Beholder

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Code:
        else if(strcmp(command, "type1") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, next_token, 0, 0, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type2") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, next_token, 0, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type3") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, next_token, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type4") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, next_token, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type5") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, next_token, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type6") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, next_token, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type7") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, next_token, 0, 0, 1);
        }
        else if(strcmp(command, "type8") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, next_token, 0, 1);
        }

Use these to test out the packet types for skills and etc.
 
Re: [Release] Beholder

Nice, though skill/skillid/level need to be replaced?
You seem very elitest and annoying, all I can say really(judging from this and smega thread, although you do release some stuff now and then without smugness or at least not much).

But you know, I don't know you very well, so maybe in reality you're just fed up with completely ignorant leechers like I am and you're venting via this stuff. Dunno though. lulz
 
Re: [Release] Beholder

Slayah um i have a 94 priest in gms and i am wondering if u show me how to sniff the packets i can get u the packets for invincible, Door, dragon, and holy symbol if u want...
 
Re: [Release] Beholder

You seem very elitest and annoying, all I can say really(judging from this and smega thread, although you do release some stuff now and then without smugness or at least not much).

But you know, I don't know you very well, so maybe in reality you're just fed up with completely ignorant leechers like I am and you're venting via this stuff. Dunno though. lulz

I really do apologize if you get that vibe from me, sorry. And it has more weighing on real life problems then leechers on a forum, if so. *back to removing antileech on this release*
 
Re: [Release] Beholder

You seem very elitest and annoying, all I can say really(judging from this and smega thread, although you do release some stuff now and then without smugness or at least not much).

But you know, I don't know you very well, so maybe in reality you're just fed up with completely ignorant leechers like I am and you're venting via this stuff. Dunno though. lulz

Smega thread was mine >_>. Yes, I am pissed off a leechers who are ignorant and dumbfucks. I'm here for now, until either Moose or Mooblar decide to give me iXFS ._.
 
Re: [Release] Beholder

Slayah um i have a 94 priest in gms and i am wondering if u show me how to sniff the packets i can get u the packets for invincible, Door, dragon, and holy symbol if u want...

You're going to need two computers though. Use WPE pro, set it up to scan for the other computer's packets that are sent and received. Then decrypt them and decode them. Use the packets with the type "RECEIVED."
 
Re: [Release] Beholder

Smega thread was mine >_>. Yes, I am pissed off a leechers who are ignorant and dumbfucks. I'm here for now, until either Moose or Mooblar decide to give me iXFS ._.
Haha, cannot really blame you then. =]

@RavenGM: Haha, sorry for the confusion, that post was directed towards slayah. XD
 
Re: [Release] Beholder

hmm im quite lost O.o. are those commands use to check for the skill type in order to code the skill in the useskill part of skills.cpp?
 
Re: [Release] Beholder

Code:
        else if(strcmp(command, "type1") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, next_token, 0, 0, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type2") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, next_token, 0, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type3") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, next_token, 0, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type4") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, next_token, 0, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type5") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, next_token, 0, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type6") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, next_token, 0, 0, 0, 1);
        }
        else if(strcmp(command, "type7") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, next_token, 0, 0, 1);
        }
        else if(strcmp(command, "type8") == 0){
            SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , skillid, skills[skillid][level].time*1000, 0, 0, 0, 0, 0, 0, 0, next_token, 0, 1);
        }
Use these to test out the packet types for skills and etc.

can you explain a little bit more...xD i didnt understand well what it does..
 
Re: [Release] Beholder

Call me crazy, but I don't see why this is really that big of a release.

No disrespect to you, Slayah, but why was everyone going crazy over this?
 
Re: [Release] Beholder

If i use KiPE will that eliminate the use for 2 computers and the need to decrypt/decode/w.e. them?

KiPE is detected by GameGuard. Or noobguard as I like to call it. Kiki and x0r currently have a bypass that they share, I've got my own. But KiPE auto-decrypts them.
 
Re: [Release] Beholder

Call me crazy, but I don't see why this is really that big of a release.

No disrespect to you, Slayah, but why was everyone going crazy over this?

Simple, SLaYaH "half-releases" things, to prevent complete leeching. This, being beholder, is also a summoning skill. With a working beholder, I'm sure it wouldn't be too hard to get other summons working.
 
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