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ryl part 1 , I want to learn about modifying the gcmds file.

Newbie Spellweaver
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I want to modify the files below to add the design of new equipment, but there is a problem that the whole is not loaded in ryl corder 2.70.


part1 I want to learn about modifying the gcmds file.
I am using ryl corder 2.70 version
in CHARACTER\DATA\

PC_Man.GCMDS
PC_Woman.GCMDS
PC_Akhan_A.GCMDS
PC_Akhan_B.GCMDS
I tried to edit the file, etc., but it was not loaded properly.

for example
Open PC_Man.GCMDS file with ryl corder 2.70

/////////////////////////////////////////////// /////
//
// Gcmds & skey structure ver. 1.0
//
// Created by rylCoder 2.7.0 © 2006 & 2007 Alpha
//
/////////////////////////////////////////////// /////


































skey "PC_Man.skey"

meshtype 1 // 0 = TEXPIECE, 1 = TEXTURE

skelpart
HEAD 25
NECK 12
CHEST 11
WAIST 10
PELVIS 1
R_HAND 17
R_FOREARM 15
R_UPPERARM 14
R_THIGH 2
R_CALF 3
R_FOOT 4
L_HAND 23
L_FOREARM 21
L_UPPERARM 20
L_THIGH 6
L_CALF 7
L_FOOT 8
;


bounding cylinder
// bone_idx_bottom bone_idx_top radius_bottom radius_top
1 11 20.0f 20.0f // chest-r_clav

//

Only this far is loaded and the whole is not loaded.
How can I load all of them?
Searching other places in the forum, there was also a content that said that the header of gcmds could be changed after editing, but the thread on how to fix it did not already have a link or did not exist. It seems that this information is too old.

If anyone can help me, please let me know.

The link below has information on the source file for ryl corder 2.70, but


When I download vs 2008 and compile it, I get 3 errors.
I'm not familiar with programming, so I tried to fix things by myself, but I still got an error, so I couldn't compile it into a source file.
Is there a way to convert GCMDS files in one editable batch?
Or can you tell me how to edit using ryl corder 2.70 source files? I need help.

please help me!
please.

릴코더1 - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums



2.70 내용이 잘리는 문제 - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums




There was also a way to enter the xor key in RylCoder_hack.cfg
Do you know the xor key for ryl1 ? If the whole thing is not imported well because of the xor key, seek help from those who know. Even if you search the forum to see if the data is lost, the link is dead or there is no data left.

RylCoder_hack.cfg for ROW has what Tyfix mentioned, but I wonder if there is something about RYL 1, so I ask.
 

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Newbie Spellweaver
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use this work fine....
xor.gcmds = 76 0E 71 63 78 0D 7B 62
thank you for telling me.

This is like the xor key for "ROW".

If you put this in the RylCoder_hack.cfg key and load the same file, the following error will occur.


xor키가 아니다 - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums


I want to edit is "RYL 1", "Part 1".
Not "ROW".
 

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Newbie Spellweaver
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I used 2.7.0 to open it and it work just fine. Maybe its the gcmds file youre trying to open that causing the problem, or the coder itself.
 

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Newbie Spellweaver
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I used 2.7.0 to open it and it work just fine. Maybe its the gcmds file youre trying to open that causing the problem, or the coder itself.
Thanks for sharing.
I have and tried the ryl corder 2.7 version.
Still, I unzipped the file you linked again and tried loading it by running it, but the same problem occurs.


///////////////////////////////////////////////////////
//
// Gcmds & skey structure ver. 1.0
//
// Created by rylCoder 2.7.0 © 2006 & 2007 AlphA
//
///////////////////////////////////////////////////////
























skey "PC_Man.skey"

meshtype 1 // 0 = TEXPIECE, 1 = TEXTURE

skelpart
HEAD 25
NECK 12
CHEST 11
WAIST 10
PELVIS 1
R_HAND 17
R_FOREARM 15
R_UPPERARM 14
R_THIGH 2
R_CALF 3
R_FOOT 4
L_HAND 23
L_FOREARM 21
L_UPPERARM 20
L_THIGH 6
L_CALF 7
L_FOOT 8
;


boundingcylinder
// bone_idx_bottom bone_idx_top radius_bottom radius_top
1 11 20.0f 20.0f // chest-r_clav

//


It appears here and there is no further content.



