That was my thought, I´m sure the coders here would be able to make that possible. And thanks.
Actually I used a importer for the meshes. I had to go through around 300 to find the correct model. The advantage to 3ds ripper is that this model already has bones, so it´s ready for animating. Also, the model was originally imported to 3DS Max, so someone could work on it with that and export it using the official exporter which works better than the blender one.
The only problem I had was that I had to seperate the Mesh myself and apply the fitting textures, which took a few hours.