Experienced Elementalist
- Joined
- Oct 20, 2010
- Messages
- 207
- Reaction score
- 29
Use 7zip to extract the archive... :mellow:
K i`ll try
Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!
Join Today!Use 7zip to extract the archive... :mellow:
Who know how to fix it?:sneaky2:
You must be registered to see links
Need editing elements.data for it...
Just copy an existing flying pet in list 92 and 93 (like the pig) and replace the ECM path of the pig by the one of the genie.
Some example where you can put the genies files in PCK folders:
Configs\genies\秋\秋.ecm
Models\NPCs\genies\秋\秋.ecm
...
Easy isn't it?
i guess not, coz:
ive get ERR if i not put to models?*.ecm
MOXTVersion: 32
SkinModelPath: Models\NPCs\łčÎď\ľ«Áé\Çď\Çď.SMD
OrgColor: ffffffff
SrcBlend: 5
DestBlend: 6
OuterNum: 8
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0
BoneNum: 1
BoneIndex: 0
BoneSclType: 1
BoneScale: 0.650000, 0.650000, 0.650000
DefSpeed: 1.000000
ChannelCount: 0
ChannelCount: 16
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
CoGfxNum: 1
ComActCount: 3
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ąÖÎď\łčÎďͨÓĂ\ľ«ÁéĚ××°_Çď1.gfx
HookName: HH_ĐŘ
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: ąĄ»÷
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: ąĄ»÷
ActStartTime: 0
LoopCount: 1
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_1.gfx
HookName: HH_ĐŘ
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: ąĄ»÷2
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: ąĄ»÷
ActStartTime: 0
LoopCount: 1
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ąÖÎď\łčÎďͨÓĂ\ÇďĆŐąĄ_2.gfx
HookName: HH_ĐŘ
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.500000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: ĐĐ×ß
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: ±ĽĹÜ
ActStartTime: 0
LoopCount: -1
EventCount: 0
ScriptCount: 0
AddiSkinCount: 1
AddiSkinPath: NPCs\łčÎď\ľ«Áé\Çď\Çď1.SKI
ChildCount: 0
Use a text editor that supports GB2312 encoding and you're problems will be fixed...