Below is a screenshot of the same content.

가마1 - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums



가마2 - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums



The files I want to edit contain the contents of Arkans and Human equipment.
Among the four files, the one containing the equipment list of Arkan's combatant, which is relatively small in size, is loaded. Content is long.

pc_akhan_a.gcmds
///////////////////////////////////////////////////////
//
// Gcmds & skey structure ver. 1.0
//
// Created by rylCoder 2.7.0 © 2006 & 2007 AlphA
//
///////////////////////////////////////////////////////



















skey "PC_Akhan_A.skey"


meshtype 1


skelpart
HEAD 24
NECK 13
CHEST 12
WAIST 10
PELVIS 1
R_HAND 25
R_FOREARM 16
R_UPPERARM 15
R_THIGH 2
R_CALF 3
R_FOOT 4
L_HAND 26
L_FOREARM 21
L_UPPERARM 20
L_THIGH 6
L_CALF 7
L_FOOT 8
;


motionsheet
sheet "NO_WEAPON"
TEST
pc_c__test_0.APack pc_c__test_1.APack;

WAIT
pc_c_peace_wait_0.APack pc_c_peace_wait_1.APack 1000
pc_c_peace_random1_0.APack pc_c_peace_random1_1.APack 1
pc_c_peace_random2_0.APack pc_c_peace_random2_1.APack 1
pc_c_peace_random3_0.APack pc_c_peace_random3_1.APack 1
pc_c_peace_random4_0.APack pc_c_peace_random4_1.APack 1
pc_c_peace_random5_0.APack pc_c_peace_random5_1.APack 1
pc_c_peace_random6_0.APack pc_c_peace_random6_1.APack 1
pc_c_peace_random7_0.APack pc_c_peace_random7_1.APack 1
pc_c_peace_random8_0.APack pc_c_peace_random8_1.APack 1
pc_c_peace_random9_0.APack pc_c_peace_random9_1.APack 1;

WALK
pc_c_peace_fwalk_0.APack pc_c_peace_fwalk_1.APack;

WALK_BACK
pc_c_peace_bwalk_0.APack pc_c_peace_bwalk_1.APack;

WALK_LEFT
pc_c_peace_lwalk_0.APack pc_c_peace_lwalk_1.APack;

WALK_RIGHT
pc_c_peace_rwalk_0.APack pc_c_peace_rwalk_1.APack;

RUN
pc_c_peace_run_0.APack pc_c_peace_run_1.APack;

ATTACKED
pc_c_peace_attacked_0.APack pc_c_peace_attacked_1.APack;

STUN
pc_c_hand_stun_0.APack pc_c_hand_stun_1.APack;

FALLDOWN
pc_c_peace_falldown_0.APack pc_c_peace_falldown_1.APack;

SIT_DOWN
pc_c_peace_sitdown_0.APack pc_c_peace_sitdown_1.APack;

STAND_UP
pc_c_peace_standup_0.APack pc_c_peace_standup_1.APack;

REST
pc_c_peace_rest_0.APack pc_c_peace_rest_1.APack;

JUMP
pc_c_peace_jump_0.APack pc_c_peace_jump_1.APack;

LAND
pc_c_peace_land_0.APack pc_c_peace_land_1.APack;

DODGE_LEFT
pc_c_peace_ldodging_0.APack pc_c_peace_ldodging_1.APack;

DODGE_RIGHT
pc_c_peace_rdodging_0.APack pc_c_peace_rdodging_1.APack;

SWIM
pc_c_peace_swim_0.APack pc_c_peace_swim_1.APack;

SWIM_WAIT
pc_c_peace_swimwait_0.APack pc_c_peace_swimwait_1.APack;

CASTING
pc_c_peace_casting_0.APack pc_c_peace_casting_1.APack;

FIRE1
pc_c_peace_fire1_0.APack pc_c_peace_fire1_1.APack;

FIRE2
pc_c_peace_fire2_0.APack pc_c_peace_fire2_1.APack;

