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Mobile Source Code Ragnarok Origin[Full]

Newbie Spellweaver
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take a look on .csv, not in the .bytes.

try this:

GlobalTables.txt

Code:
Category    Name    Comment    Value
分类    名字    注释    值

GlobalTable.json by GlobalTable.lua
but this project very hard to fixed ,,,because in my country ,not see anybody to show me the runing server...so ,,i think,you also can't fix...more project fix by my country people.
you are talking the same thing in every single post.
 
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GlobalTable.json by GlobalTable.lua
but this project very hard to fixed ,,,because in my country ,not see anybody to show me the runing server...so ,,i think,you also can't fix...more project fix by my country people.
This is not China, This is RageZone, It will be okay, don't worry.
 
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Newbie Spellweaver
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i use 20g zip before

now i find somthing in 98g zip, some codes in 20g have been modified or deleted

i dont confirm these codes were retired or other reason

comparing and trying…
 

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Newbie Spellweaver
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i use 20g zip before

now i find somthing in 98g zip, some codes in 20g have been modified or deleted

i dont confirm these codes were retired or other reason

comparing and trying…
this is just how the logs will be displayed. lol
 
Newbie Spellweaver
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.bytes is a unity file, in ROM you can convert the TXT files into .bytes files in unity.
on ROO probably too, i think.
thx, i will try
but ro_games_manager.cpp in gs, it looks like a tool for load **table.bytes
 
Newbie Spellweaver
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thx, i will try
but ro_games_manager.cpp in gs, it looks like a tool for load **table.bytes
you are right,
Code:
std::string file_data = GSConfig::Instance()->ReadFileContent(name.c_str() + base_path.length());

so the gameserver are managing the .bytes files, so probably we have to find an way to convert the txt files into .bytes
 
Newbie Spellweaver
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you are right,
Code:
std::string file_data = GSConfig::Instance()->ReadFileContent(name.c_str() + base_path.length());

so the gameserver are managing the .bytes files, so probably we have to find an way to convert the txt files into .bytes
zip-> config folder, find BatTools , it can export bytes file from csv… i guess
the bytes files in GS folder have many data, maybe something wrong with the process of GS start or my wrong configuration
 
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zip-> config folder, find BatTools , it can export bytes file from csv… i guess
the bytes files in GS folder have many data, maybe something wrong with the process of GS start or my wrong configuration
which server version you were able to compile the one with client version 0.2.0.0.1 or 0.2.7.x?
 
Initiate Mage
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Check this Ragnarok VM Need to Test



Extraction code: a3o3
this Ragnarok h5 vm
 
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this Ragnarok h5 vm
I see thank you
 
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Lua fix ?
Have you looked at the ROO server files in the ROM? Maybe there is something there for LUA?

 
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