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Leather Set from MU Origin Mu Skins 

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All models are .FBX with muonline's DK bone structure.

How this can help you? I dont know.
How to use them in Mu? I dont know.

I thinks its easy for skilled modders.



pcdubaum - Leather Set from MU Origin - RaGEZONE Forums
 
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Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)
 
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Unfortunaly the position is not centered on the character and i dont wanna waste time repositioning it
here .obj converted (import with 3ds max or milkshape 3d) (fbx import only with Blender)

Thanks Karli, I make the BMD's and convert .png Textures, etc... I put 1 Skeleton on this... but must be fixed.. I mean.. no movements ;)

Screenshot:

bV2b1Cd - Leather Set from MU Origin - RaGEZONE Forums


PS: Here I leave BMD + OZJ (Renamed by me) and SMD + JPG

 

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Do you want the movements animations .smd or .obj @Kiosani ?

No bro, I'm only trying to make this Set usable like: Skin on any MU Client, well you know... that having this Set, textures from less than: 512 x 512 (on this case: 128 x 128), can be used on any MU Client even: Old School.

SMD is better... I only don't know how to make to adapt skeleton to every part of this set.
 
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Wow, look great. :eek:tt:

The .FXB models has his bone structure messed up.

I am newbie, i got the .blender files from a friend but i cant do anything usefull. The .blender bones structure looks right. Do this .blender file help? Do want to see then?

I have Short Swort, Legendary Sword and that angel sword.

I will share here too.

EDIT
- .blend Blender Files
- .FBX they are static. (Short Sword, Legendary Sword and Divine Sword os Archangel)
 
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@KarLi why need add animation to armor? assign bone and enjoy =) @pcdubaum can you get object map?

I problably have a early minor development build and few assets.

I have Lorencia and Devias Map with monsters. UI icons, sounds and images. I saw Vine and Pad textures and folder structure, i dont have time to look all.

Lorencia has 3 models for all the map, Terrain, Houses and Wall are integrate in one big mesh. Props and objects are in anothe mesh. Some monsters even has a bone structure, bad animations or even shows correctly.
Devias is worst, the map has only 128x128 in size, i dons know, but this looks wrong in someway. But monsters models are beauty.
 
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The newest download file has blender files with Bone and Weight paint. But i cant convent to SMD or BMD.
 
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@pcdubaum
i tried using the blend files and exporting to .SMD then to .BMD and same thing :s
i guess the rig / bones should be attached to the mesh and converted to .smd ?
im curious, why pentium tools asks for importing animations and ikenylee says no need to put animations? i mean if animations/rig are in .BMD of (default DK skin) and work.. why wouldnt this work? pcdubaum provided the models with the rig/bones and didnt work for me either :s
 
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We tried, thanks to all.

My Pentium Tools stopped running few years ago. I dont have a mu online client for testing.

My final .smd files, everithing looks right but... my pentium tools not working...

Thank you.
 
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look first of all in .smd
the images = ZS_foot_001 instead of ZS_foot_001.jpeg (so u know) that u cant compile any file with wrong image file name.
and i tried again the boots, same thing happens there are no animations for the boots (boots dont move)

ps u can use SMDtoBMDConverter.exe (search in google to find link in ragezone) instead of pentium tools.
 
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Main load animations from file player.bmd not model, you need only assign vertex to joint
you can check here:
 
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@KarLi convert item/object to obj i can make everything to MU, very quickly i need 6-9 min to make one set
Kiosani here project .ms3d + .bmd complete for mu:

tutorial:


my english is very bad :D
 
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