BASH
pc_c_peace_bash_0.APack pc_c_peace_bash_1.APack;

CHARGING
pc_c_peace_charging_0.APack pc_c_peace_charging_1.APack;

FLASH_ATTACK
pc_c_peace_flashattack_0.APack pc_c_peace_flashattack_1.APack;

LEFT_PUNCH
pc_c_peace_leftpunch_0.APack pc_c_peace_leftpunch_1.APack;

RING_GEYSER
pc_c_peace_ringgeyser_0.APack pc_c_peace_ringgeyser_1.APack;

AIMED_SHOT1
pc_c_peace_aimedshot1_0.APack pc_c_peace_aimedshot1_1.APack;

AIMED_SHOT2
pc_c_peace_aimedshot2_0.APack pc_c_peace_aimedshot2_1.APack;

AIMED_SHOT3
pc_c_peace_aimedshot3_0.APack pc_c_peace_aimedshot3_1.APack;

SHOT
pc_c_peace_shot_0.APack pc_c_peace_shot_1.APack;

JUMP_SHOT
pc_c_peace_jump_shot_0.APack pc_c_peace_jump_shot_1.APack;

POWER_DRAIN
pc_c_peace_powerdrain_0.APack pc_c_peace_powerdrain_1.APack;

TURN_PUNCH1
pc_c_peace_turnpunch1_0.APack pc_c_peace_turnpunch1_1.APack;

TURN_PUNCH2
pc_c_peace_turnpunch2_0.APack pc_c_peace_turnpunch2_1.APack;

TURN_PUNCH3
pc_c_peace_turnpunch3_0.APack pc_c_peace_turnpunch3_1.APack;

JUMP_ATTACK2
pc_c_one_jumpattack2_0.APack pc_c_one_jumpattack2_1.APack;

JUMP_ATTACK3
pc_c_one_jumpattack3_0.APack pc_c_one_jumpattack3_1.APack;


sheet "NO_WEAPON_B"
WAIT
pc_c_hand_wait_0.APack pc_c_hand_wait_1.APack;

WALK_LEFT
pc_c_hand_lwalk_0.APack pc_c_hand_lwalk_1.APack;

WALK_RIGHT
pc_c_hand_rwalk_0.APack pc_c_hand_rwalk_1.APack;

ATTACKED
pc_c_hand_attacked_0.APack pc_c_hand_attacked_1.APack;

ATTACK
pc_c_hand_cattack1_0.APack pc_c_hand_cattack1_1.APack 1
pc_c_hand_cattack2_0.APack pc_c_hand_cattack2_1.APack 1;

ATTACK_LEFT
pc_c_hand_lattack_0.APack NULL;

ATTACK_RIGHT
pc_c_hand_rattack_0.APack NULL;

ATTACK_ADVANCE
pc_c_hand_fattack_0.APack NULL;

ATTACK_RETREAT
pc_c_hand_battack_0.APack NULL;
;


sheet "WEAPON_ONE_HAND"
WAIT
pc_c_one_wait_0.APack pc_c_one_wait_1.APack;

WALK
pc_c_one_fwalk_0.APack pc_c_one_fwalk_1.APack;

WALK_BACK
pc_c_one_bwalk_0.APack pc_c_one_bwalk_1.APack;

WALK_LEFT
pc_c_one_lwalk_0.APack pc_c_one_lwalk_1.APack;

WALK_RIGHT
pc_c_one_rwalk_0.APack pc_c_one_rwalk_1.APack;

RUN
pc_c_one_run_0.APack pc_c_one_run_1.APack;

ATTACKED
pc_c_one_attacked_0.APack pc_c_one_attacked_1.APack;

STUN
pc_c_one_stun_0.APack pc_c_one_stun_1.APack;

ATTACK
pc_c_one_cattack1_0.APack pc_c_one_cattack1_1.APack;

ATTACK2
pc_c_one_cattack2_0.APack pc_c_one_cattack2_1.APack;

ATTACK3
pc_c_one_cattack3_0.APack pc_c_one_cattack3_1.APack;

