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[Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

I have 125 sets working with textures but any weapons i add have no textures. Not sure where setting in main is to increase this yet but it is possible that the main doesn't need the dll.

Malice

EDIT: 1 now have all 151 sets working 100% with textures in main 1.07x, however, all weapon categories have no textures for additional items.

I have tried editing main with 0 extra sets and it is the same so i am assuming that it it is a value somewhere that needs changing.

Can anyone please help me with this?

Malice
 
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Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

I managed to get textures working in new main 1.07x.

It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.

Malice
 
Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

I managed to get textures working in new main 1.07x.

It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.

Malice
Can u give more info?
Ollydbg screens...
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Please, someone can share a 97 main with texture fix? A lot of people are asking for it here in topic!
Gembrid, you said you worked with a 97 main... post it here!

i worked with 97v main.exe, and it has 1450 texture limitation
 
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Banned
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

i can't unlock texture on main 1.02n+
does any one know how to unlock ? please add me w.s.n_dun@hotmail.com
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

I managed to get textures working in new main 1.07x.

It doesn't need the .dll - there is a loop for each category that is seperate to the one that increases items. Hope this helps others.

Malice

Can u post "how step by step" Malice ? I need so much ! :(
 
Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

hey Gembrid
i'm trying to search needed offsets for 1.03K JPN main
but nothing can find... can u help me with this please ? or write guide about this mains, i think it would be very usefull for all
thx

here is my main
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

how to increase loop of loading textures , can soneone tell me or show with pictures ? :)
 
Initiate Mage
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

HEllo,
I am needing Gembrid References plugin mentioned on first post.
Some can please upload it?

Thx
 
Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

can some one share the ollydgb plugin dowlnoad ?
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

That was so old.
 
Junior Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

That was so old.

my main is also very old !
edit ;: i need Gembrid References plugin !!!!!!!!!!!!!!!!!!!!!!!!
 
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Initiate Mage
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

I have one trouble with references. I have installed plugin References.dll.
Next I select a memory range occupied by TEXINFO array.
RB -> Find References. Now I see window with refeences.
And there is trouble, when I press RB, in menu isn't exist point "Copy to Bin file"
Can anybody help me? May be I make smth wrong?


SCREENS:
Gembrid - [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1. - RaGEZONE Forums

Gembrid - [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1. - RaGEZONE Forums
 
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Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Hello, hear is mine situation, i use 1.03h main and can't find offsets at first 3 steps. Let's see step 1:

1. First we will find offset of dwTextures. Search for name(label) in main.exe - glDeleteTextures, in found references follow last CALL.
2 possible situations:


a.
Gembrid - [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1. - RaGEZONE Forums

dwTextures(0x88A6FC0)

b.
Gembrid - [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1. - RaGEZONE Forums

dwTextures(0x7D76558)

a - TEXINFO struct size is 0x38
b - TEXINFO struct size is 0x32

So i opened main, found and follow last call for glDeleteTextures, then i see this:


Where here at mine main is offset for dwTextures ?
 
Experienced Elementalist
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Hello, hear is mine situation, i use 1.03h main and can't find offsets at first 3 steps. Let's see step 1:



So i opened main, found and follow last call for glDeleteTextures, then i see this:


Where here at mine main is offset for dwTextures ?

If you use main 1.03h JAPAN protocol, you must know that the new mains are different, and do not need this dll, Gembrid specify that this code or dll work for season 3 episode 1 mains.
You can increase the items and texture in 1.03h JPN main, and the texture will work as for standard items, if you know how to do it correctly.
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Yes i use 1.03h JPN main.
Well i have added more items slot in this main and added glow.dll, thats work perfect. But all new items don't have textures (all modes withe) so i need add texture fixes here, and can't find offsets. So what you mean, because i have added +item slots and textures do not work there.
 
Elite Diviner
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

Get the 1.03K offsets from RZ forum and compare them with 1.03h to increase the texture limit..
 
Newbie Spellweaver
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Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

If you use main 1.03h JAPAN protocol, you must know that the new mains are different, and do not need this dll, Gembrid specify that this code or dll work for season 3 episode 1 mains.
You can increase the items and texture in 1.03h JPN main, and the texture will work as for standard items, if you know how to do it correctly.

You wrong, i'm working on main 1.03z+ JAPAN protocol still come up with white texture.
 
Newbie Spellweaver
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re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

You wrong, i'm working on main 1.03z+ JAPAN protocol still come up with white texture.

Yeah it true, not enough only expend items limits, we need here and expend textures too, but most important HOW TO DO THAT?
 
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