[VS22] Caleb FlyFF

These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thank you for your hard work. Thank you so much bro
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
thank you :)
 
ine __WEAPON_RARITY

These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
Thank you for this wonderful release
 
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
appreciate this man
 
th
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Download:
[Hidden content]
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这些是根据花店发布的文件得出的。我不承担任何责任。

测试于:
  • Visual Studio 社区 2022
  • SQL Server 2019 标准版
  • Windows 10 和 11 专业版
截屏:
View attachment 268302

定义:
[代码]
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __VER 18 //| “版本”
#define __LOCAL_TESTS TRUE //| TRUE = 本地 | FALSE = 直播
#定义 __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123" //51.79.228.223
#define __NEUZ_MSGVR "666187 " //| 补丁版本
#define __NEUZ_TITLE "Caleb Flyff" //| Neuz Wnd 标题
#define __NEUZ_PHASH "kikugalanet" //| 密码哈希
#define __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq" //| 客户端启动参数
#define __MAX_SPEED 150 //| 最大速度

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO 1 //: 每次击杀获得的经验值。
#define GUILD_CONTRI_KILL 1 //: 每次杀死获得的经验值。
#define __UI_OPT_SKILLTOOLTIP //: 技能工具提示改进。
#define __FIX_FTOOL_SHOUT_SPAM //:阻止用户使用 ftool 进行喊叫。
#define __PARTY_EXP_SOLO //: 单独的派对成员为派对经验做出贡献。
#define __TOOLTIP_GUILD //: 公会成员工具提示改进。
#define __GUILD_KILL_CONTRI //:公会成员在击杀时会为公会经验做出贡献。
#define __Discord //: Discord RPC。
#define __PENGE_PO_GUILD_BUFFS //: 被动公会增益。
#define __CMD_BUFFS //:增强您周围所有玩家的命令。
#define __CMD_HEALING //:治疗命令。
#define __CMD_INVWIPE //:清除整个库存的命令。
#define __CMD_ITEMDUPE //:复制库存中第一个项目的命令。
//#define __CMD_LISTITEM //:将整个项目列表作为文本文件转储到客户端的命令。
//#define __CMD_LISTMOBS //:将整个怪物列表作为文本文件转储到客户端的命令。
//#define __CMD_LISTSKILL //:将整个技能列表作为文本文件转储到客户端的命令。
#define __CMD_PANGEVENT //:启动自定义 buff pang 事件的命令。
#定义 __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#定义 __WEAPON_RARITY
#定义 __FREEPK_SYSTEM
#定义 __VIP
#定义__DAILY_QUEST
#定义 __EXP_STOP
#定义 __SYS_MOUNT
#定义 __SFX_PATTERN
//#定义__GIANT_MODIFICATION
#定义 __NO_3RD_JOB
#定义 __CONEXP
#define __SystemMessage_MaxUpgrade //| 在最大 + 时输出一条消息