ATTACK4
pc_c_one_cattack4_0.APack pc_c_one_cattack4_1.APack;

ATTACK5
pc_c_one_cattack5_0.APack pc_c_one_cattack5_1.APack;

ATTACK6
pc_c_one_cattack6_0.APack pc_c_one_cattack6_1.APack;

ATTACK_LEFT
pc_c_one_lattack_0.APack NULL;

ATTACK_RIGHT
pc_c_one_rattack_0.APack NULL;

ATTACK_ADVANCE
pc_c_one_fattack_0.APack NULL;

ATTACK_RETREAT
pc_c_one_battack_0.APack NULL;

OVER_BASH1
pc_c_one_cbash1_0.APack pc_c_one_cbash1_1.APack;

OVER_BASH2
pc_c_one_cbash2_0.APack pc_c_one_cbash2_1.APack;

OVER_BASH3
pc_c_one_cbash3_0.APack pc_c_one_cbash3_1.APack;

OVER_BASH4
pc_c_one_cbash4_0.APack pc_c_one_cbash4_1.APack;

OVER_BASH5
pc_c_one_cbash5_0.APack pc_c_one_cbash5_1.APack;

JUMP_ATTACK
pc_c_one_jumpattack_0.APack pc_c_one_jumpattack_1.APack;
;
;
;


staticslot
FACE HAIR;


outfitslot
LEG 1
PELVIS 1
BODY 1
HEAD 1
ARM 1
SKILL 1
;

attachmentslot
WEAPON;


outfitset
// face
set "FACE01"
"A_01_01.Z3M" "A_01_1.DDS";

set "FACE02"
"A_11_01.Z3M" "A_11_1.DDS";

set "FACE03"
"A_12_01.Z3M" "A_12_1.DDS";

set "FACE04"
"A_21_01.Z3M" "A_21_1.DDS";

set "FACE05"
"A_22_01.Z3M" "A_22_1.DDS";

set "FACE06"
"A_31_01.Z3M" "A_31_1.DDS";

set "FACE07"
"A_32_01.Z3M" "A_32_1.DDS";

// hair
set "HAIR01"
"A_01_02.Z3M" "A_01_2.DDS";

set "HAIR02"
"A_11_02.Z3M" "A_11_2.DDS";

set "HAIR03"
"A_12_02.Z3M" "A_12_2.DDS";

set "HAIR04"
"A_21_02.Z3M" "A_21_2.DDS";

set "HAIR05"
"A_22_02.Z3M" "A_21_2.DDS";

set "HAIR06"
"A_31_02.Z3M" "A_31_2.DDS";

set "HAIR07"
"A_32_02.Z3M" "A_32_2.DDS";

// default
set "DEFAULT"
"A_01_04.Z3M" "A_01_4.DDS"
"A_01_05.Z3M" "A_01_5.DDS"
"A_01_06.Z3M" "A_01_6.DDS"
"A_01_07.Z3M" "A_01_7.DDS"
"A_01_08.Z3M" "A_01_7.DDS"
"m_00_13.Z3M" NULL
;

// head
set "KEATH_JAT"
"a_Keath_jat_01.Z3M" "a_Keath_jat.dds"
"a_Keath_jat_02.Z3M" "a_Keath_jat.dds"
"m_00_13.Z3M" NULL
;

set "KEATH_NET"
"a_Keath_net_02.Z3M" "a_Keath_net.dds"
"m_00_13.Z3M" NULL
;

set "KEATH_MAQE"
"a_Keath_maqe_02.Z3M" "b_Keath_maqe.dds"
"m_00_13.Z3M" NULL
;

set "HOODIE"
"a_Hoodie_02.Z3M" "a_Hoodie.dds"
"m_00_13.Z3M" NULL
;

set "BENGAL"
"a_Hoodie_02.Z3M" "b_Bengal.dds"
"m_00_13.Z3M" NULL
;

set "KEATH_EIGEN"
"a_Keath_eigen_02.Z3M" "a_Keath_eigen.dds"
"m_00_13.Z3M" NULL
;

