
MAP = [1] [innerzone_01.lev] [0,0] [0] [1,0,0,0,1,1,0,0,0,0,0] [SG_Campus1F] [ran07.ogg] [loading_032.dds] [COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]
[COLOR="#FF0000"][0][0][0][0][0][0][0][/COLOR]
Description for Understand ?
[COLOR="#FF0000"][0][/COLOR] InstantMap
[COLOR="#FF0000"][0][/COLOR] RedZone
[COLOR="#FF0000"][0][/COLOR] CDMZone
[COLOR="#FF0000"][0][/COLOR] SWZone
[COLOR="#FF0000"][0][/COLOR] RRZone
[COLOR="#FF0000"][0][/COLOR] CardActivity
[COLOR="#FF0000"][0][/COLOR] TWZone
which line to fixed the vehicle window?
how to open the 3rd inventory slot?
case ADDITIONAL_BUTTON:
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
if ( dwMsg & UIMSG_LB_UP )
{
CInnerInterface::GetInstance().ShowGroupFocus ( CHARACTER_ADDITIONAL_WINDOW, true );
}
}
}
{
if ( CHECK_MOUSEIN_LBUPLIKE ( dwMsg ) )
{
if( !CInnerInterface::GetInstance().IsVisibleGroup ( CHARACTER_ADDITIONAL_WINDOW ) )
{
m_pAddInfoButtonL->SetVisibleSingle ( TRUE );
m_pAddInfoButtonR->SetVisibleSingle ( FALSE );
}
else
{
m_pAddInfoButtonR->SetVisibleSingle ( TRUE );
m_pAddInfoButtonL->SetVisibleSingle ( FALSE );
}
}
}
break;
/*case ADDITIONAL_R_BUTTON:
{
if ( CHECK_MOUSE_IN ( dwMsg ) )
{
if ( dwMsg & UIMSG_LB_UP )
{
if ( !CInnerInterface::GetInstance().IsVisibleGroup ( CHARACTER_ADDITIONAL_WINDOW ) )
{
CInnerInterface::GetInstance().HideGroup ( CHARACTER_ADDITIONAL_WINDOW );
m_pAddInfoButtonL->SetVisibleSingle ( TRUE );
m_pAddInfoButtonR->SetVisibleSingle ( FALSE );
}
}
}
}
break;*/
geprielle bro, how did you fix the school war gui? the one with trophy logo. Thanks. can you give us a hint.