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Join Today!good tks bro, how to fix time server? in zclient.dlltry this:
View attachment 147877
good tks bro, how to fix time server? in zclient.dll
actually is compiled with gmt + 3, what is ur time?
actually is compiled with gmt + 3, what is ur time?
actually is compiled with gmt + 3, what is ur time?
I need compiled with gmt +7,, banh bro custom wings no effect ???
AddWings4Effect = 1 // show / hide wings4 effect
I use addonv4 can't start game because zClient gmt+7
oops...here it is gmt+7:bro. this is file gmt +8, no gmt+7 and LoadAllGlow =1 is bug
oops...here it is gmt+7:You must be registered to see links
all glow works ok for me... what os you have?
here it is brunoia mix.bmd...
View attachment 147882
about all glow, maybe u have missing some directx files. try to install directx sdk:You must be registered to see links
You used webzen code for minimap & replaced texture or custom? ^^ (sry for spam aecrimch)
I added custom minimap from 0, what i used for position (square) rendering is player coordinations & image size.
Just make sure your minimap is hidden when you open MuHelper etc.
About wing effects, seems like arieth effect xD in zTeam .dll you have 3 func
pAllowStaticEffect
pPlayStaticEffect
pPlayDynamicEffect
After small mod you can add effects to more than 1 bones...
pAllowStaticEffect(x, &x, x, 1, 0);
1 = Bone ID
Some wz effects id's (but ofc we can load own effect & manipulate)
Code:0x7d83 // ~ Lights (1-5) ------ ---------------------------------- 0x7d7E // ~ Flower 1 0x7d7F // ~ Flower 2 0x7d80 // ~ Flower 3 ------ ---------------------------------- 0x7d4d // ~ Flame (0 / 1+) 0x7e73 // ~ Flame Type 2 0x7eaf // ~ Flame Type 3 ------ ---------------------------------- 0x7e35 // ~ Snow Type 1 0x7e36 // ~ Snow Type 2 ------ ---------------------------------- 0x7e63 // ~ Heart (0 / 1) ------ ---------------------------------- 0x7E1F // ~ Blue Effect ------ ---------------------------------- 0x7d30 // ~ Some Balls ------ ---------------------------------- 0x7d65 // ~ Basic Smoke 0x7d65 // ~ Green Smoke 0x7d65 // ~ Smoke Up-Right 0x7d65 // ~ Smoke Type (3 / 4+) 0x7e04 // ~ Smoke Ball (0 / 5+) ------ ---------------------------------- 0x7e22 // ~ Some effect ------ ---------------------------------- 0x7e7c // ~ Static Light ------ ---------------------------------- 0x7d36 // ~ Blue Dynamic Light (0+) ------ ---------------------------------- 0x7d71 // ~ Stars (id 4 like w3 elf)
can you explain how to add more than for 1 bone effects?
int BoneIds[2] = {1,2};
// ----
for ( int x = 0; x < 2; x++ )
{
pAllowStaticEffect(F1_This, &F1_Arg11, F1_Arg2, [[COLOR=#ff0000]BoneIds[/COLOR][x]], 0);
pPlayStaticEffect(0x7D02, &F1_Arg11, 8.0, Color, F2_Arg5, 0.0, 0);
}
I think that you can try with something like this (for example):
Code:int BoneIds[2] = {1,2}; // ---- for ( int x = 0; x < 2; x++ ) { pAllowStaticEffect(F1_This, &F1_Arg11, F1_Arg2, [[COLOR=#ff0000]BoneIds[/COLOR][x]], 0); pPlayStaticEffect(0x7D02, &F1_Arg11, 8.0, Color, F2_Arg5, 0.0, 0); }
PS: I don't use this code... and I don't have tested this on this code... but I think if you are really a programmer, this must be basic for you.
Thanks, im now learning c++
But this example not works =\