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[Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

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Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

It used to work i don't know maybe few revs ago.
but now its back!!
it says "unable to log on the game server"
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

It used to work i don't know maybe few revs ago.
but now its back!!
it says "unable to log on the game server"

Haha, looks like your character failed to be put in some null instance of a nonexistent channelserver :p
 
Junior Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Is It Just Me or whenever I try to pick up an item it Says my inventory is full but its not...

Rev:50 By The Way.

Edit: Nvm! :D
 
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Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

"unable to log on the game server" please fix
 
warp(california, "home");
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Re: MoopleDEV | 0.83 Source | *UPDATED*

The actual ninja ambush damage formula is this:

STR + LUK * 6 / 5

Code:
(from.getStr() + from.getLuk()) * 6 / 5)
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Thanks kevintjuh93 for all your hard work on this :D:

I found a small bug in levelUp(), line 2260 should look like this:
if (getLevel() < 11 &! job.isA(MapleJob.MAGICIAN)) {
Since magicians do not need str/dex forcing them to use ap on str/dex is a waste.

Also, for the people who cannot log in, do not use starter.bat. Start them individually (world, login, channel) and give enough time for them to initialize before you start the next one.
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Thanks kevintjuh93 for all your hard work on this :D:

I found a small bug in levelUp(), line 2260 should look like this:
if (getLevel() < 11 &! job.isA(MapleJob.MAGICIAN)) {
Since magicians do not need str/dex forcing them to use ap on str/dex is a waste.

Also, for the people who cannot log in, do not use starter.bat. Start them individually (world, login, channel) and give enough time for them to initialize before you start the next one.
It's more like this:
Code:
        if (getLevel() < 11 && isBeginner()) {
            remainingAp = 0;
            if (getLevel() < 6) {
                str += 5;
            } else {
                str += 4;
                dex += 1;
            }
        }

Why? Because nexon did this because when you made a magician you would hit '1' on every monster. To prevent this they made your ap go up. And reset your stats at the job advancement.
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Oh, you might as well delete ExternalCodeTableGetter.java since the value of your recvops / sendops is already in the file.
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

It's more like this:
Code:
        if (getLevel() < 11 && isBeginner()) {
            remainingAp = 0;
            if (getLevel() < 6) {
                str += 5;
            } else {
                str += 4;
                dex += 1;
            }
        }

Why? Because nexon did this because when you made a magician you would hit '1' on every monster. To prevent this they made your ap go up. And reset your stats at the job advancement.

PHP:
if (job.getId() / 100 % 10 > 0 || level > 10) {
    remainingAp += 5;
} else {
    this.str += 5;
    this.updateSingleStat(MapleStat.STR, str);
}
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

PHP:
if (job.getId() / 100 % 10 > 0 || level > 10) {
    remainingAp += 5;
} else {
    this.str += 5;
    this.updateSingleStat(MapleStat.STR, str);
}
No, it misses dex.

---------- Post added at 12:54 PM ---------- Previous post was at 12:50 PM ----------

PHP:
        if (getLevel() < 11 && isBeginner()) {
            remainingAp = 0;
            if (getLevel() < 6) {
                str += 5;
            } else {
                str += 4;
                dex += 1;
            }
        } else {
            remainingAp = 5;
            if (isCygnus() && level < 70) {
                remainingAp++;
            }            
        }
 
Junior Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

mmmm Pets Still Don't work for me... ?
 
Newbie Spellweaver
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Same, pets stucked my char. unable to login after buying a pet in cs.
 
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Re: MoopleDEV | 0.83 Source | *UPDATED*

Thanks ;)
Hmm, no motivation to code T_T

Aw, motivation will come along when people thank you :D.

You're awesome :O

Oh, can I haz your MSN please?
 
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