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[RELEASE] Latest Codex Src

Skilled Illusionist
Joined
Oct 9, 2013
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274
lol that only works for edit the pictures and when you compile it with Flash you get a big errors inside the Game, what we need is the original .fla source like the release of Yuri-BR

Nobody has this because codex didn't include it when the src was sold.
 
Newbie Spellweaver
Joined
Sep 13, 2015
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8
The source code is broken in some places, I do not advise to use it further
 
Joined
Oct 19, 2011
Messages
434
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5
lmaoo thats not the problem... there is not empy item spawn all the spawn have item but the map don't drop it neither the zombies.
 
Newbie Spellweaver
Joined
Aug 17, 2015
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lmaoo thats not the problem... there is not empy item spawn all the spawn have item but the map don't drop it neither the zombies.
something maybe up with your api then as when i tryed this soruce be for it got posted on ragezone it worked fine for me
 
Newbie Spellweaver
Joined
Aug 17, 2015
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46
It's in the SQL db. Check the item I'D for zombies, and change it to the loot box of items you want it to drop.
well i did say to him about changing it but he said thats not the problem so im just going to let him get on with it lol
is it so hard for him to check the lootbox's set on the map to the db lol
 
Newbie Spellweaver
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Apr 24, 2014
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Check your lootconfig php via browser and share results with us
 
Joined
Oct 19, 2011
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434
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Well guys I try to use my old DB with LootData table working also the Api folder and itemsDB.xml but still not work I'm sure many people had the same problem with the Loot someone can show the fix form?
 
Newbie Spellweaver
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Apr 1, 2015
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Well guys I try to use my old DB with LootData table working also the Api folder and itemsDB.xml but still not work I'm sure many people had the same problem with the Loot someone can show the fix form?
i have the same problem too... :$:
 
Newbie Spellweaver
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Dec 5, 2014
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Someone can help me?

