Evolution Team
- Joined
- Apr 26, 2014
- Messages
- 634
- Reaction score
- 382
@DarkHaziel , we didnt get yet to the server codes, we are trying first to complate the muserver + database before going there
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Join Today!Posta para nos a configuração para rodar os 3 gs, faz tempo que não crio sub salas.Test..
[B]
[/B]enum PLAYER_QUEST
{
QUEST_COMPENSATION_CHANGEUP = 201,
QUEST_COMPENSATION_STATUP = 200,
QUEST_COMPENSATION_PLUSSSTAT = 202,
QUEST_COMPENSATION_COMBOSKILL = 203,
QUEST_COMPENSATION_CHANGEUP3RD = 204,
QUEST_MINLEVEL_PLUSSTAT = 220,
QUEST_STATE_SIZE = 50
};
void PCHATPROC::EvoCommand(int aIndex)
{
LPOBJ lpObj = (LPOBJ)OBJECT_POINTER(aIndex);
if(this->EvoSwitch <= 0){ GCServerMsgStringSend("Comando desativado!",aIndex,1);return;}
if(lpObj->Level < this->EvoNeedLevel){MsgOutput(aIndex,"%s Você Não Tem Level Suficiente! Requerido: %d",lpObj->Name,this->EvoNeedLevel);return;}
if(lpObj->Money < this->EvoNeedZen){ MsgOutput(aIndex,"%s Você Não Tem Zen Suficiente! Requerido: %d",lpObj->Name,this->EvoNeedZen);return;}
if( lpObj->ThirdChangeUp != FALSE ){MsgOutput(aIndex,"%s Você já está na 3ª Evolução ",lpObj->Name);return;}
GCMoneySend(aIndex,lpObj->Money -= this->EvoNeedZen);
switch(lpObj->DbClass)
{
case DB_DARK_WIZARD:
case DB_DARK_KNIGHT:
case DB_FAIRY_ELF:
case DB_SUMMONER:
{
lpObj->ChangeUP = true;
lpObj->DbClass |= true;
lpObj->LevelUpPoints += 220;
gObjMakePreviewCharSet(aIndex);
BYTE btClass = (lpObj->Class << 5) & 0xE0;
btClass |= (lpObj->ChangeUP << 4) & 0x10;
GCSendQuestPrize(aIndex,QUEST_COMPENSATION_CHANGEU P, btClass);
gObjMakePreviewCharSet(aIndex);
lpObj->m_Quest[0] = 0xAA; //---> Quest Fix The Darck Stone
LogAddFuncColor(COLOR_BLUE,"[ACTeaM][%s][%s]:Command evolution changeup successfully executed",lpObj->AccountID,lpObj->Name);
}
break;
default:
{
lpObj->ChangeUP = true;
lpObj->DbClass |= 2;
lpObj->LevelUpPoints += 250;
lpObj->PlusStatQuestClear = true;
lpObj->ComboSkillquestClear = true;
lpObj->ThirdChangeUp = true;
gObjMakePreviewCharSet(aIndex);
BYTE btClass = (lpObj->Class << 5) & 0xE0;
btClass |= (lpObj->ChangeUP << 4) & 0x10;
btClass |= (lpObj->ThirdChangeUp<<0x03)&0x08;
GCLevelUpMsgSend(aIndex ,1);
GCSendQuestPrize(aIndex,QUEST_COMPENSATION_CHANGEU P3RD, btClass);
gObjMakePreviewCharSet(aIndex);
lpObj->m_Quest[1] = 0xEA; //---> Quest Fix The Darck Elf General Tree
LogAddFuncColor(COLOR_BLUE,"[ACTeaM][%s][%s]:Command evolution changeup3rd successfully executed",lpObj->AccountID,lpObj->Name);
}
}
}
| ================================================= ==
| - Boot Reset System
| ================================================= ==
| -> [SEASON 9] [GS / GSCS] Added switch for on / off system BotReset
| -> [SEASON9] [GS / GSCS] Added Adding System of BotReset's on maps
| -> [SEASON9] [GS / GSCS] Added system interacting with the player
| -> [SEASON9] [GS / GSCS] Added System all the attributes of configurable BotReset
| ================================================= ===
| - System Reset For && command BotReset no need to relogin
| ================================================= ==
| -> [SEASON9] [GS / GSCS] Added Removal move original map Elf
| -> [SEASON9] [GS / GSCS] Added MasterLevel + Level Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added MasterLevelExp Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added NextMasterLevelExp Reset Lev.1
| -> [SEASON9] [GS / GSCS] Added balance of HP / MP / SD
| -> [SEASON9] [GS / GSCS] Added effect of 3rd Queste to Reset
| -> [SEASON9] [GS / GSCS] Added Syntax / Reset configurable
| -> [SEASON9] [GS / GSCS] Added switch to turn the system completely configurable
| -> [SEASON9] [GS / GSCS] Added two types of resets pontuativo / cumulative configurable
| -> [SEASON9] [GS / GSCS] Added Zen configurable application
| -> [SEASON9] [GS / GSCS] Added check to delete configurable issues
| -> [SEASON9] [GS / GSCS] Added check to delete configurable skills
| -> [SEASON9] [GS / GSCS] Added check to can not reset configurable items
| -> [SEASON9] [GS / GSCS] Added check maximum resets Configurable
| -> [SEASON9] [GS / GSCS] Added check to move to configurable source map
| -> [SEASON9] [GS / GSCS] Added level checks to reset configurable
| -> [SEASON9] [GS / GSCS] Added points for each configurable reset
| -> [SEASON9] [GS / GSCS] Added configurable level after reset
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable power
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable agility
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable vitality
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable Power
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable WCoinP
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable WCoinc
| -> [SEASON9] [GS / GSCS] Added points after reset Configurable GoblinPoint
| -> [SEASON9] [GS / GSCS] Added three kinds of VIPs abronze / silver / gold configurable
Since.. this is a cool work.. but I really hate new Wz MU Clients.. because all main.exe are: Encrypted.. then is more difficult make any modification (Taking about client side). by this reason I don't work with new versions, but Good luck with this new dev anyways ! :
PS: If some person here have a completely Unpacked main.exe for MU Blue Season 9.1 (Upload here) and maybe I can make something to help with client side dev part. for all
i have totally unpacked main (NO GUARDIT) if you want
Amigo se puder compartilhar o main unpacked ficariamos gratos porque assim poderiamos corrigir alguns erros, e compartilhar com todos. Todos ficariamos gratos a você.i have totally unpacked main (NO GUARDIT) if you want
i have totally unpacked main (NO GUARDIT) if you want
cant open it asking for permisson :/my project continued here http://forum.ragezone.com/f508/rzproject-ex901-109202