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Season 9 Episode 1 Kor

Evolution Team
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@DarkHaziel , we didnt get yet to the server codes, we are trying first to complate the muserver + database before going there
 
Experienced Elementalist
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Test..

Th3AnG3L - Season 9 Episode 1 Kor - RaGEZONE Forums

Th3AnG3L - Season 9 Episode 1 Kor - RaGEZONE Forums
Posta para nos a configuração para rodar os 3 gs, faz tempo que não crio sub salas.
Set for the configuration to run the 3gs, time does not create sub rooms.
 
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Since.. this is a cool work.. but I really hate new Wz MU Clients.. because all main.exe are: Encrypted.. then is more difficult make any modification (Taking about client side). by this reason I don't work with new versions, but Good luck with this new dev anyways ! :D:

PS: If some person here have a completely Unpacked main.exe for MU Blue Season 9.1 (Upload here) and maybe I can make something to help with client side dev part. for all
 
Newbie Spellweaver
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My Command evolution



Code:
[B]
[/B]enum PLAYER_QUEST
{
    QUEST_COMPENSATION_CHANGEUP    = 201,
    QUEST_COMPENSATION_STATUP      = 200,
    QUEST_COMPENSATION_PLUSSSTAT   = 202,
    QUEST_COMPENSATION_COMBOSKILL  = 203,
    QUEST_COMPENSATION_CHANGEUP3RD = 204,
    QUEST_MINLEVEL_PLUSSTAT        = 220,
    QUEST_STATE_SIZE                = 50
};
void PCHATPROC::EvoCommand(int aIndex) 
{
        LPOBJ lpObj = (LPOBJ)OBJECT_POINTER(aIndex);  


        if(this->EvoSwitch <= 0){ GCServerMsgStringSend("Comando desativado!",aIndex,1);return;}


        if(lpObj->Level < this->EvoNeedLevel){MsgOutput(aIndex,"%s Você Não Tem Level Suficiente! Requerido: %d",lpObj->Name,this->EvoNeedLevel);return;}


        if(lpObj->Money < this->EvoNeedZen){ MsgOutput(aIndex,"%s Você Não Tem Zen Suficiente! Requerido: %d",lpObj->Name,this->EvoNeedZen);return;} 


        if( lpObj->ThirdChangeUp != FALSE ){MsgOutput(aIndex,"%s Você já está na 3ª Evolução ",lpObj->Name);return;} 
      
        GCMoneySend(aIndex,lpObj->Money -= this->EvoNeedZen);
     
        switch(lpObj->DbClass)
        {


        case DB_DARK_WIZARD:
        case DB_DARK_KNIGHT:
        case DB_FAIRY_ELF:
        case DB_SUMMONER:
        {    
        lpObj->ChangeUP             = true;
        lpObj->DbClass             |= true;
        lpObj->LevelUpPoints       += 220;
        gObjMakePreviewCharSet(aIndex);
        BYTE btClass = (lpObj->Class << 5) & 0xE0;
        btClass |= (lpObj->ChangeUP << 4) & 0x10;
        GCSendQuestPrize(aIndex,QUEST_COMPENSATION_CHANGEU  P, btClass);
        gObjMakePreviewCharSet(aIndex);
        lpObj->m_Quest[0] = 0xAA;  //---> Quest Fix The Darck Stone 
        LogAddFuncColor(COLOR_BLUE,"[ACTeaM][%s][%s]:Command evolution changeup successfully executed",lpObj->AccountID,lpObj->Name);
        }
        break;
        default:
        {
        lpObj->ChangeUP             = true;
        lpObj->DbClass             |= 2;
        lpObj->LevelUpPoints       += 250;
        lpObj->PlusStatQuestClear   = true;
        lpObj->ComboSkillquestClear = true;
        lpObj->ThirdChangeUp        = true;
        gObjMakePreviewCharSet(aIndex);
        BYTE btClass = (lpObj->Class << 5) & 0xE0;
        btClass |= (lpObj->ChangeUP << 4) & 0x10;
        btClass |= (lpObj->ThirdChangeUp<<0x03)&0x08;
        GCLevelUpMsgSend(aIndex ,1);
        GCSendQuestPrize(aIndex,QUEST_COMPENSATION_CHANGEU  P3RD, btClass);
        gObjMakePreviewCharSet(aIndex);
        lpObj->m_Quest[1] = 0xEA;  //---> Quest Fix The Darck Elf General Tree 
        LogAddFuncColor(COLOR_BLUE,"[ACTeaM][%s][%s]:Command evolution changeup3rd successfully executed",lpObj->AccountID,lpObj->Name);