this is my R3DLOG

Code:
--- Log started at Fri Oct 02 21:32:42 2015

000000.175| Checking for D3D11
000000.257| Game Version: Infestation: Survivor Stories v1.1.5  (build: Sep 27 2015 11:47:04) - final
000000.257| Available memory: 4060 MB
000000.300| r3dFS: version:September 27, 2015 20:28, 31178 files
000000.460| readGameOptionsFile: found INI at C:\Users\casa\Documents\Arktos\WarZ\gameSettings.ini
000000.461| writeGameOptionsFile: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\gameSettings.ini
000000.488| readInputMap: found file at C:\Users\casa\Documents\Arktos\WarZ\inputMap.xml
000000.489| writeInputMap: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\inputMap.xml
000000.491| userSettings: found file at C:\Users\casa\Documents\Arktos\WarZ\userSettings.xml
000000.493| userSettings: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\userSettings.xml
000000.493| SOUND: initializing sound system
000000.529| SOUND: '1' sound drivers found
000000.529| SOUND: sound caps = 0xF8, speakermode= 2
000000.530| SOUND: sound driver 'Alto-falantes (VIA High Definition Audio)'
000000.557| SOUND: sound system ready
000000.557| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.956| Starting voice
000001.956|  VoipLog:[4] 2015-10-02 21:32:44.413574|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000001.966|  VoipLog:[3] 2015-10-02 21:32:44.423341|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000002.002|  Playback device: Alto-falantes (VIA High Definition Audio) (default)
000002.002|  Capture device: Microfone (VIA High Definition Audio) (default)
000002.013| Input Devices enabled: Mouse, Keyboard
000002.055| VMEM As seen through DDRaw: 973
000002.055| VMEM As seen through WMI: 0
000002.055| Setting mode:  1360x768x32 Flags=4
000002.109| NVApi successfuly initialized.
000002.109| NVApi: stereo is not available. Stereo driver not installed?
000002.109|  Adapter: NVIDIA GeForce ********
000002.109|   nvd3dum.dll 10.18.13.5382
000002.109|  Monitor: \\.\DISPLAY3 (1360x768)
000002.184|  res adjusted 1360x768->1354x739
000002.184|  r3dRenderLayer::SetMode(x=1354,y=739,bpp=32,windowed=4,hz=60)
000002.186|  Creating d3d device
000002.206|  NVApi: failed to create stereo handle!
000002.207|  GPU supports D3DQUERYTYPE_TIMESTAMP
000002.207|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.207|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.208|  We have 2999 MB texture memory
000002.249|  r3dFont: Creating Verdana 10pt
000002.252|  r3dFont: Finished creating Verdana 10pt
000002.260| Loading shaders...
000002.956| Finished loading shaders (0.695810 sec)!
000002.958| Started background thread: 4460
000002.990| Creating dynamic buffer of size 1.00 MB
000002.990| Creating dynamic buffer of size 0.09 MB
000003.025| Creating dynamic buffer of size 0.15 MB
000003.025| r3dFont: Creating Tahoma 12pt
000003.028| r3dFont: Finished creating Tahoma 12pt
000003.028| r3dFont: Creating Verdana 10pt
000003.028| r3dFont: Finished creating Verdana 10pt
000003.148| Creating render targets
000003.148| CreateDynamicEnvMap: creating of size 512x512x6000003.155| r3dFont: Creating Verdana 8pt
000003.157| r3dFile: can't open data/fonts/verdana_8_0.tga
000003.162| r3dFont: Finished creating Verdana 8pt
000003.240| Loaded 12 of 12 grass settings locations from the glist file
000003.249| Loaded 12 grass settings files
000006.053| SetHomeDir: Levels\WZ_FrontEndLighting
000006.053| We have 2813 MB texture memory
000007.271| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000007.271| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000007.280| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000007.290| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000007.872| Loading sky texture: Data/SkyDome/wz_night_02b.dds
000008.619| Unloaded 0.0 MB STATIC decal textures
000008.619| Unloaded 0.0 MB DYNAMIC decal textures
000008.619| Loading decal library Data\Decals\library.xml.
000008.620| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000008.621| Loaded 0.0 MB STATIC decal textures
000008.711| Loaded 0.8 MB DYNAMIC decal textures
000008.712| LoadLevel_MatLibs...
000008.712| LoadLevel_Objects...
000010.777| LoadGrassLib()...
000010.995| g_pGrassMap->Load...
000010.996| Loaded grass for 0.00 seconds000010.996| LoadLevel_MatLibs...
000012.489| Building skeleton cache..000012.545| 
000012.545| Building obstacles cache..000012.545| 
000012.545| done.
000012.545| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000012.546| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000012.546| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000012.547| CollectionsManager::Init: populating 0 objects... 000012.547| done in 0.00 seconds
000012.547| World loaded
000012.547| Total load time: 5.30
000021.596| r3dNetwork: Creating client
000021.638|  IP: My IP
000021.638|  IP: My IP
000021.638|  IP: My IP
000021.638|  IP: My IP
000021.638| r3dNetwork: connecting
000021.695| Acquired base profile data for 15.653633
000021.843| writeGameOptionsFile: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\gameSettings.ini
000021.940| Creating dynamic buffer of size 0.02 MB
000045.069| r3dNetwork: Creating client
000045.110|  IP: My IP
000045.110|  IP: My IP
000045.110|  IP: My IP
000045.110|  IP: My IP
000045.110| r3dNetwork: connecting
000045.145| r3dNetwork: external ip: My IP:64054
000045.145| connected to master server peer00
000047.632| obj_Zombie::FreePhysSkeletonCache:000047.632| done in 0.00 seconds
000047.641| r3dNetwork: Deinitialize