set "KEATH_TOTEM"
"a_Keath_totem_02.Z3M" "a_Keath_totem.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_JAT"
"a_Roan_jat_02.Z3M" "b_Roan_jat.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_FUT"
"a_Roan_fut_01.Z3M" "a_Roan_fut.dds"
"a_Roan_fut_02.Z3M" "a_Roan_fut.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_CROQ"
"a_Roan_Croq_02.Z3M" "b_Roan_Croq.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_KAZ"
"a_Roan_Kaz_02.Z3M" "a_Roan_Kaz.dds"
"m_00_13.Z3M" NULL
"m_00_13.Z3M" NULL
;

set "ROAN_DURRA"
"a_Roan_Durra_02.Z3M" "a_Roan_Durra.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_CHITA_KUM"
"a_Roan_chita_kum_02.Z3M" "a_Roan_chita_kum.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_CHITAN"
"a_Roan_chitan_01.Z3M" "a_Roan_chitan.dds"
"a_Roan_chitan_02.Z3M" "a_Roan_chitan.dds"
"m_00_13.Z3M" NULL
;

set "MAT_JAT"
"a_Mat_jat_01.Z3M" "a_Mat_jat.dds"
"a_Mat_jat_02.Z3M" "a_Mat_jat.dds"
"m_00_13.Z3M" NULL
;

set "MAT_NUT"
"a_Mat_nut_01.Z3M" "b_Mat_nut.dds"
"a_Mat_nut_02.Z3M" "b_Mat_nut.dds"
"m_00_13.Z3M" NULL
;

set "MAT_OAKUM"
"a_Mat_Oakum_02.Z3M" "a_Mat_Oakum.dds"
"m_00_13.Z3M" NULL
;

set "MAT_TARA"
"a_Mat_Tara_02.Z3M" "a_Mat_Tara.dds"
"m_00_13.Z3M" NULL
;

set "MAT_QURJU"
"a_Mat_qurju_01.Z3M" "a_Mat_qurju.dds"
"a_Mat_qurju_02.Z3M" "a_Mat_qurju.dds"
"m_00_13.Z3M" NULL
;

set "MAT_RODIN"
"a_Mat_rodin_01.Z3M" "a_Mat_rodin.dds"
"m_00_13.Z3M" NULL
;

set "MAT_SALLET"
"a_Mat_Sallet_02.Z3M" "a_Mat_Sallet.dds"
"m_00_13.Z3M" NULL
;

set "MAT_MUGEN"
"a_Mat_mugen_01.Z3M" "a_Mat_mugen.dds"
"a_Mat_mugen_02.Z3M" "a_Mat_mugen.dds"
"m_00_13.Z3M" NULL
;

set "KURD"
"a_Kurd_01.Z3M" "a_Kurd.dds"
"a_Kurd_02.Z3M" "a_Kurd.dds"
"m_00_13.Z3M" NULL
;

set "MAT_QURGEN"
"a_Mat_qurgen_02.Z3M" "a_Mat_qurgen.dds"
"m_00_13.Z3M" NULL
;

set "KU_SHAN"
"a_Ku_shan_01.Z3M" "a_Ku_shan.dds"
"a_Ku_shan_02.Z3M" "a_Ku_shan.dds"
"m_00_13.Z3M" NULL
;

set "FULL_MAT"
"a_Full_Mat_01.Z3M" "a_Full_Mat.dds"
"a_Full_Mat_02.Z3M" "a_Full_Mat.dds"
"m_00_13.Z3M" NULL
;

set "KURST"
"a_Kurst_01.Z3M" "a_Kurst.dds"
"a_Kurst_02.Z3M" "a_Kurst.dds"
"m_00_13.Z3M" NULL
;

set "MAT_KORINT"
"a_Mat_korint_02.Z3M" "a_Mat_korint.dds"
"m_00_13.Z3M" NULL
;