        }     


        }
        
}


BotResetSystem

Code:
| ================================================= ==
| - Boot Reset System
| ================================================= ==
| -> [SEASON 9] [GS / GSCS] Added switch for on / off system BotReset
| -> [SEASON9] [GS / GSCS] Added Adding System of BotReset's on maps
| -> [SEASON9] [GS / GSCS] Added system interacting with the player
| -> [SEASON9] [GS / GSCS] Added System all the attributes of configurable BotReset

| ================================================= ===
| - System Reset For && command BotReset no need to relogin
| ================================================= ==
| -> [SEASON9] [GS / GSCS] Added Removal move original map Elf
| -> [SEASON9] [GS / GSCS] Added MasterLevel + Level Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added MasterLevelExp Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added NextMasterLevelExp Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added balance of HP / MP / SD
| -> [SEASON9] [GS / GSCS] Added effect of 3rd Queste to Reset
| -> [SEASON9] [GS / GSCS] Added Syntax / Reset configurable
| -> [SEASON9] [GS / GSCS] Added switch to turn the system completely configurable
| -> [SEASON9] [GS / GSCS] Added two types of resets pontuativo / cumulative configurable
| -> [SEASON9] [GS / GSCS] Added Zen configurable application
| -> [SEASON9] [GS / GSCS] Added check to delete configurable issues
| -> [SEASON9] [GS / GSCS] Added check to delete configurable skills
| -> [SEASON9] [GS / GSCS] Added check to can not reset configurable items
| -> [SEASON9] [GS / GSCS] Added check maximum resets Configurable
| -> [SEASON9] [GS / GSCS] Added check to move to configurable source map
| -> [SEASON9] [GS / GSCS] Added level checks to reset configurable
| -> [SEASON9] [GS / GSCS] Added points for each configurable reset
| -> [SEASON9] [GS / GSCS] Added configurable level after reset
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable power
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable agility
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable vitality
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable Power
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable WCoinP
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable WCoinc
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable GoblinPoint
| -> [SEASON9] [GS / GSCS] Added three kinds of VIPs abronze / silver / gold configurable

The code is quite large, galley cooperated post later.
good development
 
Experienced Elementalist
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Since.. this is a cool work.. but I really hate new Wz MU Clients.. because all main.exe are: Encrypted.. then is more difficult make any modification (Taking about client side). by this reason I don't work with new versions, but Good luck with this new dev anyways ! :D:

PS: If some person here have a completely Unpacked main.exe for MU Blue Season 9.1 (Upload here) and maybe I can make something to help with client side dev part. for all

i have totally unpacked main (NO GUARDIT) if you want
 
Newbie Spellweaver
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Well guys I'm trying to correct the doppelganger Party Member for 2 players, but of an error when the event will start and move to market.
x4pjRTX - Season 9 Episode 1 Kor - RaGEZONE Forums



after a while when you enter the map, the message below

6rg50u2 - Season 9 Episode 1 Kor - RaGEZONE Forums


Does anyone know why?

credits: DarkHaziel
 

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Experienced Elementalist
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i have totally unpacked main (NO GUARDIT) if you want
Amigo se puder compartilhar o main unpacked ficariamos gratos porque assim poderiamos corrigir alguns erros, e compartilhar com todos. Todos ficariamos gratos a você.
Friend if you can share the main unpacked'll be grateful that so we could fix some bugs, and share with everyone. All we would be grateful to you.

Alguem conseguiu fazer o CashShop Original funcionar?
Someone managed to make the Original CashShop work?
 
Last edited:
Evolution Team
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someone has structure PMSG_USEITEM and PBMSG_HEADIT

struct PBMSG_HEADIT
{
BYTE c;
BYTE size;
BYTE headcode;
};
struct PMSG_USEITEM
{
PBMSG_HEADIT h;
BYTE inventoryPos;
BYTE invenrotyTarget;
BYTE btItemUseType;
};
 
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