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- Oct 5, 2010
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1) If I were to name an object, for example, called, "hide_ceiling," would it be like player clip from GTK Radiant?
2) How come whenever I add lights to my scene and export it, the map doesn't have lights? Am I suppose to name the lights to something else?
3) Naming an object in 3DS Max as pass_something is meaning player can go through it like HellSniper posted, correct?
4) How would I apply texture into an object? I seem to be doing something wrong that doesn't show the material correctly.
5) How do I make sky animation move like in Town?
6) Do I only use the name tag, "obj_#," for only that can do animations such as fire (Dungeon), sky clouds (Town), snow (Snow_Town), etc?
7) If I were to name a dummy, "spawn_item_solo_ap03_##," will it be able to place a AP spawn in the map? I noticed that the 'ap03' is something from the XML files from the worlditem.xml in system.mrs or the server files. And 'solo' is for the game mode type such as Deathmatch, Berserker, etc..
8) What happens if I named a camera, "wait_pos_01"?
9) What will "sun_Dummy" if I named a light that or something?
I think that's about it for now. If I have any more questions that needs answering, I'll ask.
2) How come whenever I add lights to my scene and export it, the map doesn't have lights? Am I suppose to name the lights to something else?
3) Naming an object in 3DS Max as pass_something is meaning player can go through it like HellSniper posted, correct?
4) How would I apply texture into an object? I seem to be doing something wrong that doesn't show the material correctly.
5) How do I make sky animation move like in Town?
6) Do I only use the name tag, "obj_#," for only that can do animations such as fire (Dungeon), sky clouds (Town), snow (Snow_Town), etc?
7) If I were to name a dummy, "spawn_item_solo_ap03_##," will it be able to place a AP spawn in the map? I noticed that the 'ap03' is something from the XML files from the worlditem.xml in system.mrs or the server files. And 'solo' is for the game mode type such as Deathmatch, Berserker, etc..
8) What happens if I named a camera, "wait_pos_01"?
9) What will "sun_Dummy" if I named a light that or something?
I think that's about it for now. If I have any more questions that needs answering, I'll ask.
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