sorry @farmforge I fell asleep. hehehhehe
yes unsigned _int16 is u16
bool just try with u8
this my npc.bin.strs
[filemask="NPC.bin"]
//You must be registered to see links
// by novanakal@rf-reborn.com
// NPC Structorion
struct "NPC"
{
child _tagNPCInfo [count=907];
}
struct _tagNPCInfo [preload=1, tableview=1]
{
x32 Type;
str[len=50] m_Name ;
str[len=50] m_KoreanName ;
str[len=50] m_FileName ;
i16 [hidden=1] m_CollisionType;
i32 m_CollisionType;
float m_CollisionRadius;
float m_SceneGraphRadius;
i32 m_ActorLodType;
i32 m_MoveType;
i32 m_Job;
str[len=50] m_JobName ;
x32 m_Race;
i8 m_HaveChat;
i8 m_MapView;
i8 m_IsMaster;
i8 m_IsMaster;
i8 m_IsMaster;
str[len=50] m_RegionName ;
str[len=50] m_ScriptFile ;
str[len=50] m_ScriptFile2 ;
str[len=50] m_ScriptFile3 ;
str[len=50] m_Portrait ;
str[len=50] m_PortraitEx_1 ;
str[len=50] m_PortraitEx_2 ;
str[len=50] m_PortraitEx_3 ;
str[len=50] m_QuestUiFileName ;
i8 [hidden=1] hidden;
i8 [hidden=1] hidden;
i8 [hidden=1] hidden;
}
omg that looks better than mine >.< , mine worked, but when i saved the stuff i changed the MapID server closes automatically. i suck at making these stuff >.<