Dragon Ball Online Help

Get help with your Dragon Ball Online private server: setup, configuration and troubleshooting from other server owners.

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About Dragon Ball Online Help

Troubleshooting for Dragon Ball Online server owners across 2.0 and 0.60 - connection errors, database problems, client crashes and configuration mistakes.

Most problems posted here come down to a handful of causes: the client pointing at the wrong address, a database the server cannot reach, a missing runtime library, or a port that was never opened. Search before posting - the same Dragon Ball Online errors come up often and usually already have an answer.

Dragon Ball Online (DBO) private server and emulator work builds on the 2014 public source release, the Daneos server files and AKCore, whose One Click Repack skips compiling, with the external IP set in server.ini; DBOG 2.0 went open source in 2020. Sources compile in Visual Studio 2010 Ultimate with Boost 1.55.0, DirectX SDK and x86 MySQL C/C++ connectors, on MySQL under XAMPP or WAMP with Navicat, split into auth, character, chat, database and game servers. Clients include Korean 0.50.9, 0.59 for the public source, and Taiwan 1.69, which wants the 9001 memory patch or Themida-unpacked DBOG.exe. Tools unpack .pak, extract RTP files and decode EDF tables to RDF.

Client versions covered here 2.00.60

Common questions

Why will my Dragon Ball Online client not connect to the server?
Nearly always the address the client is pointed at. On many builds the server address sits inside a packed client file rather than a plain text config, so it has to be edited there. Check as well that the server is listening and the port is actually open.
Why will my Dragon Ball Online server not start?
Usually a database it cannot log in to, a missing runtime, or a port already in use by something else. The server console or log normally names the cause on the first failure, and the processes often have to be started in a particular order.
How do I get a useful answer about Dragon Ball Online here?
Post the Dragon Ball Online build you are running, the file set you used, the exact error text and what you have already tried. Threads with that detail get answered; vague ones usually do not.

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