#define __SystemMessage_MaxLevel //| 在最大级别上输出消息
#定义 __ANNOUNCEITEMDROP
#定义 __GS_KILL_REWARD 5
#定义__REWARD_GS II_CHP_RED
#定义 __SHOUT_COOLDOWN
#定义 __HIDEPETS
#定义 __DEV_FREECAM
#define __SLOW_WALK_FIX //| 禁用 RUn/Walk 开关
#define __REMOVE_EFFECT_J //| 右键单击以删除高级增益 (J)
#定义 __ITEMLINK
#定义 __FIXED_ITEMLINK
#define __NO_DROP_ON_14_GAP //| 间隙上方第 9 级无下降
#define __COOLDOWNSCROLL //| 冷却神圣
#define __MONSTER_INFORMATION //| 怪物数据库
#define __APPLY_DEBUFF_ALL //| 所有怪物现在都受到 Debuffs ex HC 的影响
#定义 __DISABLE_TAB_GS
#define __ALLOW_SHIELD_MARK //| 角色可以使用双手武器来使用盾牌
#define __GLOWING_HAND //| 启用发光的手
#define __BUFF_VIP //| 在 VIP 上启用 /buff
#定义__CAPTCHA
#定义 __CAPTCHA_V2
#定义 COLOR_SUCC 0xFF00C621
#定义 COLOR_FAIL 0xFFE10000
#定义 COLOR_NOR 0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP //| 队伍成长卷轴
#define __LOG_CHAT //| 检查命令日志
#定义 __FTOOL
#定义 __ANNOUNCE_ON_CHAT_ONLY
#定义 __BOSS_NOTICE
#定义 __FIX_LINKINWAR
#define __SQK_STACKABLEITEM // IK3_STACKABLE // 需要一些修复
#定义 __ENEMY_SYSTEM
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY //| 重制旧农场计数器系统
#define __FL_GUILD_FINDER //| 公会查找器
#define __FL_SWITCH_EQ //| 自制开关设备系统
#define __FL_CASH_SHOP //| 捐赠/投票商店
#define __FL_PENYA_CONVERTER //| “智能”和手动 penya -> perins 转换器
#define __FL_NEW_BOXES //| 具有选择项目的框
#define __FL_VENDORS 1 //| 离线供应商 v3
#define __FL_PARTY_FINDER //| 队伍查找器
#define __FL_SOLO_DUNGEONS //| 单人地下城
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01 //| 用于将物品转换为特定货币的系统
#define __FL_TELEPORT //| 传送系统
#define __FL_FFA //| FFA 系统
#define __FL_DAILY_REWARDS //| [TODO:通知在线玩家] 每日奖励
#define __FL_GW_STATUE_V2 //| 公会和 MvP 雕像 v2
#define __FL_PET_FILTER //| 新的宠物过滤器,具有更多过滤器 + 可以掠夺包中的物品 + 预设
#define __FL_SHOP_SEARCH //| 商店搜索系统
#define __FL_DPS_DISPLAY //| DPS 显示
#define __FL_SAVE_MESSAGES //| 在客户端处于活动状态时保存所有私人消息
#define __FL_CONSUMABLES_STORAGE //| 用于能量增强/消耗品的新物品容器
#define __FL_DUNGEON_TREASURE //| 地下城宝藏系统
#define __FL_BATTLE_PASS //| 战斗通行证系统
#define __FL_BOXES_V2 //| 盒子预览和批量打开
#define __FL_PARTY_SORT //| 派对分类
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG //| 快速元素更换器
#define __FL_EQUALIZED_MODE //| [TODO:重新设计以优化内存] 均衡系统
#define __MODEL_HIDEFASH //| [仅限主代码] 隐藏时尚选项
#define __MODEL_CHANGE //| [仅限主代码] 模型更改

