- Joined
- Jul 29, 2012
- Messages
- 526
- Reaction score
- 71
Ok, thanks felix. Once i get my hands on one of the two edited sources (martins or the other guys) i'll start posting up here some of the edits i do.
Yes, beacuse the server is trying to load "viridanflorest" map, and not "viridanforest" that is why.
You can do that, or do what i said.
I couldn't even find where that was hamisgood87![]()
var io = js.Node.require("socket.io").listen(2828).set("close timeout",0).set("log level",3);
var io = js.Node.require("socket.io").listen(2828).set("close timeout",0).set("log level",0);
var tmpCanvas = pokemmo.Main.tmpCanvas;
ctx.fillStyle =
"rgba(0,0,0,0.5)";
ctx.fillStyle = "rgba(0,0,0,0.5)";
Thanks, thanks for your help! I already had the idea too to make a svn for pokemmo.
It would be great if you can setup a svn!
this seems to be a good base for a pokemon mmo project...
So how many people has started to dev this?
I'll Help Out
I'm still new in .js but it shouldn't be a problem, i just need a bit of time to understand the principals of the code then all set to go
Say, let's discuss this in another thread so we don't get mixed up with everything?
I had stated above that he is not going to be releasing his code. I talked to him about it and the closer it got to he date that he said he would release it, the less he wanted to. It ended up being one of two options:
A) not release at all
B) release but the code would be obfuscated.
he'll release his version of pokemmo but the code will be obfuscated (encrypted).
That's kind of ridiculous. Either he's going to share his work so other developers can contribute to the source, or he's going to keep it to himself.
If he decides to release the obfuscated version of his source, is there any way of decrypting it?