[Showcase] Animation & Mesh Editor

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Here is the showcase of a little tool i built, precisely it allows you to edit the .x files inside any .obj files as well and .bin files in objectinfo.inf, that way you can change animations, sizes, surfaces or just check how different animations look like. On a further scale i would like to allow new animations beside stop, wolk (lmao masang) and running but that also requires codechanges in the source.

The tool allows
- To just open .obj files to load the .x file and related png files in that .obj file.
- You can set the path to the objectinfo.inf to get the related .bin file.
- You can see any states and their animations.
- You can edit bones to create/change animations or to edit the meshes directly without a third party tool.
- You can directly save the edited .obj file as well as updating the objectinfo.inf file (the .bin file inside).
- You can edit any triangles/surfaces of the meshes to change the actual object.

Its a fun little tool to that could be used to create emotes for example or to just change/create/extend animations. Its just an early build as i want to extend it a little more but the foundation is already set.

Heres a little preview
 
Here is the showcase of a little tool i built, precisely it allows you to edit the .x files inside any .obj files as well and .bin files in objectinfo.inf, that way you can change animations, sizes, surfaces or just check how different animations look like. On a further scale i would like to allow new animations beside stop, wolk (lmao masang) and running but that also requires codechanges in the source.

The tool allows
- To just open .obj files to load the .x file and related png files in that .obj file.
- You can set the path to the objectinfo.inf to get the related .bin file.
- You can see any states and their animations.
- You can edit bones to create/change animations or to edit the meshes directly without a third party tool.
- You can directly save the edited .obj file as well as updating the objectinfo.inf file (the .bin file inside).
- You can edit any triangles/surfaces of the meshes to change the actual object.

Its a fun little tool to that could be used to create emotes for example or to just change/create/extend animations. Its just an early build as i want to extend it a little more but the foundation is already set.

Heres a little preview
Would it be possible to purchase ?

I've been developing my own solution, but it seems your tool is much more advanced and capable. I don't want to spend time reinventing something that already exists. If a solution like this is available, I'd much rather integrate it into my map editor than build everything from scratch.
 
Would it be possible to purchase ?

I've been developing my own solution, but it seems your tool is much more advanced and capable. I don't want to spend time reinventing something that already exists. If a solution like this is available, I'd much rather integrate it into my map editor than build everything from scratch.
It is still in development but its a quite fun tool, i will need some more days but feel free to contact me on discord! My name is zbder there.
 
Making good progress, now you can also edit any effect objs and update the effectinfo.inf. Additionally i added some more helpful properties such as scale and rotate, added a gizmo for moving, now all bones/objects get detected and improved the general usability. On a next step i would like to improve the actual animation creation and making it easier to actually create whole new animations (the movement parts to easier edit, the rest is done).

The latest preview can be seen here: and
 
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