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- Dec 7, 2006
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Re: [Release] Beholder
I'm not saying anything else.
DreadBoy is close enough.
I'm not saying anything else.
else if(skillid == 1321007){ // Beholder
vals.push_back(skills[skillid][level].x);
timer->stop(player, "end1321007");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, (char)0x80, 0, (char)0x1, 0, 0, vals, 1);
timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
}
Mohrad I think it only needs one (char), I could be wrong.
guys, x10 and x80 are in there for sure, I promise you all =).
Mohrad this should give you a big hint.I'll give you a hint. Beholder is in one of the following types:
type 6
type 7
type 8
Mohrad this should give you a big hint.
what do u mean repack that spawn mobs?
ohh never mind
is there any 0xA in there?
A repack that mobs spawn regularly instead of empty maps all the time.