//Fancy helm

set "comb_fancy_1"
"a_Mat_Sallet_02.Z3M" "comb_fancy_Mat_Sallet.dds"
"m_00_13.Z3M" NULL
;

set "comb_fancy_2"
"a_Keath_totem_02.Z3M" "comb_fancy_Keath_totem.dds"
"m_00_13.Z3M" NULL
;

set "ROAN_CHITA_KUM_Quest"
"a_Roan_chita_kum_02.Z3M" "Quest_a_Roan_chita_kum.dds"
"m_00_13.Z3M" NULL
;

set "KURST_Quest"
"a_Kurst_01.Z3M" "Quest_a_Kurst.dds"
"a_Kurst_02.Z3M" "Quest_a_Kurst.dds"
"m_00_13.Z3M" NULL
;

set "helmunia_1"
"a_Kurd_01.Z3M" "helmunia_1.dds"
"a_Kurd_02.Z3M" "helmunia_1.dds"
"m_00_13.Z3M" NULL
;

set "helmunia_2"
"a_Kurd_01.Z3M" "helmunia_2.dds"
"a_Kurd_02.Z3M" "helmunia_2.dds"
"m_00_13.Z3M" NULL
;

set "helmunia_3"
"a_Kurd_01.Z3M" "helmunia_3.dds"
"a_Kurd_02.Z3M" "helmunia_3.dds"
"m_00_13.Z3M" NULL
;


// body
set "KEATH_RIGEN"
"A_11_04.Z3M" "A_11_4.DDS"
"A_11_07.Z3M" "A_11_7.DDS"
"A_11_08.Z3M" "A_11_7.DDS"
;

set "KEATH_BINZ"
"A_12_04.Z3M" "A_12_4.DDS"
;

set "KEATH_NEX"
"A_12_04.Z3M" "A_13_4.DDS"
;

set "ROAN_RIGEN"
"A_21_04.Z3M" "A_21_4.DDS"
;

set "ROAN_STOC"
"A_22_04.Z3M" "A_22_4.DDS"
;

set "ROAN_KATOM"
"A_22_04.Z3M" "A_23_4.DDS"
;

set "MAT_RIGEN"
"A_31_04.Z3M" "A_31_4.DDS"
;

set "MAT_CRAM"
"A_32_04.Z3M" "A_32_4.DDS"
;

set "MAT_KNEES"
"A_32_04.Z3M" "A_33_4.DDS"
;

// pelvis
set "KEATH_ROFT" link "LEG_KEATH" LEG
"A_11_05.Z3M" "A_11_5.DDS"
;

set "KEATH_BINT" link "LEG_KEATH" LEG
"A_12_05.Z3M" "A_12_5.DDS"
;

set "KEATH_CROZIER" link "LEG_KEATH" LEG
"A_13_05.Z3M" "A_13_5.DDS"
;

set "ROAN_ROFT" link "LEG_ROAN" LEG
"A_21_05.Z3M" "A_21_5.DDS"
;

set "ROAN_BINT" link "LEG_ROAN" LEG
"A_22_05.Z3M" "A_22_5.DDS"
;

set "ROAN_TITH" link "LEG_ROAN" LEG
"A_23_05.Z3M" "A_23_5.DDS"
;

set "MAT_ROFT" link "LEG_MAT" LEG
"A_31_05.Z3M" "A_31_5.DDS"
;

set "MAT_BINT" link "LEG_MAT" LEG
"A_32_05.Z3M" "A_32_5.DDS"
;

set "MAT_TOUGH" link "LEG_MAT" LEG
"A_33_05.Z3M" "A_33_5.DDS"
;

set "low_atk"
"A_21_04.Z3M" "a_21_4_low.DDS"
;

// leg
set "LEG_KEATH"
"A_11_06.Z3M" "A_11_6.DDS"
;

set "LEG_ROAN"
"A_21_06.Z3M" "A_21_6.DDS"
;

set "LEG_MAT"
"A_31_06.Z3M" "A_31_6.DDS"
;

