Troubleshooting for DayZ server owners across 0.60, 0.59, 0.45, 0.61, 0.47, 0.46, 0.52.126010 and 0.62 - connection errors, database problems, client crashes and configuration mistakes.
Most problems posted here come down to a handful of causes: the client pointing at the wrong address, a database the server cannot reach, a missing runtime library, or a port that was never opened. Search before posting - the same DayZ errors come up often and usually already have an answer.
DayZ private server work is mostly Standalone: server files for 0.60.133913, 0.61.138602 and 0.62.142963, ArenA repacks built on the released 0.45 source, the MiraJ 0.49.124971 repack, 0.62 and 0.63 offline clients, and the DW Engine rewrite. The hive runs before the server, then DayZ_x64.exe; saves go to MySQL or JSON, clients connect on port 2302. Content is PBO archives, init.sqf and Enforce .c scripts under mpmissions, covering loot, vehicle and zombie spawning plus tent saves and AI bot missions for Chernarus, Livonia and Namalsk. The 0.45 source compiles in Visual Studio 2010. Coverage spans 2014 through official 0.63 server files to 1.25 and 1.29, where BattlEye is the open problem.
Builds covered here 0.600.590.450.610.470.460.52.1260100.62