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[Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

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Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

i can changed it now, thx.

But is there anyone and help me to fix the npc "Power B. Fore Entrance to Bowman Training Center" ? I can't talk to it.

And also the lith harbor private cab and regular cab and also the ticket seller there.

Or u can just teach me how to fix and gv an example then i'll try.

Thx in advanced!
 
Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

i hate when there is so much problem at the BEGINNING...

aran job has many problem i understand because it is new but the other job ms should be working and yet it still got problem.

lots of portal not working even at lith harbor...

how long should i have to wait for a 90% bug-free source to release?
 

owl

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Re: MoopleDEV | 0.83 Source | *UPDATED*

Change

PHP:
public static byte EXP_RATE = 20;

to

PHP:
public static short EXP_RATE = 20;

if you're gonna have over 32,000 as EXP rate, change it too

PHP:
public static int EXP_RATE = 20;

You might wonder what I just did?

int: The int data type is a 32-bit signed two's complement integer. It has a minimum value of -2,147,483,648 and a maximum value of 2,147,483,647 (inclusive). For integral values, this data type is generally the default choice unless there is a reason (like the above) to choose something else. This data type will most likely be large enough for the numbers your program will use, but if you need a wider range of values, use long instead.

byte: The byte data type is an 8-bit signed two's complement integer. It has a minimum value of -128 and a maximum value of 127 (inclusive). The byte data type can be useful for saving memory in large arrays, where the memory savings actually matters. They can also be used in place of int where their limits help to clarify your code; the fact that a variable's range is limited can serve as a form of documentation.

short: The short data type is a 16-bit signed two's complement integer. It has a minimum value of -32,768 and a maximum value of 32,767 (inclusive). As with byte, the same guidelines apply: you can use a short to save memory in large arrays, in situations where the memory savings actually matters.
 
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Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

im noobish lol,

To the point: What should i download, i'm making my first server so i'm kinda new to this. Anybody wanna help?
 
Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

i hate when there is so much problem at the BEGINNING...

aran job has many problem i understand because it is new but the other job ms should be working and yet it still got problem.

lots of portal not working even at lith harbor...

how long should i have to wait for a 90% bug-free source to release?

This is a source ... not a repack ...
Just use a bugged repack if u don't have patient.
Kevin is working verry hard on this source... it's even amazing how fast he update ...
So try to fix urself if u can't wait ... or use a crappy repack!
 
Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

This is a source ... not a repack ...
Just use a bugged repack if u don't have patient.
Kevin is working verry hard on this source... it's even amazing how fast he update ...
So try to fix urself if u can't wait ... or use a crappy repack!

will you teach? I willing to learn.:laugh:
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

It isn't hard

PHP:
public final void executePlayer(MapleClient c, String[] args, char heading) {
    if (args[0].equals("help")) {
        c.getPlayer().dropMessage("Sure i'll help your mom");
    }
}

if (text.charAt(0) == '@') {
    String[] sp = text.split(" ");
    sp[0] = sp[0].toLowerCase().substring(1);
    c.getPlayer().addCommandToList(s);
    Commands.executePlayer(c, sp, '@');
 
Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

It isn't hard

PHP:
public final void executePlayer(MapleClient c, String[] args, char heading) {
    if (args[0].equals("help")) {
        c.getPlayer().dropMessage("Sure i'll help your mom");
    }
}

if (text.charAt(0) == '@') {
    String[] sp = text.split(" ");
    sp[0] = sp[0].toLowerCase().substring(1);
    c.getPlayer().addCommandToList(s);
    Commands.executePlayer(c, sp, '@');
so i just put like wat u just did and compile?:huh:
 
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