// arm ( l and/or r )
set "KEATH_GIRA"
"A_12_07.Z3M" "A_12_7.DDS"
"A_12_08.Z3M" "A_12_7.DDS"
;

set "KEATH_CRT"
"A_13_07.Z3M" "A_13_7.DDS"
"A_13_08.Z3M" "A_13_7.DDS"
;

set "ROAN_AQUP"
"A_21_07.Z3M" "A_21_7.DDS"
"A_21_08.Z3M" "A_21_7.DDS"
;

set "ROAN_RIB"
"A_22_07.Z3M" "A_22_7.DDS"
"A_22_08.Z3M" "A_22_7.DDS"
;

set "ROAN_BONES"
"A_23_07.Z3M" "A_23_7.DDS"
"A_23_08.Z3M" "A_23_7.DDS"
;

set "MAT_AQUP"
"A_31_07.Z3M" "A_31_7.DDS"
"A_31_08.Z3M" "A_31_7.DDS"
;

set "MAT_QLAT"
"A_32_07.Z3M" "A_32_7.DDS"
"A_32_08.Z3M" "A_32_7.DDS"
;

set "MAT_KASHA"
"A_33_07.Z3M" "A_33_7.DDS"
"A_33_08.Z3M" "A_33_7.DDS"
;

// skill equipment
set "HAND_OF_GUARD"
"a_S_01_08.Z3M" "a_S_01.DDS"
;

set "HAND_OF_PROTECTION"
"a_S_02_08.Z3M" "a_S_02.DDS"
;

set "HAND_OF_GUARDIAN"
"a_S_03_08.Z3M" "a_S_03.DDS"
;

set "HAND_OF_KNIFE"
"a_A_01_08.Z3M" "a_A_01.DDS"
;

set "HAND_OF_DESTRUCTION"
"a_A_02_08.Z3M" "a_A_02.DDS"
;

set "HAND_OF_JAMADHAR"
"a_A_03_08.Z3M" "a_A_03.DDS"
;

set "HAND_OF_BULLET"
"a_R_01_08.Z3M" "a_R_01.DDS"
;

set "HAND_OF_SONIC"
"a_R_02_08.Z3M" "a_R_02.DDS"
;

set "HAND_OF_COMBAT_CANNON"
"a_R_03_08.Z3M" "a_R_03.DDS"
;

//


However, the contents of the other 3 files seem to be cut off while loading.

pc_man.gcmds
///////////////////////////////////////////////////////
//
// Gcmds & skey structure ver. 1.0
//
// Created by rylCoder 2.7.0 © 2006 & 2007 AlphA
//
///////////////////////////////////////////////////////
























skey "PC_Man.skey"

meshtype 1 // 0 = TEXPIECE, 1 = TEXTURE

skelpart
HEAD 25
NECK 12
CHEST 11
WAIST 10
PELVIS 1
R_HAND 17
R_FOREARM 15
R_UPPERARM 14
R_THIGH 2
R_CALF 3
R_FOOT 4
L_HAND 23
L_FOREARM 21
L_UPPERARM 20
L_THIGH 6
L_CALF 7
L_FOOT 8
;


boundingcylinder
// bone_idx_bottom bone_idx_top radius_bottom radius_top
1 11 20.0f 20.0f // chest-r_clav

//

pc_akhan_b.gcmds
pc_woman.gcmds

The two files above don't seem to have the same content.

I attach the 4 files I was trying to edit.
Can you confirm that the content is showing all of it and not just a part of it?
 

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Yup, all of it work fine on my side
 

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Yup, all of it work fine on my side

Unbelievable! Is there such a thing as magic?
No matter how many times I opened it, all the contents did not come out.
If it opens normally with the Rylcorder 2.70 file shared with me, I think I need to check other parts.
Can you tell me which version of windows you are using and whether it is x86 or x64?
I am using Windows 10 x64 version.
 
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Win 7 Pro x64. Ive copy all the stuff on the script onto a txt, idk if it will work but just open your gcmds, paste it and save, then try to open it again.
 

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Win 7 Pro x64. Ive copy all the stuff on the script onto a txt, idk if it will work but just open your gcmds, paste it and save, then try to open it again.

Thanks for converting it to a text file.
If you open the original file in ryl corder 2.70, paste the contents of the sent txt file and click Save, an arithmetic operation overflow error occurs.

zzzzzzzzzzzzzzz - ryl part 1 , I want to learn about modifying the gcmds file. - RaGEZONE Forums


An unhandled exception has occurred in the application. If you click [Continue], the application will ignore this error and continue. Click [Exit] to close the application immediately. An arithmetic operation caused an overflow.