#ifdef __CLIENT
#define __MODEL_CACHE 2 //| NaNo 模型缓存
#结束

#define __MODEL_VIEW //| 公共模型查看器
#define __CONTAINER_RCLICKS //| 右键单击在库存<-->容器之间转移物品
#define __CONTAINER_SORTING //| TODO:重新编码此系统以避免数据包垃圾邮件 + 使其适用于所有容器。v21 版本 - 可利用
#define __INVENTORY_168_SLOTS //| 库存中有 168 个插槽
#define __INVENTORY_RESIZE //| 库存调整大小
#define __WIKI_ITEMS_V2 //| 基于公共 wiki,但使用更多过滤器等进行了重写
#define __JOB_CHANGE //| 公共工作更改器经过了一些编辑,如果您不知道自己在做什么,请不要使用其他工作更改器

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FIX_USELESS_LOGS //| 禁用无用日志
#define __FL_FIX_SHORTCUTCRASH //| 修复与 globalshortcut 数据中未知 itemelem 相关的问题
#define __FL_FIX_LOADING //| 当旧窗口未完全加载时不允许启动新实例
#define __FL_FIX_PLAYERDATA //| 针对 playerdata 的几项修复
#define __FL_FIX_IK2BUFF2 //| 现在可以添加 IK2_BUFF2 项目上的统计数据
#define __FL_FIX_PROPER_GUILD_COOLDOWN //| 适当的公会冷却时间移除
#define __FL_FIX_IDCHANGE_EXPLOIT //| 定义漏洞修复程序,允许更改角色 ID 并邀请其加入任何信使/公会/派对而无需邀请
#define __FL_FIX_MEMORY_LEAKS //| 一些代码用于防止可能的客户端内存泄漏
#define __FL_FIX_PARTYFIXES //| 3-4 个派对系统修复
#define __FL_FIX_BLADEHACK //| Blade hack 修复 + 其他代码用于测试
#define __FL_FIX_MAILVALUES //| 添加缺失值 (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR //| 中心静态任务栏 + 切换 F1-F9 键 + 点击效果等
#define __FL_UPDATE_REAGGRO //| 因任何类型的伤害 + 其他更新而重新引发仇恨
#define __FL_UPDATE_CHATTING //| 世界服务器端的 CD + 可以使用向下按钮查看历史记录中的下一条消息
#define __FL_UPDATE_LORDEVENT //| 领主系统中的 Penya 事件
#define __FL_UPDATE_READSTAFF //| 改进了从文件中读取管理员/gm 字符。
#define __FL_UPDATE_PROJECTILES //| 增加大多数射弹的速度
#define __FL_UPDATE_GROUNDITEMS //| 对地面物品进行名称渲染并进行一些其他更新
#define __AIO //| 用于快速访问的随机片段
#define __AIO_NEUZAPP //| 用于快速访问的随机片段 (Neuz)
#define __AIO_PETS //| 随机片段,方便快速访问(宠物)
#define __AIO_ADMIN_THINGS //| 用于快速访问的随机片段(员工)
#define __AIO_POSI_RELATED //| 所有与移动/位置/施放/等相关的测试修改
#define __FIX_SQL_INJECTS //| 保护文本不损坏,以免导致 SQL 注入或仅与 SQL 相关的问题
#define __FIX_SRLZ_STATS //| 当对象添加到视图中时序列化一些 DST world->client
#define __FIX_NPC_GENDER //| 修复男性自定义 NPC
#define __FIX_STUNBUG //| [仅限主代码] 定义针对 stun-bug 的修复
#define __NPC_SETVENDORTYPE //| 设置 NPC 的 VenderType
#define __NPC_ADDSHOPITEM //| 为 NPC 添加商店物品
#define __NPC_ADDMENU2 //| 为 NPC 添加菜单 2
#define __TEST_ANISOTROPIC //| 一些随机各向异性
#define __TEST_ANTIALIASING //| 一些随机的抗锯齿
#define __TEST_PACKET_CRYPT //| 一些随机数据包加密

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __V21_NAVIGATOR //| 来自 v21 文件的导航器
#define __V21_SOME_DUNGEON_FIXES //| 来自 v21 文件的一些地牢修复 + 我自己在此“定义”下的编辑
#define __V21_CLOSE_EXISTING_CONNECTION //| 实际上应该修复当你无法断开自己的帐户时出现的罕见问题
#define __MINIDUMP //| .dmp 生成器 (neuz/world)

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

//#define __BUGSPLAT //| 错误
//#define __VALID_CONNECTION_CONFORMATION //| 来自 Lykan src
//#define __AI_SYSTEM //| 仅用于测试目的
//#定义 __Anarchy

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
[/代码]

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  • Screenshot 2024-10-17 112208 - [VS22] Caleb FlyFF - RaGEZONE Forums
    Screenshot 2024-10-17 112208.webp
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Last edited:
These are based on florist released files. I take no credit.