000048.758| r3dNetwork: Creating client
000048.788|  IP: My IP
000048.788|  IP: My IP
000048.788|  IP: My IP
000048.788|  IP: My IP
000048.789| r3dNetwork: connecting
000048.901| r3dNetwork: external ip: My IP:64056
000048.985| writeGameOptionsFile: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\gameSettings.ini
000048.987| userSettings: Saving settings to C:\Users\casa\Documents\Arktos\WarZ\userSettings.xml
000048.987| SetHomeDir: Levels\WZ_Devmap
000048.987| We have 2793 MB texture memory
000048.987| r3dFile: can't open levels/wz_devmap/loadingscreen0.dds
000049.350| r3dFile: can't open Levels\WZ_Devmap/wind.cfg
000049.351| Loading 'Levels\WZ_Devmap/LevelSettings.xml'
000049.361| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000049.362| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000049.595| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000049.597| Unloaded 0.0 MB STATIC decal textures
000049.597| Unloaded 0.8 MB DYNAMIC decal textures
000049.598| Loading decal library Data\Decals\library.xml.
000049.599| Loading decal library Levels\WZ_Devmap\decals.xml.
000049.600| Loaded 0.0 MB STATIC decal textures
000049.674| Loaded 0.8 MB DYNAMIC decal textures
000049.679| LoadLevel_MatLibs...
000049.679| LoadLevel_Objects...
000049.679| TERRAIN:  LOADING Levels\WZ_Devmap\TERRAIN
000049.698| TERRAIN3: Finished reading script file
000049.710| Creating dynamic buffer of size 0.50 MB
000049.764| TERRAIN:  LOADED
000051.083| r3dFile: can't open data/objectsdepot/wz_townbuildings/Textures\Antenna_01_D.dds
000051.352| LoadLevel_MatLibs...
000051.723| r3dFile: can't open data/objectsdepot/wz_townbuildings/textures/antenna_01_d.dds
000051.724| r3dFile: can't open data/objectsdepot/wz_townbuildings/textures/antenna_01_n.dds
000051.726| r3dFile: can't open data/objectsdepot/wz_townbuildings/textures/antenna_01_s.dds
000051.927| Building skeleton cache..000052.155| 
000052.155| Building obstacles cache..000052.155| 
000052.155| done.
000052.155| Loading 'Levels\WZ_Devmap\collections\collections.xml'
000052.155| r3dFile: can't open Levels\WZ_Devmap\collections\elements.bin
000052.155| COLLECTIONS: Could not open 'Levels\WZ_Devmap\collections\elements.bin'
000052.156| CollectionsManager::Init: populating 0 objects... 000052.156| done in 0.00 seconds
000052.160| obj_Zombie::InitPhysSkeletonCache..
000056.931| done
000056.931| World loaded
000056.931| Total load time: 7.93
000063.147| Failed to load vehicle start up sound.
000063.148| Failed to load vehicle shut down sound.
000063.153| ***** disconnected from game server
000063.161| VoipLog:[5] 2015-10-02 21:33:45.617066|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000063.161| VoipLog:[5] 2015-10-02 21:33:45.618042|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000063.161| VoipLog:[5] 2015-10-02 21:33:45.618042|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000063.161| VoipLog:[5] 2015-10-02 21:33:45.618042|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000063.161| VoipLog:[3] 2015-10-02 21:33:45.618042|DEBUG   |Windows Audio Session|   | WAS::openDevice-enter
000063.177| VoipLog:[3] 2015-10-02 21:33:45.633665|DEBUG   |Windows Audio Session|   | WAS Buffer size: 960
000063.177| VoipLog:[3] 2015-10-02 21:33:45.633665|DEBUG   |Windows Audio Session|   | WAS::openDevice-leave
000063.177| VoipLog:[3] 2015-10-02 21:33:45.633665|DEBUG   |Windows Audio Session|   | WAS::startDevice-enter
000063.178| VoipLog:[3] 2015-10-02 21:33:45.634643|DEBUG   |Windows Audio Session|   | WAS::startDevice-leave
000063.178| VoipLog:[3] 2015-10-02 21:33:45.634643|DEBUG   |Windows Audio Session|   | WAS::openDevice-enter
000063.191| VoipLog:[3] 2015-10-02 21:33:45.648316|DEBUG   |Windows Audio Session|   | WAS Buffer size: 960
000063.192| VoipLog:[3] 2015-10-02 21:33:45.649291|DEBUG   |Windows Audio Session|   | WAS::openDevice-leave
000063.192| VoipLog:[4] 2015-10-02 21:33:45.649291|INFO    |PreProSpeex   |  1| Speex version: speex-1.2beta3
000063.193| VoipLog:[3] 2015-10-02 21:33:45.649291|DEBUG   |Windows Audio Session|   | WAS::startDevice-enter
000063.194| VoipLog:[3] 2015-10-02 21:33:45.651243|DEBUG   |Windows Audio Session|   | WAS::startDevice-leave
000063.197| r3dNetwork: Deinitialize
000064.414| obj_Zombie::FreePhysSkeletonCache:000064.414| .000064.415| .000064.416| .000064.417| .000064.418| .000064.418| .000064.419| .000064.420| .000064.421| .000064.422| .000064.423| .000064.427| .000064.428| .000064.429| .000064.433| .000064.436| .000064.439| .000064.442| .000064.444| .000064.445| .000064.446| .000064.447| .000064.448| .000064.448| .000064.449| .000064.450| .000064.450| .000064.451| .000064.452| .000064.453| .000064.453| .000064.454| .000064.462| done in 0.05 seconds
 
Last edited by a moderator:
Newbie Spellweaver
Joined
Jun 2, 2011
Messages
10
Reaction score
0
help Friend m70b1jralready checked all look at the circular marks all ok the game server and my own pc and not connecting this as you can see https://imageshack.com/i/p5gC6k0Zj

$db_user = "bn_api_user";
$db_pass = "g54vxca5Ez";
$db_dbname = "WarZ";

$db_serverName = "127.0.0.1";

g54vxca5Ez this is the default password on this source,

if you change, you must also change all wz_api_user users, WZAdmin and so on
 
☆Dying Dawn☆
Joined
Jan 30, 2012
Messages
971
Reaction score
727
when the weed make the effects so high ma wigga...
there is the really bug with the gravity by the helicopter
ragezoneblows - [RELEASE] Latest Codex Src - RaGEZONE Forums
 

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