Thank you for your hard work. Thank you so much broThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
thank youThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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[Hidden content]
ine __WEAPON_RARITY
Thank you for this wonderful releaseThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
appreciate this manThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
thanksThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Download:
[Hidden content]
这些是根据花店发布的文件得出的。我不承担任何责任。
测试于:
截屏:
- Visual Studio 社区 2022
- SQL Server 2019 标准版
- Windows 10 和 11 专业版
View attachment 268302
定义:
[代码]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __VER 18 //| “版本”
#define __LOCAL_TESTS TRUE //| TRUE = 本地 | FALSE = 直播
#定义 __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223
#define __NEUZ_MSGVR "666187 " //| 补丁版本
#define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd 标题
#define __NEUZ_PHASH "kikugalanet" //| 密码哈希
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| 客户端启动参数
#define __MAX_SPEED 150 //| 最大速度
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define PARTY_EXP_SOLO 1 //: 每次击杀获得的经验值。
#define GUILD_CONTRI_KILL 1 //: 每次杀死获得的经验值。
#define __UI_OPT_SKILLTOOLTIP //: 技能工具提示改进。
#define __FIX_FTOOL_SHOUT_SPAM //:阻止用户使用 ftool 进行喊叫。
#define __PARTY_EXP_SOLO //: 单独的派对成员为派对经验做出贡献。
#define __TOOLTIP_GUILD //: 公会成员工具提示改进。
#define __GUILD_KILL_CONTRI //:公会成员在击杀时会为公会经验做出贡献。
#define __Discord //: Discord RPC。
#define __PENGE_PO_GUILD_BUFFS //: 被动公会增益。
#define __CMD_BUFFS //:增强您周围所有玩家的命令。
#define __CMD_HEALING //:治疗命令。
#define __CMD_INVWIPE //:清除整个库存的命令。
#define __CMD_ITEMDUPE //:复制库存中第一个项目的命令。
//#define __CMD_LISTITEM //:将整个项目列表作为文本文件转储到客户端的命令。
//#define __CMD_LISTMOBS //:将整个怪物列表作为文本文件转储到客户端的命令。
//#define __CMD_LISTSKILL //:将整个技能列表作为文本文件转储到客户端的命令。
#define __CMD_PANGEVENT //:启动自定义 buff pang 事件的命令。
#定义 __MONSTER_HUNTING
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#定义 __WEAPON_RARITY
#定义 __FREEPK_SYSTEM
#定义 __VIP
#定义__DAILY_QUEST
#定义 __EXP_STOP
#定义 __SYS_MOUNT
#定义 __SFX_PATTERN
//#定义__GIANT_MODIFICATION
#定义 __NO_3RD_JOB
#定义 __CONEXP
#define __SystemMessage_MaxUpgrade //| 在最大 + 时输出一条消息
#define __SystemMessage_MaxLevel //| 在最大级别上输出消息
#定义 __ANNOUNCEITEMDROP
#定义 __GS_KILL_REWARD 5
#定义__REWARD_GS II_CHP_RED
#定义 __SHOUT_COOLDOWN
#定义 __HIDEPETS
#定义 __DEV_FREECAM
#define __SLOW_WALK_FIX //| 禁用 RUn/Walk 开关
#define __REMOVE_EFFECT_J //| 右键单击以删除高级增益 (J)
#定义 __ITEMLINK