Tested On:
  • Visual Studio Community 2022
  • Sql Server 2019 Standard
  • Windows 10 & 11 Professional
Screenshot:
View attachment 268302

Defines:
Code:
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define    __VER 18                                    //| "Version"
#define __LOCAL_TESTS TRUE                            //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"    //51.79.228.223   
#define    __NEUZ_MSGVR "666187 "                //| Patch Version
#define    __NEUZ_TITLE "Caleb Flyff"                        //| Neuz Wnd Title
#define __NEUZ_PHASH "kikugalanet"                    //| Password hash
#define    __NEUZ_BOOTS __LOCAL_TESTS == TRUE ? "xgkk2bk3lq" : "xgkk2bk3lq"                            //| Client start param
#define    __MAX_SPEED     150                            //| Max speed

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define PARTY_EXP_SOLO      1                            //: Exp point per kill.
#define GUILD_CONTRI_KILL   1                            //: Exp point per kill.
#define    __UI_OPT_SKILLTOOLTIP                            //: Skill tooltip improvements.
#define    __FIX_FTOOL_SHOUT_SPAM                            //: Blocks users from using ftool for shout.
#define    __PARTY_EXP_SOLO                                //: Solo party members contribute to party exp.
#define    __TOOLTIP_GUILD                                    //: Guild member tooltip improvements.
#define    __GUILD_KILL_CONTRI                                //: Guild members contribute to guild exp on kill.
#define    __Discord                                        //: Discord RPC.
#define    __PENGE_PO_GUILD_BUFFS                            //: Passive guild buffs.
#define    __CMD_BUFFS                                        //: Command that buffs all players around you.
#define    __CMD_HEALING                                    //: Command that heals.
#define    __CMD_INVWIPE                                    //: Command that wipes your entire inventory.
#define    __CMD_ITEMDUPE                                    //: Command that duplicates the first item in your inventory.
//#define    __CMD_LISTITEM                                    //: Command that dumps the entire list of items into the client as a text file.
//#define    __CMD_LISTMOBS                                    //: Command that dumps the entire list of monsters into the client as a text file.
//#define    __CMD_LISTSKILL                                    //: Command that dumps the entire list of skills into the client as a text file.
#define    __CMD_PANGEVENT                                    //: Command that launches a custom buff pang event.
#define    __MONSTER_HUNTING

//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __WEAPON_RARITY                              
#define __FREEPK_SYSTEM                             
#define __VIP                                     
#define __DAILY_QUEST                             
#define __EXP_STOP                                 
#define __SYS_MOUNT                                
#define __SFX_PATTERN                             
//#define __GIANT_MODIFICATION
#define __NO_3RD_JOB                            
#define __CONEXP                                 
#define __SystemMessage_MaxUpgrade                    //| Outputs a message on max +
#define __SystemMessage_MaxLevel                    //| Outputs a message on max level
#define __ANNOUNCEITEMDROP                        
#define __GS_KILL_REWARD                5         
#define __REWARD_GS        II_CHP_RED                 
#define __SHOUT_COOLDOWN                         
#define __HIDEPETS                                  
#define __DEV_FREECAM                             
#define __SLOW_WALK_FIX                                //| disable RUn/Walk switch
#define    __REMOVE_EFFECT_J                            //| Right Click to Remove Premium buffs (J)
#define __ITEMLINK                                
#define __FIXED_ITEMLINK                       
#define __NO_DROP_ON_14_GAP                            //| NO Drop on Level 9 above gap
#define __COOLDOWNSCROLL                            //| Cooldown Holy
#define __MONSTER_INFORMATION                        //| Monster Database
#define __APPLY_DEBUFF_ALL                            //| All monsters are now affected by Debuffs ex HC
#define __DISABLE_TAB_GS                         
#define __ALLOW_SHIELD_MARK                            //| Characters can use shield using 2handed weapons
#define __GLOWING_HAND                                //| Enabl glowing hands
#define __BUFF_VIP                                    //| Enable /buff on VIP
#define __CAPTCHA                             
#define __CAPTCHA_V2                        
#define COLOR_SUCC    0xFF00C621
#define COLOR_FAIL    0xFFE10000
#define COLOR_NOR    0xFFFFD400
#define __SYS_SCR_PARTYSPEEDLEVELUP                    //| Scroll of Party Growth
#define __LOG_CHAT                                    //| check command Logs
#define __FTOOL                              
#define __ANNOUNCE_ON_CHAT_ONLY            
#define __BOSS_NOTICE                       
#define __FIX_LINKINWAR                         
#define __SQK_STACKABLEITEM                            // IK3_STACKABLE // Need some fixes
#define __ENEMY_SYSTEM            
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

