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- Apr 4, 2008
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Re: [Release] Beholder
ok im back... so what we got?
still nothing about packet?
edit
r me 
ok im back... so what we got?
still nothing about packet?
edit
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, (char)0x80, 0x10, vals, 1);
skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x10, 0x80, 0, vals, 1);
hmmm you forgat to add (char) befor each type in type 8As i said before, we got hint to check bytes 0x10, 0x80 with types 6 to 8.
And i tried all possible combination of it with no result...
Like this:
Code:skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, (char)0x80, 0x10, vals, 1); skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x10, 0x80, 0, vals, 1);
hmmm you forgat to add (char) befor each type in type 8
HAHA! DO NOT DOUBLE POST! ^-^ Gotch'a!
And no, (char) should be only at first non-zero byte...IMO
TehSkull, since you said you managed out how to summon Beholder, can you point us out?
We are in stage where we are just trying multiple combinations of bytes and types...
I have seriously no idea how you all could get the right combination, luck or what?
I looked int shadow partner and i tried all ideas i got from it, with no result...
If someone wants to help me, i will be gratefull for that, and don't want Beholder to being released so fast just pm me with hint....
...what are you talking about? I've done absolutely nothing for beholder...I tried but failed.
o_o Dam I think its way too late for me to even start working on this.
1. I have no idea what you're talking about right now because I didn't start when you all did.
2. If I did start from the beginning I would have to ask questions that are absolutely useless at this point because everyone already knows how to do that.
3. By the time I figured out how to do this summon WITHOUT asking questions, beholder will have been out for over a week.
<?xml version="1.0" ?>
<Skill>
<Levels>
<Level>
<Time>660</Time>
<MP>114</MP>
<HP>0</HP>
<Item>0</Item>
<ItemCount>0</ItemCount>
<X>1</X>
<Y>0</Y>
<Speed>0</Speed>
<WAtk>0</WAtk>
<WDef>0</WDef>
<MAtk>0</MAtk>
<MDef>0</MDef>
<Acc>0</Acc>
<Avo>0</Avo>
</Level>
<Level>
else if(skillid == 1321007){ // Beholder
vals.push_back(skills[skillid][level].x);
timer->stop(player, "end1321007");
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, (char)0x80, 0x10, 0, vals, 1);
timer->setSkillTimer(player, "end1321007", skills[skillid][level].time*1000);
}