Beholder

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Re: [Release] Beholder

I can see that but what progress have the rest of us made? I'll bet that theres something that everyone knows but hasn't posted because they don't want leechers getting it. Like what packet to use or something. o_o
 
Re: [Release] Beholder

As i said before, we got hint to check bytes 0x10, 0x80 with types 6 to 8.

And i tried all possible combination of it with no result...

Like this:

Code:
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, (char)0x80, 0x10, vals, 1);
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x10, 0x80, 0, vals, 1);

Edit: I think i will end my journey here, i have all buffs working with no summoned Beholder >,<

I will make just Hex of Beholder and Aura of Beholder while waiting for Beholder summon to be released :/
 
Re: [Release] Beholder

thing is... i think he shoudnt relese it..
but ppl who finally got it to work
should relese the types and packets
so noobs wont leech.. and ppl who tried like me and mohread could make it work

-_- we fucking got the icon... cant find the right typr for both 0x80 0x10
 
Re: [Release] Beholder

As i said before, we got hint to check bytes 0x10, 0x80 with types 6 to 8.

And i tried all possible combination of it with no result...

Like this:

Code:
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, (char)0x80, 0x10, vals, 1);
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x10, 0x80, 0, vals, 1);
hmmm you forgat to add (char) befor each type in type 8
 
Re: [Release] Beholder

....yeah apparently I missed too much. Seriously, release enough for us to understand 100% but leechers will look at it like.....wtf?
 
Re: [Release] Beholder

Well, while this gets resolved I'm gonna maybe mess around with Megaphone packets(thanks Slayah for that one). PM me if Beholder gets released or if you want to help me.
 
Re: [Release] Beholder

HAHA! DO NOT DOUBLE POST! ^-^ Gotch'a!
And no, (char) should be only at first non-zero byte...IMO

hhaah u got me...
dam.. look

were just fooling around instead of cracking it..
things is.. nobody from us got sniffed packets (YAY XD)

buttttttttttt
im out of ideas :(
no quitting but just waitng for a mircle.. hmmh *cough* ctz *cough* slahya

plz help us our teacher... we have been stucked.. -_-
 
Re: [Release] Beholder

TehSkull, since you said you managed out how to summon Beholder, can you point us out?

We are in stage where we are just trying multiple combinations of bytes and types...

I have seriously no idea how you all could get the right combination, luck or what?

I looked int shadow partner and i tried all ideas i got from it, with no result...

If someone wants to help me, i will be gratefull for that, and don't want Beholder to being released so fast just pm me with hint....
 
Re: [Release] Beholder

TehSkull, since you said you managed out how to summon Beholder, can you point us out?

We are in stage where we are just trying multiple combinations of bytes and types...

I have seriously no idea how you all could get the right combination, luck or what?

I looked int shadow partner and i tried all ideas i got from it, with no result...

If someone wants to help me, i will be gratefull for that, and don't want Beholder to being released so fast just pm me with hint....

...what are you talking about? I've done absolutely nothing for beholder...I tried but failed.
 
Re: [Release] Beholder

...what are you talking about? I've done absolutely nothing for beholder...I tried but failed.

o_o Dam I think its way too late for me to even start working on this.
1. I have no idea what you're talking about right now because I didn't start when you all did.
2. If I did start from the beginning I would have to ask questions that are absolutely useless at this point because everyone already knows how to do that.
3. By the time I figured out how to do this summon WITHOUT asking questions, beholder will have been out for over a week.

That's why?
 
Re: [Release] Beholder

fine *corrects grammar*

3. By the time I will have figured out how to do this summon WITHOUT asking questions, beholder will have been out for over a week.

Apparently you didn't read the rest of the post.
 
Re: [Release] Beholder

I give up.

Here's my XML:
Code:
<?xml version="1.0" ?>
<Skill>
    <Levels>
        <Level>
            <Time>660</Time>
            <MP>114</MP>
            <HP>0</HP>
            <Item>0</Item>
            <ItemCount>0</ItemCount>
            <X>1</X>
            <Y>0</Y>
            <Speed>0</Speed>
            <WAtk>0</WAtk>
            <WDef>0</WDef>
            <MAtk>0</MAtk>
            <MDef>0</MDef>
            <Acc>0</Acc>
            <Avo>0</Avo>
        </Level>
        <Level>
And code for skill, at which i was switching 0x10, 0x80 within type6 to type8.
Code:
else if(skillid == 1321007){ // Beholder
        vals.push_back(skills[skillid][level].x);
        timer->stop(player, "end1321007");
        SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x80, 0x10, 0, vals, 1);
        timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
    }
Maybe someone else will get it tot work :/
 
Re: [Release] Beholder

So Slayah believes everyone by their posts and I have to prove myself with a screenshot, this community is getting consumed by the leechers...
 
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