Gunz Map - Chapel

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Info: The settings of this map is basically in a church. It is a very small map, and my first map that I am going to release made from Max.

Include:
- "Chapel" folder (just in case you want to edit anything in the files before you pack/compile it into a .mrs file)
- banner_Chapel.tga (for your default.mrs)
- map_Chapel.bmp (for your loadable.mrs)
- Credits.txt (also has information that is basically similar to the one below)

Add this into your Lobby.xml in the "Lobby_StageList" item
Code:
<BITMAP type="back">banner_Chapel.tga</BITMAP>

If you're using Gunz 1.5 files, you might want to create a folder in your MatchServer/Maps and named it, "Chapel". After you done that, copy the spawn.xml from the Chapel folder and paste it into your MatchServer/Maps/Chapel. This is to have the hp, ap, and bullet spawn work correctly in the map.

Preview:


Downloads:
-

Do not make mirrors of this map.

Note: If there are any mirrors of this, I will remove it without hesitation.
 
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It's sad to know that this is your last post,
hopefully you will enjoy your life without gunz development.
keep it up, and all the best.
 
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No offence to the OP but,
I think you over done it, It is GunZ the graphics are low and this looks like it was made for devil may cry 4.
It looks way to fresh like if you would compare this map to mansion, It would **** on mansion daily and i just dont think it would fit gunz at all sorry.

Still amazing work i give you +1 for that.
 
Took a closer look at it.
I wouldnt say its bad (caus it isnt) but theres just too many places where you were realy lazy (missing polygons at benches&door for example).
All textures are brebaked with a certain ammount of light, im unclear what to think about them.
You didnt set a single smooth group, your pillars cause a certain light problem that i only see when people import mesh from different games or other places.
The collision is realy dodgy in many places, while i understand why you blocked off the benches, i think youd have had been better of with not blocking them.
There arent any object lights in it, kinda dissapointing.
All in all id give it a 6.5-7/10.

Congrats on your first release though.
Sidenote, theres no visible difference between lowres light bitmap and highres bitmap due to prebaked light so you could have went with 16/4 with no visual effect and lower your overall filesize with it. (around 700kb)
Youd generaly only want a high resolution bitmap if you have shadow casting lights, all your lights only illuminate without casting shadows ever.
 
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