#定义 __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP //| 间隙上方第 9 级无下降
#define __COOLDOWNSCROLL //| 冷却神圣
#define __MONSTER_INFORMATION //| 怪物数据库
#define __APPLY_DEBUFF_ALL //| 所有怪物现在都受到 Debuffs ex HC 的影响
#定义 __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK //| 角色可以使用双手武器来使用盾牌
#define __GLOWING_HAND //| 启用发光的手
#define __BUFF_VIP //| 在 VIP 上启用 /buff
#定义__CAPTCHA
#定义 __CAPTCHA_V2
#定义 COLOR_SUCC 0xFF00C621
#定义 COLOR_FAIL 0xFFE10000
#定义 COLOR_NOR 0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP //| 队伍成长卷轴
#define __LOG_CHAT //| 检查命令日志
#定义 __FTOOL
#定义 __ANNOUNCE_ON_CHAT_ONLY
#定义 __BOSS_NOTICE
#定义 __FIX_LINKINWAR
#define __SQK_STACKABLEITEM // IK3_STACKABLE // 需要一些修复
#定义 __ENEMY_SYSTEM
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FARM_DISPLAY //| 重制旧农场计数器系统
#define __FL_GUILD_FINDER //| 公会查找器
#define __FL_SWITCH_EQ //| 自制开关设备系统
#define __FL_CASH_SHOP //| 捐赠/投票商店
#define __FL_PENYA_CONVERTER //| “智能”和手动 penya -> perins 转换器
#define __FL_NEW_BOXES //| 具有选择项目的框
#define __FL_VENDORS 1 //| 离线供应商 v3
#define __FL_PARTY_FINDER //| 队伍查找器
#define __FL_SOLO_DUNGEONS //| 单人地下城
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| 用于将物品转换为特定货币的系统
#define __FL_TELEPORT //| 传送系统
#define __FL_FFA //| FFA 系统
#define __FL_DAILY_REWARDS //| [TODO:通知在线玩家] 每日奖励
#define __FL_GW_STATUE_V2 //| 公会和 MvP 雕像 v2
#define __FL_PET_FILTER //| 新的宠物过滤器,具有更多过滤器 + 可以掠夺包中的物品 + 预设
#define __FL_SHOP_SEARCH //| 商店搜索系统
#define __FL_DPS_DISPLAY //| DPS 显示
#define __FL_SAVE_MESSAGES //| 在客户端处于活动状态时保存所有私人消息
#define __FL_CONSUMABLES_STORAGE //| 用于能量增强/消耗品的新物品容器
#define __FL_DUNGEON_TREASURE //| 地下城宝藏系统
#define __FL_BATTLE_PASS //| 战斗通行证系统
#define __FL_BOXES_V2 //| 盒子预览和批量打开
#define __FL_PARTY_SORT //| 派对分类
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| 快速元素更换器
#define __FL_EQUALIZED_MODE //| [TODO:重新设计以优化内存] 均衡系统
#define __MODEL_HIDEFASH //| [仅限主代码] 隐藏时尚选项
#define __MODEL_CHANGE //| [仅限主代码] 模型更改
#ifdef __CLIENT
#define __MODEL_CACHE 2 //| NaNo 模型缓存
#结束
#define __MODEL_VIEW //| 公共模型查看器
#define __CONTAINER_RCLICKS //| 右键单击在库存<-->容器之间转移物品
#define __CONTAINER_SORTING //| TODO:重新编码此系统以避免数据包垃圾邮件 + 使其适用于所有容器。v21 版本 - 可利用
#define __INVENTORY_168_SLOTS //| 库存中有 168 个插槽
#define __INVENTORY_RESIZE //| 库存调整大小
#define __WIKI_ITEMS_V2 //| 基于公共 wiki,但使用更多过滤器等进行了重写
#define __JOB_CHANGE //| 公共工作更改器经过了一些编辑,如果您不知道自己在做什么,请不要使用其他工作更改器
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __FL_FIX_USELESS_LOGS //| 禁用无用日志
#define __FL_FIX_SHORTCUTCRASH //| 修复与 globalshortcut 数据中未知 itemelem 相关的问题