#define __FL_FARM_DISPLAY                            //| Remade old farm counter system                       
#define __FL_GUILD_FINDER                            //| Guild Finder                                                                 
#define __FL_SWITCH_EQ                                //| Self made switch equipment system                     
#define __FL_CASH_SHOP                                //| Donate/Vote Shop                                                      
#define __FL_PENYA_CONVERTER                 //| "Smart" and manual penya -> perins converter    
#define __FL_NEW_BOXES                                //| Boxes with ability to select item                                   
#define __FL_VENDORS 1                                //| Offline Vendors v3                                                             
#define __FL_PARTY_FINDER                            //| Party Finder                                                                 
#define __FL_SOLO_DUNGEONS                            //| Solo dungeons                                                                    
#define __FL_RECYCLE II_SYS_SYS_EVE_TICKECT01       //| System for convert items to specific currency 
#define __FL_TELEPORT                                //| Teleporter System                                                                 
#define __FL_FFA                                    //| FFA system                                                                           
#define __FL_DAILY_REWARDS                             //| [TODO: Notify Online Players] Daily Rewards     
#define __FL_GW_STATUE_V2                            //| Guild and MvP Statue v2                                                             
#define __FL_PET_FILTER                  //| New petfilter with more filters + possibility to loot items in bag + presets
#define __FL_SHOP_SEARCH                            //| Shop Search System                                                                  
#define __FL_DPS_DISPLAY                            //| DPS Display                                                                       
#define __FL_SAVE_MESSAGES                            //| Save all private messages while client is active    
#define __FL_CONSUMABLES_STORAGE                    //| New item container for power-ups/consumables
#define __FL_DUNGEON_TREASURE                        //| Dungeon treasure system                             
#define __FL_BATTLE_PASS                            //| Battle Pass System                                                               
#define __FL_BOXES_V2                                //| Box Preview & Bulk Opening                                              
#define __FL_PARTY_SORT                                //| Party Sorting                                                                    
#define __FL_FAST_ELEMENT II_SYS_SYS_SCR_SOKCHANG    //| Fast Element Changer            
#define __FL_EQUALIZED_MODE                            //| [TODO: rework for optimising memory] Equalized System
#define __MODEL_HIDEFASH                            //| [Main code only] Hide Fashion option         
#define __MODEL_CHANGE                                //| [Main code only] Model Change            

#ifdef __CLIENT
#define    __MODEL_CACHE 2                                //| NaNo Model Cache
#endif

#define __MODEL_VIEW                                //| Public model viewer 
#define __CONTAINER_RCLICKS                            //| Right clicks transfer items between inventory <--> containers
#define __CONTAINER_SORTING                            //| TODO: recode this system to avoid packets-spam + make it universal for all containers. v21 version - exploitable
#define __INVENTORY_168_SLOTS                        //| 168 Slots in inventory
#define __INVENTORY_RESIZE                            //| Inventory Resize       
#define __WIKI_ITEMS_V2                                //| Based on public wiki, but re-written with more filters etc
#define __JOB_CHANGE                                //| Public job changer with some edits, dont use other job-changers if you dont know what you do             
                                                                                                                                                                                 
