- Joined
- Jul 15, 2004
- Messages
- 1,207
- Reaction score
- 689
Code:
@GyMuMaya_0041E4F2: ;<= Procedure Start
PUSH EBP ; coooooool
MOV EBP,ESP
SUB ESP,02Ch
MOV DWORD PTR SS:[EBP-02Ch],ECX
MOV DWORD PTR SS:[EBP-4],0100h
MOV DWORD PTR SS:[EBP-014h],020h
FLD DWORD PTR DS:[08DDFB8h]
FMUL DWORD PTR DS:[0949D48h]
CALL @GyMuMaya_0089C4DC ;<= Jump/Call Address Not Resolved
MOV DWORD PTR SS:[EBP-010h],EAX
FLD DWORD PTR DS:[08DDFB4h]
FMUL DWORD PTR DS:[0949D4Ch]
CALL @GyMuMaya_0089C4DC ;<= Jump/Call Address Not Resolved
MOV DWORD PTR SS:[EBP-0Ch],EAX
MOV EAX,DWORD PTR SS:[EBP-010h]
IMUL EAX,EAX,018h
ADD EAX,01Fh
AND AL,0E0h
SAR EAX,3
MOV DWORD PTR SS:[EBP-018h],EAX
PUSH 07532h
MOV ECX,GyMuMaya_091F3780
CALL @GyMuMaya_0042AA30 ;<= Jump/Call Address Not Resolved
MOV DWORD PTR SS:[EBP-8],EAX
MOV DWORD PTR SS:[EBP-01Ch],0
JMP @GyMuMaya_0041E566
@GyMuMaya_0041E55D:
MOV ECX,DWORD PTR SS:[EBP-01Ch]
ADD ECX,1
MOV DWORD PTR SS:[EBP-01Ch],ECX
@GyMuMaya_0041E566:
MOV EDX,DWORD PTR SS:[EBP-01Ch]
CMP EDX,DWORD PTR SS:[EBP+010h]
JGE @GyMuMaya_0041E615
MOV EAX,DWORD PTR SS:[EBP-01Ch]
IMUL EAX,DWORD PTR SS:[EBP-018h]
ADD EAX,DWORD PTR SS:[EBP+8]
MOV DWORD PTR SS:[EBP-020h],EAX
MOV ECX,DWORD PTR SS:[EBP-01Ch]
SHL ECX,8
SHL ECX,2
MOV DWORD PTR SS:[EBP-028h],ECX
MOV DWORD PTR SS:[EBP-024h],0
JMP @GyMuMaya_0041E59D
@GyMuMaya_0041E594:
MOV EDX,DWORD PTR SS:[EBP-024h]
ADD EDX,1
MOV DWORD PTR SS:[EBP-024h],EDX
@GyMuMaya_0041E59D:
MOV EAX,DWORD PTR SS:[EBP-024h]
CMP EAX,DWORD PTR SS:[EBP+0Ch]
JGE @GyMuMaya_0041E610
MOV ECX,DWORD PTR SS:[EBP-018h]
IMUL ECX,DWORD PTR SS:[EBP-0Ch]
CMP DWORD PTR SS:[EBP-020h],ECX
JG @GyMuMaya_0041E5BA
CMP DWORD PTR SS:[EBP-028h],08000h
JLE @GyMuMaya_0041E5BC
@GyMuMaya_0041E5BA:
JMP @GyMuMaya_0041E615
@GyMuMaya_0041E5BC:
MOV EDX,DWORD PTR SS:[EBP-02Ch]
MOV EAX,DWORD PTR DS:[EDX+0Ch]
MOV ECX,DWORD PTR SS:[EBP-020h]
XOR EDX,EDX
MOV DL,BYTE PTR DS:[EAX+ECX]
CMP EDX,0FFh
JNZ @GyMuMaya_0041E5E9
MOV EAX,DWORD PTR SS:[EBP-8]
MOV ECX,DWORD PTR DS:[EAX+0112h]
MOV EDX,DWORD PTR SS:[EBP-028h]
MOV EAX,DWORD PTR SS:[EBP-02Ch]
MOV EAX,DWORD PTR DS:[EAX+010h]
MOV DWORD PTR DS:[ECX+EDX],EAX
JMP @GyMuMaya_0041E5FC
@GyMuMaya_0041E5E9:
MOV ECX,DWORD PTR SS:[EBP-8]
MOV EDX,DWORD PTR DS:[ECX+0112h]
MOV EAX,DWORD PTR SS:[EBP-028h]
MOV DWORD PTR DS:[EDX+EAX],0
@GyMuMaya_0041E5FC:
MOV ECX,DWORD PTR SS:[EBP-020h]
ADD ECX,3
MOV DWORD PTR SS:[EBP-020h],ECX
MOV EDX,DWORD PTR SS:[EBP-028h]
ADD EDX,4
MOV DWORD PTR SS:[EBP-028h],EDX
JMP @GyMuMaya_0041E594
@GyMuMaya_0041E610:
JMP @GyMuMaya_0041E55D
@GyMuMaya_0041E615:
MOV ESP,EBP
POP EBP
RETN 0Ch ;<= Procedure End
this function
Code:
CALL @GyMuMaya_0089C4DC
Here is render x,y float for screen! have fun with ^^
found it on main.exe version 1.7.24.0 dunno i think its Season5 episode 4