#define __FL_FIX_LOADING //| 当旧窗口未完全加载时不允许启动新实例
#define __FL_FIX_PLAYERDATA //| 针对 playerdata 的几项修复
#define __FL_FIX_IK2BUFF2 //| 现在可以添加 IK2_BUFF2 项目上的统计数据
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| 适当的公会冷却时间移除
#define __FL_FIX_IDCHANGE_EXPLOIT //| 定义漏洞修复程序,允许更改角色 ID 并邀请其加入任何信使/公会/派对而无需邀请
#define __FL_FIX_MEMORY_LEAKS //| 一些代码用于防止可能的客户端内存泄漏
#define __FL_FIX_PARTYFIXES //| 3-4 个派对系统修复
#define __FL_FIX_BLADEHACK //| Blade hack 修复 + 其他代码用于测试
#define __FL_FIX_MAILVALUES //| 添加缺失值 (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| 中心静态任务栏 + 切换 F1-F9 键 + 点击效果等
#define __FL_UPDATE_REAGGRO //| 因任何类型的伤害 + 其他更新而重新引发仇恨
#define __FL_UPDATE_CHATTING //| 世界服务器端的 CD + 可以使用向下按钮查看历史记录中的下一条消息
#define __FL_UPDATE_LORDEVENT //| 领主系统中的 Penya 事件
#define __FL_UPDATE_READSTAFF //| 改进了从文件中读取管理员/gm 字符。
#define __FL_UPDATE_PROJECTILES //| 增加大多数射弹的速度
#define __FL_UPDATE_GROUNDITEMS //| 对地面物品进行名称渲染并进行一些其他更新
#define __AIO //| 用于快速访问的随机片段
#define __AIO_NEUZAPP //| 用于快速访问的随机片段 (Neuz)
#define __AIO_PETS //| 随机片段,方便快速访问(宠物)
#define __AIO_ADMIN_THINGS //| 用于快速访问的随机片段(员工)
#define __AIO_POSI_RELATED //| 所有与移动/位置/施放/等相关的测试修改
#define __FIX_SQL_INJECTS //| 保护文本不损坏,以免导致 SQL 注入或仅与 SQL 相关的问题
#define __FIX_SRLZ_STATS //| 当对象添加到视图中时序列化一些 DST world->client
#define __FIX_NPC_GENDER //| 修复男性自定义 NPC
#define __FIX_STUNBUG //| [仅限主代码] 定义针对 stun-bug 的修复
#define __NPC_SETVENDORTYPE //| 设置 NPC 的 VenderType
#define __NPC_ADDSHOPITEM //| 为 NPC 添加商店物品
#define __NPC_ADDMENU2 //| 为 NPC 添加菜单 2
#define __TEST_ANISOTROPIC //| 一些随机各向异性
#define __TEST_ANTIALIASING //| 一些随机的抗锯齿
#define __TEST_PACKET_CRYPT //| 一些随机数据包加密
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
#define __V21_NAVIGATOR //| 来自 v21 文件的导航器
#define __V21_SOME_DUNGEON_FIXES //| 来自 v21 文件的一些地牢修复 + 我自己在此“定义”下的编辑
#define __V21_CLOSE_EXISTING_CONNECTION //| 实际上应该修复当你无法断开自己的帐户时出现的罕见问题
#define __MINIDUMP //| .dmp 生成器 (neuz/world)
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
//#define __BUGSPLAT //| 错误
//#define __VALID_CONNECTION_CONFORMATION //| 来自 Lykan src
//#define __AI_SYSTEM //| 仅用于测试目的
//#定义 __Anarchy
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
[/代码]
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[隐藏内容]
You need to edit it on source. However, you can edit it manually on character name table on sql management studio.You can't use special characters or spaces in your name.
Is there a solution?
thank youThese are based on florist released files. I take no credit.
