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the flashing item katana

Skilled Illusionist
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how did you do that only on image :p.
Clue please :p
 
Skilled Illusionist
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I'm done in making the ELU working for 3 image.
But it's not animation when i'm try check in MAIET Viewer.
Only one image show up.
 
Junior Spellweaver
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I'm done in making the ELU working for 3 image.
But it's not animation when i'm try check in MAIET Viewer.
Only one image show up.

you to use as a file configure DDS image, make for it all the layer equal and set time the display with the name of file .bmp.dds
 
Skilled Illusionist
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I'm trying do on JPG.
Is it need work with .ani.elu ?
Cause my ani.elu 0 fm / 0 ms / 0 sec.
 
Junior Spellweaver
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I'm trying do on JPG.
Is it need work with .ani.elu ?
Cause my ani.elu 0 fm / 0 ms / 0 sec.

is not required must be working with the ani.elu
that you just to create layer configure image in bmp.dds that was
you can see if it here
 
Skilled Illusionist
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LOL so basically what we need to change is txa 4 400 Texturename00.bmp and file following is until 03.bmp
Thanks you.
 
Ninja Goblin
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Its easy.
<function call><frame count><duration in ms><filename00>
txa 30 2000 fire_a00
Gunz will then look&load for specified ammount of files with a matching filename.
txa 30 2000 fire_a00 -> fire_a01 -> fire_a02 -> fire_a03 [..] etc.
 
Skilled Illusionist
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Have done 300 +/- texture katana with 4 color each item.
but i got problem when it's start in game mode.
did someone can explain about the rules ?
using txa 3 2000 texturename00.bmp , All Melee i work for.
 
Ninja Goblin
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Rules?
What "rules" do you think there are?
Theres no frame limit, theres no duration per frame limit.
You want to use as few frames as possible though since each frame is saved seperately and therefore bloating your files.
Works on any model.
 
Junior Spellweaver
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I made it through Photoshop CS3 and edited in Blender
when you add the item to put all the pictures of the item that was added in the same directory



Have done 300 +/- texture katana with 4 color each item.
but i got problem when it's start in game mode.
did someone can explain about the rules ?
using txa 3 2000 texturename00.bmp , All Melee i work for.

txa 4 400 Texturename00.bmp

4 : 4 that includes four different images of objects
400 : 400 is the time to switch to the next image (the larger the number, the slower)
 
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