Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Explosive Blow effect

Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Hey guys, someone can tell me the .gtx name of the explosive blow effect ?
Cant find it and i wanna change color to bloddy red ;p
 
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
isnt in my folder lol

EDIT:
Its somewehere between ef_image000120 to ef_image000132, its not only one .GTX file.

Some parts of the effect are red now, the smalls ones in the mifddle.
But the big green cloud is still green, ef_image000465 look like the green EB cloud but i changed it to red, but nothing happens ingame.
 
Last edited:
Upvote 0
Joined
Oct 10, 2012
Messages
798
Reaction score
292
isnt in my folder lol

EDIT:
Its somewehere between ef_image000120 to ef_image000132, its not only one .GTX file.

Some parts of the effect are red now, the smalls ones in the mifddle.
But the big green cloud is still green, ef_image000465 look like the green EB cloud but i changed it to red, but nothing happens ingame.

theres also vpring22.tga ef_image000206.GTX ef_image000224.GTX ef_image000397.GTX ef_image000132.GTX , forgot about its stages
 
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Thanks man, almost done. Look like blood came out of the enemy already but there is still a green light at the end, in the background of the animation.

I almost changed every effect wich is green to red but i cant figure out wich one it is. Just one more .GTX is missing i guess.
 
Upvote 0
Joined
Oct 10, 2012
Messages
798
Reaction score
292
"BanGoRi16"
{
{
texture "Data/Effect/Tex/ef_image000132.GTX"
blendFunc addblend
time 0.250000
deadTime 0.000000
timeOffset 0.000000
count 2
cycles 1
bunching 0.000000
color ( 15.000000 15.000000 15.000000 0.700000 )
fadeColor ( 15.000000 15.000000 15.000000 0.000000 )
fade 0.500000
initialAngle 0.000000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 0.000000 0.000000 0.000000 0.000000 )
orientation view
speed ( 0.000000 10.000000 )
rotation ( 0.000000 10.000000 )
size ( 15.000000 30.000000 )
aspect ( 0.000000 3.000000 )
}
{
texture "Data/Effect/Tex/ef_image000132.GTX"
blendFunc addblend
time 0.250000
deadTime 0.000000
timeOffset 0.000000
count 2
cycles 1
bunching 0.000000
color ( 1.000000 1.000000 1.000000 0.700000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 45.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 0.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 10.000000 40.000000 )
aspect ( 0.000000 3.000000 )
}
{
texture "Data/Effect/Tex/ef_image000132.GTX"
blendFunc addblend
time 0.250000
deadTime 0.000000
timeOffset 0.000000
count 10
cycles 1
bunching 0.000000
color ( 1.000000 1.000000 1.000000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.250000
trails 1
trailTime 1.000000
distribution sphere ( 0.000000 0.000000 0.000000 7.000000 )
direction outward ( 0.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 50.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 10.000000 0.000000 )
aspect ( 1.000000 1.000000 )
}
{
texture "Data\Effect\Tex\ef_image000397.GTX"
blendFunc blend
time 0.500000
deadTime 0.000000
timeOffset 0.000000
count 20
cycles 1
bunching 0.200000
color ( 1.000000 1.000000 1.000000 0.300000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution sphere ( 0.000000 0.000000 0.000000 4.000000 )
direction outward ( 0.000000 0.000000 -1.000000 0.000000 )
orientation view
speed ( 10.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 10.000000 30.000000 )
aspect ( 1.000000 1.000000 )
}
{
texture "Data/Effect/Tex/ef_image000224.GTX"
blendFunc addblend
time 0.250000
deadTime 0.000000
timeOffset 0.000000
count 1
cycles 1
bunching 1.000000
color ( 0.000000 0.502000 0.000000 0.500000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 30.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 0.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 10.000000 70.000000 )
aspect ( 1.000000 1.000000 )
}
{
texture "Data\Effect\Tex\ef_image000206.GTX"
blendFunc addblend
time 0.350000
deadTime 0.000000
timeOffset 0.050000
count 3
cycles 1
bunching 1.000000
color ( 0.000000 0.502000 0.000000 1.000000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 30.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 0.000000 0.000000 )
rotation ( 0.000000 0.000000 )
size ( 20.000000 70.000000 )
aspect ( 1.000000 1.000000 )
}
{
shader bumpenvmap ( 0.015000 0.000000 0.000000 )
texture "Data\Effect\Tex\vpring22.tga"
time 0.200000
deadTime 0.000000
timeOffset 0.000000
count 1
cycles 1
bunching 1.000000
color ( 1.000000 1.000000 1.000000 1.000000 )
fadeColor ( 0.000000 0.000000 0.000000 0.000000 )
fade 0.500000
offset ( 0.000000 0.000000 0.000000 )
gravity 0.000000
trails 0
trailTime 1.000000
distribution box ( 0.000000 0.000000 0.000000 )
direction cone ( 30.000000 0.000000 1.000000 0.000000 )
orientation view
speed ( 0.000000 0.000000 )
rotation ( 360.000000 360.000000 )
size ( 5.000000 50.000000 )
aspect ( 1.000000 5.000000 )
}
}
 
