Took a closer look at it.
I wouldnt say its bad (caus it isnt) but theres just too many places where you were realy lazy (missing polygons at benches&door for example).
All textures are brebaked with a certain ammount of light, im unclear what to think about them.
You didnt set a single smooth group, your pillars cause a certain light problem that i only see when people import mesh from different games or other places.
The collision is realy dodgy in many places, while i understand why you blocked off the benches, i think youd have had been better of with not blocking them.
There arent any object lights in it, kinda dissapointing.
All in all id give it a 6.5-7/10.
Congrats on your first release though.
Sidenote, theres no visible difference between lowres light bitmap and highres bitmap due to prebaked light so you could have went with 16/4 with no visual effect and lower your overall filesize with it. (around 700kb)
Youd generaly only want a high resolution bitmap if you have shadow casting lights, all your lights only illuminate without casting shadows ever.
sir this is 10/10