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[Release] MU Online monster HP Bar Sources

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#ifdef __1_03_28ENG
DWORD *GameIndex = (DWORD*)0x81A01D8;
#endif
 
Junior Spellweaver
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but in different's version's of main.exe... :/
Aren't you researcher and developer? oO Search on the 1.03.28 main and compare with your main x.x

Sorry for starting an offtopic discussion, but, he deserve it...
By asking this... all what are u doing is a statement of how u still doing the things... following tutorials or with source that aren't written by yourself. Example, Kalimdor Project v2, who misteryousy come's out after you meet with vcorp, and after your "decompiled dll by zerg", it's more like leaked source of zerg I think...

I thought you changed, but, after this... You let me very clear that you are the same rookie 2 years ago. Then you whonder why almost everyone hates you...
 
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█║▌║▌║TheMerc iful║▌║▌║█
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Does Anyone Have Tried This To The Newest Releases Here?!

Like The Latest One? "Titan Tech Repack 11.12.20 Files - Season 6 Episode 3"?
 
Junior Spellweaver
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Does Anyone Have Tried This To The Newest Releases Here?!

Like The Latest One? "Titan Tech Repack 11.12.20 Files - Season 6 Episode 3"?
How do u spect to do that? if u have no access to the sources xD. U need to code gameserver also... so.. this won't be possible at TT files, u need to develop your own s6 emulator i think
 
█║▌║▌║TheMerc iful║▌║▌║█
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How do u spect to do that? if u have no access to the sources xD. U need to code gameserver also... so.. this won't be possible at TT files, u need to develop your own s6 emulator i think

Wew!...

I'm Kinda Addressing Everyone Here In The MuOnline Community If They Have Managed To Implement It To A Newer Verions Of The Servers That Have Been Released Here Ever Since It Was Developed In The Given. Have Said Version Of The Files...

If That Is The Case... I Think I Have To Base On The Given Version Of It... ;)
 
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Someone would have to offset 1.03.08 (1.03H)??

#define MU_CDC_GET_THIS_POINTER ????????
#define MU_CDC_TABBEDTEXTOUT ????????
#define MU_CDC_SETTEXTCOLOR ????????

I thank!
 
Junior Spellweaver
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Hello I have a question here, I thought all offset, compared to the main 1:03:28 ENG, but I'm doing in my main KOR 1:07:39.

Except that I could not find where to locate:
MU_DAMAGE = 0x?
BYTE PROTOCOLCORE_COPY_LEN =?

Can someone help me, anything that is the main, so I need a base to find the same.
grateful

Main:
 
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Someone would have to offset 1.03.08 (1.03H)??

#define MU_CDC_GET_THIS_POINTER ????????
#define MU_CDC_TABBEDTEXTOUT ????????
#define MU_CDC_SETTEXTCOLOR ????????

I thank!

Code:
Research by Nemesis:

[B][COLOR=#ff0000]//1.03k (Jpn) Season 4.6 Offsets:[/COLOR][/B]

#define MU_DRAW_INTERFACE			0x00739CB5
#define MU_DRAWGUI					0x006FBD23
#define MU_CREATE_COLOR				0x004109C0
#define MU_DRAW_BUTTON				0x006FBE13
#define MU_DRAW_COLORED_BUTTON             0x006FBED6


#define MU_CDC_GET_THIS_POINTER		0x0041EB98
#define MU_CDC_TABBEDTEXTOUT		        0x0041EE57
#define MU_CDC_SETTEXTCOLOR			0x0041ED68

[B][COLOR=#0066cc]//1.04d (Eng) - Season 6 Episode 3 Offsets:[/COLOR][/B]


#define MU_DRAW_INTERFACE				0x0080F790
#define MU_DRAWGUI					        0x00790A00
#define MU_CREATE_COLOR				        0x00420120
#define MU_DRAW_BUTTON					0x00790CF0
#define MU_DRAW_COLORED_BUTTON			0x00790DD0


#define MU_CDC_GET_THIS_POINTER			0x0041FE10
#define MU_CDC_TABBEDTEXTOUT				0x00420150
#define MU_CDC_SETTEXTCOLOR				0x00420040
 
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@mauro07,

DWORD *GameIndex = (DWORD*)0x???????;

BYTE PROTOCOLCORE_COPY_LEN = ?;

#define MU_DAMAGE 0x??

You have all the offsets HPBar 1.03K?

Tranks!
 
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Junior Spellweaver
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Genilson16
Link:

ALL
Well come to find out the codes for the part of DAMAGE, which would be below these
Code:
[B]Japan Protocol[/B]
Walk = 1D
Damage = D6
Attack = DC
Skill = D7

[B]English Protocol[/B]
Walk = D4
Damage = 11
Attack = 15
Skill = DB

[B]Vietnam Protocol[/B]
Walk = D9
Damage = DC
Attack = 15
Skill = 1D

[B]Philippine Protocol[/B]
Walk = DD
Damage = DF
Attack = D6
Skill = 11

[B]China Protocol[/B]
Walk = D9
Damage = D0
Attack = D7
Skill = 1D

[B]Korean Protocol[/B]
Walk = D3
Damage = DF
Attack = D7
Skill = 10

And was wondering if anyone knows how to find the bytes for each protocol, if possible the KOR referring to is part of the code:
BYTE PROTOCOLCORE_COPY_LEN =?
where:
JPN = 7
ENG = 10
KOR =?
 
Nothing Better
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tks Snot again :)
but, when we add this calculator (decreasing HP bar of monster), does it make more weight for GameServer (need more Ram ?)
 
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BYTE PROTOCOLCORE_COPY_LEN = xxx
this is based by main in main
"bcz not all main have the same bytes where u are hooking the protocolcore"
this mean can be from 7 to 10 but can also be 8 or 11...
the fastest way to get it is go to the offset and check the lenght by hand!!!
 
Junior Spellweaver
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vcorp
Could do a mini-tutorial or teach a method of how to find the value, only because I think I need it. For the HP bar does not even appear.
 
Junior Spellweaver
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mauro07
Just look for references, there is an easy method to find him looking up the string ASCII "Version dismatch - Join server."
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