Details (D) continue (C) Quit (Q)



When I click "Details (D)", the following error appears.


I am attaching it as a text file as it is not elevated as a quotation.





And I wonder if it's a problem with the execution environment?
Install windows 7 enterprise x64 version and run ryl corder 2.70
I tried loading the gcmds file, but the contents are still not displayed.
What should I do?
 

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Are you using the coder that you compiled ? the only time ive ever encounter error like that is because im using x64 os instead of x32, on other files like npcscript etc, not gcmds which work fine so idk :/
 
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Are you using the coder that you compiled ? the only time ive ever encounter error like that is because im using x64 os instead of x32, on other files like npcscript etc, not gcmds which work fine so idk :/

no. I used the files you shared.

I wanted to see if there was an error in the current environment (windows 10 x64), so I newly installed Windows 7 x64 ent and tried it on Windows 7.

shared
RYL Coder 2.7.0.rar
gcmds.txt.zip

I used the file and the same error message is displayed on Windows 7. Share a full recorded video file.


This opens gcmds with rylcorder 2.70 shared on Windows 7, pastes the shared gcmds.txt contents, and contains the entire contents of the error.


 
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sinces installing a new os isnt a problem for you, why not use x32 ?
 
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Win 7 Pro x64. Ive copy all the stuff on the script onto a txt, idk if it will work but just open your gcmds, paste it and save, then try to open it again.
Since you said you are using x64, I thought it would work. I'll try again with the x86 version.
 
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your file is not offical file...someone edited but also can be open! these are your file script
 

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sinces installing a new os isnt a problem for you, why not use x32 ?
hello?
I'm late to buy a hard disk and install windows 7 x86 version.
As you advised, I installed the 32-bit version (x86) of Windows.
After installation, I opened the gcmds file with "ryl corder 2.70" you shared.
The file seemed to open, but the entire contents did not open. As you said, I copied and pasted the contents of the "gcmds txt" file and saved it.
Same error pops up and loading continues. Which method should I try now?

Attached is a video of the process carried out.



your file is not offical file...someone edited but also can be open! these are your file script
Both "ryl official" and "ryl unofficial" do not open properly. I had to test several things that wouldn't open. The other thing is because I had to check if it opened well or what the problem was. In conclusion, I confirmed that it does not open equally intact with the same problem.
x86, x64 Windows7
x64 windows 10
windows server 2003 x64
Not all open intact is the same.
 
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maybe language, i mean you should try change your windows language from korean to english .
you can see the fonts are different shape/symbols.
because ryl coder written in english language not korean.
 
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use the offical tool of gcmds from the source you can be compile it then use it!
 

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maybe language, i mean you should try change your windows language from korean to english .
you can see the fonts are different shape/symbols.
because ryl coder written in english language not korean.
oh! thanks for the good advice
Let's try it.


use the offical tool of gcmds from the source you can be compile it then use it!
can you share it with me?
I don't have any official tools.
I spent a lot of time searching the regzone, but most of the files are dead links or pages are deleted.
If you need personal sharing
backbird7@gmail.com

maybe language, i mean you should try change your windows language from korean to english .
you can see the fonts are different shape/symbols.
because ryl coder written in english language not korean.
wow! As per your advice, I changed the language to English and opened it.
I succeeded in opening "gcmds file" intact.
However, if I add and save the content in the gcmds file, the same error occurs.
Since I only changed the language from the Korean version of Windows to English, I will install the Windows 7 English version and try again.

I am attaching a full opening video.
This is a video with an error when adding content and saving.



maybe language, i mean you should try change your windows language from korean to english .
you can see the fonts are different shape/symbols.
because ryl coder written in english language not korean.

The process of obtaining the English version of Windows 7 and doing the USB patch took a long time.
I obtained and installed the English version of Windows 7, and as a result of opening, modifying, adding, and saving the "gcmds file", I confirmed that it worked well.
Thanks for your advice.
Thanks to you, I have solved a problem that has not been resolved for a long time.

-------------------------------------------------- ------------------------------------

Thanks to everyone who responded on this topic.
Thanks to you, I was able to identify and solve the problem.
 
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