//|: ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
                                                                                                                                                                                
#define __FL_FIX_USELESS_LOGS                        //| Disable useless logs
#define __FL_FIX_SHORTCUTCRASH                        //| Fix related to unknown itemelem in globalshortcut data
#define __FL_FIX_LOADING                            //| Not allow to start new instance while old window not loaded completely 
#define __FL_FIX_PLAYERDATA                            //| Several fixes for playerdata
#define __FL_FIX_IK2BUFF2                            //| Now possible to add stats on IK2_BUFF2 items
#define __FL_FIX_PROPER_GUILD_COOLDOWN                //| Proper guild cooldown removal   
#define __FL_FIX_IDCHANGE_EXPLOIT                    //| Defined fixes for exploit which allow to change ID of character and be invited to any messenger/guild/party without invite
#define __FL_FIX_MEMORY_LEAKS                        //| Some code to prevent possible client memory leaks
#define __FL_FIX_PARTYFIXES                            //| 3-4 fixes for party system
#define __FL_FIX_BLADEHACK                            //| Blade hack fix + other code for test
#define __FL_FIX_MAILVALUES                            //| Added missing values (+ MAIL_STR/TBL)
#define __FL_UPDATE_TASKBAR                            //| Static taskbar at centre + switch F1-F9 keys + click effects etc
#define __FL_UPDATE_REAGGRO                            //| Re-aggro by any kind of damage + other updates 
#define __FL_UPDATE_CHATTING                        //| CD on worldserver side + possibility to use DOWN button to see next message in history
#define __FL_UPDATE_LORDEVENT                        //| Penya event in lord system
#define __FL_UPDATE_READSTAFF                        //| Improved reading admin/gm characters from file.
#define __FL_UPDATE_PROJECTILES                        //| Increase most projectiles speed 
#define __FL_UPDATE_GROUNDITEMS                        //| Name rendering for ground items with some additional updates 
#define __AIO                                        //| Random snippets for quick access
#define __AIO_NEUZAPP                                //| Random snippets for quick access (Neuz)
#define __AIO_PETS                                    //| Random snippets for quick access (Pets)  
#define __AIO_ADMIN_THINGS                            //| Random snippets for quick access (Staff)  
#define __AIO_POSI_RELATED                            //| All test modifications which somehow related to movement/position/casting/etc
#define __FIX_SQL_INJECTS                            //| Protections against broken text which can cause sql inject or just sql related problems 
#define __FIX_SRLZ_STATS                            //| Serialize some DST world->client when object added in view
#define __FIX_NPC_GENDER                            //| Fix for male custom NPC 
#define __FIX_STUNBUG                                //| [Main code only] Defined fixes against stun-bug 
#define __NPC_SETVENDORTYPE                            //| SetVenderType for NPC 
#define __NPC_ADDSHOPITEM                            //| AddShopItem for NPC
#define __NPC_ADDMENU2                                //| AddMenu2 for NPC      
#define __TEST_ANISOTROPIC                            //| Some random Anisotropy
#define __TEST_ANTIALIASING                            //| Some random Antialiasing  
#define __TEST_PACKET_CRYPT                            //| Some random Packet Cryptage
                                                                                                                                                                                 
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#define __V21_NAVIGATOR                                //| Navigator from v21 files
#define __V21_SOME_DUNGEON_FIXES                    //| Some dungeon fixes from v21 files + my own edits under this "define"
#define __V21_CLOSE_EXISTING_CONNECTION                //| Actually should fix rare problem when you cant disconnect your own account
#define __MINIDUMP                                    //| .dmp generator (neuz/world)

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//#define __BUGSPLAT                                //| Bugsplat
//#define __VALID_CONNECTION_CONFORMATION            //| From Lykan src
//#define __AI_SYSTEM                                //| For testing purposes ONLY
//#define __Anarchy

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