Last edited:
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Lol i dont wanna seem stupid, but how to open and edit it ? I guess i have to change fadecolor ^^
When i open it there are unreadable sings xD
 
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Well thanks for all your help, but i dont get it. After is made every single effect wich was green to red i still got this stupid green light at the very beginning of the effect. Im pretty sure its about fadecolor in choigun.dat but when i edit it with swordscrypt i cant save or it automaticly changes back or after saving eveything becomes chinese letters ;(
 
Upvote 0
Joined
Oct 10, 2012
Messages
798
Reaction score
292
Well thanks for all your help, but i dont get it. After is made every single effect wich was green to red i still got this stupid green light at the very beginning of the effect. Im pretty sure its about fadecolor in choigun.dat but when i edit it with swordscrypt i cant save or it automaticly changes back or after saving eveything becomes chinese letters ;(

ye it buggs sometimes , try to reopen and try to save again
 
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Well no matter what i change, or even delete in choigun.dat changes nothing at the ingame effect, i tried change fadecolor, or even delete everything except "ef_image000397.GTX" wich must be the green cloud. Still looks same ingame, i dont understand where this light in the background come from x.x
 
Upvote 0
Joined
Oct 10, 2012
Messages
798
Reaction score
292
Well no matter what i change, or even delete in choigun.dat changes nothing at the ingame effect, i tried change fadecolor, or even delete everything except "ef_image000397.GTX" wich must be the green cloud. Still looks same ingame, i dont understand where this light in the background come from x.x

i will try to recolor it my self ;) ill let you know
its working

color ( 1.000000 0.208000 0.208000 0.500000 )
fadeColor ( 1.000000 1.000000 1.000000 0.000000 )
 
Last edited:
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Lol why it works for u ? xDD the steam is a little too black but u dont have any green/yellow light, great

on wich effect u used this fadecolor stats ? or can u just send ur choigun.dat ?
thx for all ur help man :)
 
Last edited:
Upvote 0
Joined
Oct 10, 2012
Messages
798
Reaction score
292
Lol why it works for u ? xDD the steam is a little too black but u dont have any green/yellow light, great

on wich effect u used this fadecolor stats ? or can u just send ur choigun.dat ?
thx for all ur help man :)

just edit the bangori16 effect for the color setting , and recolor the gtx to red
it was a quick work , just to try if its gonna work , if you want it perfect you can make it pretty easy
 
Upvote 0
Newbie Spellweaver
Joined
Nov 7, 2020
Messages
19
Reaction score
3
Lol mate im new and i maybe seem a litle stupid but i did everything like u said, and for me there is a green light in the effect. Check my files if u want and tell me whats wrong.. cant find whats wrong...

Blutschwur - Explosive Blow effect - RaGEZONE Forums
Originally Posted by Blutschwur Blutschwur - Explosive Blow effect - RaGEZONE Forums
Lol why it works for u ? xDD the steam is a little too black but u dont have any green/yellow light, great

on wich effect u used this fadecolor stats ? or can u just send ur choigun.dat ?
thx for all ur help man :)

(Well i ment on wich effect in BanGoRi16, there are like 3 times 132, then 397 and so on.. u changed it on every effect or just one ? I did on every and still got my green light x.x)
 

Attachments

You must be registered for see attachments list
Upvote 0
Back
Top