Tested On:
Screenshot:
- Visual Studio Community 2022
- Sql Server 2019 Standard
- Windows 10 & 11 Professional
View attachment 268302
Defines:
Code://|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __VER 18 //| "Version" #define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live #define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223 #define __NEUZ_MSGVR "666187 " //| Patch Version #define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd Title #define __NEUZ_PHASH "kikugalanet" //| Password hash #define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| Client start param #define __MAX_SPEED 150 //| Max speed //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define PARTY_EXP_SOLO 1 //: Exp point per kill. #define GUILD_CONTRI_KILL 1 //: Exp point per kill. #define __UI_OPT_SKILLTOOLTIP //: Skill tooltip improvements. #define __FIX_FTOOL_SHOUT_SPAM //: Blocks users from using ftool for shout. #define __PARTY_EXP_SOLO //: Solo party members contribute to party exp. #define __TOOLTIP_GUILD //: Guild member tooltip improvements. #define __GUILD_KILL_CONTRI //: Guild members contribute to guild exp on kill. #define __Discord //: Discord RPC. #define __PENGE_PO_GUILD_BUFFS //: Passive guild buffs. #define __CMD_BUFFS //: Command that buffs all players around you. #define __CMD_HEALING //: Command that heals. #define __CMD_INVWIPE //: Command that wipes your entire inventory. #define __CMD_ITEMDUPE //: Command that duplicates the first item in your inventory. //#define __CMD_LISTITEM //: Command that dumps the entire list of items into the client as a text file. //#define __CMD_LISTMOBS //: Command that dumps the entire list of monsters into the client as a text file. //#define __CMD_LISTSKILL //: Command that dumps the entire list of skills into the client as a text file. #define __CMD_PANGEVENT //: Command that launches a custom buff pang event. #define __MONSTER_HUNTING //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __WEAPON_RARITY #define __FREEPK_SYSTEM #define __VIP #define __DAILY_QUEST #define __EXP_STOP #define __SYS_MOUNT #define __SFX_PATTERN //#define __GIANT_MODIFICATION #define __NO_3RD_JOB #define __CONEXP #define __SystemMessage_MaxUpgrade //| Outputs a message on max + #define __SystemMessage_MaxLevel //| Outputs a message on max level #define __ANNOUNCEITEMDROP #define __GS_KILL_REWARD 5 #define __REWARD_GS II_CHP_RED #define __SHOUT_COOLDOWN #define __HIDEPETS #define __DEV_FREECAM #define __SLOW_WALK_FIX //| disable RUn/Walk switch #define __REMOVE_EFFECT_J //| Right Click to Remove Premium buffs (J) #define __ITEMLINK #define __FIXED_ITEMLINK #define __NO_DROP_ON_14_GAP //| NO Drop on Level 9 above gap #define __COOLDOWNSCROLL //| Cooldown Holy #define __MONSTER_INFORMATION //| Monster Database #define __APPLY_DEBUFF_ALL //| All monsters are now affected by Debuffs ex HC #define __DISABLE_TAB_GS #define __ALLOW_SHIELD_MARK //| Characters can use shield using 2handed weapons #define __GLOWING_HAND //| Enabl glowing hands #define __BUFF_VIP //| Enable /buff on VIP #define __CAPTCHA #define __CAPTCHA_V2 #define COLOR_SUCC 0xFF00C621 #define COLOR_FAIL 0xFFE10000 #define COLOR_NOR 0xFFFFD400 #define __SYS_SCR_PARTYSPEEDLEVELUP //| Scroll of Party Growth #define __LOG_CHAT //| check command Logs #define __FTOOL #define __ANNOUNCE_ON_CHAT_ONLY #define __BOSS_NOTICE #define __FIX_LINKINWAR #define __SQK_STACKABLEITEM // IK3_STACKABLE // Need some fixes #define __ENEMY_SYSTEM //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FARM_DISPLAY //| Remade old farm counter system #define __FL_GUILD_FINDER //| Guild Finder #define __FL_SWITCH_EQ //| Self made switch equipment system #define __FL_CASH_SHOP //| Donate/Vote Shop #define __FL_PENYA_CONVERTER //| "Smart" and manual penya -> perins converter #define __FL_NEW_BOXES //| Boxes with ability to select item #define __FL_VENDORS 1 //| Offline Vendors v3 #define __FL_PARTY_FINDER //| Party Finder #define __FL_SOLO_DUNGEONS //| Solo dungeons #define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| System for convert items to specific currency #define __FL_TELEPORT //| Teleporter System #define __FL_FFA //| FFA system #define __FL_DAILY_REWARDS //| [TODO: Notify Online Players] Daily Rewards #define __FL_GW_STATUE_V2 //| Guild and MvP Statue v2 #define __FL_PET_FILTER //| New petfilter with more filters + possibility to loot items in bag + presets #define __FL_SHOP_SEARCH //| Shop Search System #define __FL_DPS_DISPLAY //| DPS Display #define __FL_SAVE_MESSAGES //| Save all private messages while client is active #define __FL_CONSUMABLES_STORAGE //| New item container for power-ups/consumables #define __FL_DUNGEON_TREASURE //| Dungeon treasure system #define __FL_BATTLE_PASS //| Battle Pass System #define __FL_BOXES_V2 //| Box Preview & Bulk Opening #define __FL_PARTY_SORT //| Party Sorting #define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| Fast Element Changer #define __FL_EQUALIZED_MODE //| [TODO: rework for optimising memory] Equalized System #define __MODEL_HIDEFASH //| [Main code only] Hide Fashion option #define __MODEL_CHANGE //| [Main code only] Model Change #ifdef __CLIENT #define __MODEL_CACHE 2 //| NaNo Model Cache #endif #define __MODEL_VIEW //| Public model viewer #define __CONTAINER_RCLICKS //| Right clicks transfer items between inventory <--> containers #define __CONTAINER_SORTING //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable #define __INVENTORY_168_SLOTS //| 168 Slots in inventory #define __INVENTORY_RESIZE //| Inventory Resize #define __WIKI_ITEMS_V2 //| Based on public wiki, but re-written with more filters etc #define __JOB_CHANGE //| Public job changer with some edits, dont use other job-changers if you dont know what you do //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __FL_FIX_USELESS_LOGS //| Disable useless logs #define __FL_FIX_SHORTCUTCRASH //| Fix related to unknown itemelem in globalshortcut data #define __FL_FIX_LOADING //| Not allow to start new instance while old window not loaded completely #define __FL_FIX_PLAYERDATA //| Several fixes for playerdata #define __FL_FIX_IK2BUFF2 //| Now possible to add stats on IK2_BUFF2 items #define __FL_FIX_PROPER_GUILD_COOLDOWN //| Proper guild cooldown removal #define __FL_FIX_IDCHANGE_EXPLOIT //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite #define __FL_FIX_MEMORY_LEAKS //| Some code to prevent possible client memory leaks #define __FL_FIX_PARTYFIXES //| 3-4 fixes for party system #define __FL_FIX_BLADEHACK //| Blade hack fix + other code for test #define __FL_FIX_MAILVALUES //| Added missing values (+ MAIL_STR/TBL) #define __FL_UPDATE_TASKBAR //| Static taskbar at centre + switch F1-F9 keys + click effects etc #define __FL_UPDATE_REAGGRO //| Re-aggro by any kind of damage + other updates #define __FL_UPDATE_CHATTING //| CD on worldserver side + possibility to use DOWN button to see next message in history #define __FL_UPDATE_LORDEVENT //| Penya event in lord system #define __FL_UPDATE_READSTAFF //| Improved reading admin/gm characters from file. #define __FL_UPDATE_PROJECTILES //| Increase most projectiles speed #define __FL_UPDATE_GROUNDITEMS //| Name rendering for ground items with some additional updates #define __AIO //| Random snippets for quick access #define __AIO_NEUZAPP //| Random snippets for quick access (Neuz) #define __AIO_PETS //| Random snippets for quick access (Pets) #define __AIO_ADMIN_THINGS //| Random snippets for quick access (Staff) #define __AIO_POSI_RELATED //| All test modifications which somehow related to movement/position/casting/etc #define __FIX_SQL_INJECTS //| Protections against broken text which can cause sql inject or just sql related problems #define __FIX_SRLZ_STATS //| Serialize some DST world->client when object added in view #define __FIX_NPC_GENDER //| Fix for male custom NPC #define __FIX_STUNBUG //| [Main code only] Defined fixes against stun-bug #define __NPC_SETVENDORTYPE //| SetVenderType for NPC #define __NPC_ADDSHOPITEM //| AddShopItem for NPC #define __NPC_ADDMENU2 //| AddMenu2 for NPC #define __TEST_ANISOTROPIC //| Some random Anisotropy #define __TEST_ANTIALIASING //| Some random Antialiasing #define __TEST_PACKET_CRYPT //| Some random Packet Cryptage //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- #define __V21_NAVIGATOR //| Navigator from v21 files #define __V21_SOME_DUNGEON_FIXES //| Some dungeon fixes from v21 files + my own edits under this "define" #define __V21_CLOSE_EXISTING_CONNECTION //| Actually should fix rare problem when you cant disconnect your own account #define __MINIDUMP //| .dmp generator (neuz/world) //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- //#define __BUGSPLAT //| Bugsplat //#define __VALID_CONNECTION_CONFORMATION //| From Lykan src //#define __AI_SYSTEM //| For testing purposes ONLY //#define __Anarchy //|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
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